A Month in Gaming
September has been a difficult month. A family crisis and subsequent bereavement meant that gaming got pushed down the daily agenda. However, after the various chores and duties were done I did need some downtime and means to relax. Hence I did play some games in a limited fashion. Nothing fancy, just stuff like Fall Guys: Ultimate Knockout and Gang Beasts, which are light-hearted and undemanding. I also took the time to log on to The Lord of the Rings Online test server and check out the preview of the forthcoming “mini-expansion”. Not only was this informative but it provided material for a blog post. But overall I didn’t really achieve anything substantial with my gaming throughout September. Gaming was relegated to being just a convenient diversion from the immediate problems I’ve been facing but as such, it did fulfil that role well.
September has been a difficult month. A family crisis and subsequent bereavement meant that gaming got pushed down the daily agenda. However, after the various chores and duties were done I did need some downtime and means to relax. Hence I did play some games in a limited fashion. Nothing fancy, just stuff like Fall Guys: Ultimate Knockout and Gang Beasts, which are light-hearted and undemanding. I also took the time to log on to The Lord of the Rings Online test server and check out the preview of the forthcoming “mini-expansion”. Not only was this informative but it provided material for a blog post. But overall I didn’t really achieve anything substantial with my gaming throughout September, apart from finishing the main story in The Sinking City . Gaming was relegated to being just a convenient diversion from the immediate problems I’ve been facing but as such, it did fulfil that role well.
At present, Call of Duty Modern Warfare/Warzone continues to provide what I call “quick fix” gaming. I’ve been playing since April and every new season, developer’s Infinity Ward continue to add new features to keep the game engaging. Season Six started on 29th September and came with some interesting new maps and weapons to unlock. At present there appears to be a glitch with the SP-R-208 marksman rifle, as there is no bullet drop. Hence it has temporarily become the weapon of choice of all “wannabe” snipers. Even I can hit things with this weapon. There’s also another glitch with the AS VAL silenced assault rifle. When converted to use SPP ammunition, these armour piercing rounds penetrate everything with no reduction in bullet velocity. You can effectively shoot through an entire building and hit a target. I suspect that a patch will quickly eliminate these issues.
Despite my lack of time for in-depth gameplay during September, I did acquire four new games, which came as a surprise to me given the circumstances. Firstly, I was gifted Spiritfarer via Steam. This is a charming and thoughtful game. You play as Stella, (accompanied by her pet cat Daffodil), who takes over from the mythological Charon as the new Spiritfarer. As a ferrymaster you must sail the sea to find spirits, grant their last wishes and finally take them to the Everdoor, the gateway to the afterlife. This is a game that provides relaxation and an opportunity to reflect on the nature of life and death. I also bought two new RPGs. Elex and Horizon Zero Dawn. The latter is a known quantity and a recent console conversion. The former is a smaller title developed by Piranha Bytes who previously made the Gothic and Risen franchises. Elex mixes futuristic and medieval locations, in which the player can use guns, swords and magic against enemies. Finally Toren is an action adventure puzzle game from a small independent Brazillian developer. I found the basic premise of a baby girl protagonist who grows up as she progresses through a trap filled tower intriguing.
In October, I plan to start playing one of the above RPGs and try again to see if I can catch up with content in The Lord of the Rings Online. I’m hoping that there will be an improvement in server performance. It will also be interesting to see how the community responds to the “mini-expansion”. I may return to Star Trek Online but that is more of a question of conducting research for a series of blog posts. What I crave the most from my gaming at present is something different. Hence I have tried content outside of my usual genres during the lockdown. I cannot find any compelling reason to return to The Elder Scrolls Online at present. That is a game I like to apply myself to, due to the richness of the lore. I don’t want to just dabble with it, so I think I’ll keep it in reserve for later. I suspect it may well be a difficult autumn and winter so perhaps an MMO such as this, will be the ideal solution to the dark nights.
Quickscoping
Developers do like to gate access to the best gear and equipment in video games. Often there will be an achievement or deed required to unlock the object that you desire. Now I have no objection to this concept in principle. It’s just that every now and then, the criteria required to access an item is beyond my abilities. Take Call of Duty Modern Warfare/Warzone. Infinity Ward recently added the Rytec AMR to the game. It is a semi-automatic sniper rifle that can use thermite and explosive rounds. It has a significantly higher rate-of-fire than the HDR and AX-5, and performs better at range than the Dragunov. I’ve been itching to get my hands on this weapon for a while. However, to unlock it, you have to complete the following achievement. "Get 2 quickscope kills using sniper or marksman rifles in 15 different matches". For me this is effectively one of the labours of Hercules.
Developers do like to gate access to the best gear and equipment in video games. Often there will be an achievement or deed required to unlock the object that you desire. Now I have no objection to this concept in principle. It’s just that every now and then, the criteria required to access an item is beyond my abilities. Take Call of Duty Modern Warfare/Warzone. Infinity Ward recently added the Rytec AMR to the game. It is a semi-automatic sniper rifle that can use thermite and explosive rounds. It has a significantly higher rate-of-fire than the HDR and AX-5, and performs better at range than the Dragunov. I’ve been itching to get my hands on this weapon for a while. However, to unlock it, you have to complete the following achievement. "Get 2 quickscope kills using sniper or marksman rifles in 15 different matches". For me this is effectively one of the labours of Hercules.
Quickscoping is a technique used by a player to promptly eliminate an enemy. When confronted with an opponent, you must quickly aim down the sight of your weapon (by pressing the right hand mouse button), instantly fires a shot (by pressing the left mouse button) and then returns to the default view (by releasing the right mouse button). To have a kill counted as a quickscope kill, you'll need to “one-shot” a target within 1- 2 seconds of aiming down sights. You'll require a weapon with a “one shot” capability that can also aim down sight (ADS) as quickly as possible. It also helps to be proficient with sniper and marksman rifles and to have fast reactions. Let it suffice to say, I am not fast enough to easily undertake this task. I played seven matches last night and only managed to achieve 2 quickscope kills in one game. I have to do this another 14 times to unlock the Rytec AMR.
Like many other video games, Call of Duty Modern Warfare/Warzone has an ingame store. One of the things it sells are weapon blueprints. These are plans of bespoke builds, that if purchased instantly provide you with a reciprocal weapon, irrespective of whether you have the base version of the same weapon unlocked. However, this system comes with a minor but significant caveat. I bought the blueprints for a particular version of the Rytec AMR. If I equip this version and use it while playing, I will level the weapon and unlock all the various barrels, sights and other customisations. However, I will not be able to equip any of these items until I unlock the gun itself, which inevitably brings me back to that achievement that I’m currently struggling with. I still have to “get 2 quickscope kills using sniper or marksman rifles in 15 different matches".
I guess if I play enough, I can unlock this achievement by pure attrition. However, it does take the pleasure out of playing to a degree. I am currently using the Kar98k marksman rifle to try and improve my proficiency at quickscoping but it’s a slow process. In the meantime my kill to death ratio has taken a turn for the worse while I use this weapon. I don’t mind a challenge but there’s a fine line between an engaging learning curve and a tedious grind. It would be preferable if developer’s Infinity Ward offered a choice of achievements to unlock weapons, so the player could at least find one that they enjoyed as well as met their skills set. If my attempts to unlock the Rytec AMR fail, I shall have to wait and see if a better set of blueprints for the weapon go on sale, as I would like to experience firsthand the benefits of explosive ammunition.
A Month in Gaming
I’m still somewhat shocked that August has been and gone. Even by 2020 standards it’s been an odd month. Due to illness in the family, my schedule has been turned on its head and subsequently there has not been as much time for gaming as I’ve previously enjoyed. However, I tried to put what time I had to good use. I attempted to return to the MMORPG The Lord of the Rings Online once again, to see if I could continue through the epic story. Sadly, the game has run into further server related issues, just as it did last month. Standing Stone Games community manager Jerry Snook was a little “snippy” in responding to players' concerns and at present there are no details regarding what the problem is and when it will be resolved. If this issue persists I suspect that it is going to do some genuine harm to both the player base and community relations. I hope matters improve for SSG and LOTRO over September.
I’m still somewhat shocked that August has been and gone. Even by 2020 standards it’s been an odd month. Due to illness in the family, my schedule has been turned on its head and subsequently there has not been as much time for gaming as I’ve previously enjoyed. However, I tried to put what time I had to good use. I attempted to return to the MMORPG The Lord of the Rings Online once again, to see if I could continue through the epic story. Sadly, the game has run into further server related issues, just as it did last month. Standing Stone Games community manager Jerry Snook was a little “snippy” in responding to players' concerns and at present there are no details regarding what the problem is and when it will be resolved. If this issue persists I suspect that it is going to do some genuine harm to both the player base and community relations. I hope matters improve for SSG and LOTRO over September.
However, it hasn’t been all doom and gloom. I decided to buy Fall Guys: Ultimate Knockout, partially due to the wealth of positive reviews and feedback surrounding the game. It is great fun and often very amusing but I do seem to have developed a love hate relationship with the gameplay. I’ve failed to qualify for more than four games in a row and hence have not experienced much variety in races and challenges so far. I’m also not a fan of the team games, as I hate losing due to others, rather than my own actions. Hence progressing through the season pass is a grind. However, I occasionally have some good fortune and no matter how poorly you play, there’s always someone worse than yourself. The large number of “Tryhards” in the game are also a drag at times, as are players using the “grab” function in a negative fashion. But then it’s hard to stay pissed off with a game that lets you dress as a Triceratops.
I have made good progress through the Season Five Battle Pass in Call of Duty Modern Warfare/Warzone. As I suspected, players were initially quite happy to swamp the train that’s been added to the game. But a month on, no one seems interested anymore and it is substantially less dangerous to investigate now. The new FiNN Light Machine Gun has proven useful to players like me. I use the XRK LongShot Adverse barrel which provides not only an increase in range but an insane rate of fire. If you’re not especially accurate with your aiming, then these factors are a real boon. There is a degree of recoil to deal with but this can be compensated by firing in rapid bursts, rather than just holding down the trigger and hosing the gun around. Plunder continues to provide the best of both worlds with regard to play styles, so once again CoDMW/WZ has managed to hold my interest for yet another calendar month.
Over the next month, I shall be making a concerted effort to complete The Sinking City. I find that if I get sidetracked with too many other games, it is always the RPG that I’m playing that suffers. This is probably due to the fact that they need a more substantial time investment, so you can absorb the narrative. I have enjoyed this Lovecraft inspired game, despite its foibles and flaws. It certainly nailed the main themes of the Cthulhu Mythos. I think that I shall replace it with yet another RPG, as I like games with open worlds and dense lore that I can lose myself in. So I may purchase GreedFall next. It bears quite a few similarities to Amazon Game Studios forthcoming MMORPG, New World. However, after several beta tests, I have decided that the latter is not to my liking and think that the former will be a more suitable alternative. I hope that September doesn’t prove to be as tumultuous as August and that I can find the time to accommodate a new game.
Choo Choo
Adding a train to a Battle Royale game is hardly a new concept. Both Apex Legends and PlayerUnknown’s Battleground have successfully done this. So it was only a matter of time before one was added to Call of Duty Warzone. We were tipped off by the addition of train tracks last season. The launch of Season 5 this week finally made the “choo choo” a reality. I must admit, I’m quite surprised at how adding something as straightforward as a freight train has reinvigorated the game. That and the fact that you can now access the stadium seems to have really enthused the playerbase. Since Tuesday, whenever you play Warzone or one of its variants, a large number of players head straight to the stadium or the station where the armoured freight train starts its journey around the map. As a result of this, new players or those who aren’t so skilled in combat can navigate the outlying areas of Verdansk with a greater degree of freedom and safety. Everyone else is at either of those locations.
Adding a train to a Battle Royale game is hardly a new concept. Both Apex Legends and PlayerUnknown’s Battleground have successfully done this. So it was only a matter of time before one was added to Call of Duty Warzone. We were tipped off by the addition of train tracks last season. The launch of Season 5 this week finally made the “choo choo” a reality. I must admit, I’m quite surprised at how adding something as straightforward as a freight train has reinvigorated the game. That and the fact that you can now access the stadium seems to have really enthused the playerbase. Since Tuesday, whenever you play Warzone or one of its variants, a large number of players head straight to the stadium or the station where the armoured freight train starts its journey around the map. As a result of this, new players or those who aren’t so skilled in combat can navigate the outlying areas of Verdansk with a greater degree of freedom and safety. Everyone else is at either of those locations.
I try and avoid the stadium as it has too many open corridors and because of the rewards that can be found there, too many skilled players. I see no reason to provide an easy target for such individuals. Let them prey on their own. The train however is a more interesting proposition. It again offers the orange supply crates which contain the best weapons and gear. But it also provides a means to navigate the map and potentially flank enemies. It can also offer a degree of cover and I’ve used it as a means of escaping difficult firefights several times. Contrary to popular belief, strategically withdrawing is a sound option in Warzone. Another great aspect of the train is that it provides endless opportunities to mess about with friends. I’ve already seen videos of players parking as many vehicles as possible to try and derail the train. They quickly discovered that it is unstoppable.
Plunder is my game of choice in Warzone and I’ve developed my own short term strategy for the train. I suspect that after a week or two it will no longer be viable as the overall meta strategy of most players will alter. As present, most players head for the train as soon as they parachute into Verdansk and congregate at the station. Hence for the first stretch of its journey, the train is smothered in players. However after about 4 minutes or so, as the train passes the eastern side of the Hospital, it enters a tunnel. This leads to the Great Bridge area where the track follows the perimeter of the International Airport and Maintenance Block. You can wait above the tunnel exit and subsequently ambush any players remaining on the train. Admittedly many have gone by this point but there’s usually two or three. You can then jump down onto the train. If you miss the chance to do so, there’s a quad bike nearby so you can catch up. You can’t outrun the train.
This is a good way to start a game. At the very least it's a way to get some easy kills and collect some gear. If the players you’ve disposed of have already looted the orange supply crates, then you will get some good gear. If they haven’t then you’ll at least get some money and one armour plate. After I’ve collected any loot, I move to the front of the train which has the best cover and then find an appropriate location to get off. There are houses around the perimeter of the airport and these offer a good place to snipe at those fighting around the hangers. I tend not to stay on the train any longer as there are further bridges ahead and sooner or later, someone else will decide to get on. Conversely, if you do not wish to loot the train, then the route I’ve mentioned offers ideal high ground and cover to attack those on it. Both options keep me amused, however I think that players will soon adjust their strategy to counter this. But that’s what I like about Warzone. Both the developers and the players continually find ways to change things and keep the game fluid.
Never the Twain Shall Meet?
Video games can offer a great opportunity for personal growth. If you are the sort of player who likes to prove themselves and continuously test one’s mettle, then some titles can provide the challenge required to be the best of the best. Hence many games are competitive, have league tables and other formal structures for measuring success. It is one of the reasons why esports have become so popular. But this desire to excel and master a particular play style extends beyond competitive games. For some players part of a games allure is understanding the numbers and stats that drive the game mechanics. Because these are often the key to optimising your build and maximising DPS output. Hence you will find skilled and learned players in a variety of games across multiple genres. Although they are often motivated for different reasons, they all strive to be elite players.
Video games can offer a great opportunity for personal growth. If you are the sort of player who likes to prove themselves and continuously test one’s mettle, then some titles can provide the challenge required to be the best of the best. Hence many games are competitive, have league tables and other formal structures for measuring success. It is one of the reasons why esports have become so popular. But this desire to excel and master a particular play style extends beyond competitive games. For some players part of a games allure is understanding the numbers and stats that drive the game mechanics. Because these are often the key to optimising your build and maximising DPS output. Hence you will find skilled and learned players in a variety of games across multiple genres. Although they are often motivated for different reasons, they all strive to be elite players.
I have been playing video games in some shape or form since the coin-op days of the eighties. But I have never been anything more than an average player. Plus I am motivated primarily by having fun and have never seen any game as some sort of personal trial or path to spiritual enlightenment. That’s not to say that I don’t try and attempt to improve. I just know that I won’t progress beyond a certain level of ability because the fun to work ratio will no longer be to my liking. And I’m not alone in this and have written before about how I believe the majority of gamers are “average” with regard to skill. Which brings me to my point. If you look at the skilled, top tier gamers and the average players in terms of a venn diagram, then there’s not a lot of overlap. Depending on the genre of game, I think that overlap reduces even further.
I joined a kinship (guild) in The Lord of the Rings Online in 2009 and I’m still in it. It has some extremely knowledgeable players who are skilled at multiple classes. Occasionally we will do group content and these players will “coach” (or even carry) the less able players. They are often already familiar with the dungeon or raid in question because they’ve completed it numerous time’s with their skilled peers. They spend the majority of their time with players of comparable abilities. When they do help out with what I shall politely call “The B Team”, I often become acutely aware of the disparity in skill and DPS. Hence the Ralph Wiggum meme at the top of this post. And once the group content is done they politely withdraw and go back to “swimming at the deep end of the pool”. The social panel in LOTRO tells players where their friends and colleagues are and whether they’re in a group. These folk are always busy doing the “hard stuff”.
At least in the MMO genre, you may occasionally encounter top tier players. I find that in other genres such as FPS games, there is clear segregation based on skill. When I play Call of Duty Modern Warfare Multiplayer, I will frequently play game styles and specific maps that do much to level the playing field. The small confined space of the “Shipment” map means that there’s scope to get by on luck and sporting a loadout that allows you to fire from the hip. Although I do encounter good players who are well versed in tactics and have good reactions, there is a chance to counter them. But I find that the players I encounter in Battle Royale and Plunder mode are broadly comparable to myself. Let it suffice to say that the quality of players I see in the various YouTube clip shows that I watch, have never crossed my path. Not that I’m complaining. Players should be grouped with those of similar skill.
Now I’m not advocating that this naturally occurring segregation of gamers based upon skill is a bad thing. Skilled players mainly prefer the company of their peers. Average players do not like being “target practise” and “cannon fodder” for the elite. And both groups are paying customers and as such should be afforded an experience that they enjoy. But it is curious how gaming is often spoken of as a shared experience and something that a wide variety of people have in common, when the reality is far more compartmentalised. Most MMO players have never participated in a raid. Many of those who enjoy the Battle Royale genre have yet to win a game. The reality is that a lot of video game content is never played, exotic weapons remain locked and achievements, accolades and deeds are left incomplete. Although we are united by the fact that we all play video games, that is where the common ground both starts and ends.
OK Gesture Removed From Call of Duty: Modern Warfare
Call of Duty: Modern Warfare and Warzone have a wealth of customisation and cosmetics options. One of which is the ability to assign hand gestures to your character. These can be used as a means of giving instructions when playing in a squad but more often they’re just used for fun or humorously. Players will use them after a kill or sometimes make them part of a trick shot, such as making a gesture with the left hand while firing from the hip with the right. I’ve not noticed a lot of use of gestures while playing nor do I use them myself. It takes all my concentration to stay alive. However, they do seem to feature in the various CoD clip shows I watch on YouTube, so they’re more of an affectation used by “top tier” players. Recently, developers’ Infinity Ward removed the OK gesture from the game. This minor change was not mentioned in the patch notes and the gesture was replaced with a new one called "crush".
Call of Duty: Modern Warfare and Warzone have a wealth of customisation and cosmetics options. One of which is the ability to assign hand gestures to your character. These can be used as a means of giving instructions when playing in a squad but more often they’re just used for fun or humorously. Players will use them after a kill or sometimes make them part of a trick shot, such as making a gesture with the left hand while firing from the hip with the right. I’ve not noticed a lot of use of gestures while playing nor do I use them myself. It takes all my concentration to stay alive. However, they do seem to feature in the various CoD clip shows I watch on YouTube, so they’re more of an affectation used by “top tier” players. Recently, developers’ Infinity Ward removed the OK gesture from the game. This minor change was not mentioned in the patch notes and the gesture was replaced with a new one called "crush".
Neither the developer Infinity Ward, or the publisher Activision have publicly commented on this minor change but it’s more than likely to do with this gesture’s appropriation as a “hate symbol”. In late 2019, the Anti-Defamation League added the OK gesture to its list of hate symbols after they identified its use by various white supremacist groups. Allegedly this gesture’s use in this context stems from the 4Chan “community”. Members of the site apparently propagated a bogus rumour that the OK sign had racist connotations as a means of baiting the media. Ironically, the OK sign was adopted by the “far-right” and hence some institutions now feel that it’s meaning within certain contexts has been usurped. It should be noted that Brenton Tarrant, the perpetrator of the 2019 Christchurch mass shooting in New Zealand, used this gesture during his first court appearance.
Now whenever something is changed in a popular game, there is inevitably some “push back” from certain players, irrespective of whether the change is justified or not. Also, anything that is vaguely motivated by socio political reasons will always cause a ruckus from certain quarters. Hence if you read a lot of the comments on gaming websites that have covered this story, you’ll find a lot of spurious arguments, bogus claims of censorship and spittleflect ire. “So divers can’t signal to each other anymore because it’s racist?” is one example of the incessant whataboutery I’ve seen bandied about. Naturally the answer is “divers can do what they want because their recreational pursuits doesn’t fall under the auspices of Activision Blizzard or take part exclusively in a space that they own and control”. But I seldom see any sense of arguing with idiots. “They will only bring you down to their level and beat you with experience” as the great George Carlin said.
As far as I’m concerned the removal of this gesture has simply eliminated something that could be used for trolling and causing “unrest” within an online community. There’s more than enough of that sort of culture associated with PVP and the FPS genre already. Do we really need something that can potentially contribute more? As ever, the “debate” that has arisen around this nominal change is nothing more than standard bloviations from career malcontents. It’s a shame that these gamers do not put the same sort of effort into reflection upon the real problems associated with the video games industry. But I suspect that many of the gamers who feel the need to be perpetually outraged, are cut from the same cloth as the problem staff that are often at the centre of the majority of gaming “controversies”.
The Social Etiquette of Quitting a Multiplayer Game
I was watching a YouTube video recently of someone trying the new Fennec SMG in Call of Duty Modern Warfare Multiplayer. It was a 5 versus 5 game and the player who made the video was clearly quite skilled. After quickly racking up multiple kills, 3 of the enemy team left mid game. He laughed and pointed out that they had “rage quit”, although that is just conjecture. They may have left the game for a multitude of reasons (a point I shall return to later). As ever this video began a train of thought which I would now like to explore. Multiplayer games often go hand in hand with a lot of informal social etiquette. Much of which stems from the original MMOs from two decades ago. However, these conventions are not in any way mandatory or enshrined in any games terms of service. Yet quitting in the middle of a multiplayer game is still frowned upon in certain quarters, often being seen as an act of selfishness and childish anger. However, like everything in life, I think it’s not as simple as that.
I was watching a YouTube video recently of someone trying the new Fennec SMG in Call of Duty Modern Warfare Multiplayer. It was a 5 versus 5 game and the player who made the video was clearly quite skilled. After quickly racking up multiple kills, 3 of the enemy team left mid game. He laughed and pointed out that they had “rage quit”, although that is just conjecture. They may have left the game for a multitude of reasons (a point I shall return to later). As ever this video began a train of thought which I would now like to explore. Multiplayer games often go hand in hand with a lot of informal social etiquette. Much of which stems from the original MMOs from two decades ago. However, these conventions are not in any way mandatory or enshrined in any games terms of service. Yet quitting in the middle of a multiplayer game is still frowned upon in certain quarters, often being seen as an act of selfishness and childish anger. However, like everything in life, I think it’s not as simple as that.
Firstly, let’s consider the rectitude of quitting a multiplayer game halfway through. If the game you are playing has a fail state that is dependent on a full team, or requires players of a certain class to be successfully completed, then leaving will definitely inconvenience others. Raids, dungeons and other complex group content often require planning and a degree of organisation. If you have committed to such an undertaking then it is not unreasonable to be expected to honour it. If the group content is not going to plan then the “problem” should be discussed within the group. However, if genuine external factors mean that you must leave the group, then it is best to inform your colleagues and then depart at the most appropriate juncture. Simply quitting because things are not going well or because something potentially more entertaining presents itself, does strike as inconsiderate. The Healer or Tank leaving a group will often make specific tasks impossible.
However, as previously mentioned, group situations are frequently nuanced. If you are taking part in a multiplayer game and subject to abuse of any kind, then leaving is most certainly an option. Events and activities organised via friends or a guild hopefully reduce the risk of such behaviour but many games now include auto grouping tools. “Pick Up Groups” are potentially far more problematic due to their random nature. I personally will not tolerate any sort of prejudicial abuse and will leave if I encounter such. Unless it is essential to talk, I mute voice chat with strangers and communicate via preset ingame commands. More often than not I find that people leave PUGS if the task in hand is not being completed in an optimal fashion. Another issue is joining a full group but finding that several players have deliberately gone AFK. This is usually done so that an achievement or reward can be gained. Some games will detect such activities and sanction the player by kicking them from the group or applying a time penalty preventing further auto grouping.
But not all group situations come with the same stakes. In the FPS genre auto grouping is a common practise used to assemble players quickly and conveniently. Furthermore, players are not always interdependent upon each other. Irrespective of whether your team wins or loses a Deathmatch you’ll still be rewarded XP and weapons will unlock. Due to the popularity of certain genres, there are a wealth of players to draw upon when forming groups. Hence if players leave in the middle of a multiplayer game, they are seamlessly replaced. And players do leave often. Circling back to the original anecdotes about the players leaving the 5 versus 5 game on CoD MW, this is frequently due to the inadequacy of the “Skill Based Matchmaking”. It is beneficial to all concerned if players are grouped with others of a broadly comparable ability. Nothing kills your enjoyment quicker in these sorts of games than one or several players dominating events. Hence players will simply remove themselves from a situation that is not conducive to their enjoyment.
The MMO genre is still predominantly a social one, filled with guilds that run on player interaction and association. People build up relationships overtime and as such social rules and cultural norms often come into play when undertaking group content. Activities that are arranged and managed directly by multiple people logically require a different level of social commitment from those participating. The more impersonal game mechanic of autogrouping for content with less complex fail states (and therefore fewer consequences), requires a lower social dynamic. And let us not forget that paying to play a game can considerably alter one's relationship with it. The moment money is involved players often adopt a more transactional mentality. Anything that impedes enjoyment or progression is seen as a failure of service delivery and not necessarily in terms of the capricious nature of gaming.
Therefore, quitting a multiplayer game halfway through is not a binary issue (I wish I had £1 every time I’ve written that over the years). It is very much a contextual matter. I do not see an auto grouped undertaking in a FPS or similar game as commensurate with a pre-planned raid in an MMO with people I know. Leaving halfway through has different consequences in both scenarios and should be treated accordingly. Raiding and similar events in the MMO genre are a far more logistically and socially complex endeavour than joining a PUG in a Team Deathmatch. If a raid isn’t working there may well be planning issues to address or social problems within the group. But these are human failings and not always attributable to the game content. Competing with players of greater skill is not something that an individual can so easily address, apart from the obvious solution of leaving. But cultural attitudes and societal baggage towards what are your “social obligations” vary among gamers. So there is no definitive answer beyond the one you fathom for yourself.
A Month in Gaming
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
I found a good deal on the latest expansion for The Elder Scrolls Online and so I purchased the Digital Upgrade Edition of Greymoor. I mainly wanted to see what the new Harrowstorms events were like and was pleasantly surprised by their difficulty. Dolmen become easier when more players are present but that is not necessarily the case with Harrowstorms. I have so far refrained from playing any of the story content in this new zone as I’m still committed to playing the narrative content in ESO in order. I like to keep the installation of ESO on my PC up to date as my twin granddaughters enjoy this game. They will often ask to see what the “lady with the burnt face and big boobies” is doing (their description, not mine) when they come round and visit. They also like the exotic cosmetic pets and the Khajit “cat people”. The recurring dragon events in Southern Elsweyr is also a source of entertainment for them.
June also saw several games uninstalled from my PC, as I had either completed them or had reached a point where I wasn’t going to return to them any time soon. So I removed Red Dead Redemption 2 as it really is a title you need to apply yourself to. To get the best out of the game it helps if you play for several hours at a time and immerse yourself in the story. I haven’t done this for a while and so my connection to the narrative was lost. Another thing I’ve noticed when playing these densely plotted RPGs is that I sometimes spend too much time pondering over decisions. Games with branching narratives are interesting but I occasionally find myself worrying that I will somehow “hobble” myself at some point in the future, if I make a “bad” choice. It’s a curious paradox as these decision making mechanics are designed to provide a sense of immersion but the “worry” they can produce can sometimes have the opposite effect.
Overall, Call of Duty Modern Warfare is still keeping me engaged after two and a half months. I do find it frustrating the way various game modes come and go. I was just beginning to learn the layout and foibles of the “Trench” map in 5 versus 5 battles when this was taken out of the game menu. However, Plunder Mode has proven to be a good alternative to the standard Battle Royale Mode in Warzone. The object is to collect cash from various stashes around the main map and then airlift it out. There are several prime landing zones in the Downtown area that are always heavily contested. However, for the more cautious player, you can explore and accrue money in the outlying areas and bank it by regularly buying Cash Deposit Balloons from Buy Stations. Combat is not so frenetic in this permutation of the game, although you do still have to keep your eyes open for players doing exactly the same as you. Auto Grouping is also not so problematic in Plunder Mode either. Players seem to take a more casual attitude to proceedings so you can play collaboratively or do your own thing if you prefer. This mode also provides a lot of XP if you’re levelling through the Battle pass.
I’ve been toying with the idea of buying Ghost Recon Breakpoint. I initially declined to do so due to the broken nature of the game upon its release and the conspicuous lack of AI teammates. They were present in Wildlands, the previous iteration of the franchise and were a boon for anyone who didn’t have a copiously populated friends list. However, Ubisoft is finally adding AI Squad functionality to Breakpoint this month so I may see if I can get a deal. A lot of the game’s problems have been fixed and there’s now over a year’s worth of content to be played through including a guest appearance by Sam Fisher from Splinter Cell. Furthermore he’s voiced once again by Michael Ironside. I may also see if there are any smaller games I can try in July to take my mind off the fact that the video game industry and associated culture just seems to be a continuous dumpster fire. It’s going to be a long uphill struggle to see these institutions evolve and adapt into something vaguely equitable and ethical.
Call of Duty Warzone Season 4 and Battle.net Patch Servers
Setting aside the debate regarding the rectitude of the Battle Pass system in Call of Duty Modern Warfare, I certainly enjoyed Season 3. I managed to find multiplayer games that suit my ability along with loadouts that allow me to hit something every once in a while. It was very much a learning process but from April 12th to June10th, I slowly improved my performance and re-acquainted myself with the fact that the FPS genre can be fun. I finally got to try a Battle Royale game and was pleasantly surprised by how accessible they are. However, (and there’s always a however) Activision Blizzard seem to be hell bent on losing the good will they seemed to have gained in recent months. Today’s release of Season 4 has been blighted by major performance issues with the patch servers. Furthermore, the developers still insist in removing certain maps and game modes to promote new ones. This “lottery” which results in a lack of choice for many players is especially galling when you’ve just bought the new Battle Pass.
Setting aside the debate regarding the rectitude of the Battle Pass system in Call of Duty Modern Warfare, I certainly enjoyed Season 3. I managed to find multiplayer games that suit my ability along with loadouts that allow me to hit something every once in a while. It was very much a learning process but from April 12th to June10th, I slowly improved my performance and re-acquainted myself with the fact that the FPS genre can be fun. I finally got to try a Battle Royale game and was pleasantly surprised by how accessible they are. However, (and there’s always a however) Activision Blizzard seem to be hell bent on losing the good will they seemed to have gained in recent months. Today’s release of Season 4 has been blighted by major performance issues with the patch servers. Furthermore, the developers still insist in removing certain maps and game modes to promote new ones. This “lottery” which results in a lack of choice for many players is especially galling when you’ve just bought the new Battle Pass.
Season 4 which was originally due to be released on June 3rd, was delayed for 8 days due to the ongoing protests regarding George Floyd and other issues currently monopolising the news cycle. The patch servers became available at 7:00 AM BST today and I started updating my installation of the game at about 9:00 AM. The patch is 45GB in size but a lot of the files are replacing existing ones. It quickly became apparent that there was an issue as the download rate soon dropped to 200 KB/s. Changing region within the Battle.bet launcher had no effect. Blizzard’s Twitter Customer Service account was conspicuously silent, despite the EU forums being rife with comments from frustrated gamers with similar issues. The unofficial solution was to install a VPN service and select a US or French server to ensure a faster download. I initially installed Proton VPN as they offer a week’s free trial and this did indeed help at first. But as other players did the same, the capacity of the free service that Proton offers dropped accordingly. I eventually had to renew my subscription to IPVanish at a cost of $10 to finish installing the patch. This fiasco took about 11 hours plus to resolve.
It is very easy to say “gamers are their own worst enemies” and glibly advise us to vote with our wallets. I’m guilty of doing so myself on occasions. But living outside of the US, I am used to having access to decent customer services when things go wrong. If matters cannot be resolved via such channels I rely on EU consumer regulations and legislation to ensure I’m protected and not given the shitty end of the stick by sociopathic corporations. Hence I was angry that not one of the various social media accounts associated with CoD MW/WZ made any attempt at an apology for today’s shambolic update. I also resent, greatly, the arbitrary way the Infinity Ward removes on a whim, specific game modes leaving me with a greatly reduced choice. I wish to continue to play Clean Up on Aisle 9 and Shipment via 6 versus 6 players. There’s also a lot of balance issues that are not getting addressed. The new Warzone Rumble mode as well as the classic MW2 map Scrapyard, are great in principle but are effectively usurped by snipers. The ubiquity of these plays means that game play is constrained, with everyone camping and not pushing forward.
I spent £16.49 on a Battle Pass Bundle today. My mistake was purchasing it before the game had finished patching, as I didn’t know in advance what changes had been made to the various game modes. It really does feel like Activision Blizzard don’t care about the playerbase beyond securing their payments. As a 52 year old man I don’t feel comfortable dealing in simplistic stereotypes regarding “greedy” companies and binary arguments about corporate culture. But when I look at the way that Activision Blizzard behaves, I struggle to see any justification for their actions other than the obvious. There have been thousands of forum and reddit posts regarding game balance, map rotations and play modes as well as bugs in the game that still persist months after launch. To just ignore such feedback because you simply have such an enormous customer base is lazy and cynical. If Call of Duty Modern Warfare/Warzone wants to sustain its current success, it would be wise to listen to it’s players and ensure at the very least, that choice is not limited. The majority of players are not high end achievers but distinctly average. You need to keep them engaged. And sort out your patch servers. Much smaller games manage to this process, why can’t you. If these problems persist into Season 5, then I’m done.
A Month in Gaming
I see by the financial data that is currently available and being pawed over by industry pundits, that April was a very good month for the video games publishers. Quelle surprise. Who would have thought it? The increase in leisure time has certainly meant that even I have had a greater opportunity than usual to invest in playing video games. And as I predominantly play the MMORPG genre that has proven to be a boon. Or at least it was initially. After two month plus that is fast becoming a bane. MMOs are great when you have new content to play through, stories to discover, goals to achieve and systems and items to advance. But once you’ve done all these things and find yourself doing dailies just out of obligation and a way to kill time, then it may well be time to move on to something else.
I see by the financial data that is currently available and being pawed over by industry pundits, that April was a very good month for the video games publishers. Quelle surprise. Who would have thought it? The increase in leisure time has certainly meant that even I have had a greater opportunity than usual to invest in playing video games. And as I predominantly play the MMORPG genre that has proven to be a boon. Or at least it was initially. After two month plus that is fast becoming a bane. MMOs are great when you have new content to play through, stories to discover, goals to achieve and systems and items to advance. But once you’ve done all these things and find yourself doing dailies just out of obligation and a way to kill time, then it may well be time to move on to something else.
Star Trek Online has not had any new story content added since the anniversary event. And that two part adventure “The Measure of Morality” wasn’t exactly what you would call a long term, episodic, story arc. Developers Cryptic seem to be focusing at present on short term events that are dependent on repeatable content which get very old quickly. I have abandoned the latest grind as it’s not fun and do I really need any more Tier 6 ships or another cosmetic pet? Similarly, I’m tired with the new gear treadmill that accompanies the addition of any new zone in The Lord of the Rings Online. I still need to level my Legendary Weapons but that is a ponderous and singularly uninspiring undertaking. As for returning to The Elder Scrolls Online, I must resist the allure of an expanded Skyrim as I still have so much older content to play through. Plus whenever these three MMOs add new material, it is always just a variation on a theme. They never do anything radical or innovative.
So in recent weeks I’ve made a conscious effort to step away from MMOs and try other types of games. I finally experienced the Battle Royale genre and have had fun for the last month playing Call of Duty Warzone. It makes for a pleasant change to be able to enjoy a game where you do not have to worry about keeping up with a complex story or having the best gear. The matchmaking system has its foibles but finding a suitable game is not a problem. You can get your quick fix of “action” within minutes of logging in. I also bought Man of Medan on a whim, which is best described as an interactive drama survival horror video game. It is a curious beast but I must admit it has kept me engaged, with its multiple outcomes and endings. I also played through Deathtrap Dungeon for a second time and was once again impressed how “less is more”. I really hope that developers, Branching Narrative, produce more games like this.
I suspect that I will spend less time playing video games in June as I’m becoming a little jaded at present with this pastime. I have written recently of the need to find myself a new project of some kind to keep my “head straight” as the lockdown continues. Games are simply not providing that level of engagement at present, especially the MMO genre which is my traditional mainstay. I’ll probably keep playing Call of Duty Warzone for a little longer as it provides sufficient stimulation and dopamine fixes. It would appear that Season 4 may bring some major changes to the game match, which would certainly shake things up. Another “radical” idea would be to actually finish some of the other games that I’ve started and then abandoned. I really would like to see the end of Red Dead Redemption 2. Perhaps that can be my gaming goal for the month. Maybe having some targets may make this hobby more enjoyable.
Is the Battle Pass Just as Egregious as Loot Boxes?
I bought and started playing Call of Duty Modern Warfare on the 13th of April when it was on sale. I purchased the game via the Battle.net launcher and not through a third party key seller. The game includes a Single Player campaign, Multiplayer and Co-operative gameplay as well as the new Warzone which includes various versions of the popular Battle Royale mode. Call of Duty Warzone can also be downloaded separately for free, without the need to buy the base game. Due to the recent controversies surrounding the use of loot boxes as a business model, Activision have instead implemented a Battle Pass system which is tied to the games “seasons”. A season runs for about 50 plus days. The current one (season 3) is scheduled to end on June 2nd. Here is the official blurb regarding how the Battle Pass system works.
I bought and started playing Call of Duty Modern Warfare on the 13th of April when it was on sale. I purchased the game via the Battle.net launcher and not through a third party key seller. The game includes a Single Player campaign, Multiplayer and Co-operative gameplay as well as the new Warzone which includes various versions of the popular Battle Royale mode. Call of Duty Warzone can also be downloaded separately for free, without the need to buy the base game. Due to the recent controversies surrounding the use of loot boxes as a business model, Activision have instead implemented a Battle Pass system which is tied to the games “seasons”. A season runs for about 50 plus days. The current one (season 3) is scheduled to end on June 2nd. Here is the official blurb regarding how the Battle Pass system works.
The Battle Pass is a tiered reward system that awards players with items as they play Warzone and Multiplayer. It contains 100 Tiers of content to earn, with over a fifth of those being free for all players. Upgrading to the full Battle Pass gives you access to all 100 Tiers along with a bundle of exclusive items for Battle Pass owners. For example, Season 2 Battle Pass owners gain access to the Operator Ghost, the Marshland skin and Operator Mission for Thorne, the Time Traveler watch, and a 10% global XP boost. The full Battle Pass can either be purchased for 1,000 COD Points or 2,400 COD Points (the Battle Pass Bundles), which automatically unlocks 20 Tiers upon purchase. At first glance it all seems very simple. You can buy a pass and unlock content as you increase in rank. You can pay extra and buy the pass and automatically unlock the first 20 levels. Or you can choose not to buy the pass and as you rank up gain the occasional free item.
But the reality of the Battle Pass system is in many ways just as insidious as loot boxes. It plays to exactly the same “fear of missing out” mindset. Cosmetics, despite what many publishers publicly state, are not just “optional” for many players. If they were then “default” wouldn’t have become a pejorative term in Fortnite. The ability to customise your avatar and establish your own identity is often an integral part of game enjoyment for many players. Possibly more so in competitive genres. And then there are the Weapon Blueprints which offer a substantial advantage. All weapons in CoD have multiple attachments and are highly customisable. However you have to earn weapon XP and to unlock the different variations. If you favour a specific Assault Rifle with a certain selection of attachments, it may take you a significant amount of time to access them. Weapon Blueprints which feature in the Battle Pass can provide superior gear a lot quicker. Two players can start playing CoD MW/WZ on the same day. The one that buys a Battle Pass Bundle which immediately unlocks the first 20 tiers and thus has access to a Weapon Blueprint has an instant advantage.
I did not buy a Battle Pass straight away but decided to do so after I had progressed to about tier 30. My main motivation was mainly for research for this blog post. The game certainly makes a big deal about the current content of the Battle Pass both before you buy one and then after. After you finish a game, an animation shows your rank progression and your respective unlocks. If you haven’t purchased one you are frequently prompted to do so. And once you have, the next line of marketing is to encourage the player to buy more Call of Duty Points and unlock tier rewards in advance. If you are currently tier 47 and there’s a cosmetic skin you desire at tier 50, you can simply pay to unlock the intervening tiers if you haven’t the patience to grind the required XP. And this is where the real money lies for Activision. Some players will see what is available in a Battle Pass at the start of a season and will want to access it immediately. So they will buy a Battle Pass Bundle which unlocks the first 20 tiers for $24 and will then buy out the remaining 80 tiers at a cost of a further $120.
I unlocked the last tier of my Battle Pass last night. I must admit I felt a need to play and ensure that I unlocked all rewards before the current season ended. Otherwise I would have felt that I’d somehow “wasted my money”. And that feeling I had is a prime example of how these business models play upon consumers desires and personal psychology. A competent and experienced CoD player can come to this new version of the game and grind out all their favourite weapon unlocks without paying any money. But for regular players if they pursue a similar course of action, the first month will be hard work and often you’ll face other players with the advantage of superior loadouts. And let us not forget that as well as the Battle Pass system, there numerous ad hoc bundles of skins, cosmetics and Weapon Blueprints in the game store. These are frequently only available for a short time so there is a sense of urgency if you see something you want to buy. Hence, although I am enjoying this game I am ambivalent regarding its monetisation. So far 60 million players have downloaded CoD WZ in the first two month since its launch. If only 10% are paying customers that’s still a lot of money.
“Cheating”, “It’s Not Fair” and Other Spurious Phrases That Gamers Love to Use
You would think that a subject such as cheating in gaming is very clear cut. But it’s not. Like everything in life, the more you ponder the subject, the more you can conceive of situations where it all becomes ambiguous.Yes, once again the complexity and inherent nuance of life totally undermines binary, knee jerk positions. Take for example third party “cheat programs” such as Cheat Engine. Using an external program that alters the behaviour of a multiplayer game is clearly cheating and a breaking of the Terms of Service. However, using the same facility to provide yourself with a degree of convenience in a single player game is a different matter altogether. It affords you an opportunity to experience parts of a game that you may not do so under default playing conditions. Those who trot out the tired mantra that you “cheated yourself” and “didn’t learn anything” fail to see that gamers do not share a universal philosophy.
You would think that a subject such as cheating in gaming is very clear cut. But it’s not. Like everything in life, the more you ponder the subject, the more you can conceive of situations where it all becomes ambiguous.Yes, once again the complexity and inherent nuance of life totally undermines binary, knee jerk positions. Take for example third party “cheat programs” such as Cheat Engine. Using an external program that alters the behaviour of a multiplayer game is clearly cheating and a breaking of the Terms of Service. However, using the same facility to provide yourself with a degree of convenience in a single player game is a different matter altogether. It affords you an opportunity to experience parts of a game that you may not do so under default playing conditions. Those who trot out the tired mantra that you “cheated yourself” and “didn’t learn anything” fail to see that gamers do not share a universal philosophy.
Often the phrase “cheating” is a catchall substitute for “it’s not fair”. Again this line of argument is built upon the myth of shared moral and ethical values and that there is a universally “right way to play games”. And if you ever want to see a gaming community bunfight based upon this axiom, then just raise the subject of “exploits” in the MMO genre. It is often a touchstone for many a “tail chasing” drama. I have always taken the attitude that an exploit is ultimately a problem caused by developers and therefore the onus is on them to remedy it. If a new instance is set at the wrong difficulty and can therefore be farmed easily until the problem is corrected, then so be it. If the developers subsequently wish to remove the items that you gained from the exploit, then I’d go so far as to say “that is their prerogative, although that does smack of punishing others for their failure. However, I am especially unimpressed when the “cheating/it’s not fair” mantra is applied to player behaviour and a dislike of others' choice of actions.
Let’s not delude ourselves. We live in a world where “winning” is exalted at any cost. Even a Pyrrhic victory is deemed acceptable if you walk away with the prize. Notions of sportsmanship have declined and it’s not cheating if the performance enhancing drug you use isn’t on the current banned list. So why waste your breath decrying players who are doing something that doesn’t break any rules but simply displeases your moral sensibilities. Competitive gaming and PVP is built upon league tables and player ranking. Pride in one’s achievements is interchangeable with bragging rights and feeling smug. It seems ludicrous when you foster a game community with a win at any cost attitude and then balk when players do exactly that. The latest Call of Duty Warzone drama over bunker camping is a microcosm of this. There are no rules prohibiting such activities. All subsequent complaints are therefore subjective and just more white noise.
If you want to control or eliminate specific kinds of behaviour in multiplayer video games, then there is a need to put specific rules in place against them and then ensure that they are enforced. Relying on something as nebulous as “common sense” or shared “values” is a mistake (If you want a further example, ask the UK government). If you’re of an altruistic nature and are unsure of the veracity of my case, then I politely refer you to the entirety of human history. We don’t as a society rely on people’s personal moral compass not to commit murder. We actively police against it and have sanctions in place to punish when it occurs. So can we please move on from these self indulgent exercises in pearl clutching when part of a gaming community does something different to the way you do it. If you want player behaviour in a specific game changed then lobby the developers. They will give it due consideration but remember their agenda may not be the same as yours.
The Problem with Voice Chat
I was reading on Kotaku (as a Vic Reeves fan I always want to say Uvavu) about yet another internet brouhaha. This one stemmed from comments made by live streamer and social media commentator Steph “FerociouslySteph” Loehr (no, I have no idea who they are either), about the use of voice chat in video games. Her comments were willfully taken out of context by the usual suspects and yet another internet drama kicked off. As I have only a passing interest in live streaming and the competitive gaming scene, I don’t feel obliged to wade in and express an opinion about this particular situation and those involved. But the actual sentiments that were originally expressed about voice chat are of interest to me, although they’ve long been forgotten in this particular drama which has now become yet another culture war bunfight.
I was reading on Kotaku (as a Vic Reeves fan I always want to say Uvavu) about yet another internet brouhaha. This one stemmed from comments made by live streamer and social media commentator Steph “FerociouslySteph” Loehr (no, I have no idea who they are either), about the use of voice chat in video games. Her comments were willfully taken out of context by the usual suspects and yet another internet drama kicked off. As I have only a passing interest in live streaming and the competitive gaming scene, I don’t feel obliged to wade in and express an opinion about this particular situation and those involved. But the actual sentiments that were originally expressed about voice chat are of interest to me, although they’ve long been forgotten in this particular drama which has now become yet another culture war bunfight.
Voice chat is essentially just a tool, designed to facilitate communication between gamers. But the problems associated with voice chat stem from its use and not the actual service itself. Conversations have a social dynamic and a degree of etiquette to them (or at least good ones do). If they are to be considered equitable, there is a need for all parties involved to have equal opportunity to express themselves. Hence we are taught at school (or at least I was) not to monopolise a conversation, to listen to what others have to say and to be courteous at all times. I try to remember this ethos when using voice chat and therefore I find it to be a comfortable form of communications. But I am a white, middle aged, middle class man with all the cultural baggage that comes with that and being British. My experience is not necessarily universal.
Not everyone “enjoys” voice chat, the same way as some folk will sit in a group at the pub and listen to the conversation but not contribute much. For some it’s a confidence issue, for others it’s just a question of personal choice. Women often treat voice chat with a greater degree of scepticism as it is yet another medium by which they may be discriminated against or marginalised. The same is applicable to ethnic minorities or anyone for who is not a native speaker of the language being used. A person’s voice can provide a lot of information about someone quite quickly. It can also do the complete opposite and too often verbal cues are a stepping stone to bias and prejudice. Disability may also be a factor with voice chat. And even if you manage to bypass the sociopolitical issues associated with voice chat, there are still etiquette issues to face. Some people just dominate chat channels, using such platforms to just drone on and on about themselves. It can be a narcissists and ego maniacs paradise.
My use of voice chat is also dependent on what genre of games I’m playing. MMOs are by nature social and therefore if I join a new guild, I’m more likely to use either in-game chat or Discord to get to know the other members. Trust is built over time and you get to know the verbal foibles of others. This is important to ensuring that voice chat stays a welcoming and accommodating medium to all. However, I’m far less disposed toward speaking with strangers when playing a competitive game and will often have all voice communications muted when playing via PUGS. I don’t want to be given instructions by some self appointed “leader”, nor do I wish to listen to the garrulous inanities of adolescents, gamer malcontents and the furiously hard of thinking. But I’m not averse to a degree of friendly chat and “suggested” tactics. However, all that can be done via text chat and in-game mechanics such as pinging items and “instruction wheels”. IE “Move left”, “cover me” etc.
I got called an “RPG noob” in Call of Duty Warzone last night via text chat (much to my amusement). I’m sure if I had voice chat enabled I would have endured a barrage of criticism throughout the game. I may well have been tempted to waste my own time and energy trying to counter with my own witty ripostes and waggish badinage. However, because I had elected not to use the service to begin with, all potential unpleasantness was avoided. For me voice chat is a binary choice. Sadly for others it is not always as clear as that and it is something to be used with caution. On a few occasions I’ve seen voice chat demonstrate the unconscious bias that many of us carry around. It’s funny how a woman can answer a question but the answer isn’t acknowledged until it’s reiterated by a man. So to conclude, I think the internet drama I referenced at the start of this post just highlights the fact that it’s not voice chat that needs fixing but society. Sadly, the bug list for that just keeps growing.
It's Okay to be a Bad Player
According to the ESA “Over 164 million adults in the United States play video games and three-quarters of all Americans have at least one gamer in their household. As the leading form of entertainment today, video games are an integral part of American culture”. So when you factor in the rest of the world, I think it’s safe to say that a lot of people play video games and that still surprises some people. Now it’s been known for a long time now by video game developers that two thirds of their customers never complete a single player game. It’s a similar story in other game genres. The majority of MMO players never play any endgame content such as raids. A lot of players don’t make it to level cap either. Yet, so much of the game related content produced by gamers themselves does not represent this. So much of the gameplay videos you find on YouTube comes from technically adept players. Similarly, many popular live streamers gain their audience through being competent.
Never played it
According to the ESA “Over 164 million adults in the United States play video games and three-quarters of all Americans have at least one gamer in their household. As the leading form of entertainment today, video games are an integral part of American culture”. So when you factor in the rest of the world, I think it’s safe to say that a lot of people play video games and that still surprises some people. Now it’s been known for a long time now by video game developers that two thirds of their customers never complete a single player game. It’s a similar story in other game genres. The majority of MMO players never play any endgame content such as raids. A lot of players don’t make it to level cap either. Yet, so much of the game related content produced by gamers themselves does not represent this. So much of the gameplay videos you find on YouTube comes from technically adept players. Similarly, many popular live streamers gain their audience through being competent.
Now you can cogently argue that there’s not a major market for watching footage of people playing badly, unless it’s presented in a humorous fashion. You can also argue that the term “bad player” is loaded to begin with, as it implies that there is a mandatory skill curve that we all have to progress through and abide by (guess what, you don’t have to). It’s a classic false axiom that so many gamers still cling to. So when I use the phrase “bad player” in this post, I mean it as “someone who is playing in a manner that may not be optimal or even unorthodox, who isn’t driven by a need for continuous self improvement or a sense of competition but is still deriving enjoyment from their approach to the game”. Now if we go with this definition, I think it’s safe to say that not only are there a lot of bad players about but they make up the majority of the player base. And that is fine.
Something, something Tyler "Ninja" Blevins
There is still a major cultural divide in the video games community. Those who see games as inherently competitive and those who play games for “fun”. I’m painting with broad brush strokes here but it usually comes down to some variation of these two philosophies. However, this is not an even split. I’m sure there is sufficient data out there to show that the latter group is the larger. From my perspective, it certainly seems that way anecdotally speaking. When you consider how many games genres have evolved over the last two decades, adding quality of life improvements such as quest trackers, auto looting and fast travel it seems that the developers know this as well. Games with corpse runs, excessive penalties for failure or death, or punishing learning curves tend not to find mass appeal and settle into niche markets. And any game that relies heavily on twitch mechanics is going to face a dwindling player population among the middle-aged. This is why not every game is not Dark Souls.
Just like the cult of youth and beauty that blights popular culture despite it not being applicable to most of us, we also see the equally unrealistic myth of the Über Gamer everywhere. However, if all the distinctly average players decided that they were a disgrace to gaming per se and subsequently took up train spotting, the video game industry would go bust (and freight yards,railway sidings and bridges would be very crowded). So not only do I support and extend a sense of solidarity to all bad players like myself (because I hate arbitrary hierarchies) but I actively encourage players to do things their way. Not only are we keeping a lot of regular, decent people in work but we’re challenging capitalist dogma that everything is about conflict, winners and losers. We may be keeping Bobby Kotick rich but we’re wearing our mediocre, poorly organised ,“I don’t even know what these skills are for” play style as a badge of honour. And so this is why I will continue to RPG spam in Call of Duty Warzone.
Call of Duty Warzone Matchmaking
I’ve been playing Call of Duty Warzone for about a month now and have documented my progress through the game and my attempts to improve my performance. It would be generous to categorise me as a distinctly average player. But I don’t worry too much about this as I am not alone. Not everyone is a high end player, although one’s perspective on this can be skewed as it is the most competent players that tend to dominate games. However, through simply playing CoD WZ regularly, despite my low body count per game I have slowly progressed through the ranking system. I am currently ranked 103 (the cap is 155). CoD WZ is generous with XP and each game’s score is not just based upon your kills. Your final position out of 150 other players is also a factor. There are additional marks for damage and a lot of other superfluous factors that the devs had added to ensure that even the weakest players move forward through the rankings.
I’ve been playing Call of Duty Warzone for about a month now and have documented my progress through the game and my attempts to improve my performance. It would be generous to categorise me as a distinctly average player. But I don’t worry too much about this as I am not alone. Not everyone is a high end player, although one’s perspective on this can be skewed as it is the most competent players that tend to dominate games. However, through simply playing CoD WZ regularly, despite my low body count per game I have slowly progressed through the ranking system. I am currently ranked 103 (the cap is 155). CoD WZ is generous with XP and each game’s score is not just based upon your kills. Your final position out of 150 other players is also a factor. There are additional marks for damage and a lot of other superfluous factors that the devs had added to ensure that even the weakest players move forward through the rankings.
Now despite what Infinity Ward have said publicly, there is a matchmaking system in place and sadly it appears to be somewhat basic. Rank features in group placement plus some backend stats regarding kill ratio. To cut a long story short, a month on I now find myself placed in games with players of a comparable or higher rank than me. Many of whom have reached the maximum tier through ability and not attrition. The net result is that my enjoyment of Solo Battle Royale matches has somewhat diminished. As an average player I expect to die when going head to head with someone with superior skills. But when this happens two thirds of the time, it does sour one’s experience and pleasure. There are sufficient random factors that mean I can sometimes find myself in an optimal position or I quickly obtain good gear but these are becoming fewer and far between.
I played a Solo Battle Royale game yesterday in which I chose a relatively isolated part of the map to land (The building site in the Novi Grazna Hills). I looted several houses and got a half decent assault rifle and sufficient armour. I think I did this in under 5 minutes. In the same amount of time another player had landed nearby, collected sufficient money to call in a Loadout Drop, select their optimal weapons selection and then sniped me through a window at a considerable distance. I was quite impressed but it highlights the problem with the current matchmaking system perfectly. This other player knew the map inside out and had robusts skills. It raises the question, what are the benefits of us being placed in the same game? It’s not as if I offered any sort of significant challenge to them. And if this happens continuously to me, it doesn’t exactly motivate me to keep playing.
I am not a fan of “Git Gud” culture. As I’ve written already in previous posts, I’m happy to try and learn some general tips and tactics to try to play more efficiently. Becoming a better player does improve your overall enjoyment. But I’m not looking for a “job”. Let the high end players with their stats and gaming philosophy play with comparable players. I would prefer to tool around in the shallow end with those of a broadly comparable mindset and ability. Unfortunately, the current matchmaking system doesn’t seem to be able to accomodate this. Does this mean that I’ll end up abandoning Solo Battle Royale games? No. But I will be more cautious and adjust my expectations accordingly. In the meantime I have found a compromise. CoD WZ has 5 versus 5 Multiplayer games which use very compact maps. These are great levellers, due to the frenetic pace. A poor player armed with an RPG and a SMG that they fire from the hip can do just as well as a good player. This mode doesn’t crush my interest and keeps me engaged. Something the devs could learn from with their wider matchmaking.
Call of Duty Modern Warfare
I originally climbed aboard the Call of Duty bandwagon in 2009 when Modern Warfare 2 came out. I enjoyed the campaign and the multiplayer so much I promptly bought the first instalment. I then stuck with the franchise up until 2013. I didn’t especially like Ghosts, although I enjoyed the option to play as a dog which was different. Overall I was somewhat tired of the FPS genre from then on and so didn’t keep up with any further releases. For me the best iteration of the game was Black Ops in 2010. The campaign had a densely plotted story and the multiplayer was extremely polished. The multiplayer maps were well conceived allowing for fluid and engaging gameplay. Six years on and I recently got an itch to play Call of Duty again. The soft reboot of the franchise with Modern warfare in November 2019 promised a return to basics. The recent inclusion of a battle royale mode with the release of Warzone finally clinched the deal. So I bought a discounted version of the standard game recently and dived back in.
I originally climbed aboard the Call of Duty bandwagon in 2009 when Modern Warfare 2 came out. I enjoyed the campaign and the multiplayer so much I promptly bought the first instalment. I then stuck with the franchise up until 2013. I didn’t especially like Ghosts, although I enjoyed the option to play as a dog which was different. Overall I was somewhat tired of the FPS genre from then on and so didn’t keep up with any further releases. For me the best iteration of the game was Black Ops in 2010. The campaign had a densely plotted story and the multiplayer was extremely polished. The multiplayer maps were well conceived allowing for fluid and engaging gameplay. Six years on and I recently got an itch to play Call of Duty again. The soft reboot of the franchise with Modern warfare in November 2019 promised a return to basics. The recent inclusion of a battle royale mode with the release of Warzone finally clinched the deal. So I bought a discounted version of the standard game recently and dived back in.
This post is not intended as a review. There have been plenty of those already. What I mainly want to do is share a few thoughts on the way Call of Duty Modern Warfare handles the various kinds of multiplayer modes. The campaign is acceptable and does what it’s supposed to do. Does it go out of its way to be controversial? Yes but the franchise has form for this. But let’s face it, these games are bought for their multiplayer component and that is where the franchise strength and innovation has always been. At present (Season 3) there are over forty multiplayer maps available in the game. Some of these are small and deliberately confined, offering rapid gameplay for small teams (2vs2). Then there are medium maps offering a more traditional multiplayer experience. Some of these are remakes of classic maps from CoD4, CoD MW2 and CoD MW3. And then there are the larger ground war maps, designed for 64 players in total. These offer a far more tactical approach to the game, rather than pure run and gun gameplay.
Out of all game modes, I enjoy Team Deathmatch the most. For me this is the most purest multiplayer experience to be found in CoD MW, unburdened with complexity or gimmicks. However in the latest instalment of the game, the degree of my enjoyment is very dependent upon which map is being played. Some such as Azhir Cave or Hackney Yard offer a sufficient variety of environments to afford the player a good choice in loadouts. These maps provide fluid gameplay but the players still have a choice of strategy. This is CoD MW at its best. However, the dial gets turned up to 11 on many of the smaller maps such as Gulag Showers. These are fine if they are played with the correct size team but if utilised with larger populations they become just a frenzied free-for-all. Spawn, spray gun fire, die, rinse and repeat. It’s manic gameplay that means that everyone will get a number of kills simply by random chance. And then there’s the Ground War maps which work best if each team plays in a collaborative and coordinated manner. Or else you spend half your time just trying to find where everyone else is at. Alternatively you can dig in and camp.
Then there’s the Plunder Mode, where the objective is to collect cash hidden around the map and then arrange for its collection. The principle is sound but the reality of the situation is not the same as the concept that is sold during the tutorial. The matches often take far too long. They’re limited to either 30 minutes maximum (which is forever in this fast paced genre) or until either squad has collectively banked $1 million. All too often the majority of players are concentrated in one area of the map, focusing on the same stash of money. These fights again just become a free for all, which makes them initially amusing but such an approach gets old quickly. Unlike the Warzone multiplayer experience there is no mechanic that forces the gameplay along or advances the situation. As a result Plunder Mode often descends into a “wee stooshie”, robbing players who crave a more measured approach of any measured fun.
Finally, Warzone is a surprisingly good attempt at the Battle Royale genre from the Call of Duty developers. It manages to add just enough innovation to the formula to make it sufficiently different from other games. The standout mechanic is the chance to re-enter the game, if you die early on. You respawn in the Gulag Showers map armed with just a sidearm and go one on one with another player. The victor is redeployed in the Warzone. Then there’s the looting in the actual combat zone itself, which is streamlined and equitable in the initial stages of the game. However, there is the ability to have prebuilt loadouts air dropped into the game and this can make a sizable difference to proceedings. Experienced players therefore tend to end the latter stages of the game better geared and with useful killstreaks and buffs. Warzone also works better with team based gameplay as this encourages a more proactive approach to exploring the map and seeking out the enemy.
As ever with multiplayer games, the wild card in the proceedings is the human element. If you play with a group of friends then you’ll more than likely find the engaging gameplay you seek. Play with strangers and it becomes far more of a lottery. Players will abandon pick up groups if they underachieve or differ in skill. Playing Warzone with 150 solo players is also a challenge. The sensible thing to do is the aim for where you think the centre of the ever decreasing circle will be, grab a weapon and find somewhere to dig in. You can frequently find yourself in the last remaining 20 players this way but it doesn’t make for the most compelling gameplay. Also joining a game populated by experienced players who know the maps well and have unlocked optimal loadouts can also make Team Deathmatch an uphill struggle. The flaw in most of the multiplayer permutations in CoD MW is that you have to play a lot to unlock resources and learn your way around before you get the most out of the game. Hence newer players may well become despondent at being cannon fodder and thus leave the game.
However, CoD MW has a saving grace that can throw a lifeline to new players who find themselves battling the learning curve. There is a multiplayer practise mode which allows you to play against bots of varying difficulty. It allows you to customise your loadout (and there is an insane amount of scope to customize your weaponry), pick a specific map and experiment with the various game modes. Furthermore, the AI of the bots is quite challenging. There is also a tutorial for Warzone, although it is confined to a specific part of the map (The Quarry) and doesn’t offer the scope of the other multiplayer practise modes. I would certainly recommend practise mode, especially for those players who dislike live PVP and its associated “culture”. Overall, Call of Duty Modern Warfare offers exactly what it claims to and if approached with the right mindset, will provide varying degrees of entertainment. If you have friends you can play with, then you’ll experience the best that the franchise can offer. As ever dedicated servers are sorely missed and every now and then you’ll have a poor game due to the players or the host quitting. The developers also need to come up with an incentive for players to stick around until the end of the match. However such issues have always been inherent with any sort of PvP. If you bear all of this in mind then the latest instalment of CoD can offer you hours of entertainment.
Video Games and Voice Acting
I think it’s a fair assessment that here are several genres of game that don’t have any requirement for in-depth voice acting. If there is no substantial narrative to tell or a necessity to deliver a lot of complex instructions, then plain text or simple audio soundbites will suffice. However, games such as an RPG or an MMORPG, which tend to have complex stories and multiple characters, benefit immensely from good quality voice acting. Now some gamers are not interested in intricate plots and find dialogue and cutscenes an impediment but I do not believe them to be a majority. If they want to skip dialogue and such like, then that is their prerogative and I support their right to do so. I actually think that both dialogue and cutscenes should wherever possible be “skippable”. But I am often heavily invested in the narratives of the games I play. I enjoy good dialogue when its available and feel that voice acting reinforces the plot and credibility of the various characters. I sorely miss it when it is not present.
I think it’s a fair assessment that here are several genres of game that don’t have any requirement for in-depth voice acting. If there is no substantial narrative to tell or a necessity to deliver a lot of complex instructions, then plain text or simple audio soundbites will suffice. However, games such as an RPG or an MMORPG, which tend to have complex stories and multiple characters, benefit immensely from good quality voice acting. Now some gamers are not interested in intricate plots and find dialogue and cutscenes an impediment but I do not believe them to be a majority. If they want to skip dialogue and such like, then that is their prerogative and I support their right to do so. I actually think that both dialogue and cutscenes should wherever possible be “skippable”. But I am often heavily invested in the narratives of the games I play. I enjoy good dialogue when its available and feel that voice acting reinforces the plot and credibility of the various characters. I sorely miss it when it is not present.
I am currently playing The Elder Scrolls Online again after a year break. What is striking is that the voice acting is very good across the board. There are several high-profile names providing voices and they certainly don’t come across that they’re just phoning in their performances. It helps tremendously that the storylines are well written and so the likes of Alfred Molina, Michael Gambon and Bill Nighy have something to work with. John Cleese adds both humour and some pathos as Sir Cadwell. Sadly, older MMORPGs such as The Lord of the Rings Online struggle with voice acting. Only a few lines of dialogue are voiced when interacting with NPC.s Cutscenes tend to be fully voiced but often the quality is variable. The actor who has consistently voiced Gandalf over the years is solid others just conviction and quality. One of the greatest assets of Star Trek Online is that many of the original cast members from the various shows have voiced their in-game avatars. It’s a far cry from the early days of the game when times were tough and the development team supplied some of the voice acting. Commander Kurland being voiced by Jeremy "Borticus" Randall.
However, simply having known voice actors involved with a video game by default, does not necessarily automatically add real value. The first two instalments of Call of Duty: Modern Warfare benefited greatly from well-cast voice actors. Actors such as Billy Murray (Captain Price), Soap (Kevin McKidd), Sargeant Foley (Keith David) and General Shepherd (Lance Henriksen) greatly enhanced the characters and gave them more depth and personality than you’d usually find in the FPS genre. But in the later iterations of the franchise, I felt that the presence of Stephen Lang, David Tennant and Kit Harrington did not improve the proceedings, mainly due to the lacklustre scripts. However, what CoD did achieve in those early games was in making celebrity voice acting respectable and not some poor relation of TV or movies. But it was Skyrim that actually made me sit up and take notice when I discerned that the voice acting talents of Christopher Plummer and Max Von Sydow. I wasn’t aware that they were involved in the game prior to playing and I was astonished that actors of their pedigree were on board.
Sadly for many games, voice acting is an expensive undertaking, especially for those developers that produce modest, lower budgets titles. Hence, you will often find variable performances or actors who are not native speakers of English which can be problematic. Poor voice performances can undermine the credibility of a game, even if every other aspect of them is sound. It instantly puts me in mind of old VHS copies of martial arts movies from Hong Kong that have been excruciatingly badly dubbed. Some of the earlier Sherlock Holmes games from Frogwares suffered in this respect. But for good or ill I feel that for certain genres of games simply must have full voice acting these days, just as I expect a sumptuous score and cinematic cutscenes. To not have such things seems a little “cheap”. It is curious how games have assimilated so many tropes and audio-visual affectations from cinema. But that is a separate blog post. Returning to the matter of ESO, I don’t know if I would be as interested if I had to digest the game’s complex lore simply via a wall of written text. Vocal performances make imparting such information far more accessible and bring it all alive.
007 Legends
It's a curious thing that some of the most popular movie, TV and book franchises end up being made into the most tedious games. 007 Legends (released 2012) falls squarely into this category. It is woefully uninspired and lacking in any real substance. The previous game in the franchise, James Bond 007: Blood Stone released in 2010, was far from a masterpiece, but shines compared to the ineptitude of 007 Legends. Developers Eurocom seemed to have completely misjudged what it is about this particular intellectual property that the public enjoy. The results are a bastard hybrid FPS with just a thin veneer of 007 added to the proceedings. Curiously enough, this was the last game that Eurocom made before going out of business. Subsequently, 007 Legends has vanished from shelves and has been withdrawn from Steam. However, I still have a “hard” copy for the PC.
It's a curious thing that some of the most popular movie, TV and book franchises end up being made into the most tedious games. 007 Legends (released 2012) falls squarely into this category. It is woefully uninspired and lacking in any real substance. The previous game in the franchise, James Bond 007: Blood Stone released in 2010, was far from a masterpiece, but shines compared to the ineptitude of 007 Legends. Developers Eurocom seemed to have completely misjudged what it is about this particular intellectual property that the public enjoy. The results are a bastard hybrid FPS with just a thin veneer of 007 added to the proceedings. Curiously enough, this was the last game that Eurocom made before going out of business. Subsequently, 007 Legends has vanished from shelves and has been withdrawn from Steam. However, I still have a “hard” copy for the PC.
So where exactly does 007 Legends go wrong? Well to start it’s a formulaic FPS, with arbitrary stealth mechanics. The game engine is inadequate, and the game looks dated (even within the context of 2012). Like James Bond 007: Blood Stone there is a reliance on your in-game smart phone to crack security doors and hack computer systems. It’s hardly the most exciting gadget from Q branch. But it’s the narrative that’s the biggest failing. The game takes classic storylines from past Bond movies and re-imagines them as previous missions undertaken by the Daniel Craig's incarnation of Bond. Unfortunately taking such iconic enemies such as Goldfinger, Odd Job and Jaws out of their respective context doesn't really work. The banter and interaction all seem contrived and modernising these stories robs them of their period charm. It’s a real shame because there’s a grain of a good idea present, but its lost due to the poor realisation.
007 Legends is a who's who from the last fifty years of the Bond franchise, but its utterly lacking in emotional impact. Rather than capturing the spirit of Bond it simply feels like a 007 themed mod for another game. Uninspired character animation, repetitive use of similarly designed locations and appalling AI, culminate in a very dull gaming experience. Like many others, I was very disappointed with 007 Legends upon release and six years on, a second play through has not improved my overall opinion. Many of the levels are so generic, I once again found myself trying to bypass or skip content by simply running to the next checkpoint. Overall, this is a text book example of a product born of think tanks, focus groups and bean counters, who confuse bullet point summaries with true understanding. It is hardly a surprise that this game killed the Activision Bond franchise stone dead. Its subsequent disappearance may indicate that there were long term repercussions from the rights holders.
Destiny 2: Level 20
I bought Destiny 2 on a whim and have so far enjoyed playing through the campaign. My approach to the game has been somewhat casual, so I’ve equipped gear based upon common sense, rather than an in-depth knowledge of the games mechanics. This approach has proven adequate until today, when I finally hit level 20. Now I find moving forward through the game that I feel somewhat under powered and that combat is more taxing. I don’t feel that I’m doing sufficient damage to enemies. That subsequently has an impact upon my enjoyment of the game because I always find that there’s very fine line to tread when it comes to combat. If you can one shot everything then it quickly becomes quite dull. However, if it takes too long to grind down a target the game tips over into becoming a chore. It’s difficult to ascertain exactly where the sweat spot is, and it may vary from gamer to gamer. However, I distinctly feel that I’ve been struggling so today I decided to remedy the problem.
I bought Destiny 2 on a whim and have so far enjoyed playing through the campaign. My approach to the game has been somewhat casual, so I’ve equipped gear based upon common sense, rather than an in-depth knowledge of the games mechanics. This approach has proven adequate until today, when I finally hit level 20. Now I find moving forward through the game that I feel somewhat under powered and that combat is more taxing. I don’t feel that I’m doing sufficient damage to enemies. That subsequently has an impact upon my enjoyment of the game because I always find that there’s very fine line to tread when it comes to combat. If you can one shot everything then it quickly becomes quite dull. However, if it takes too long to grind down a target the game tips over into becoming a chore. It’s difficult to ascertain exactly where the sweat spot is, and it may vary from gamer to gamer. However, I distinctly feel that I’ve been struggling so today I decided to remedy the problem.
It is at this point in the proceedings that the “git gud” brigade will smugly point to the wealth of information there is available for Destiny 2 and “cordially extend an invitation” to read it. So that’s what I’ve been doing this afternoon and this is what I’ve learnt. Destiny 2 is based upon the acquisition of loot. It’s a classic gear grind which is not such a bad thing. There are worse game mechanics. However, getting new gear is based heavily on chance. You may get lucky and pick up a rare blue engram only to find it’s below your current level. Or you may finally get a new legendary purple weapon to find there’s no significant increase in stats. It’s all somewhat of a lottery, yet you have to live with it as it’s the only means to increase your power once you hit level cap. For me this is a minor nuisance. I get that Bungie has to have a carrot on the end of the stick to keep players engaged but I don’t like “luck” based systems. I prefer to know what criteria needs to be met for a specific goal and then work towards it. The chance of getting zero return on my “time investment” does not excite me.
Then there are the benefits associated with being in a clan. Destiny 2 is a social game and there are perks to be gained through these organisations. However, although I have friends playing Destiny 2, many are based in the US or tied to different platforms. So, finding a suitable group is not as easy as it first appears. I tend not to join guilds in any game unless I know at least one member within their ranks. I am too old and impatient to risk finding myself in a toxic community. Also, my casual approach and laissez-faire attitude tends not to endear me to the more dedicated gamer. So, bearing all this in mind, I suspect my progress within the game may now slow. However, if I get lucky with loot drops, perhaps my current under powered status may improve. Depending on how I progress, I may or may not buy the season pass. Fortunately, if things do not work out, I have plenty of alternative games to focus upon. I guess if I write another post about Destiny 2, it will mean things have worked out favourably, which would be nice as I do enjoy what the game fundamentally offers.
Star Wars Battlefront 2: Update
Having completed my ten-hour Play First Trial of Star Wars Battlefront 2, I wanted to elaborate further upon my initial thoughts of the game. It should be noted that the demo that EA offers via Origin Access, comes with several caveats. Only the first three missions of the campaign are available, although these are sufficient to give to the you a good handle on the game’s various combat mechanics. You play as Imperial Special Forces Agent Iden Versio, the leader of Inferno Squad. The story starts during the Battle of Endor and addresses the fate of the Empire, after the Emperor’s demise. Unlike many games from this genre, the single player campaign is well written and engaging. When this part of the demo ended I found myself wanting to play more and see where the narrative went. Out of the ten hours given for the demo, I spent about three on the campaign. The rest of the time I spent in multiplayer, which is the game’s raison d'être.
Having completed my ten-hour Play First Trial of Star Wars Battlefront 2, I wanted to elaborate further upon my initial thoughts of the game. It should be noted that the demo that EA offers via Origin Access, comes with several caveats. Only the first three missions of the campaign are available, although these are sufficient to give to the you a good handle on the game’s various combat mechanics. You play as Imperial Special Forces Agent Iden Versio, the leader of Inferno Squad. The story starts during the Battle of Endor and addresses the fate of the Empire, after the Emperor’s demise. Unlike many games from this genre, the single player campaign is well written and engaging. When this part of the demo ended I found myself wanting to play more and see where the narrative went. Out of the ten hours given for the demo, I spent about three on the campaign. The rest of the time I spent in multiplayer, which is the game’s raison d'être.
I’m not a huge fan of the ground based multiplayer modes. I find that my reactions are too slow for me to make any meaningful progress. However, Galactic Assault features large team orientated, objective based maps and due to the volume of players is more forgiving to the less skilled. I only spent an hour or so with type of combat before moving on to Starfighter Assault mode. Here two teams of up to 24 players, with an additional 40 AI fighters, compete in multi-stage battles between swift starfighters and powerful hero ships. There are also huge capital ships to be dealt with as well as environmental objectives. Space combat, which was conspicuously absent in the last instalment of the game, is the jewel in the crown of Star Wars Battlefront 2. The combat is fast, fluid and immense fun. The ships handle well and each class has its virtues. I was expecting to have to use my Xbox Controller for this stage of the game but I found that a keyboard and mouse works quite well.
I spent six hours playing Starfighter Assault and learning curve wasn’t too hard. As ever situational awareness is the key to success, as well as firing in controlled and measured bursts. Timing is everything. It also pays to stay with your wingmen and provide cover for each other. Out of all the ships, I found the TIE fighter most to my liking. It is a simple and efficient vessel. As for the hero ships, which become available to fly when you’ve amassed sufficient points in combat, I soon learned to avoid them. Although they do provide increased firepower, they’re also prime targets and other players flock to take them down. Again, for those who are not so confident with one on one combat, there are capital ships to destroy. Because progress is based on points and not just kills, even the novice player can make progress. For me the space combat is the selling point of this game. It is enthralling and entertaining.
Sadly, I must now return to the subject of the loot crates and star cards. Although skill, experience and reactions determine a player’s performance, equipping a star card with a suitable modifier makes a significant difference. While initially playing Starfighter Assault, it became apparent that other players had quicker weapons cooldowns, increased armour or it took less time for their missiles to lock on. I found this out because whenever you’re defeated, your foes details display on screen listing their username, ship class and all the modifiers they have equipped. It’s far from a subtle advertisement for loot crates. Furthermore, I when I experimented with modifiers myself, after buying some loot crates with earned currency, I soon got lucky and obtained some beneficial star cards myself. These did improve my performance by enhancing my ships durability. Thus, those players who do not wish to grind for upgrades can simply throw their wallets at the problem. Theoretically, a new player could have a significantly improved starfighter just after a few hours, if they’re prepared to pay.
I’m wont badger readers any further about the iniquities of microtransactions in triple A titles. I will simply say I think it’s bad for gaming in the long term. However, I suspect that EA have taken a calculated gamble on using this franchise as a guinea pig for this form of monetisation. Star Wars Battlefront 2 is a solid and immensely enjoyable game and I’m certain many players are going to put aside their moral objections and buy this title because, hey, it’s Star Wars. I myself was not going to buy the game after the trial on principle but have now been informed that it has already been purchased as a gift for my upcoming birthday. I will however not pay for any loot crates with real money and will simply rely upon grinding. I shall also be keeping my eyes open for news regarding sales of Star Wars Battlefront 2 when it launches officially on 16th November. Then we will find how much of a stumbling block microtransactions are and whether gamers worry about cognitive dissonance.