Gaming News Roundup, Gaming, October 2020 Roger Edwards Gaming News Roundup, Gaming, October 2020 Roger Edwards

Gaming News Roundup

Once again, here are a handful of gaming news stories from the last ten days or so that caught my eye. I have refrained from writing an entire blog post on each, either because they are too trivial and cannot sustain an article in their own right, or because they might fuel a rant of some kind. I’m too old for that kind of nonsense nowadays. The video game industry really has transitioned from the unique independent position it enjoyed three decades ago, into just another corporate business. Rife with all the usual iniquities and failings. But it’s not all doom and gloom as one story indicates. Ridiculous character crossovers can still bring joy to gamers who love such things.

Once again, here are a handful of gaming news stories from the last ten days or so that caught my eye. I have refrained from writing an entire blog post on each, either because they are too trivial and cannot sustain an article in their own right, or because they might fuel a rant of some kind. I’m too old for that kind of nonsense nowadays. The video game industry really has transitioned from the unique independent position it enjoyed three decades ago, into just another corporate business. Rife with all the usual iniquities and failings. But it’s not all doom and gloom as one story indicates. Ridiculous character crossovers can still bring joy to gamers who love such things.

Alex Hutchinson and Streaming.

Alex Hutchinson, creative director of Stadia Games and Entertainment's Montreal studio thinks that “streamers should be paying the developers and publishers of the games they stream. They should be buying a license like any real business and paying for the content they use”. As you can imagine, these comments were not well received by streamers and some video games companies that have a close association with such platforms. Once again we have to endure the spectacle of someone opening their mouth and holding forth, without the benefit of engaging their brain. It’s becoming tediously commonplace these days. Mr Hutchinson’s arguments are flawed and lack any critical thinking. The benefits of having your products streamed are immense and most of those doing such things are far from “high rollers”. But stupid is as stupid does. However common sense prevailed from Google's global head of gaming for YouTube Ryan Wyatt. He tweeted that "publishers and creators have a wonderful symbiotic relationship that has allowed a thriving ecosystem to be created. One that has mutually benefited everyone".

Whatever Happened to VR?

Popular gaming website Massively Overpowered raised an interesting question recently. Are we going to see a VR revolution and do you care?” This got me thinking about my own experience with this specific subset of gaming. A few years ago I bought the game Star Trek: Bridge Crew. The nature of the game is self-evident by the name. It was specifically designed to be a VR title but possibly due to poor sales, it was soon patched so it could also be played on the PC in a conventional, non VR fashion. And therein lies the inherent problem with VR. As of yet there does not seem to be a “killer game” that has a universal appeal and incentivises consumers to buy a VR headset. I am reminded of Wii Sports which in many ways played a major role in making the Nintendo Wii a success. VR lacks at present anything like this. Another reason I suspect the uptake of VR in its current form will always be limited is the need for the headset itself. The prospects of having something bulky and cumbersome over my eyes for any length of time, is not a good one. I suspect it is why 3D films have come and gone so many times.

More Exclusive Content for Consoles.

Call of Duty: Black Ops Cold War is to offer an exclusive Zombie mode on both the PS4 and PS5 for one year. Zombies Onslaught has two-players facing increasingly difficult waves of zombie hordes. The goal is naturally to kill the undead and survive. Zombie Onslaught mode will deploy players to locations from various multiplayer maps. Both participants have access to the custom loadouts as they do in existing Zombies and Multiplayer modes. Sounds fun for those who dig such things. But once again it highlights the divisive nature of exclusive content. It is often perceived by gamers not so much as a case of offering something bespoke to one particular group but as taking something out of a game for a significantly bigger group. I think exclusive cosmetics are a much more benign method of marketing and less likely to divide the player base.

Celebrity Guest Characters in Gaming.

Mortal Kombat has always been a shamelessly commercial franchise but because it has made no bones about this since the game’s inception, I don’t really have a problem with developers NetherRealms Studios. You know where you stand with them. As they have the publishing muscle of Warner Bros. Interactive Entertainment behind them they are quite creative in their choice of “celebrity guest characters”. So far the game has included Robocop (voiced by original actor Peter Weller) and The Terminator (based on Arnie’s image but without his voice acting). The next iconic screen persona to be added to the game is John J Rambo (with Stallone providing the voice). You’ll be able to do some fancy knife work, fire explosive arrows and rip out your opponents throat as a finishing move. It’s harmless fun and if I may quote Cupid Stunt “all done in the best possible taste”. And they say that creativity is dead.

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LOTRO: Update 28 - War of Three Peaks

Players of the popular MMORPG The Lord of the Rings Online were informed just 24 hours ago by developers Standing Stone Games, that the new “mini expansion” would be released today. Under normal circumstances, Update 28 - War of Three Peaks would have just been marketed as a content update and have been free to VIP subscribers, lifetime account holders and purchasable with LOTRO points by F2P players. However, these are far from normal circumstances. From March to May this year, LOTRO enjoyed a major renaissance as the lockdown brought players back to the game. SSG felt so confident in this surge in the playerbase that they made all previous updates available for free. However throughout June, July and August the game suffered major technical problems that lead to the majority of game servers being down for weeks. During that time many players took their business elsewhere or at the very least deferred subscribing until the technical issues were resolved. This left a major hole in SSG’s finances, hence the latest update miraculously became a chargeable “mini expansion”.

Players of the popular MMORPG The Lord of the Rings Online were informed just 24 hours ago by developers Standing Stone Games, that the new “mini expansion” would be released today. Under normal circumstances, Update 28 - War of Three Peaks would have just been marketed as a content update and have been free to VIP subscribers, lifetime account holders and purchasable with LOTRO points by F2P players. However, these are far from normal circumstances. From March to May this year, LOTRO enjoyed a major renaissance as the lockdown brought players back to the game. SSG felt so confident in this surge in the playerbase that they made all previous updates available for free. However throughout June, July and August the game suffered major technical problems that lead to the majority of game servers being down for weeks. During that time many players took their business elsewhere or at the very least deferred subscribing until the technical issues were resolved. This left a major hole in SSG’s finances, hence the latest update miraculously became a chargeable “mini expansion”.

A month ago the new update was previewed on the Bullroarer test server and it became clear that it was just more of the same. IE Just another zone with multiple quest hubs. Essentially the same sort of material that SSG have been producing for the last few years. So if this was to be sold as a “mini expansion” then there would have to be some additional content included as well to justify selling it. Hence, the LOTRO community braced themselves as they awaited the pricing details for the War of Three Peaks, as Update 28 has been formally named. SSG usually sells three versions of an expansion. A Standard Edition, a Collector’s Edition and an Ultimate Fan Bundle. It should be noted there have been controversies in the past over previous legitimate expansions and their respective value for money. Oddly enough, SSG decided not to announce the price or exact content of all three editions until today when the “mini expansion” formally launched. However, marketing emails were sent out to some players so the pricing of the three editions became known by midday.

As you can see, the pricing for this mini expansion” is broadly comparable to the previous full expansion Minas Morgul. Considering that War of Three Peaks is just the size of a regular content update, the prices are exorbitant. The Standard Edition is the only one that I will even consider buying as there are insufficient extras in the other two versions to justify their cost. There has already been a degree of “pushback” over on the official LOTRO forums as players voice their displeasure at the pricing and the entire way this situation has been handled. I suspect that if the outcry is big enough, you may find SSG adding additional content to the Collector’s Edition and Ultimate Fan Bundle to try and redress the balance. But there are wider issues here beyond the mere price of this “mini expansion”. Are we about to see a major restructuring of the games business model? If so, is this change in policy down to SSG or their publisher (and potentially owners) Daybreak Game Company?

Charging all LOTRO players for future content updates may well become the “new normal”. Up until now, content updates have been free to subscribers and lifetime account holders. F2P players would purchase Quest Packs for new zones. However this may not have proven especially profitable. When I play LOTRO I subscribe a month at a time. The monthly fee is £9. Quest Packs cost on average 795 LOTRO points (approximately £8). During the course of a month I could play through two or three zones, making a subscription a lot more economical than buying all the respective Quest Packs. Furthermore, lifetime account holders have always received (up to now) access to all new content updates free of charge, so SSG has never made any revenue of this type from this section of the LOTRO community. It has often been argued that lifetime accounts for LOTRO were sold too prolifically during the game’s early years and as a result there is a large percentage of players that do not have to spend any money except for major expansions. If these current practises cease and everyone who plays has to buy new content three times a year then there is scope for SSG to increase their revenue.

However, if the sale of all new content became mandatory, it would invalidate the need for a monthly subscription. At present the only real advantage of subbing is free access to new content and the following additional services. Mailbox Field Access. Custom character portrait frame. Access All Character Trait Slots. Daily +100% XP*. 500 LOTRO Points per month. Free weekly Gold Hobbit Present.Access All Quest Packs and Skirmishes*. Access All Monster Classes. Many of these could be sold individually via the LOTRO store or bundled into a “starter pack” or something similar. The stipend of LOTRO points is a nice bonus and one that I enjoy but it is totally dependent on a subscription. It therefore isn’t really “free” but more of a quid pro quo. It should be noted that the MMORPG Star Trek Online removed subscriptions as of Spring 2018. Many of the benefits that came with subbing to that game simply became one off purchases.

All things considered, perhaps the release of War of Three Peaks as a “mini expansion” is more than just a short term fiscal adjustment, designed to fill a shortfall in the quarterly balance sheet. It may be part of a complete recalibration of the business model for LOTRO and a way to ensure that all players pay equally for the new future content that comes to the game. If that is the case then SSG needs to ensure that all updates meet a high standard. The LOTRO community is very supportive of the game and has more than its share of “whales” who buy cosmetic items prodigiously. However, potential changes such as these indeed to be implemented carefully and require adept community relations, marketing and PR to effectively sell them to the players. Skills that SSG are not renown for. It will be interesting to see how things pan out in the weeks to come. Firstly with the immediate reception of the new “mini expansion” and its respective value for money. Secondly, whether SSG formally announce a revision of the game’s business model. All of which could be a turning point for LOTRO but whether for good or ill remains to be seen.

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LOTRO: Even More Community Management Problems

Video games are a somewhat unique consumer product, in so far that we, the customers, broadly seem to have a far more personal relationship with them compared to other recreational activities. For example, I subscribed to several online streaming services that produce TV and film content. However, I never worry about how well their business model is performing, nor do I particularly concern myself with their public relations image. I simply “pay and consume” and as long as I have no technical problems that impede my access, then that is the extent of my relationship with them. I also enjoy Hendrick’s Gin but I don’t worry about the manufacturer, William Grant & Sons. But for some reason, my relationship with video games is different. I am far more au fait with the activities of both the developers and publishers, as well as their overall corporate standing. I suppose it’s because video games are an interactive activity and that make things more personal.

Video games are a somewhat unique consumer product, in so far that we, the customers, broadly seem to have a far more personal relationship with them compared to other recreational activities. For example, I subscribed to several online streaming services that produce TV and film content. However, I never worry about how well their business model is performing, nor do I particularly concern myself with their public relations image. I simply “pay and consume” and as long as I have no technical problems that impede my access, then that is the extent of my relationship with them. I also enjoy Hendrick’s Gin but I don’t worry about the manufacturer, William Grant & Sons. But for some reason, my relationship with video games is different. I am far more au fait with the activities of both the developers and publishers, as well as their overall corporate standing. I suppose it’s because video games are an interactive activity and that make things more personal.

Hence, as a long time player and supporter of the MMORPG The Lord of the Rings Online I worry about the games long term future. It can be cogently argued (and I have done so myself in the past many times) that it is pointless adopting such a stance but I think this ultimately is just a foible of the human condition. It is in our nature to form communities around the things we love irrespective of whether such communities genuinely have any impact and traction. So bearing this in  mind, I think that LOTRO is at a crossroads and that a triumvirate of problems could coalesce and have a very negative impact. The first of these three are technical issues that stem from the fact that LOTRO is a 13 year old game. If a subscription game doesn’t run reliably and consistently then some players take their business elsewhere. The next problem is the business model and the way that Daybreak Game Company is squeezing too hard. Update 28 becoming a “mini expansion” is a succinct example of this. And finally there’s the community relations and communications. They’re poor and often conducted in a very peremptory tone.

There has been a conspicuous lack of information regarding The War of Three Peaks since the preview on the Bullroarer test server on 23rd September. I don’t think the player base was especially impressed with what is essentially just another content update. However, SSG recently stated that the “mini expansion” would be coming in the next week or so. But when asked for further details community manager Jerry Snook stated that SSG would not reveal details of the three different versions of the new content update until the day of its release. If this were any other developer I would’ve been surprised by such a response but after years of such indifferences from SSG, I simply shrugged. They’ve always been shocking at marketing their own content. In recent years, teaser videos have always been hastily produced and hardly make the new content look exciting. Information has always been confined to the forums and never shouted from the rooftops. So the fact that SSG feels disinclined to market The War of Three Peaks is frankly par for the course. I used to think they were just bad at this stuff. I now think they just take their customers for granted.

In the past decade there have been several occasions where the future of LOTRO has appeared to be in doubt. Whether this was the case or not is another matter. However, due to the lack of communication that habitually blights this games community management, we’ve worried about license renewals, corporate takeovers and server relocations over the game’s lifespan. Ultimately, LOTRO has survived and continues to so due to its devoted community. They love the game and its realisation of Middle-earth. The fact that there is no alternative is another major factor. Yet SSG seem to be oblivious to this and have basically given a key role that is supposed to act as a conduit between consumer and vendor to a very grumpy man who always gives the impression he’d much rather be doing something else. They need to fix this problem, along with the technical issues and the business model. God help them if The War of Three Peaks is a dog’s dinner. You can’t keep kicking your community indefinitely, because eventually it will turn on you and leave.

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Star Trek Online: Beginners Guide Part 2 - Careers, Factions and Species

Welcome to the second part of my Star Trek Online: Beginners Guide. I thought it may be useful to write a series of posts, offering practical information for those who are just starting out in STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. I’ve been playing STO since its launch in 2010 and this MMO has seen a lot of changes. The game features a lot of systems and mechanics that are not always immediately intuitive to grasp. So I’ll be doing my best to cover a selection of these in each post and try to provide a broad overview. Like a lot of advice, it can be subjective. Ultimately it comes down to each player how they wish to play. In this instalment, I shall be writing about career paths, factions and races.

Welcome to the second part of my Star Trek Online: Beginners Guide. I thought it may be useful to write a series of posts, offering practical information for those who are just starting out in STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. I’ve been playing STO since its launch in 2010 and this MMO has seen a lot of changes. The game features a lot of systems and mechanics that are not always immediately intuitive to grasp. So I’ll be doing my best to cover a selection of these in each post and try to provide a broad overview. Like a lot of advice, it can be subjective. Ultimately it comes down to each player how they wish to play. In this instalment, I shall be writing about career paths, factions and species.

Q: Which career is best for new players?

A: The answer to this conundrum really comes down to playstyle and personal choice. There is no optimal path as such in STO. Yes some builds can deliver higher DPS but game skill also plays a part. Having the so-called “best” doesn’t mean you’ll perform in a comparable fashion. So to begin with there are three career paths in STO. A Tactical Captain deals damage, an Engineering Captain is designed to absorb damage and is thus a tank and a Science Captain focuses on buffs, debuffs, energy drain, hold and heals. All three careers have their own strengths and weaknesses. However, these can be tempered by your choice of traits, skills, ground and space gear and ship. And this is where the enjoyment lies; creating your own hybrid build. IE an Engineer using a heavy cruiser to tank, or a Science Captain focusing on healing while using a fast tactical escort.

Q: What faction should I choose?

A: At present there are six factions in Star Trek Online

  • Starfleet (the 25th century Federation faction). 

  • Klingon Defence Force. 

  • Romulan Republic. 

  • TOS Starfleet (the 23rd century Federation faction). 

  • Dominion. 

  • DSC Starfleet (the 23rd century Federation faction, Discovery era and pre-TOS). 

All of which offer levelling from 1 to 65 (the present level cap) apart from the Dominion which starts at 60 and extends to 65. Each faction has bespoke traits and offer an initially unique storyline for approximately a third of the game. There then comes a point when certain missions are completed, the main story becomes centralised and applicable to all factions. At this juncture, Dominion faction players and Romulan Republic players must decide whether to ally themselves with either Starfleet or the KDF. Once this choice is made, it cannot be changed. However, at this point, as the story is the same to all factions, the only major differences are the NPCs who bestow missions and more importantly what vessels you have access to. The latter is an important consideration. 

Personally, I don’t think any faction has a superior story arc. All have been overhauled over the years and are now very well realised. I think most players choose a faction based upon their personal relationship with Star Trek. I was raised on reruns of Star Trek TOS, so the TOS Starfleet faction certainly provided a great “fan service”. If you love Klingon culture then the KDF faction is an ideal choice. Remember that STO has a wealth of voice acting from original cast members which greatly adds to the game’s ambience. It can be argued that the Dominion faction and DSC Starfleet faction storylines are a little shorter than others but such brevity may suit some players. It should also be noted that developers Cryptic have been pragmatic and created the most ships for the most popular faction in the game, which is Starfleet. There are not quite as many vessels available for some factions. However, the allegiance system has addressed this. Plus there are some unique crossfaction vessels.

Q: What species should I pick?

A: Again, there is no single species that has a definite advantage over others in STO, although some have desirable unique traits. But as I previously mentioned, there are many other factors that affect your build and its viability, so it is ultimately a matter of choice. Each faction has a variety of races available. Lore dictates that certain races cannot be accessed by certain factions but Cryptic have been quite inventive with regard to fudging this to a degree. At present the following species are available to the following factions.

  • Starfleet: Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian*, Cardassian*, Ferengi, Human, Klingon*, Liberated Borg**, Pakled, Rigelian, Saurian, Talaxian**, Tellarite, Trill, Trill (Joined)*, Vulcan, Alien.

  • Klingon Defense Force: Cardassian*, Ferasan*, Gorn, Klingon, Lethean, Liberated Borg**, Nausicaan, Orion, Talaxian**, Trill (Joined)*, Alien.

  • Romulan Republic: Romulan, Reman, Liberated Borg**, Alien

  • TOS Starfleet: Andorian, Human, Tellarite, Vulcan.

  • Dominion: Jem’Hadar, Jem’Hadar Vanguard*.

  • DSC Starfleet: Human, Vulcan, Alien.

* Purchasable from C-Store

** Requires lifetime subscription

If you cannot make up your mind or because of your choice cannot access a specific species, then consider picking “alien” as a race. It has the most visual customisation options available in the game and hence you can create  an avatar that looks Human, Vulcan, Andorian etc. You can also create faux Cardassians and replicate a passable facsimile of many other races in the game. Another advantage of the “alien” is that it doesn’t have fixed racial traits and the player can choose an additional ground and space trait instead.

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A Month in Gaming

September has been a difficult month. A family crisis and subsequent bereavement meant that gaming got pushed down the daily agenda. However, after the various chores and duties were done I did need some downtime and means to relax. Hence I did play some games in a limited fashion. Nothing fancy, just stuff like Fall Guys: Ultimate Knockout and Gang Beasts, which are light-hearted and undemanding. I also took the time to log on to The Lord of the Rings Online test server and check out the preview of the forthcoming “mini-expansion”. Not only was this informative but it provided material for a blog post. But overall I didn’t really achieve anything substantial with my gaming throughout September. Gaming was relegated to being just a convenient diversion from the immediate problems I’ve been facing but as such, it did fulfil that role well.

September has been a difficult month. A family crisis and subsequent bereavement meant that gaming got pushed down the daily agenda. However, after the various chores and duties were done I did need some downtime and means to relax. Hence I did play some games in a limited fashion. Nothing fancy, just stuff like Fall Guys: Ultimate Knockout and Gang Beasts, which are light-hearted and undemanding. I also took the time to log on to The Lord of the Rings Online test server and check out the preview of the forthcoming “mini-expansion”. Not only was this informative but it provided material for a blog post. But overall I didn’t really achieve anything substantial with my gaming throughout September, apart from finishing the main story in The Sinking City . Gaming was relegated to being just a convenient diversion from the immediate problems I’ve been facing but as such, it did fulfil that role well.

At present, Call of Duty Modern Warfare/Warzone continues to provide what I call “quick fix” gaming. I’ve been playing since April and every new season, developer’s Infinity Ward continue to add new features to keep the game engaging. Season Six started on 29th September and came with some interesting new maps and weapons to unlock. At present there appears to be a glitch with the SP-R-208 marksman rifle, as there is no bullet drop. Hence it has temporarily become the weapon of choice of all “wannabe” snipers. Even I can hit things with this weapon. There’s also another glitch with the AS VAL silenced assault rifle. When converted to use SPP ammunition, these armour piercing rounds penetrate everything with no reduction in bullet velocity. You can effectively shoot through an entire building and hit a target. I suspect that a patch will quickly eliminate these issues.

Despite my lack of time for in-depth gameplay during September, I did acquire four new games, which came as a surprise to me given the circumstances. Firstly, I was gifted Spiritfarer via Steam. This is a charming and thoughtful game. You play as Stella, (accompanied by her pet cat Daffodil), who takes over from the mythological Charon as the new Spiritfarer. As a ferrymaster you must sail the sea to find spirits, grant their last wishes and finally take them to the Everdoor, the gateway to the afterlife. This is a game that provides relaxation and an opportunity to reflect on the nature of life and death. I also bought two new RPGs. Elex and Horizon Zero Dawn. The latter is a known quantity and a recent console conversion. The former is a smaller title developed by Piranha Bytes who previously made the Gothic and Risen franchises. Elex mixes futuristic and medieval locations, in which the player can use guns, swords and magic against enemies. Finally Toren is an action adventure puzzle game from a small independent Brazillian developer. I found the basic premise of a baby girl protagonist who grows up as she progresses through a trap filled tower intriguing.

In October, I plan to start playing one of the above RPGs and try again to see if I can catch up with content in The Lord of the Rings Online. I’m hoping that there will be an improvement in server performance. It will also be interesting to see how the community responds to the “mini-expansion”. I may return to Star Trek Online but that is more of a question of conducting research for a series of blog posts. What I crave the most from my gaming at present is something different. Hence I have tried content outside of my usual genres during the lockdown. I cannot find any compelling reason to return to The Elder Scrolls Online at present. That is a game I like to apply myself to, due to the richness of the lore. I don’t want to just dabble with it, so I think I’ll keep it in reserve for later. I suspect it may well be a difficult autumn and winter so perhaps an MMO such as this, will be the ideal solution to the dark nights.

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Gaming, Console Gaming, Nintendo Switch Roger Edwards Gaming, Console Gaming, Nintendo Switch Roger Edwards

Nintendo Switch: The Best Console I Haven’t Bought

I recently wrote about the allure of console gaming and how exclusive titles can often be a big incentive to buy one. However, I’ve been a PC gamer for 25 years now and find that the biggest stumbling block regarding consoles is using the dual thumbsticks on the controller. I can cope with one but having to use two simultaneously is just not something I can do in a coordinated fashion. Hence I won’t be buying a Xbox of Playstation anytime soon. The Nintendo Switch is another matter altogether. This platform is unique in several ways. I like the immediacy of a handheld gaming option and of course Nintendo has the benefit of the Mario franchise. Many of the games for the Switch are more “benign”, lacking the inherent violence and destruction of other platforms' flagship titles. Like Nintendo itself, the Switch exists in its own specific niche.

I recently wrote about the allure of console gaming and how exclusive titles can often be a big incentive to buy one. However, I’ve been a PC gamer for 25 years now and find that the biggest stumbling block regarding consoles is using the dual thumbsticks on the controller. I can cope with one but having to use two simultaneously is just not something I can do in a coordinated fashion. Hence I won’t be buying a Xbox of Playstation anytime soon. The Nintendo Switch is another matter altogether. This platform is unique in several ways. I like the immediacy of a handheld gaming option and of course Nintendo has the benefit of the Mario franchise. Many of the games for the Switch are more “benign”, lacking the inherent violence and destruction of other platforms' flagship titles. Like Nintendo itself, the Switch exists in its own specific niche.

Since writing that post earlier on in the week I have given serious consideration to buying this unique console. I spent some time looking at the various bundles that are on sale and trying to ascertain which retailers were offering the best deal. It would seem that the standard price for the Switch in the UK is £279, which is a reasonable price from my perspective. The latest games on physical media seem to maintain a fixed price but I found plenty of online key sellers that were offering digital download codes at discounted prices. The other major advantage that the Switch offers is that I can play in the lounge if I choose to connect to the TV. This offers a better environment for social gaming, which is again another good selling point for this console. My Granddaughters are at an age where the  colourful and friendly games that Nintendo offer are becoming appealing to them.

Sadly, during the course of my research I hit a problem. One that put my plan to purchase a Nintendo Switch on hold, indefinitely. I just can’t find any games that I especially want. That’s not to say that the platform doesn’t have any. Quite the opposite. It has a lot of quirky and interesting games to offer. However, none of them especially appeal to me. I wanted a RPG but the most popular titles appear to be JRPGs and that is a genre I struggle with. I don’t like the aesthetic or propensity for hyperbolic voice acting. I’m also not sure if my love for Mario Kart alone can justify the purchase of a new console. I did toy with the idea of buying Skyrim and Witcher III but as I have those titles on the PC already, it seemed redundant to pay for  them a second time. So I decided to postpone this acquisition for the immediate future until a game comes out that grabs my attention. It’s a shame really because the Switch seems to have so many positive things going for it. I guess for the present, it’s the best console I haven’t bought.

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LOTRO: Bullroarer Update 28 Preview #1

I spent several hours last night exploring the preview of Update 28: War of the Three Peaks on the Bullroarer test server. I usually take a look at all new content for The Lord of the Rings Online in advance, as it always makes for an interesting blog post. However, this preview has proven a little more controversial than usual, as Update 28 is not going to be free (as all prior updates have been). Standing Stone Games announced recently that it is to be sold as a “mini expansion”, which caused a stir among the LOTRO community. Hence my excursion on the public test server was not just to ascertain the scope of the new zone but to ascertain whether there was sufficient content and value to justify being sold as a “mini expansion”. Sadly, from what I have seen, I do not believe that to be the case.

I spent several hours last night exploring the preview of Update 28: War of the Three Peaks on the Bullroarer test server. I usually take a look at all new content for The Lord of the Rings Online in advance, as it always makes for an interesting blog post. However, this preview has proven a little more controversial than usual, as Update 28 is not going to be free (as all prior updates have been). Standing Stone Games announced recently that it is to be sold as a “mini expansion”, which caused a stir among the LOTRO community. Hence my excursion on the public test server was not just to ascertain the scope of the new zone but to ascertain whether there was sufficient content and value to justify being sold as a “mini expansion”. Sadly, from what I have seen, I do not believe that to be the case.

The new region, Elderslade, is North of Misthallow in the Wells of Langflood. As the road winds further into the hills the trees give way to rocks, grass and shrubs. The flora changes from shades of green to yellow hues. The first main Dwarf encampment is Annak-Khurfu in the South of the zone. It delves into the hillside and is in the same aesthetic idiom as Skarháld. You’ll find Durin and Gloin inside and a wealth of PVE content including the new “Missions”. These are instanced solo or duo, narrative driven quests. Outside of Annak-Khurfu, the stable-master provides access to all the other regional Dwarf camps as well as the War of the Three Peaks zone. This is a separate phase of the entire Elderslade region. Wyrmgraf is a ravine to the East of the zone, filled with worms and drakes. This leads to an instanced network of caves. To the extreme North, at the end of the road lies Car Bronach. Its iron gate blocks further passage. And to the West of the region you find the Gates of Gundabad. Ancient Dwarf ruins infested with Orcs, Goblins and Trolls. There is also an Iron Crown settlement in the centre of the map called Zudramdan. The overall design of the zone is suitably dour and bleak, due to its altitude.

Gates of Gundabad and Zudramdan

Overall, Update 28: War of the Three Peaks seems to be just a standard LOTRO update. It offers a single new map, PVE content and “Missions”, which seem to be a variation of skirmishes. Then there is this separate phase of Elderslade, which may be for PVP. I’ve not found a clear explanation yet but that’s hardly surprising as SSG are poor at communicating and collating information in a single accessible place. As an Update, the forthcoming Elderslade region offers “more of the same” in game terms but I don’t think that this content merits the label “mini expansion”. Apart from creating a new environment, the zone just recycles existing Dawrven, Orcish and Angmarim assets. The fact that the Collectors and Ultimate Fan Editions are to be bolstered by such cosmetic items as the Wild Boar mount indicates that maybe SSG thinks so too. And in the space of just 24 hours, players have already taken umbrage at both the proposed changes to the Guardian and a reduction in disenchanting embers from some existing instances. 

I suspect that the recent downtime and the ongoing performance issues that are still blighting the game have hit SSG hard financially. They are probably obliged to hit specific financial targets set by Daybreak Game Company and have failed to do so in recent months. If that is the case then they’ve probably been “instructed” to raise revenue via alternative means and this hasty repackaging of an update into a “mini expansion” is their “get out of jail” card. Or at least on paper. Because I’m not sure if this is going to work. I have not yet renewed my subscription due to the games performance. Why should anyone pay for a game that is plagued by lag and random server disconnects. Bearing this in mind, why would I buy a “mini expansion” that is light on content and potentially just as unplayable as other areas in the game? Although I enjoy LOTRO and still have a soft spot for this MMO, I think this business decision smacks as too much of a “fire sale”. Will core fans yet again indulge SSG or are we reaching a tipping point? Only time will tell.

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Star Trek Online: Buying Reputation

It would appear that Standing Stone Games isn’t the only MMORPG developer making controversial business decisions at present. Cryptic announced yesterday that they were introducing a means to purchase reputation tiers in Star Trek Online. A move that was met with much virtual eye rolling over on the games unofficial subreddit and more angry comments on the Massively Overpowered website about “pay to win”. The main issue isn’t the adding of this particular mechanic to the game. STO is no stranger to adding services that allow you to bypass “the grind” by spending money. Monetisation has been built into the game since it went F2P in spring 2012. The primary objection to this rep buyout system is the price which is about £20. Furthermore this only buys reputation up to Tier 5. Tier 6 still has to be earned and it’s a particularly arduous chore. There are also 13 reputation factions to complete.

It would appear that Standing Stone Games isn’t the only MMORPG developer making controversial business decisions at present. Cryptic announced yesterday that they were introducing a means to purchase reputation tiers in Star Trek Online. A move that was met with much virtual eye rolling over on the games unofficial subreddit and more angry comments on the Massively Overpowered website about “pay to win”. The main issue isn’t the adding of this particular mechanic to the game. STO is no stranger to adding services that allow you to bypass “the grind” by spending money. Monetisation has been built into the game since it went F2P in spring 2012. The primary objection to this rep buyout system is the price which is about £20. Furthermore this only buys reputation up to Tier 5. Tier 6 still has to be earned and it’s a particularly arduous chore. There are also 13 reputation factions to complete.

The reputation system in STO becomes available at level 50 (there are currently a level cap of 65 in the game). Players can undertake various repeatable PVE group content and earn reputation marks. These are then used on reputation projects which unlock the various tiers. As each tier is completed the player can then access specific reputation based traits, armour weapons and ship consoles. These sets offer significant statistical improvements over standard gear and some have become part of the current game build meta. Hence unlocking all 13 factional reputations is desirable. If you log into the game daily and earn marks for all factions, it will take about two month or so to complete all. However, such an undertaking requires a lot of dedication and would monopolise a players activity in-game significantly. So it is hardly surprising that Cryptic have decided to “ease” this process for players.

The problem lies in the cost and the fact that STO is becoming more focused upon catering to “whales”. I am a member of the Reddit Alert fleet and it has a large amount of players that invest heavily in the game. The net result is a very clear financial divide in the games community. There are still plenty of free options available to players as long as they’re prepared to grind for them. But all too often you’ll find players from opposite ends of the spectrum when playing PVE group Task Force Operations. Those who have a standard ship with gear dropped from missions or bought from the Exchange. And those with lock box vessels and maxed out gear from the reputation system and colony suppliers. Naturally this causes a disparity in combat performance, which then leads to players not wanting to auto group. And if you can’t group then you can’t easily earn the rep tokens. And so the divide in the community increases further.

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Gaming, PC Gaming, Console Gaming, Sega Dreamcast Roger Edwards Gaming, PC Gaming, Console Gaming, Sega Dreamcast Roger Edwards

The Allure of Console Gaming

The last console that I got genuinely excited about and subsequently purchased was the Sega Dreamcast. That was back in 1999 when it became available for European customers. Prior to this I had owned the NES, SNES and Sega Mega Drive (as the Genesis was known outside of the NA). I upgraded the latter with the SEGA CD and 32X addons. But I never got round to buying a Sony Playstation. However, a good friend of mine had one, so between us we had access to all the latest games across multiple systems. Therefore I can say wholeheartedly that console gaming was my platform of choice throughout the mid eighties up to the late nineties. Furthermore, due to my age (I was born in 1967), I wasn’t a child during my 15 year period of console gaming. I was employed and had an income, so could keep up with the latest releases and indulge in “novelty” peripherals such as the light gun for the SNES or the “maracas” for the Dreamcast.

The last console that I got genuinely excited about and subsequently purchased was the Sega Dreamcast. That was back in 1999 when it became available for European customers. Prior to this I had owned the NES, SNES and Sega Mega Drive (as the Genesis was known outside of the NA). I upgraded the latter with the SEGA CD and 32X addons. But I never got round to buying a Sony Playstation. However, a good friend of mine had one, so between us we had access to all the latest games across multiple systems. Therefore I can say wholeheartedly that console gaming was my platform of choice throughout the mid eighties up to the late nineties. Furthermore, due to my age (I was born in 1967), I wasn’t a child during my 15 year period of console gaming. I was employed and had an income, so could keep up with the latest releases and indulge in “novelty” peripherals such as the light gun for the SNES or the “maracas” for the Dreamcast.

However, in 1994 I got my first PC. A Compaq ProLinea 4/33. The processor was an Intel 486DX running at 33mhz. It was primarily used for producing a fanzine and similar DTP work but it could run Doom after adding a sound card and a CD-ROM drive. A year later, after increasing the memory to 16MB RAM, the PC was running Windows 95 and Quake. By the time 1999 rolled around, I was on my third PC and beginning to move away from console gaming. The two major games that shifted my focus to the PC were Star Trek Academy and the original Unreal Tournament. Although I loved the Dreamcast, especially games such as Sonic Adventure, Crazy Taxi and Virtua Fighter 3tb, there was a decline in available content. Also the internet was now a major factor and had an impact upon my gaming choices. Unreal Tournament could be played online against multiple players. Quake III on the Dreamcast could be played via the integral modem with only 4 other players.

Hence by the start of the new millennium, I moved exclusively to PC gaming. As a result I’ve never owned any iteration of either the Xbox or Playstation. Yet since 2000 there have been several occasions where I have seriously considered buying one of these. Often that decision has been driven by an exclusive title that  wasn’t available for the PC. Later the idea of being able to play games and DVDs on one device based in the lounge, rather than on a PC in another room was enticing. However, the later change in media formats, IE HD-DVD and Blu-ray, curtailed such ideas. But the biggest hurdle to returning to console gaming has always been having to use a game controller. It’s an odd situation because in the past I’ve always successfully managed to use gamepads. I think the introduction of thumbsticks has been the main obstacle. When playing a game, I can move in one direction while aiming in another perfectly well when using a keyboard and mouse. However, I find doing the same with two thumbsticks counterintuitive.

As the launch of the next generations of consoles comes ever closer, once again I have perused the press releases, watched the various promotional videos and tried to read between the lines of the various reports from the gaming press. As ever, some of the exclusive game titles are intriguing and have piqued my interest. But my enthusiasm is immediately tempered when I reflect upon the versatility of my current PC along with it’s upgradability, compared to a console. A Playstation or Xbox, however well specified, is still a platform dedicated to one task. Therefore, I cannot really justify purchasing either next generation devices. There may be some “wiggle room” regarding the Nintendo Switch though. It’s portable and offers a somewhat different catalogue of games. Plus I have fond memories of playing Super Mario Kart on the SNES back in the nineties. So I guess I’m in the same boat as fellow blogger Syp over at Bio Break. I have “no dogs in this console contest” as well. For the present, I’ll stick with PC gaming while regarding the latest next generation consoles with a degree of envy, regardless of whether it’s misplaced.

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Quickscoping

Developers do like to gate access to the best gear and equipment in video games. Often there will be an achievement or deed required to unlock the object that you desire. Now I have no objection to this concept in principle. It’s just that every now and then, the criteria required to access an item is beyond my abilities. Take Call of Duty Modern Warfare/Warzone. Infinity Ward recently added the Rytec AMR to the game. It is a semi-automatic sniper rifle that can use thermite and explosive rounds. It has a significantly higher rate-of-fire than the HDR and AX-5, and performs better at range than the Dragunov. I’ve been itching to get my hands on this weapon for a while. However, to unlock it, you have to complete the following achievement. "Get 2 quickscope kills using sniper or marksman rifles in 15 different matches". For me this is effectively one of the labours of Hercules.

Developers do like to gate access to the best gear and equipment in video games. Often there will be an achievement or deed required to unlock the object that you desire. Now I have no objection to this concept in principle. It’s just that every now and then, the criteria required to access an item is beyond my abilities. Take Call of Duty Modern Warfare/Warzone. Infinity Ward recently added the Rytec AMR to the game. It is a semi-automatic sniper rifle that can use thermite and explosive rounds. It has a significantly higher rate-of-fire than the HDR and AX-5, and performs better at range than the Dragunov. I’ve been itching to get my hands on this weapon for a while. However, to unlock it, you have to complete the following achievement. "Get 2 quickscope kills using sniper or marksman rifles in 15 different matches". For me this is effectively one of the labours of Hercules.

Quickscoping is a technique used by a player to promptly eliminate an enemy. When confronted with an opponent, you must quickly aim down the sight of your weapon (by pressing the right hand mouse button), instantly fires a shot (by pressing the left mouse button) and then returns to the default view (by releasing the right mouse button). To have a kill counted as a quickscope kill, you'll need to “one-shot” a target within 1- 2 seconds of aiming down sights. You'll require a weapon with a “one shot” capability that can also aim down sight (ADS) as quickly as possible. It also helps to be proficient with sniper and marksman rifles and to have fast reactions. Let it suffice to say, I am not fast enough to easily undertake this task. I played seven matches last night and only managed to achieve 2 quickscope kills in one game. I have to do this another 14 times to unlock the Rytec AMR.

Like many other video games, Call of Duty Modern Warfare/Warzone has an ingame store. One of the things it sells are weapon blueprints. These are plans of bespoke builds, that if purchased instantly provide you with a reciprocal weapon, irrespective of whether you have the base version of the same weapon unlocked. However, this system comes with a minor but significant caveat. I bought the blueprints for a particular version of the Rytec AMR. If I equip this version and use it while playing, I will level the weapon and unlock all the various barrels, sights and other customisations. However, I will not be able to equip any of these items until I unlock the gun itself, which inevitably brings me back to that achievement that I’m currently struggling with. I still have to “get 2 quickscope kills using sniper or marksman rifles in 15 different matches".

I guess if I play enough, I can unlock this achievement by pure attrition. However, it does take the pleasure out of playing to a degree. I am currently using the Kar98k marksman rifle to try and improve my proficiency at quickscoping but it’s a slow process. In the meantime my kill to death ratio has taken a turn for the worse while I use this weapon. I don’t mind a challenge but there’s a fine line between an engaging learning curve and a tedious grind. It would be preferable if developer’s Infinity Ward offered a choice of achievements to unlock weapons, so the player could at least find one that they enjoyed as well as met their skills set. If my attempts to unlock the Rytec AMR fail, I shall have to wait and see if a better set of blueprints for the weapon go on sale, as I would like to experience firsthand the benefits of explosive ammunition.

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Gaming, Gaming Hierarchy, MMO Roger Edwards Gaming, Gaming Hierarchy, MMO Roger Edwards

Is There a Gaming Hierarchy?

Syp wrote a post recently on his blog Bio Break, about the air of disdain with which some video games journalists report on the MMO genre. He cited a post over on VG247 in which the author was surprised that he was currently enjoying SWTOR, despite the fact it was an MMO. It was very much a case of “wow, this game is quite good considering most in this genre are rubbish”. As Syp pointed out, this is often the way the MMORPG is labelled and pigeonholed. However, I think there is more to this than just a dislike of a particular type of game by some writers and gaming commentators. I believe that many of those who have been playing video games since their youth and who are now aged 40 to 50, have very entrenched views and are weighed down by a lot of cultural baggage. I think that some believe that there is a sort of unofficial but very real gaming hierarchy and it is their sacred duty to act as self appointed arbiters and gatekeepers.

Syp wrote a post recently on his blog Bio Break, about the air of disdain with which some video games journalists report on the MMO genre. He cited a post over on VG247 in which the author was surprised that he was currently enjoying SWTOR, despite the fact it was an MMO. It was very much a case of “wow, this game is quite good considering most in this genre are rubbish”. As Syp pointed out, this is often the way the MMORPG is labelled and pigeonholed. However, I think there is more to this than just a dislike of a particular type of game by some writers and gaming commentators. I believe that many of those who have been playing video games since their youth and who are now aged 40 to 50, have very entrenched views and are weighed down by a lot of cultural baggage. I think that some believe that there is a sort of unofficial but very real gaming hierarchy and it is their sacred duty to act as self appointed arbiters and gatekeepers.

We all have our own personal likes and dislikes when it comes to video games. I certainly do. Occasionally I have stepped outside of my comfort zone and tried something new and it has proven a pleasant surprise. Other times my experiments have not gone so well. There are some titles and genres that will never appeal to me and I am content to leave them be permanently. However, I see no reason to hold those games that I do not like in contempt, nor do I deem it necessary to publicly disparage them along with those that do enjoy them. I haven’t the time to waste on such posturing and I’d much rather be playing those titles I do like. Sadly, video games just like music and film fandom, has a strong streak of snobbery running through its associated culture. Furthermore personal taste is often confused with artistic merit and one’s own preferences are erroneously perceived to be an endorsement of quality.

So what is the spurious gaming hierarchy that some cleave to? I suspect that competitive games are at the top, along with all the elitist “git gud” culture. Then there are the single player games with their litany of achievements and unlocks. MMOs are then the poor relation of the single player RPG. Walking simulators, fun games and clickers are deemed as a waste of time or not even being games. And the final circle of gamer hell are mobile games which are viewed with utter contempt. Which is odd when you think about it as this genre of games make the most money out of the entire video games industry. When you consider why such hierarchical notions exist, they appear to be an extension of the pecking order that some gamers apply to themselves. If there is a hierarchy of games, then it logically follows that there must be a similar ranking among gamers themselves.

Humans love an opportunity to segregate themselves. We categorise people according to wealth, class, education, gender and race. Sometimes such labelling and subdividing is benign but in other instances it is divisive and a tool of oppression. Yet it seems to happen regardless of its rectitude. You put a group of people in a room who are broadly similar and they’ll eventually divide themselves between who are left or right handed. So it is sad but inevitable that different types of games will be treated in a similar fashion. However, being aware of this societal trait then allows us to challenge it when encountered. So next time you read a post by a professional game critic that pooh-poohs a specific genre without a valid reason, call them out. Just as you would if they’d made a similar comment that metal is better than country music or that the MCU is superior to the works of Kurosawa.

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Gaming News Roundup, Gaming, September 2020 Roger Edwards Gaming News Roundup, Gaming, September 2020 Roger Edwards

Gaming News Roundup

I like to keep abreast of what’s happening in the video game industry, along with new releases and community news. So I subscribe to websites like Kotaku, GameIndustry and Massively Overpowered via Feedly. I also watch YouTube channels such as Gameranx and shows such as the Jimquisition. Often these platforms will highlight stories and issues that pique my interest. Sometimes I will feel the need to express an opinion or write a rebuttal but these talking points do not always warrant or require an entire blog article. So once again, I’ve decided to start another recurring blog post where I can highlight several of these news items and then briefly explore them. The Video Games Roundup is not meant to be a comprehensive summary of all current news. Merely items that I’ve found interesting, unusual or controversial. Sadly the latter is all too common these days.

I like to keep abreast of what’s happening in the video game industry, along with new releases and community news. So I subscribe to websites like Kotaku, GameIndustry and Massively Overpowered via Feedly. I also watch YouTube channels such as Gameranx and shows such as the Jimquisition. Often these platforms will highlight stories and issues that pique my interest. Sometimes I will feel the need to express an opinion or write a rebuttal but these talking points do not always warrant or require an entire blog article. So once again, I’ve decided to start another recurring blog post where I can highlight several of these news items and then briefly explore them. The Video Games Roundup is not meant to be a comprehensive summary of all current news. Merely items that I’ve found interesting, unusual or controversial. Sadly the latter is all too common these days.

The Lord of the Rings: Gollum. 

This game first appeared on my radar in March 2019 when a press release caused quite a stir among Tolkien fans. Until recently not much has been known about the gameplay apart from the fact that this is an action-adventure game, with a stealth element. Last week developers, Daedalic Entertainment, released a trailer showcasing their visualisation of the iconic character, along with a press release providing further details of the mechanics featured in The Lord of the Rings: Gollum. It would appear there is a focus on a branching narrative and major story choices, The player chooses whether Sméagol or as Gollum is the dominant persona. With regard to gameplay, lead game designer Martin Wilkes stated there are similarities with Prince of Persia. All of which is very intriguing. I’m certainly curious to learn more prior to the 2021 release.

Fall Guy “Grabbers”. 

Although you may think that Fall Guys: Ultimate Knockout is just a fun diversion in these dark days, I regret to inform you that it is the centre of a major moral, social and game development controversy. During gameplay, you can run, jump, dive and grab. The grab is designed to allow players to pull themselves up to ledges and over obstacles. It is also used in specific team games, such as the one where you have to grab a foxes tail from other players. However, humans being what they are, the grab function is also used in other more nefarious ways. Some players actively attempt to grab other players as means to prevent them from making progress and qualifying in a game. You’ll often find such players hanging around at the finishing line or loitering around obstacles in courses that are known to be difficult. Now grabbing in this fashion is part of the game and so is officially sanctioned. But it bitterly divides the playerbase. If you require further evidence of this, read the comments on this article about grabbing on Kotaku.

Text to speech “adverts” in live streams. 

Many live streamers use text-to speech services to allow viewers to send them a message. Usually the message system is dependent on a donation. I’ve used such facilities before to send a humorous quip to a friend who is streaming. However, recently an advertising agency started using this text-to speech service to spam offers currently available at Burger King. As you can imagine this hasn’t gone down especially well with some streamers who do not like the idea of this messaging system being usurped for corporate advertising. From my own perspective, I don’t care for advertising per se nor the culture associated with it. I find adverts invasive and often intellectually insulting to begin with. The prospect of there being more in live streaming, which is a medium I’m already struggling to come to grips with, is essentially just another reason for me to give up and go elsewhere.

Register “for an opportunity to be one of the first to pre-order your PS5”. 

There’s a lot to unpack in this statement. Essentially, Sony is anticipating a great deal of interest in their forthcoming new console but may not be able to satisfy the demand. Questions have been raised as to whether the global pandemic will impact upon manufacture and delivery of the PS5. However, a potential shortage can also provide a cunning marketing ploy if handled correctly. Which has led to Sony inviting US customers to register for the chance to pre-order. Just to clarify, that’s the “chance” to pre-order and not a guarantee of doing so. Yes, this is a campaign couched in hype, elitism and FOMO. All things that bring out the best in a gaming community, courtesy of a big, multimillion dollar corporation. The dynamic that exists between the vendor and the customer is a curious symbiotic relationship. Despite the customer having the upper hand, the opposite is often portrayed. Companies have things that you need, that they sell to you out of the goodness of their heart. Only now you have to apply to buy them. It is truly risible. What makes it sadder is that Sony will probably get away with it.

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A Month in Gaming

I’m still somewhat shocked that August has been and gone. Even by 2020 standards it’s been an odd month. Due to illness in the family, my schedule has been turned on its head and subsequently there has not been as much time for gaming as I’ve previously enjoyed. However, I tried to put what time I had to good use. I attempted to return to the MMORPG The Lord of the Rings Online once again, to see if I could continue through the epic story. Sadly, the game has run into further server related issues, just as it did last month. Standing Stone Games community manager Jerry Snook was a little “snippy” in responding to players' concerns and at present there are no details regarding what the problem is and when it will be resolved. If this issue persists I suspect that it is going to do some genuine harm to both the player base and community relations. I hope matters improve for SSG and LOTRO over September.

I’m still somewhat shocked that August has been and gone. Even by 2020 standards it’s been an odd month. Due to illness in the family, my schedule has been turned on its head and subsequently there has not been as much time for gaming as I’ve previously enjoyed. However, I tried to put what time I had to good use. I attempted to return to the MMORPG The Lord of the Rings Online once again, to see if I could continue through the epic story. Sadly, the game has run into further server related issues, just as it did last month. Standing Stone Games community manager Jerry Snook was a little “snippy” in responding to players' concerns and at present there are no details regarding what the problem is and when it will be resolved. If this issue persists I suspect that it is going to do some genuine harm to both the player base and community relations. I hope matters improve for SSG and LOTRO over September.

However, it hasn’t been all doom and gloom. I decided to buy Fall Guys: Ultimate Knockout, partially due to the wealth of positive reviews and feedback surrounding the game. It is great fun and often very amusing but I do seem to have developed a love hate relationship with the gameplay. I’ve failed to qualify for more than four games in a row and hence have not experienced much variety in races and challenges so far. I’m also not a fan of the team games, as I hate losing due to others, rather than my own actions. Hence progressing through the season pass is a grind. However, I occasionally have some good fortune and no matter how poorly you play, there’s always someone worse than yourself. The large number of “Tryhards” in the game are also a drag at times, as are players using the “grab” function in a negative fashion. But then it’s hard to stay pissed off with a game that lets you dress as a Triceratops.

I have made good progress through the Season Five Battle Pass in Call of Duty Modern Warfare/Warzone. As I suspected, players were initially quite happy to swamp the train that’s been added to the game. But a month on, no one seems interested anymore and it is substantially less dangerous to investigate now. The new FiNN Light Machine Gun has proven useful to players like me. I use the XRK LongShot Adverse barrel which provides not only an increase in range but an insane rate of fire. If you’re not especially accurate with your aiming, then these factors are a real boon. There is a degree of recoil to deal with but this can be compensated by firing in rapid bursts, rather than just holding down the trigger and hosing the gun around. Plunder continues to provide the best of both worlds with regard to play styles, so once again CoDMW/WZ has managed to hold my interest for yet another calendar month.

Over the next month, I shall be making a concerted effort to complete The Sinking City. I find that if I get sidetracked with too many other games, it is always the RPG that I’m playing that suffers. This is probably due to the fact that they need a more substantial time investment, so you can absorb the narrative. I have enjoyed this Lovecraft inspired game, despite its foibles and flaws. It certainly nailed the main themes of the Cthulhu Mythos. I think that I shall replace it with yet another RPG, as I like games with open worlds and dense lore that I can lose myself in. So I may purchase GreedFall next. It bears quite a few similarities to Amazon Game Studios forthcoming MMORPG, New World. However, after several beta tests, I have decided that the latter is not to my liking and think that the former will be a more suitable alternative. I hope that September doesn’t prove to be as tumultuous as August and that I can find the time to accommodate a new game.

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Gaming, Behavioural Science, Nudge Theory Roger Edwards Gaming, Behavioural Science, Nudge Theory Roger Edwards

Can Behavioural Science Create a Better Gaming Experience?

“Nudge theory” has received a lot of attention in recent months due to the global pandemic. The Behavioural Insights Team has played a key part in shaping the UK Government's policy to deal with COVID-19, although its overall success is questionable. Now I’m not going to debate in this post the ethical merits of “nudge theory” as a tool, especially within a political context. Let it suffice to say that such science can be used for both good or ill. However, due to some negative experiences I’ve had recently while gaming, I have been considering whether it is something that should be used more in video games. It’s obviously there already as I often see small, minor examples. In Star Trek Online, if you join a random Task Force Operation you receive greater rewards because you are helping players who under normal circumstances, cannot form a group. So the question is, should there be more “nudging” in video games?

“Nudge theory” has received a lot of attention in recent months due to the global pandemic. The Behavioural Insights Team has played a key part in shaping the UK Government's policy to deal with COVID-19, although its overall success is questionable. Now I’m not going to debate in this post the ethical merits of “nudge theory” as a tool, especially within a political context. Let it suffice to say that such science can be used for both good or ill. However, due to some negative experiences I’ve had recently while gaming, I have been considering whether it is something that should be used more in video games. It’s obviously there already as I often see small, minor examples. In Star Trek Online, if you join a random Task Force Operation you receive greater rewards because you are helping players who under normal circumstances, cannot form a group. So the question is, should there be more “nudging” in video games?

The most obvious and easiest means of “nudging” that can be implemented in video games is to incentivise an activity or process. If for example, you wish to encourage grouping in an MMO, then offer rewards that are superior to that which you would earn if you did the same content solo. Another option is to penalise players who leave a group before the activity is complete or those who go AFK and do not participate in the collective undertaking. Incentives could also be used to encourage top tier players at level cap to revisit lower level content and assist others. Why not offer rewards or accolades to those who “mentor” new players. If there are shortages of low level crafted items in a game, why not offer some sort of subsidy or bonus to encourage players to make more? Canny developers could use the power of nudge to foster a more communal attitude among players. As long as it is always just used to encourage and not coerce, then it should yield results. 

Looking to other genres, nudge theory could be beneficial in turning the survival genre into more than just a race to the bottom. At present I find that such games often lapse into being murders simulators and it’s impossible to progress beyond a certain point. Collaboration is the key, as it is in real life. However, there are rules to prevent aberrant behaviour in society but video games seldom have any tangible consequences. In a survival, PVP or roleplay game, if a player becomes increasingly rogue there needs to be mechanics that reflect and offset that. Someone who murders and loots everyone they encounter should be free to do so but face such retribution as having a bounty being placed on them. Or if they need to trade for crafting materials, then the prices need to go up as the vendor becomes more fearful or distrustful of them. Red Dead Redemption 2 has elements of this in its gameplay. It would be interesting to see the benefits of rewarding those who work collaboratively to build a community in-game rather than just adopt the role of predatory lone wolf. 

However, behavioural science may not always be applicable to a game. For example, “nudging” in the FPS and competitive genres is more difficult because it may impede valid ways of playing. Some folk don’t care for “camping” and it is still a hotly debated subject. But unless it specifically breaks a games TOS, then it’s a valid play style. Trying to move people away from such an approach is questionable. It comes down to arguments couched in subjective notions of sportsmanship, which are different to clearly more destructive behaviour such as “ganking” that we seem in unbalanced PVP. Another consideration is whether the presence of “nudging” in a game is seen as a coercive or a political tool? Will players balk at what some may describe as “social engineering”. The player base may not want to see policies of this nature implemented and this could potentially have an adverse effect on revenue.

Behavioural science is a means to an end and is in itself neither benign or malevolent. However, it has an “image” problem. People tend to not like “being tricked” or feel they’re being manipulated despite the fact it happens in advertising and marketing continuously (as well as politics). Nudge theory may not necessarily do these things but that’s how some perceive it. Especially once people know that it has been used on them in some way. But I think if we wish to arrest the process of gamer behaviour being driven by the lowest common denominator, then we may well have to make more use of behavioural science. For example, if the grab functionality in Fall Guys: Ultimate Knockout could also be used to offer other players a helping hand, this would offer an alternative mode of behaviour. One that is less predatory and more socially positive and inclusive. It would be interesting to see what player conduct prevailed.

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Thoughts on the New World Preview

I, like many of my fellow bloggers, have been afforded an opportunity to try Amazon Game Studios forthcoming MMO New World, three times over the last 18 months. I did so twice, playing the two previous private tests. As a result of these experiences I have opted not to explore the latest public preview. I haven’t said anything prior to today regarding the game due to the NDA but as that has now been lifted I can express my opinions. Simply put, New World is not for me. It is certainly not a bad MMO and the developers have made some radical changes in the game’s design as they’ve responded to player feedback. The initial alpha test showcased an open world PVPcentric game. The second release tempered that with more PVE content. However for me, New World just doesn’t offer the things that I specifically enjoy about the MMORPG genre. I think with continued polish and fine tuning, it will be a solid game upon release and I’m sure it will find its particular niche.

I, like many of my fellow bloggers, have been afforded an opportunity to try Amazon Game Studios forthcoming MMO New World, three times over the last 18 months. I did so twice, playing the two previous private tests. As a result of these experiences I have opted not to explore the latest public preview. I haven’t said anything prior to today regarding the game due to the NDA but as that has now been lifted I can express my opinions. Simply put, New World is not for me. It is certainly not a bad MMO and the developers have made some radical changes in the game’s design as they’ve responded to player feedback. The initial alpha test showcased an open world PVPcentric game. The second release tempered that with more PVE content. However for me, New World just doesn’t offer the things that I specifically enjoy about the MMORPG genre. I think with continued polish and fine tuning, it will be a solid game upon release and I’m sure it will find its particular niche.

As I mentioned in a somewhat cryptic fashion in a prior post, New World sets out its stall quite clearly in the initial cutscenes, offering a standard story about the colonisation of a new island called Aternum. Set in the mid 17th century, the aesthetic of the game is of British America from that era, with a heavy dose of the supernatural and arcane thrown into the mix. During the test that I participated in my character woke up on the shore after a shipwreck; a very traditional MMO trope. The initial levels as I battled across the beach were designed to introduce the new player to the combat system, inventory and skills trees. All of which are very standard and intuitive. The action combat felt very fluid and it was not difficult to understand and implement blocking with a shield, flanking an enemy and then striking with a sword with light or strong attacks. There are then special skills with substantial cooldowns that can then be used tactically. I felt that this was one of the best aspects of the game and is one of the better implementations of action combat that I’ve experienced.

Sadly, I was less enamoured with the meat and potatoes of the rest of the game. The game engine, character realisations and environments are well designed. But there are no classes or specific roles as such. You choose armour and weapons types to suit your own preferences. This flexibility plays into the game’s original sandbox remit, which has now been augmented. The quests are somewhat arbitrary and clearly show how that they’ve been added at a later date to facilitate a change in the game’s direction. These mainly act as a means to send you to different parts of the island and gather resources. There is no complex, overarching narrative that I am aware of. The player gleans information about the island’s lore through exploration and what they find. The NPCs offer only text interactions and there is no voice acting. The game’s economy is driven by players via Trading Posts so you won’t be getting rich by selling trash loot to NPCs. You can salvage loot and repurpose the resources they yield for crafting.

Eventually after earning new gear and familiarising yourself with the games systems, a new player will eventually progress on to one of the major settlements in a region. These are held by varying factions and at this point you get to choose who you wish to ally with. Naturally it is here that the games PVP systems come into play. And it was at this point that I decided that I didn’t wish to play any further as the game had nothing further to offer me. I like complex narratives and storylines that twist and turn. I like voice acting and NPC with personalities, especially when they become recurring characters. I also enjoy the communities that spring up around MMOs. I suspect because New World still heavily leans towards PVP, rather than roleplay and story telling, its community will again not be for me. Beyond this, I can’t really say much more about this MMO. I haven’t played it to any great degree. Just enough to know that it’s not too my liking. But that does not make it a bad game and I look forward to observing how the game progresses and is received at launch.

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LOTRO: More Community Management Problems

Not so long ago, MMORPG The Lord of the Rings Online was plagued by server instability and chronic lag. Many of the game worlds had to be closed and there was over a week of downtime. As ever, communication from developer’s Standing Stone Games regarding the nature of the problem and an ETA on a fix were minimal. The issue(s) were eventually mollified but not completely eradicated. However, a recent patch this week led to extended downtime, beyond that which was initially scheduled. Since then the servers have been “unstable”. So it would appear that “the problem” is back. The only difference this time round is that SSG have made a statement sooner, rather than later. Community Manager Cordovan (AKA Jerry Snook) posted the following on the game’s official forums. “The game worlds are experiencing periods of server instability due to external issues outside of our control. We are taking steps to mitigate these environmental and infrastructure challenges, and apologize for any issues you encounter”.

Not so long ago, MMORPG The Lord of the Rings Online was plagued by server instability and chronic lag. Many of the game worlds had to be closed and there was over a week of downtime. As ever, communication from developer’s Standing Stone Games regarding the nature of the problem and an ETA on a fix were minimal. The issue(s) were eventually mollified but not completely eradicated. However, a recent patch this week led to extended downtime, beyond that which was initially scheduled. Since then the servers have been “unstable”. So it would appear that “the problem” is back. The only difference this time round is that SSG have made a statement sooner, rather than later. Community Manager Cordovan (AKA Jerry Snook) posted the following on the game’s official forums. “The game worlds are experiencing periods of server instability due to external issues outside of our control. We are taking steps to mitigate these environmental and infrastructure challenges, and apologize for any issues you encounter”.

The vagueness inherent in this statement is stark and obviously very deliberate. When pressed for further details by LOTRO players on the forum, Cordovan’s reply was less vague and actually quite specific. It’s a clear example of corporate “wagon circling”. “I'm sorry, but even if it were theoretically possible to make that kind of statement, I would advise against it. If that gets me some heat here, so be it; you know where I stand. Besides opening yourself up to all sorts of issues as a business entity, you are then committing to that level of detail every time you have an extended outage. Let's say a technical answer along those lines would throw an employee specifically under the bus, or a valued contractor you intend to do business with long-term. Even if technically accurate, it would be bad precedent to set. Not to mention how it'd be picked apart over the long term. It would not work for us. When I begin to think about what the above would have meant for almost ten years of messaging with this company, my head explodes”.

This is a visual metaphor

I fully appreciate this stance. Naturally it’s not what I and other players want to hear. We’d much prefer something along the lines of “we’re going to recalibrate the flux capacitor and the game will be as good as new. Here’s some free shit”. But SSG is a business and one that is not totally independent. The nature of their relationship with Daybreak Game Company is still shrouded in mystery but most suspect they’re more than just “the publisher”. SSG relies on third party suppliers for many other services. Simply put they are not in a position to reveal anything, even if they wished to. But simply saying “we can’t talk about this for legal reasons, so you’ll have to suck it up and wait things out” doesn’t magically draw a line under the problem. Paying customers at the very least expect someone to do some “ass kissing” in these situations, regardless of whether it’s sincere or not. It’s in the unofficial but very real social contract that exists between the vendor and customer.

And it is in this area that SSG are sadly lacking. Their community relations skills are not exactly nuanced and their tone is seldom conciliatory. Many years ago, when I was running a small IT department, I learned quite quickly that bellowing at staff during a crisis, doesn’t help matters. So instead of me shouting “I can fix this problem a lot quicker if you assholes shut the fuck up”, I hired a member staff who had “good communication skills” and was adept at exuding confidence, placating stakeholders and making them feel that their concerns were important and being addressed. It would greatly improve matters if SSG took a similar approach and those currently involved in community relations were more soothing and understanding in their tone. I’d suggest the following. Make regular statements, even if they have little or no technical substance. Answer a few tweets or comments personally. Praise players patience. Do something like a giveaway or a trivia contest so that people are engaged but in a positive way.

Another visual metaphor

The upside of difficult situations, such as the one which SSG currently faces, is that they present an opportunity to learn. Sadly, SSG and Turbine before them seem to have a blindspot when it comes to reflecting upon their prior community relations disasters and adjusting their corporate behaviour accordingly. And then there’s Jerry Snook’s somewhat defensive statement. “This is not my first rodeo. If people don’t like me, fine”. That is a tacit admission of failure. Yes Jerry, we understand that you will always be damned regardless of what you do, by a percentage of the playerbase. Community relations can at times be like an endless Kobayashi Maru test. But PR is a war and not a battle. You keep trying until you change the needle on the dial. If one approach doesn’t work, you try another. And once again I have to reference the immense goodwill that LOTRO players harbour towards the game. They want a reason to be on SSG’s side. So why not give them one? You lose nothing by trying. But the consequences of not doing so are far more serious.

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Gaming, Social Gaming, "Tryhards" Roger Edwards Gaming, Social Gaming, "Tryhards" Roger Edwards

"Tryhards"

I discovered the term “tryhard” recently after reading a game related blog post. Like many contemporary terms the definition seems somewhat fluid. So the one that I think fits best is “a person who is perceived as putting too much effort into something recreational, such as a game”. Although I think this succinctly distils the essence of the phrase, I do feel a little further qualification and contextualisation is required. I don’t think this term is applicable to legitimate competitive gaming, so it’s not a label I’d apply to someone playing any sort of esport. Nor do I think it is meant for those players that just seek to become well versed in an MMO or similar genre of game. I feel this epithet is the province of those who seek to excel in games where the focus is having fun and not just winning. The post in which I read this term was discussing Fall Guys: Ultimate Knockout and I think that is a perfect example. I have encountered other players that fit this category while playing this game and you’ll find plenty more on twitch.

I discovered the term “tryhard” recently after reading a game related blog post. Like many contemporary terms the definition seems somewhat fluid. So the one that I think fits best is “a person who is perceived as putting too much effort into something recreational, such as a game”. Although I think this succinctly distils the essence of the phrase, I do feel a little further qualification and contextualisation is required. I don’t think this term is applicable to legitimate competitive gaming, so it’s not a label I’d apply to someone playing any sort of esport. Nor do I think it is meant for those players that just seek to become well versed in an MMO or similar genre of game. I feel this epithet is the province of those who seek to excel in games where the focus is having fun and not just winning. The post in which I read this term was discussing Fall Guys: Ultimate Knockout and I think that is a perfect example. I have encountered other players that fit this category while playing this game and you’ll find plenty more on twitch.

So I guess the first question that arises from the label “tryhard”, is what is so bad in trying to be good at something? To which I’d answer, nothing in principle. The point I think people are trying to make when they label someone in such a fashion, is that these players whose sole focus is the pursuit of excellence end up leaching all the pleasure out of the game for others. Furthermore, if a significant percentage of the playerbase falls into the “tryhard” category, it creates a sort of philosophical fun divide and an environment where new and casual players are either squeezed out or at the very least deprived of the fun that the game is predicated upon. If you want an analogy, I’d say it’s like the over competitive parent who has been in training all year long for the Mum or Dad’s race at their child’s school sports day. Something that is supposed to be lighthearted and about the spirit of participation, is usurped by those who are determined to win and make some kind of statement.

However, I’m a contrary bastard at times. Although I’m not especially enamoured with the “tryhard” mindset and will loudly refute the bogus argument that “it’s never just a game”, I don’t like the idea of a self appointed “fun police”. This is why I think it’s important for game developers who make competitive titles, to ensure they have some viable matchmaking system in place, so that players are grouped according to their skill. Surely implementing such mechanics would please all parties? Unless being a “tryhard” isn’t just about the gratification of excelling but just another way of trolling others. The idea being that it’s another facet of the self aggrandising, braggart culture that pervades gaming. An excuse to sneer at those who don’t succeed and a means of controlling a game at the expense of others enjoyment. I wouldn’t say that all “tryhards” are elitists pricks but I’d certainly put money on elitist pricks being “tryhards”.

It seems that a week cannot go by without the video games industry or gaming culture highlighting or manifesting some unpleasant facet of human nature. Friends and colleagues assure me that there isn’t any major cultural shift occurring and that gaming (and life) has always had a degree of “douchebaggery” associated with it. But I’m not so sure. Anecdotally speaking, I’ve consistently found myself coming last in Fall Guys: Ultimate Knockout, while other players leave me in their wake. It does surprise me that some people have become quite so adept, so quickly. I’ve also seen a lot of players loitering at key locations in the game and deliberately impeding and hampering other players. Again, if it doesn’t breach the games TOS, then technically it’s okay to do so but isn’t this supposed to be lighthearted fun? There’s an ongoing debate at present as to whether games are becoming less fun, I’m not so sure. It’s difficult to tell. But we as a community don’t seem to be doing ourselves any favours.

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Social Gaming Alone

This post started out as something completely different. I was simply going to write about a popular new game, how it came to my attention and my impressions and thoughts once I had purchased it. But while reflecting on one aspect of the game; the social element that stems from playing with friends, I realised I had more to say about this rather than just writing a review. But such is the nature of writing. In my experience my train of thought is seldom linear. So this post has now morphed into some musings about social gaming and how it is an integral aspect of modern game design. Because playing games with friends is often regarded as a superior experience to playing alone. At least by game developers. I think that the reality is more nuanced and dependent on the game in question. However, I do think that some games are better played with people you know and that playing on your own or in a PUG is less fun. Because that has been my experience of late.

This post started out as something completely different. I was simply going to write about a popular new game, how it came to my attention and my impressions and thoughts once I had purchased it. But while reflecting on one aspect of the game; the social element that stems from playing with friends, I realised I had more to say about this rather than just writing a review. But such is the nature of writing. In my experience my train of thought is seldom linear. So this post has now morphed into some musings about social gaming and how it is an integral aspect of modern game design. Because playing games with friends is often regarded as a superior experience to playing alone. At least by game developers. I think that the reality is more nuanced and dependent on the game in question. However, I do think that some games are better played with people you know and that playing on your own or in a PUG is less fun. Because that has been my experience of late.

Now the “buzz” surrounding Fall Guys: Ultimate Knockout reached my social media timeline a few days after the games release on August 4th. As I already play a Battle Royale game (Call of Duty Warzone) I didn’t feel the need to investigate the new game any further. However, after several YouTube channels that I subscribe to reviewed the game positively, I decided to delve a little deeper. So I watched some live streamers play the game and quickly decided to give Fall Guys: Ultimate Knockout a go. Mainly because everyone I saw playing it was having fun. The game has a cartoon-like aesthetic and the collision physics are endlessly amusing. But what stands out the most from all the video footage of gameplay I’ve seen, is that it engenders a sense of communal fun. That kind of “in the moment”, organic enjoyment that stems from friends being together and sharing an experience.

And that is exactly the opposite experience to what I’ve had. Although Fall Guys: Ultimate Knockout is most definitely fun, playing like a cross between “Takeshi’s Castle” and “It’s a Knockout/Jeux sans frontières”, it does feel like something is missing when you play solo. There’s no one to share the moment with when you fail spectacularly, or run “interference” against other players if you’re having difficulty. Choosing an exotic costume becomes somewhat arbitrary as a single player, compared to the mirth it creates when riffing off friends. Outside of Fall Guys: Ultimate Knockout, there are benefits to be had from playing socially in other games. I enjoy Call of Duty Warzone but when I watch live streams and YouTube videos, you cannot deny that the game can be played far more effectively in co-ordinated groups. You just don’t get that with PUGS, which usually range from adequate to “herding cats” to mental torture.

The summit of my social interaction in video games is when I play MMORPGs. I’ve been in the same kinship in The Lord of the Rings Online since 2009 and still regularly enjoy organised gameplay via Discord. Although this is fun, it is limited to just one game and the nature of MMOs doesn’t really lend itself to a great deal of diverse experiences. I haven’t played any games from other genres with friends and people I know since 2016. The last time was when there was an organised game night via The Newbie Blogger Initiative and a few people got together and played Overwatch. Since then I’ve just used the auto grouping option in the games that I play. It’s not so much an issue of a lack of friends but the fact that no one seems to be playing the same games as me (and vice versa). The fact that not all games support crossplay is another factor.

I also suspect that age may well have a bearing on this. Younger people tend to have larger, active social circles. These decline over time, something I have written about in the past. Now naturally my online friends play and enjoy video games. It’s usually one of the reasons why I follow someone on Twitter. But many of the people I know locally, despite being of a comparable age to me, don’t play video games. They tend to be interested in more traditional leisure activities like football, reading tabloids and casual bigotry. So upon mature reflection, despite there being a focus on social gaming as a source of fun by the industry itself, my reality is not the same. Returning to Fall Guys: Ultimate Knockout for example, my experience is not like those who play in a group. It’s like being at a party where you drink and move around the periphery of events, laughing at jokes you overhear but not actively participating in any meaningful interaction. It’s an odd sort of fun by osmosis, just by dint of being present. Social gaming alone, as it were. And I’m beginning to tire of it.

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Gaming, Editorial, Losing, Cheaters, Predatory Gamers Roger Edwards Gaming, Editorial, Losing, Cheaters, Predatory Gamers Roger Edwards

It’s Not Losing That’s the Problem But How You Lose

The title of this post doesn’t really cover what I’m trying to express but it’s the best I could come up with that wasn’t an essay in itself. Now I’m going to try to be as brief as possible, as I know sometimes I write too much and get bogged down in the minutiae. Hopeful you’ll follow my train of thought. So to begin, some video games have a very specific fail mechanic. If you play Mortal Kombat either against bots or with another player, there can be only one winner. If it’s not you then you have lost. It’s the same in Call of Duty Warzone if you play Battle Royal Mode. Looking to other genres such as MMOs, if you don’t defeat the boss at the end of the raid and your team wipes, then again you’ve lost. But this doesn’t have to be a problem. The player knows in advance exactly what the criteria for winning is. You lose due to the mechanics of the game, the skill of other players or the lack of your own.

The title of this post doesn’t really cover what I’m trying to express but it’s the best I could come up with that wasn’t an essay in itself. Now I’m going to try to be as brief as possible, as I know sometimes I write too much and get bogged down in the minutiae. Hopeful you’ll follow my train of thought. So to begin, some video games have a very specific fail mechanic. If you play Mortal Kombat either against bots or with another player, there can be only one winner. If it’s not you then you have lost. It’s the same in Call of Duty Warzone if you play Battle Royal Mode. Looking to other genres such as MMOs, if you don’t defeat the boss at the end of the raid and your team wipes, then again you’ve lost. But this doesn’t have to be a problem. The player knows in advance exactly what the criteria for winning is. You lose due to the mechanics of the game, the skill of other players or the lack of your own.

As a man of a certain age, I tend not to get too annoyed when I lose playing video games. More often than not what frustrates me is my own incompetence and poor reactions. I am more often than not, the architect of my own demise. And when I play any sort of game in a pick up group, I lower my expectations by default. Sometimes I’ll find myself in a group that plays as a team, follows a strategy and performs well. All of which is done with the minimum of conversation, be it text or voice. On occasions it goes the other way where the selfish behaviour and stupidity of some players actively impede your progress and this is something I find less palatable. A point I shall return to in a moment. Overall failure and losing are an inherent part of video games. Hopefully you learn from your mistakes and “git gud” or something like that. Also, although I’m not exactly enamoured by elitist gaming culture or like over competitive people (they’re so tediously wearing), winning too easily or too often does mitigate the point of certain types of games.

Still with me? Good. I’m nearly at my point. To summarise, losing is an integral part of gaming although you don’t have to like it. It is an important component that contributes to the overall environment from which the fun, enjoyment or whatever else you get from video games derives. It is not malevolent per se. However, there is another kind of losing or fail state that comes via a human agency. It is predatory in nature and happens when you lose because someone decided to mess with you. It’s the gaming equivalent of someone coughing or nudging you when you’re playing darts and about to throw. This manifests itself in PVP and survival games when players predate other new or less knowledgeable players. Or in racing games when one player knows they will not win so willfully causes carnage or tries to block others. I saw such behaviour today while watching someone streaming Fall Guys: Ultimate Knockout. At first glance this looks a very benign game but it would appear that players will wait at the finishing line to try and stop people from crossing. Even in a easygoing, fun environment such as this, there are still people who want to fuck with you.

And therein is the issue. Life is problematic enough because some people just aren’t happy unless they’re doing something to others. Do we really need this in our game space as well? I don’t mind losing, failing or getting beaten in a game by its mechanics or more skilled players. But I don’t want to be inconvenienced because someone just wants to fuck with me for the sake of just doing so. And this is where I trot out my standard argument about how being a paying customer changes the dynamics of gaming. Forget notional ideas about freedom of expression and emergent gameplay. The moment money is paid, I expect rules and parameters to constrain others bullshit shenanigans. The same way when I go swimming at the sports centre and racing competitively, no one is allowed to enter my lane and mess with me.

Irrespective of what genre(s) of game you play, I think we can all make the distinction between losing in an intended fashion IE falling foul of a game’s fail state mechanics and having something done to you by some asshole. It’s paradoxical that developers will always sing from the rooftops about the superiority of playing with and against real people and then subsequently being utterly flabbergasted by the fact that people treat each other abominably. But players will happily indulge in sociopathic behaviour if given an opportunity. Look at the recurring problem with aimbots that plague popular FPS games. As for losing “building character”, that’s a bogus term and a flawed philosophy. But losing in the manner discussed is an object lesson in why so many problems in life are just people problems. As a society, we still await a solution to this, although judicious use of a claw hammer as a correctional tool is a good place to start.

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Gaming, FPS, Call of Duty Warzone, Train, Choo Choo Roger Edwards Gaming, FPS, Call of Duty Warzone, Train, Choo Choo Roger Edwards

Choo Choo

Adding a train to a Battle Royale game is hardly a new concept. Both Apex Legends and PlayerUnknown’s Battleground have successfully done this. So it was only a matter of time before one was added to Call of Duty Warzone. We were tipped off by the addition of train tracks last season. The launch of Season 5 this week finally made the “choo choo” a reality. I must admit, I’m quite surprised at how adding something as straightforward as a freight train has reinvigorated the game. That and the fact that you can now access the stadium seems to have really enthused the playerbase. Since Tuesday, whenever you play Warzone or one of its variants, a large number of players head straight to the stadium or the station where the armoured freight train starts its journey around the map. As a result of this, new players or those who aren’t so skilled in combat can navigate the outlying areas of Verdansk with a greater degree of freedom and safety. Everyone else is at either of those locations.

Adding a train to a Battle Royale game is hardly a new concept. Both Apex Legends and PlayerUnknown’s Battleground have successfully done this. So it was only a matter of time before one was added to Call of Duty Warzone. We were tipped off by the addition of train tracks last season. The launch of Season 5 this week finally made the “choo choo” a reality. I must admit, I’m quite surprised at how adding something as straightforward as a freight train has reinvigorated the game. That and the fact that you can now access the stadium seems to have really enthused the playerbase. Since Tuesday, whenever you play Warzone or one of its variants, a large number of players head straight to the stadium or the station where the armoured freight train starts its journey around the map. As a result of this, new players or those who aren’t so skilled in combat can navigate the outlying areas of Verdansk with a greater degree of freedom and safety. Everyone else is at either of those locations.

I try and avoid the stadium as it has too many open corridors and because of the rewards that can be found there, too many skilled players. I see no reason to provide an easy target for such individuals. Let them prey on their own. The train however is a more interesting proposition. It again offers the orange supply crates which contain the best weapons and gear. But it also provides a means to navigate the map and potentially flank enemies. It can also offer a degree of cover and I’ve used it as a means of escaping difficult firefights several times. Contrary to popular belief, strategically withdrawing is a sound option in Warzone. Another great aspect of the train is that it provides endless opportunities to mess about with friends. I’ve already seen videos of players parking as many vehicles as possible to try and derail the train. They quickly discovered that it is unstoppable.

Plunder is my game of choice in Warzone and I’ve developed my own short term strategy for the train. I suspect that after a week or two it will no longer be viable as the overall meta strategy of most players will alter. As present, most players head for the train as soon as they parachute into Verdansk and congregate at the station. Hence for the first stretch of its journey, the train is smothered in players. However after about 4 minutes or so, as the train passes the eastern side of the Hospital, it enters a tunnel. This leads to the Great Bridge area where the track follows the perimeter of the International Airport and Maintenance Block. You can wait above the tunnel exit and subsequently ambush any players remaining on the train. Admittedly many have gone by this point but there’s usually two or three. You can then jump down onto the train. If you miss the chance to do so, there’s a quad bike nearby so you can catch up. You can’t outrun the train.

This is a good way to start a game. At the very least it's a way to get some easy kills and collect some gear. If the players you’ve disposed of have already looted the orange supply crates, then you will get some good gear. If they haven’t then you’ll at least get some money and one armour plate. After I’ve collected any loot, I move to the front of the train which has the best cover and then find an appropriate location to get off. There are houses around the perimeter of the airport and these offer a good place to snipe at those fighting around the hangers. I tend not to stay on the train any longer as there are further bridges ahead and sooner or later, someone else will decide to get on. Conversely, if you do not wish to loot the train, then the route I’ve mentioned offers ideal high ground and cover to attack those on it. Both options keep me amused, however I think that players will soon adjust their strategy to counter this. But that’s what I like about Warzone. Both the developers and the players continually find ways to change things and keep the game fluid.

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