New Mini-expansion Coming to LOTRO in September

Today Standing Stone Games formally announced their next mini-expansion for the MMORPG The Lord of the Rings Online. Before the Shadow will be available in September and as recent leaks have shown, will include Cardolan and Swanfleet as new zones for the game. The new content will be between levels 1 and 32. SSG press release stated “Before the Shadow will send players into two new regions, Swanfleet and Cardolan, as Boromir makes his way north to Rivendell ahead of the meeting of what will eventually become the Fellowship of the Ring while the Nazgûl search for “Baggins” in the peaceful land of the Shire. Players will discover the threat rising from Mordor and Saruman's Uruks as they explore the far history of Middle-earth!”

Today Standing Stone Games formally announced their next mini-expansion for the MMORPG The Lord of the Rings Online. Before the Shadow will be available in September and as recent leaks have shown, will include Cardolan and Swanfleet as new zones for the game. The new content will be between levels 1 and 32. SSG press release stated “Before the Shadow will send players into two new regions, Swanfleet and Cardolan, as Boromir makes his way north to Rivendell ahead of the meeting of what will eventually become the Fellowship of the Ring while the Nazgûl search for “Baggins” in the peaceful land of the Shire. Players will discover the threat rising from Mordor and Saruman's Uruks as they explore the far history of Middle-earth!”

In addition to the new zones, Before the Shadow offers four new Epic Books for new characters. There is also a new six-person Instance for players with high end alts. Plus there is the addition of a new Skirmish to the game, something that hasn’t happened for a while. The press release also refers to a “Delving difficulty system that will offer new rewards and challenges”, although exactly what this is I am not sure. SSG have not at present clarified as to whether the mini-expansion will feature the River-hobbits race and that the new zone is a new starter area, although it is reasonable to assume so. Further information will become available as the pre-order date comes closer. At present, it may be relevant to consider the previous mini-expansion pre-order, War of Three Peaks, to determine what additional type of content and bonuses may be included.

Over the course of the last fifteen years, there have only ever been two content releases formally designated as mini-expansions for The Lord of the Rings Online. The first Siege of Mirkwood was released in December 2009 and the second War of Three Peaks launched in October 2020. Both were met with a degree of controversy, not so much over the quality of their content, but more so over their respective value for money. It will be interesting to see if the usual three tier price model is still used and whether prices will remain the same or increase. If this mini-expansion does offer a new starter zone, are developers SSG expecting an influx of new players due to interest stemming from The Lord of the Rings: The Rings of Power? Such a thing was mentioned by owners EG7 in their investor presentation nearly 2 years ago. I look forward to learning more about Before the Shadow in the immediate future.

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Gaming, MMORPG, LOTRO, Palantir Server, Leak, Cardolan, Swanfleet Roger Edwards Gaming, MMORPG, LOTRO, Palantir Server, Leak, Cardolan, Swanfleet Roger Edwards

Cardolan and Swanfleet Are Coming to LOTRO

While perusing the The Lord of the Rings Online subreddit today, I stumbled upon an alleged leak from the Palantir Test Server. Palantir hosts material that Standing Stones Games is currently in “Alpha Testing”. Those invited to preview such content are subject to an NDA. However, leaks happen because one of the defining characteristics of human beings is that they can’t keep their mouths shut. Setting aside the ethics of such matters, it would appear that regions coming to the game are Cardolan and Swanfleet. Maps have been posted on the LOTRO subreddit and one enterprising individual, CMuenzen, has gone so far as to use photoshop to see how well they integrate into the existing game world. As you can see from the picture, Cardolan and Swanfleet fill the gap between Sarn Ford to the West, The Angle of Mitheithel to the North and Enedwaith to the East.

While perusing the The Lord of the Rings Online subreddit today, I stumbled upon an alleged leak from the Palantir Test Server. Palantir hosts material that Standing Stones Games is currently in “Alpha Testing”. Those invited to preview such content are subject to an NDA. However, leaks happen because one of the defining characteristics of human beings is that they can’t keep their mouths shut. Setting aside the ethics of such matters, it would appear that regions coming to the game are Cardolan and Swanfleet. Maps have been posted on the LOTRO subreddit and one enterprising individual, CMuenzen, has gone so far as to use photoshop to see how well they integrate into the existing game world. As you can see from the picture, Cardolan and Swanfleet fill the gap between Sarn Ford to the West, The Angle of Mitheithel to the North and Enedwaith to the East.

Apparently the maps have been leaked for a while but pretty much contained within the subreddit and therefore not necessarily known to the wider LOTRO community. Naturally, when information is in the public domain without any specific explanation or context, speculation becomes rife. There is plenty of such to be found on the LOTRO subreddit and I must say, not all of it is fanciful or founded purely in a fan’s boundless optimism. Game Producer Rob Ciccolini (AKA Severlin) referenced a "new 1 -30 levelling experience" coming to the game in a recent live stream. Players are also aware that the race of River-hobbits is coming to the game. As Swanfleet features an area called Stoorvales, it is a reasonable assumption to make that this could be a new starter zone. It is also worth remembering that new races or classes have been included in recent LOTRO expansions.

There are some other theories being discussed regarding a new Ranger Class being added to the game. Cardolan is part of Arnor and territory of the Dúnedain. And as this region is the route that Boromir took to get to Rivendell, perhaps new players will meet him as part of the new levelling story arc. However, these speculative musings remain just that. It is best to remember that anything that hails from a test server is potentially subject to change and alteration. But there is some comfort to be found in the fact that there is major new LOTRO content in development. Will there be an expansion this year after all or are these new zones destined for a 2023 release? Does SSG have something up its sleeve to capitalise upon the release of The Lord of the Rings: The Rings of Power this September? Quarter 4 of the year has just got a lot more interesting.

NB. Other LOTRO players have written about these leaks. A similar post to this one has been published on the website Ferrets of Gondor. Great minds think alike or fools seldom differ. Take your pick.

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Middle-earth Enterprises and Echoes of Angmar

Last month I wrote about a private server that is based upon an early iteration of the MMORPG The Lord of the Rings Online. The project named Echoes of Angmar, is currently in development by a third party outside of the auspices of Standing Stone Games and will contain content up to and including Book11: Defenders of Eriador. Effectively this will be a version of the game as it was eight months after its initial release in 2007. Naturally, this private server has attracted a great deal of attention, as many LOTRO players have expressed an interest in a “classic” version of the game. However, the official developers of LOTRO have indicated that they have no desire at present to pursue such an undertaking. Some sources have claimed that it cannot be done, however video footage of Echoes of Angmar posted on YouTube seems to contradict such statements.

Last month I wrote about a private server that is based upon an early iteration of the MMORPG The Lord of the Rings Online. The project named Echoes of Angmar, is currently in development by a third party outside of the auspices of Standing Stone Games and will contain content up to and including Book11: Defenders of Eriador. Effectively this will be a version of the game as it was eight months after its initial release in 2007. Naturally, this private server has attracted a great deal of attention, as many LOTRO players have expressed an interest in a “classic” version of the game. However, the official developers of LOTRO have indicated that they have no desire at present to pursue such an undertaking. Some sources have claimed that it cannot be done, however video footage of Echoes of Angmar posted on YouTube seems to contradict such statements.

As I mentioned in a previous post, the team behind this project have been quite open about their work. There is a website for Echoes of Angmar which provides full details of this “unofficial” version of LOTRO as well as how to install the software to play on the private server, which will be undertaking stress tests on 19th August. There is also an active Discord server associated with the project. As a result, Echoes of Angmar has been discussed on numerous blogs, subreddits, and other online platforms. Someone even saw fit to create a thread on the official LOTRO forums a few weeks ago, although it was removed by Community Manager Cordovan. Hence, it was inevitable that sooner or later there would be a formal response by the owners of the intellectual property. The following post appeared on the official LOTRO forums this evening. It is a copy of a letter from Middle-earth Enterprises regarding Echoes of Angmar.

Dear Echoes of Angmar team,

We have noted the Echoes of Angmar game that you have posted and we appreciate and share your enthusiasm for the Tolkien works, and specifically for the developers and creators of the epic MMO, The Lord of the Rings Online. Judging from your website and Discord, you are individuals who possess a boundless enthusiasm for LOTRO, J.R.R. Tolkien, The Hobbit, and The Lord of the Rings. We’re here to acknowledge your enthusiasm, and thank you for your fandom. Unfortunately, we, as trademark holders and stewards of the Tolkien works, more often than we’d like, must deliver some potentially difficult news. As your business is using the Tolkien works and trademarks in an unauthorized manner without benefit of a license, we must ask you to cease.

As stewards of the Tolkien works, we take our role very seriously in order to protect the works for all time, on behalf of fans everywhere. As owners of the intellectual property rights, we are charged with protecting those rights both morally and legally. Unfortunately, Echoes of Angmar uses specific content from the books and from our Licensee for The Lord of the Rings Online without the benefit of a license. Honestly, it breaks our hearts to post letters like this one. It is not uncommon for fans to create things reflecting an affection for the Tolkien works. It is thus with a heavy heart that we must ask that you immediately cease all of your unauthorized use of Echoes of Angmar, and all other Tolkien-related IP on all platforms, including Discord, Youtube and on https://www.echoesofangmar.com/.

We welcome the opportunity to answer any questions you may have on the subject, and wish you all the best in your future duly authorized endeavors.

Kind regards,

Middle-earth Enterprises

This raises several questions. The Echoes of Angmar team have clearly spent a great deal of time and effort developing this project and know that it’s a copyright violation. Yet they do not seem to be concerned about this statement from Middle-earth Enterprises, implying they do not fear legal action. Will the server be based outside of Europe and North America? At present there are private servers for other games such as World or Warcraft and Star Wars: Galaxies which have escaped being shut down. Considering how litigious Activision Blizzard are as well as Disney, there must be some loopholes somewhere which are being cunningly exploited to prevent closure. I suspect that the Echoes of Angmar team have looked into this “grey” area carefully and have contingency plans or have taken a carefully calculated risk.

I was also struck by the conciliatory tone of this letter from Middle-earth Enterprise. It doesn’t sound like the sort of curt and bellicose statement usually associated with the legal profession. I was sent a snotty letter once myself when I posted screen captures from an advance online promotional event for a film back in 2015 and it didn’t mince its words. It makes me wonder what Middle-earth Enterprises are up to here. Is their reply just an arbitrary response to show they’re going through the motions of protecting their IP. Or is this a polite shot across the bow before a more robust follow up? Has the fact that an independent third party has done something that the official developers implied couldn’t be done, caused some embarrassment? Do Middle-earth Enterprises see the Echoes of Angmar project not so much as a threat but a potential business opportunity?

I must admit, I do find this entire situation very intriguing. I do have an interest in what Echoes of Angmar is trying to do but it is mainly out of intellectual curiosity. Revisiting LOTRO as it were in 2007 is something I would like to watch and observe. Personally, I don’t know if I would be able to play the game beyond a few levels as I don’t think I’d like being dependent on other players to progress. However, I do find the machinations and shenanigans of the video games industry just as engaging (and sometimes more so) as the games they create. I certainly have a lot of unanswered questions regarding the people behind this private server and their provenance. However, due to the nature of this undertaking I suspect they’re not going to share such information. All things considered, I don’t think this project is going to go away easily and I’m curious to see what happens next.

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LOTRO: What is Going On?

For the last three years developers Standing Stone Games have followed a twelve monthly expansion schedule for the MMORPG The Lord of the Rings Online. Sadly that has not been the case this year. All we had so far in 2022 is two generic new zones that offer “same meat, different gravy” content. Both Update 32: Rangers and Ruin and Update 33: Yondershire, although enjoyable, have not brought anything substantially different to the game. A further small release, Update 33.1 The Further Adventures of Elladan and Elrohir, went live on Tuesday 19th July offering 5 new themed missions. To say that they are lacklustre is being generous. All of which raises the question, what is going on? 18 months ago there appeared to be a LOTRO renaissance after the game was acquired by EG7. Is the lack of an expansion this year an indication that things have changed and not for the better?

For the last three years developers Standing Stone Games have followed a twelve monthly expansion schedule for the MMORPG The Lord of the Rings Online. Sadly that has not been the case this year. All we had so far in 2022 is two generic new zones that offer “same meat, different gravy” content. Both Update 32: Rangers and Ruin and Update 33: Yondershire, although enjoyable, have not brought anything substantially different to the game. A further small release, Update 33.1 The Further Adventures of Elladan and Elrohir, went live on Tuesday 19th July offering 5 new themed missions. To say that they are lacklustre is being generous. All of which raises the question, what is going on? 18 months ago there appeared to be a LOTRO renaissance after the game was acquired by EG7. Is the lack of an expansion this year an indication that things have changed and not for the better?

 Two developments have occurred recently that may shed some light on the matter. The first being the recent departure of producer Oleg Brodskiy (AKA Raninia) from SSG after just one year. He was brought in to work with the executive producer to facilitate change and streamline the business model. During that time a lot of older, chargeable game content was integrated into the free to play business model. Oleg was also far more accessible than other staff at SSG and certainly happy to talk about the game. However, coming from a mobile gaming background he may have been behind the release of the supporter packs that accompanied the latest patch. These are cosmetic bundles of the kind that usually accompany the various different tiers of an expansion pack. It will be interesting to see how they’re received. However, no explanation has been forthcoming as to why Oleg Brodskiy has moved on, apart from a vague comment about an “incredible opportunity”.

Secondly, there are the interesting internal politics of Enad Global 7. The company purchased Daybreak Game Company and its portfolio in December 2020. It subsequently became apparent that DGC was not just the publisher for Standing Stone Games but in fact their owner. EG7 appeared to have plans for LOTRO as the game had at the time 108,000 active players, of which 37.9% (41,000) subscribed generating nearly $10 million per year. Yearly revenue was $26.7 million making LOTRO the third-biggest playerbase out of DGC’s (now EG7’s) game portfolio. Circa March 2021, then CEO of EG7 Robin Flodin spoke positively about developing the newly acquired titles, fueling further speculation about a console version of LOTRO and a new game engine, which were previously mentioned in an investor briefing. However, Robin Flodin stepped down as CEO, five month later after a poorly received press interview. This paved the way for Ji Ham of Daybreak to take the reins as temporary CEO. In May this year Flodin sold his shares in EG7 changing the dynamics of the company as majority ownership effectively became controlled by senior DGC staff.

If you’re interested in more detail of this potential “reverse acquisition” then Wilhelm Arcturus has written a detailed post on his blog, The Ancient Gaming Noob. Obviously a lot of detail  regarding corporate machinations doesn’t make it into the public domain but it’s hard not to speculate that the departure of Oleg Brodskiy and the changes within EG7 as well as DGC indicate that something is afoot behind the scenes with LOTRO. If the people who previously drove LOTROs development are back in control it doesn’t bode well for such ambitious plans as a console port or a revised game engine. Furthermore, I cannot see the new Amazon Prime show, The Lord of the Rings: The Rings of Power, getting released without some sort of gaming tie-in or related product. Is there another product waiting in the wings that may undermine LOTRO? Either way, after three consecutive expansions it is a little worrying that a successful formula should end so abruptly.

Finally, I return to the matter of the recently announced private LOTRO server Echoes of Angmar. If you do a little digging around online it appears that those involved with the project seem very well versed in the intricacies of the 15 year old MMORPG. Are these people who were directly or indirectly associated with the game at launch? The somewhat open manner in which this “rogue” server is being referred to seems to imply that those managing the project are not worried by the prospect of legal reprisals. This may be naivety but I’m not so sure. Is the timing of this independent project based upon something that LOTRO players don’t know about? Also, apart from the lack of an expansion there are still a lot of technical issues plaguing the MMO. The GUI still doesn’t support modern screen resolutions and the perennial issue of lag is a blight. I worry that the second coming of LOTRO so many hoped for, may have stalled before it even started and that as per usual, the player base will be the last to know.

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The Lord of the Rings Online: Echoes of Angmar

Much to my surprise I recently discovered that there is a private server currently in development, based upon an early iteration of The Lord of the Rings Online. Called Echoes of Angmar, this is a version of the popular Middle-earth based MMORPG as it was in late October 2007. The team that is managing this project, which recently completed alpha testing, wishes to make available a free version of LOTRO based on original code from the time. Echoes of Angmar will include all content upto and including Book 11: Defenders of Eriador. Hence there will be no cosmetic items, no quest tracker and no streamlined levelling. The level cap will be 50. PvMP will not be available upon initial release but will be implemented later. Echoes of Angmar will therefore be a very different experience compared to LOTRO as it is today on the current live servers.

Much to my surprise I recently discovered that there is a private server currently in development, based upon an early iteration of The Lord of the Rings Online. Called Echoes of Angmar, this is a version of the popular Middle-earth based MMORPG as it was in late October 2007. The team that is managing this project, which recently completed alpha testing, wishes to make available a free version of LOTRO based on original code from the time. Echoes of Angmar will include all content upto and including Book 11: Defenders of Eriador. Hence there will be no cosmetic items, no quest tracker and no streamlined levelling. The level cap will be 50. PvMP will not be available upon initial release but will be implemented later. Echoes of Angmar will therefore be a very different experience compared to LOTRO as it is today on the current live servers.

There are numerous talking points stemming from this project. Perhaps the most obvious is the fact that Standing Stone Games have stated clearly on several occasions that they have no pressing desire to release a “classic” version of LOTRO themselves. Furthermore, for technical reasons it would be a complex project which would be a drain on development resources. Some long term LOTRO players have inferred that SSG may not even have access to the appropriate code or that they have necessary in-house expertise to undertake such a task. Yet, despite all these claims and counterclaims, we see a third party quietly going ahead and creating a so-called “classic” server. If the recent YouTube video which features alpha footage is anything to go by, the project seems to be progressing very well. The Echoes of Angmar team have stated that a more in-depth reveal and sneak peak will be coming “soon”.

A perennial question associated with the release of any “classic” MMO server, is whether there is a genuine and sustainable player base available to support the game. Or are players simply allowing a sense of nostalgia to cloud their judgement and desire something that may not ultimately hold their interest.  SSG developer Jeff Libby (AKA MadeOfLions) has often made this argument, as did Blizzard with regard to WoW “Classic”. However, I frequent a multitude of LOTRO based online communities, such as forums, subreddits and Discord servers and I regularly encounter players who express a desire to return to the base game as it was at launch. These are players that currently confine their activities to Eriador on the existing liver servers and continuously re-roll alts to exclusively play the Shadows of Angmar content. Therefore I suspect that there is sufficient interest within the wider LOTRO community to justify the existence of Echoes of Angmar.

Perhaps the biggest elephant in the room is the fact that LOTRO is still an active MMO. It is actively being developed and makes money for its corporate owners. It is one thing to create a private server for a game that has been officially closed such as Star Wars: Galaxies. It is a different matter altogether to create an unofficial version of an existing product. I will not wade into the ethics or legality of this matter, not only because I am unqualified to do so, but because I do have an interest in seeing Echoes of Angmar come to fruition. So I am not an impartial observer. However, I am curious to see if there will be any pushback from either SSG, Daybreak or EG7. The team behind Echoes of Angmar have been quite open about what they’re doing, having published the aforementioned video. They didn’t object to me writing this post. So there is a chance that the rights holders already know. It will be interesting to see what happens in the meantime.

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A Month in Gaming

Usually I keep subscribing to an MMORPG, even if I’m not playing it that much. I like to have options in case I decide to log in on a whim. Especially if an absent friend returns to a particular game presenting an opportunity to catch up. However, the current economic climate is no longer something that I can ignore. Although far from having a low income, the current ongoing increase in the cost of living is becoming apparent, so I have been fiscally prudent and cancelled my monthly subscriptions to Star Wars: The Old Republic and The Lord of the Rings Online. Both have provided me with a lot of entertainment over the last three to four months but until new content becomes available, I can happily dispense with them for the meantime. Not only have I saved £17.98 on subscriptions, I shall no longer be making ad hoc purchases of in-game currencies. Something I have been doing a lot more than usual of late.

Usually I keep subscribing to an MMORPG, even if I’m not playing it that much. I like to have options in case I decide to log in on a whim. Especially if an absent friend returns to a particular game presenting an opportunity to catch up. However, the current economic climate is no longer something that I can ignore. Although far from having a low income, the current ongoing increase in the cost of living is becoming apparent, so I have been fiscally prudent and cancelled my monthly subscriptions to Star Wars: The Old Republic and The Lord of the Rings Online. Both have provided me with a lot of entertainment over the last three to four months but until new content becomes available, I can happily dispense with them for the meantime. Not only have I saved £17.98 on subscriptions, I shall no longer be making ad hoc purchases of in-game currencies. Something I have been doing a lot more than usual of late.

May saw the release of Sniper Elite 5 and as ever, I have found the game thoroughly engrossing. I have written a more substantial review elsewhere but I just want to reiterate how this franchise is the complete opposite of the fast paced insanity and lightning reflexes of Call of Duty. I find taking my time in Sniper Elite, tagging all targets and waiting for as long as it takes to make the right shot, is immensely satisfying. All too often, modern gaming is excessively frenetic, bombastic and overwhelming. Sniper Elite is the antidote to this. I also made a brief return to Fall Guys: Ultimate Knockout recently. It is still fun in small doses and the cosmetic aspect of the game is a major contributor to that enjoyment. As a Prime Gaming customer (part of being an Amazon Prime subscriber), there are frequently free outfits to claim each month. Despite having played this game for two years now, I still haven’t achieved being the “last player standing” and thus won a complete tournament.

I surprised myself recently by reinstalling Guild Wars 2. Again I’ve written at length in the past as to the point of returning to a game that requires me to spend time in a zone I loathe. However, unlike some other MMOs that require you to tinker with your client once it’s downloaded, or update a plethora of third party addons, installing Guild Wars 2 is really simple. The game launcher downloads at a reasonable rate and once done, you can jump straight back into the game. It even remembered all my personal settings. I quickly found my favourite character, a human ranger, where I left them in Queensdale and jumped into an event that used to be part of the “Champion Train”. I noticed that everyone now has mounts and was briefly tempted to look into this. I suspect that it will require a grind of some kind, so I’m going to nip this flight of fancy in the bud, immediately. Plus, why do I need a mount when I have a flying carpet?

Over the forthcoming summer, I intend to tackle some of the games I have amassed across various platforms such as Epic and Steam. The first title I intend to explore is Jedi: Fallen Order as it has enjoyed a lot of praise and flown in the face of EA’s numerous claims over the last decade that single player games are “finished”. I’m also tempted to play through another Assassin’s Creed game, as I enjoyed Black Flag so much last year. I recently spotted that I had a copy of Control: Ultimate Edition, which has piqued my curiosity as I have no idea when or where I got a copy. This is what happens when you arbitrarily claim any free games offered to you. Hence I’m not lacking anything to play in the months ahead. It will be a pleasant change to be able to write about something new in the next instalment of “A Month in Gaming”, rather than the usual MMOs.

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A Month in Gaming

I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.

I have confined my gaming to three MMORPGs in recent months and have not strayed into anything new. Time has been an issue due to a great deal of change in my domestic life. Hence The Lord of the Rings Online, Star Wars: The Old Republic and Star Trek Online have proven suitable for my needs. Being able to log into a game and commence an activity without any complicated preamble is convenient and currently suits my schedule down to the ground. I will be buying Sniper Elite 5 at the end of the month as this is a franchise that has always proven entertaining and engaging. While recently perusing the various game launchers I have installed, I took the opportunity to remove several games that I’m no longer playing or that have proven to be a “five minute wonder”. Hence I said goodbye to GreedFall, Tom Clancy’s Ghost Recon: Breakpoint and Days Gone. Their removal is no reflection upon their quality.

I’ve finally completed all outstanding content in LOTRO and find myself now kicking my heels. The conclusion of Fate of Gundabad was interesting and I felt that there was emotional depth to the character Mótsog. I have also enjoyed exploring both The Angle of Mitheithel and Yondershire. I like the way that Standing Stone Games is not just creating new content for endgame. Adding additional zones for players levelling alts makes good business sense. It also makes the game more attractive to returning players by offering them content that they previously haven’t played. At the time of writing this post, LOTRO is celebrating its 15th anniversary. Although this is a significant milestone and one I am pleased that the game has achieved, I am not especially interested in the celebrations themselves. I don’t find any of the activities engaging, nor do I find any of the gifts and prizes that can be claimed desirable. I prefer the functional over the cosmetic.

Despite some frustration with the post Knights of the Eternal Throne storyline in SWTOR, rather than quit I decided to continue to play through the remainder of the original game. So far I have completed the Imperial Agent and Trooper stories. Both were well conceived and executed, although I did find the Trooper a little underpowered as a class. Speaking of which, it would also appear that every class in the game has at least one companion that is an utter twat. I see absolutely no merit in companions such as Skadge and Kaliyo Djannis. They’re objectionable and their dysfunctional nature doesn’t provide any alternative insight. These aren’t anti-heroes that make philosophical points to counter traditional archetypes. These are just shitty people who are a pain in the butt. Mercifully, for every poorly conceived companion there are at least two who are well rounded and relatable.

Moving on to my final gaming mainstay, STO, I continue to find this MMO ideal for quick fix entertainment. This game offers long term involvement but also excels at providing daily activities that can be quickly undertaken.In the last few months I have earned A600 Android (Combat Pet), a Tier 6 Jarok Alliance Carrier and sundry upgrade tokens for use on various alts. I’ve also continued working my way through the various story arcs in the main game and it has again proven a welcome reminder at how well developer’s Cryptic are at utilising the wealth of Star Trek lore to their advantage. Canonical characters and events are not just referenced or invoked as a lazy fan service, but drawn upon in ways that are relevant and that sustain an interesting narrative. I look forward to Star Trek: Strange New Worlds being integrated into the game.

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LOTRO: Bullroarer Update 33 - Yondershire Beta #3

Standing Stone Games have a third preview of Update 33 for the MMORPG, The Lord of the Rings Online, available on the Bullroarer test server which ends tomorrow. This latest build includes all stables for the new zone. There are six in total, four of which are based in the Hobbits villages of Gamwich, Tighfield, Nobottle and Long Cleave. The mob population has increased since the last preview and all enemy encampments are now accessible. Most importantly, a map of Yondershire is now available clearly showing how the zone fits between The Shire and Ered Luin. Hence players now have sufficient details to be able to accurately appraise Yondershire which has a challenge level of 20-23. Furthermore, the map of Eriador has also been adjusted to show the new zone.

Standing Stone Games have a third preview of Update 33 for the MMORPG, The Lord of the Rings Online, available on the Bullroarer test server which ends tomorrow. This latest build includes all stables for the new zone. There are six in total, four of which are based in the Hobbits villages of Gamwich, Tighfield, Nobottle and Long Cleave. The mob population has increased since the last preview and all enemy encampments are now accessible. Most importantly, a map of Yondershire is now available clearly showing how the zone fits between The Shire and Ered Luin. Hence players now have sufficient details to be able to accurately appraise Yondershire which has a challenge level of 20-23. Furthermore, the map of Eriador has also been adjusted to show the new zone.

This latest beta has been of particular interest to me as there are some significant changes coming to the Lore-master class. My primary character in LOTRO is a Lore-master that I’ve played since 2008. Perhaps the biggest change is the removal of the “Sic’em” trait from the “Keeper of Animals” trait tree. This skill when used summons all Lore-master pets and causes substantial damage to target(s). However, it is a major resource hog and causes lag problems for groups in instance when used. So SSG have decided to retire it and replace it with “A Murder of Crows”. According to the developers this new skill “summons a cloud of crows around the target for 15s. It has a 2 minute cooldown. While they persist the crows inflict enormous damage and disorient their victim, reducing hit chance and increasing the damage of other attacks made against the target. Enemies within 7m of the main target also take constant damage from the cloud of circling avians (but are not debuffed)”.

Class changes are always a source of trepidation for players and it is always difficult to approach such changes in a way that pleases everyone. I remain cautiously optimistic regarding those currently listed on the Official LOTRO Forums. My Lore-master is currently traited for a red line DPS build and so the replacement of “Sic’em” doesn’t especially bother me but I can see how players are attached to the sheer bravado of this skill. I am more intrigued by the statement “damage of LM red line skills and effects in general has been improved” because even at level cap with a robust selection of gear from Steel-bound lootboxes, I still feel a little underpowered at times. So any positive adjustment will be well received by me. With regard to Update 33, it will be interesting to see if there will be a 4th beta test or whether SSG simply go ahead and release the current build.

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Gaming, MMORPG, LOTRO, Update 33, Yondershire, Beta #1 Roger Edwards Gaming, MMORPG, LOTRO, Update 33, Yondershire, Beta #1 Roger Edwards

LOTRO: Bullroarer Update 33 - Yondershire Beta #1

The first preview of Update 33 for the MMORPG The Lord of the Rings Online has been available on the Bullroarer test server for the last three days. The update features the new region of Yondershire which connects the North-west of The Shire with Ered Luin. Yondershire has a challenge level 20-23 and continues with Standing Stone Games recent trend of not just adding level cap content to the game. Yondershire can be reached by travelling West out of Little Delving or North-west out of Needlehole through Rushock Gate. Alternatively, if you are travelling South-east out of Ered Luin then follow the Eastway. If returning from Evendim, travel South-west out of Oatbarton through Bullroarer's Sward. At present a map of the new zone is not available in the current test build. However it is not too difficult to get orientated, due to the way Yondershire neatly fills the gap between The Shire and Ered Luin.

The first preview of Update 33 for the MMORPG The Lord of the Rings Online has been available on the Bullroarer test server for the last three days. The update features the new region of Yondershire which connects the North-west of The Shire with Ered Luin. Yondershire has a challenge level 20-23 and continues with Standing Stone Games recent trend of not just adding level cap content to the game. Yondershire can be reached by travelling West out of Little Delving or North-west out of Needlehole through Rushock Gate. Alternatively, if you are travelling South-east out of Ered Luin then follow the Eastway. If returning from Evendim, travel South-west out of Oatbarton through Bullroarer's Sward. At present a map of the new zone is not available in the current test build. However it is not too difficult to get orientated, due to the way Yondershire neatly fills the gap between The Shire and Ered Luin.

The terrain is very similar to the more temperate Westerly part of Ered Luin and there are also some similarities with The Lone-lands. There are four Hobbit settlements in Yondershire. Nobottle and Tighfield are farming communities set among well tilled fields. Gamwich and Long Cleeve are located within wooded areas. Willows groves and streams also feature in the zone. So far the flora and fauna is comparable to The Shire with Bears, Wolves, Shrews and Flies. Yondershire also features both Arnorian and Elvish ruins, populated by Ruffians or Goblins. There are also roaming bands of Boggarts. Several ruins cannot be directly accessed in this build but this may well change in the future. Yondershire is a large zone which maintains a sense of continuity with The Shire but also manages to feel more rustic and remote. I suspect this is SSG’s intention.

As ever, although I am content to visit new regions that are coming to live servers, I tend not to play any of the associated quests. Hence I cannot comment much on the playable content of Yondershire. However, judging by the amount of domesticated livestock there is roaming around I suspect that there may well be some lighthearted quests involving rounding up various animals. It should be noted that Bingo Boffin offers a quest as you enter Yondershire from Needlehole which appears to send the player straight to Nobottle. Whether this is the start of another adventure for him remains to be seen. So far Yondershire appears to be an large and interesting zone that fits perfectly between the existing regions of Ered Luin and The Shire. Not a bad achievement when you consider that SSG are trying to seamlessly dovetail new material into content that is 15 years old.

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LOTRO: Producer's Letter March 2022

According to Oleg Brodskiy (AKA Raninia) in his latest Producer's Letter for the MMORPG The Lord of the Rings Online, there are some major changes coming in April. These are part of the ongoing restructuring of the game’s monetisation. Previously, in the last content update, the Premium Wallet, Gold Currency Cap, and Virtue, Race, and Class trait slots were made free to all players (prior to this, all were chargeable unlocks). In Update 33, which will be coming in April, “all quests, areas, instances, and expansions released between the original launch of LOTRO back in 2007 and up to – and including! - the release of Helm’s Deep will be available for free to everyone”. Furthermore, subscribers will be able to access the standard versions of the Mordor, Minas Morgul, and War of Three Peaks expansions.

According to Oleg Brodskiy (AKA Raninia) in his latest Producer's Letter for the MMORPG The Lord of the Rings Online, there are some major changes coming in April. These are part of the ongoing restructuring of the game’s monetisation. Previously, in the last content update, the Premium Wallet, Gold Currency Cap, and Virtue, Race, and Class trait slots were made free to all players (prior to this, all were chargeable unlocks). In Update 33, which will be coming in April, “all quests, areas, instances, and expansions released between the original launch of LOTRO back in 2007 and up to – and including! - the release of Helm’s Deep will be available for free to everyone”. Furthermore, subscribers will be able to access the standard versions of the Mordor, Minas Morgul, and War of Three Peaks expansions.

Another change is that the following classes Rune-keepers, Wardens, Beornings as well as the High Elves race will be free to all players. All were previously tied to the purchase of expansions and as those are now to be accessible free of charge, Standing Stone Games thought it fair to follow suit with these. To put these changes into perspective, from April F2P players will now be able to play through all the games content, at no cost, up to level 95. Players who do not wish to subscribe after level 95 will still have to buy the last three expansions. However, subscribers will be able to play through all of the game’s content, apart from the latest expansion Fate of Gundabad. These changes finally resolve the issue of content gating which has been a major source of complaint from new and returning players for years. 

The next update will also see the addition of a new area within The Shire. “The northern region known as the Yondershire, a sparsely populated region of moor, thicket, and fen that has long been home to Hobbit recluses and troublemakers. Since the time of Bullroarer Took, the Yondershire has squabbled with the more comfortable parts of the Shire. The upstart Lotho Sackville-Baggins aims to bully the local Hobbits, but they’re none too keen on his designs. Explore the Yondershire, and experience some more delightful Hobbit adventures, our first expansion of the Shire in years”. April will also see the return of the Anniversary Festival as LOTRO reaches 15 years old. A new instance, A Flurry of Fireworks, will be added to the existing events.

These forthcoming changes have been very well received by the LOTRO community. The streamlining of content access and previous changes regarding removing the cost key quality of life items now means that the game is extremely friendly to new and returning players. Many people play MMOs to be with friends and to play through content together. Hence many games such as The Elder Scrolls Online have level scaling content so players of different levels can still play together equitably. LOTRO at present does not have this facility and due to the previous gating of content behind paid expansions, it would often feel that there was a huge gulf separating players from their friends if they were of differing levels. These changes certainly help address this with the prospect of not having to pay for any content up to level 95. It will be interesting to see if there will be an influx of new and returning players in April.

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Playing MMOs Solo

There was a perennial question being discussed over at Massively Overpowered recently. Justin Olivetti asked “why do you play MMOs solo” and as you would expect, there was a wide variety of answers. I have written about this myself in the past, as when I first started playing MMOs, I was very enamoured by the social element and therefore very disposed towards group content. However, that experience between 2008 and 2011, when I played The Lord of the Rings Online most days and dedicated Friday and Saturday nights to raiding, was very much down to circumstances. I had the time and inclination to spend hours online. That is something that I don’t have now. Plus the novelty of the social element has worn a little thin over the years. Nowadays, I do not have the luxury of waiting for a raid group to assemble, nor do I have the tolerance for the inevitable delays that always stem from any kind of human interaction.

It’s just me versus Middle-earth

There was a perennial question being discussed over at Massively Overpowered recently. Justin Olivetti asked “why do you play MMOs solo” and as you would expect, there was a wide variety of answers. I have written about this myself in the past, as when I first started playing MMOs, I was very enamoured by the social element and therefore very disposed towards group content. However, that experience between 2008 and 2011, when I played The Lord of the Rings Online most days and dedicated Friday and Saturday nights to raiding, was very much down to circumstances. I had the time and inclination to spend hours online. That is something that I don’t have now. Plus the novelty of the social element has worn a little thin over the years. Nowadays, I do not have the luxury of waiting for a raid group to assemble, nor do I have the tolerance for the inevitable delays that always stem from any kind of human interaction.

Hence the primary reason I play MMOs solo is simply to be able to progress at my own pace and not having to be dependent on others in any other way, shape or form. The advantages are obvious, as are the disadvantages. I may well be able to clear through PVE content, level efficiently and manage my gear progression, but I also miss a substantial part of the game. I haven’t participated in any major group content in LOTRO for over a decade. The last raid I did was Draigoch’s Lair in 2011. But that is the price you pay for solo gameplay. By playing on my own I get to use my time efficiently. Raiding is a long, drawn out process that doesn’t come with any guarantees. It is this aspect of MMOs that bothers me. If I invest my time into something, I want to walk away with some sort of reward. Raids do not always hand out loot in an equitable fashion. Playing through PVE content on your own gives you clear and achievable goals.

“Can you tell me where Bagel Street is?”

At present I play four MMOs. In LOTRO I have been in the same guild (or Kinship as it’s known in this game) since 2009. I know many of the other members and it is still active but certainly not to the degree it was a decade ago. In Star Trek Online I have my various alts in the respective Reddit based Fleets (guilds) such as Reddit Alert. I will chat with other members but I don't really know anyone nor ever group with them to play through content. I am in the Fleet simply for the benefits of accessing Fleet resources. which are mainly gear based in STO. With regard to Star Wars The Old Republic, I am in a guild which I created myself. This was mainly to stop me from getting swamped by guild invites from other players when the game first launched. It has two active members, myself and podcast co-host Brian. Beyond having a novelty name (Shaved Wookies) it serves no purpose. Due to my intermittent playing of The Elder Scrolls Online I see no reason to join a guild in that game. 

The most social interaction I have in an MMORPG at present is in STO. Task Force Operations are five man missions which last between 5 and 15 minutes depending on the ability of the group. When selecting the TFO of your choice you are then auto-grouped and ported immediately to the appropriate instance. More often than not there is no communication between players in Team Chat. Sometimes players will deliberately go AFK and wait just to get the TFO reward. Every now and then someone will say “hi” to the group. On other occasions someone will try and give instructions but that seldom goes well. But such is the state of solo gameplay in most MMOs. You only talk and group with people if you want to and if there’s no compelling reason, then you don’t. Any game where your progress is dependent upon others is a game that I’ll more than likely not play.

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A Month in Gaming

It’s been a while since I’ve written an instalment of A Month in Gaming. Over Christmas and New Year I was busy with family issues and it’s only in January that I’ve started anything approaching a regular gaming schedule. The novelty of Forza Horizon 5 has run its course and I’ve grown tired of the game’s upbeat tone and neverending activities that litter the in-game map. It’s nice that the game tries hard to engage with you but it reaches a point where you never get a time to stop, think and take stock. I couldn’t find anything else included in the Xbox Game Pass which especially excited me. There were a few titles that did take my fancy but I then discovered that I already own them elsewhere via Steam or Epic Games. So I decided to cancel my subscription. I still think that the Xbox Game Pass for PC is very good value and my failure to find anything that I like is my problem and not Microsoft’s fault.

It’s been a while since I’ve written an instalment of A Month in Gaming. Over Christmas and New Year I was busy with family issues and it’s only in January that I’ve started anything approaching a regular gaming schedule. The novelty of Forza Horizon 5 has run its course and I’ve grown tired of the game’s upbeat tone and neverending activities that litter the in-game map. It’s nice that the game tries hard to engage with you but it reaches a point where you never get a time to stop, think and take stock. I couldn’t find anything else included in the Xbox Game Pass which especially excited me. There were a few titles that did take my fancy but I then discovered that I already own them elsewhere via Steam or Epic Games. So I decided to cancel my subscription. I still think that the Xbox Game Pass for PC is very good value and my failure to find anything that I like is my problem and not Microsoft’s fault.

As ever MMORPG The Lord of the Rings Online has kept me intermittently busy over the Winter months. I have continued with the central story arc that runs throughout the latest expansion Fate of Gundabad. Sadly performance issues still plague the new zone. I have experienced at least two instances, in which NPCs will not trigger the next stage of the story and remain unresponsive despite having flaming rings above their heads. Lag also persists in the Gundabad maps, especially in Câr Bronach. Handing in missions is also problematic and again you often find yourself having to wait for the game to catch up with what you’re doing. I also managed to visit the Bullroarer test server and take a look at the preview of Update 32 (Beta #4 and #5). So far I like what I’ve seen of the new zone, The Angle of Mitheithel. It’s biggest problem seems to be the correct pronunciation of the name.

Star Trek Online has just started its12th anniversary celebrations. Kate Mulgrew is the latest actor from the television shows to reprise her character in-game. Furthermore, not only do we finally get to meet Admiral Kathryn Janeway in-game, we also encounter her Mirror Universe incarnation, Terran Marshal Janeway. I cannot emphasise how important it is to STO to have the presence of so many much loved characters in-game, portrayed by the same actors that did so on television. It certainly elevates the credibility and gravitas of the proceedings. The anniversary episode continues the new Terran Empire storyline and has some very interesting lore based surprises. One plot element that’s proving a major talking point is who exactly is the current Emperor of the Terran Empire. Will it be someone who has previously not featured in the game? Will there be a major voice artist surprise later in the year?

As for what I intend to play in February and beyond, I’m not quite sure at present. I suspect I’ll be done with LOTRO shortly and will then take a break from the game. I usually return to The Elder Scrolls Online for three months or so but I cannot at present muster much enthusiasm for the game. Should I revisit an older game such as one of the Sniper Elite series, or should I replay Hand of Fate 2; a game which still impresses me. I am reluctant to buy something new as the last few times I’ve done this it hasn’t proven a good decision. Prior to Christmas I bought Tom Clancy’s Ghost Recon: Breakpoint in a sale and it has failed to hold my interest. I sure I can find something in my ever growing libraries of “free” games to keep me amused. I shall have a trawl through them and hopefully may find a pleasant surprise.

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LOTRO: The Angle of Mitheithel Preview Update

Yesterday, Standing Stone Games made Bullroarer Update 32 - Beta #5 available on their test server and invited player feedback. This latest preview of the next content update for the MMORPG, The Lord of the Rings Online, focuses mainly upon The Legendary Item Reward Track. When the revised LI system was released last October as part of the expansion Fate of Gundabad, it was not fully integrated into the game. Existing LI rewards were not replaced with new ones and no decision had been made regarding potential compensation for obsolete LI related items. There were also outstanding changes to the user interface for the LI system. These are now being addressed in Update 32. The current build, Beta #5, also has some minor updates to the new zone, The Angle of Mitheithel. As ever with anything on the Bullroarer test server, it is subject to change and may be different in the final live release.

Yesterday, Standing Stone Games made Bullroarer Update 32 - Beta #5 available on their test server and invited player feedback. This latest preview of the next content update for the MMORPG, The Lord of the Rings Online, focuses mainly upon The Legendary Item Reward Track. When the revised LI system was released last October as part of the expansion Fate of Gundabad, it was not fully integrated into the game. Existing LI rewards were not replaced with new ones and no decision had been made regarding potential compensation for obsolete LI related items. There were also outstanding changes to the user interface for the LI system. These are now being addressed in Update 32. The current build, Beta #5, also has some minor updates to the new zone, The Angle of Mitheithel. As ever with anything on the Bullroarer test server, it is subject to change and may be different in the final live release.

Beta #5 now features a new map for The Angle of Mitheithel as well as a revised map of the Trollshaws. In this test build, animals have been added to the region and there are boars, wolves and crows of a comparable level. There are now three additional stable-masters at the following locations; Gaerond, Tham Lumren and Tornhad. Gaerond is a camp to the Northern opening of The Angle of Mitheithel. Tham Lumren is a ruined Elven settlement to the West of the zone on the borders of Eregion and Tornhad is a village of men to the South of the region. Furthermore, two additional stable-masters have been added to the existing Trollshaw map. These are at The Last Bridge and directly outside The Last Homely House. The entire Trollshaw stable list has been updated to reflect these changes.

In my previous post I thought that a log bridge and a settlement that I saw was the existing route from Trollshaw to Eregion. However, in this test build, the landscape has changed further and the log bridge made from a large fallen tree appears to be the entrance to the Elven settlement of Thamren. I confirmed this by travelling to Gwingris and looking out West over The Angle of Mitheithel. You can clearly discern three of these sorts of bridges (see the gallery of pictures at the end of this post for details). Now there is a map available, I believe that The Angle of Mitheithel is a smaller zone than the Wildwood region that was added to Bree-land last year. In the middle of the new zone is a deserted Hobbit settlement called The Warrens of Tun Melen. I suspect this may be an instance or a quest hub. Similarly there is also a farmer’s cottage to the Northwest of the region which may also be a quest hub.

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LOTRO: The Angle of Mitheithel Preview

Yesterday, Standing Stone Games made Bullroarer Update 32 - Beta #4 available on their test server. Unlike the previous three test builds, this one allows players to visit the new area coming in Update 32 to the MMORPG The Lord of the Rings Online. According to SSG “The Angle of Mitheithel stretches south from the Trollshaws to the junction of the Bruinen and Mitheithel rivers. It is a wild land of rocky hills and deep pine-woods, and a graveyard of ancient kingdoms. The ruins of Elves and Men alike crumble among the trees, and the Rangers steal through the shadows of the trees, ever watchful, carrying out secret assignments as the north grows more dangerous by the day. The Angle of Mitheithel will be for levels 40 to 45”. This is a very early build and as a result, there are no mobs at present in the new zone, nor have any new maps or stables been added to the game at present.

Yesterday, Standing Stone Games made Bullroarer Update 32 - Beta #4 available on their test server. Unlike the previous three test builds, this one allows players to visit the new area coming in Update 32 to the MMORPG The Lord of the Rings Online. According to SSG “The Angle of Mitheithel stretches south from the Trollshaws to the junction of the Bruinen and Mitheithel rivers. It is a wild land of rocky hills and deep pine-woods, and a graveyard of ancient kingdoms. The ruins of Elves and Men alike crumble among the trees, and the Rangers steal through the shadows of the trees, ever watchful, carrying out secret assignments as the north grows more dangerous by the day. The Angle of Mitheithel will be for levels 40 to 45”. This is a very early build and as a result, there are no mobs at present in the new zone, nor have any new maps or stables been added to the game at present.

The Angle of Mitheithel utilises that same visual aesthetic last seen in the Wells of Langflood. It is a zone swathed in mist and it does lend an air of mystery to the dense pine-woods and rocky bluffs. There is a steep path to the East of the zone which leads down into a valley directly below Gwingris in Eregion. You can clearly see the fallen tree bridge that links Eregion and Trollshaw. The zone is hemmed in by high cliffs and several swift flowing rivers. As mentioned by Standing Stone Games in their press release, there are both Elven ruins as well as deserted settlements from the former kingdom of Arnor. There is also a small village populated by Rangers which will no doubt be a quest hub. At the entrance to the new zone, just south of the Last Bridge in Trollshaw, there is a camp with Elladan as an NPC.

Aesthetically speaking the new zone is pleasing to the eye and has a suitable ambience. As this is a new addition to an established part of SSG’s virtual Middle-earth, it uses art assets and textures already seen in Trollshaw and the borders of the Lone-lands. So don’t expect any surprises in The Angle of Mitheithel, other than the topographical design. Beyond this, at present there is precious little to report about the new zone as much of its resources have not yet been added to the game. However, I do like the fact that SSG is not solely focused on creating endgame content and it is pleasing to see material added to LOTRO for levelling players. The Wildwood addition to Bree-land was most welcome. Hopefully The Angle of Mitheithel will be equally well received. In the meantime, here is a gallery of pictures taken from Bullroarer Update 32 - Beta #4.

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LOTRO: Abandoned Game Mechanics and Systems Part 2

In the previous post, I focused upon several major game mechanics that were added to the MMORPG The Lord of the Rings Online with much pomp and ceremony, only to fall into abeyance shortly afterwards. I cited such examples as mounted combat, epic battles and skirmishes. Their fate may well have been due to player indifference or the fact that the mechanics were complicated to develop and expensive to maintain. In this follow-up article I would like to discuss some additional systems that are somewhat smaller in their scope and relevance, but have similarly been abandoned by the developer’s Turbine/Standing Stone Games over the lifecycle of the game. Some are ancient history within the context of the LOTRO. Others are far more recent and that is a point worth reflecting upon.

In the previous post, I focused upon several major game mechanics that were added to the MMORPG The Lord of the Rings Online with much pomp and ceremony, only to fall into abeyance shortly afterwards. I cited such examples as mounted combat, epic battles and skirmishes. Their fate may well have been due to player indifference or the fact that the mechanics were complicated to develop and expensive to maintain. In this follow-up article I would like to discuss some additional systems that are somewhat smaller in their scope and relevance, but have similarly been abandoned by the developer’s Turbine/Standing Stone Games over the lifecycle of the game. Some are ancient history within the context of the LOTRO. Others are far more recent and that is a point worth reflecting upon.

Destiny Points. All LOTRO players earn destiny points after they have reached level 10, by progressing through the game’s content. The current award is 200 destiny points per level. The currency can be spent on perks that enhance gameplay and levelling. For example, points can be spent on accelerated experience. Similarly they can be spent on a combat run speed, power and morale regeneration, hope, damage and mitigation buffs. However, only VIP players can spend destiny points on perks and this system has never been extended to free-to-play customers. Destiny points offered tangible benefits between 2007 and 2010 but when LOTRO went F2P, the system was sidelined in favour of store based perks. Furthermore, the revisions made to the games levelling curve also impacted upon their relevance. As the LOTRO level cap has grown, levelling per se has become a lot quicker in earlier parts of the game and destiny points are not really required. However, they are still quite useful if applied wisely, although nowadays the system is buried within the game’s UI.

Episodic Content. This is possibly one of the best ideas Turbine/Standing Stone Games have ever implemented. Continuous player engagement is always an issue for the MMORPG genre. The Ballad of Bingo Boffin addressed this by offering players a weekly episodic story that ran for an entire year. The first instalment was set at level 8 so the episodic content could be used to provide a weekly goal for levelling, if a player so wished. Alternatively players could play all episodes in one session if they wanted to, once they had been released and as long as they had reached the level of the final episode. The story was fun and cleverly revisited a lot of existing zones that players may not have necessarily revisited. The weekly release also generated excitement and reason to log into the game. Yet despite the success of this game mechanic it has not been utilised to a comparable extent since its initial release in 2015. A decision that is somewhat baffling.

Hobbies. Hobbies are a nice concept within the MMO genre. Something I’m sure Simon Quinlank would endorse. The idea of a non-combat based activity that can be progressed and developed over time is very appealing. Sometimes when playing a game such as LOTRO you just want some down time and to bask in the pleasant virtual sunshine. Hence hobbies were introduced to the game in 2008. The first one was fishing and sadly no further activities have been added in the ensuing 14 years. Furthermore fishing has been nerfed. Although it still yields prize fish that can be taken to the taxidermist and turned into trophies, the bait mechanic which improved critical chance has been removed. I miss the Red Wiggler bait.

Pipe-weed. For the Lore-master class in LOTRO, pipe-weed used to be an essential consumable that was required for any group content. Back in the early days of the game, the Lore-master skill Back from the Brink that can revive a downed player, was dependent on having a supply of pipe-weed. Perhaps that’s why the developer’s nerfed it and removed the dependency on actually having pipe-weed. Pipe-weed remains in the game as a farming item. The various varieties yield cosmetic smoke ring emotes but as a functional item it is now obsolete.

Class Trainers. When LOTRO was first released, as a player’s character progressed through the game, class skills were not automatically bestowed and added to the quickslot bar. Instead you received notification to visit a class trainer and you bought the skill that you now qualified for. If you didn’t have sufficient in-game gold, then you couldn’t buy the skill. Hence you had to exercise a degree of fiscal prudence. However, this system has now been removed from the game and skills are bestowed directly to your alt as you level. The class trainer NPCs are now just relics of this system with no real purpose.

Currencies. MMOs love multiple in-game currencies and LOTRO is no different. As you level your alts through content there are multiple reputations factions offering unique currencies that can be used to barter for level appropriate gear. And therein lies the rub. Once you out level a reputation faction its currency can offer you precious little. Hence it can be very frustrating to have a barter wallet full of useless currency that you’ve worked hard for. It’s a similar story with regard to seasonal festival tokens. At one point Turbine/SSG talked about creating a universal token system and phasing out all the niche currencies. Sadly this never happened and more than likely never will. LOTRO continuously undermines the effort players put into the game.

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LOTRO: Abandoned Game Mechanics and Systems Part 1

According to Merlin, played by the great Nicol Williamson in the 1981 film Excalibur, “It is the doom of men that they forget”. A criticism that could be levelled both at me and Turbine/Standing Stone Games. The MMORPG The Lord of the Rings Online is littered with systems, game mechanics and features that have been introduced to the game, proven unsuccessful, unpopular or too complex to maintain and subsequently abandoned. I can’t help but think that the last reason is possibly the most common factor in determining the fate of a new game system. Cryptic removed The Foundry system of player created content from Star Trek Online because the sole member of staff that curated it left the company, proving this problem isn’t unique to LOTRO. However, as it’s been my main MMO of choice for 14 years, I shall be using it as a point of reference. Here are a few examples.

According to Merlin, played by the great Nicol Williamson in the 1981 film Excalibur, “It is the doom of men that they forget”. A criticism that could be levelled both at me and Turbine/Standing Stone Games. The MMORPG The Lord of the Rings Online is littered with systems, game mechanics and features that have been introduced to the game, proven unsuccessful, unpopular or too complex to maintain and subsequently abandoned. I can’t help but think that the last reason is possibly the most common factor in determining the fate of a new game system. Cryptic removed The Foundry system of player created content from Star Trek Online because the sole member of staff that curated it left the company, proving this problem isn’t unique to LOTRO. However, as it’s been my main MMO of choice for 14 years, I shall be using it as a point of reference. Here are a few examples.

Mounted combat. This remains the most obvious “experiment” which was introduced to LOTRO in 2012 and persisted only while the story progressed through Rohan. Although there are still plenty of areas in which you can still ride your mount and kill mobs, it is no longer a requirement that is written into the story. Mounted combat remains a clumsy game mechanic, with unwieldy mounts and a huge disparity in its effectiveness depending upon your chosen class. It has proven so unpopular with players that the developers had to integrate additional story missions as an alternative to the mandatory mounted combat quests.

The War Wolf. Effectively this combat pet functions similarly to a skirmish soldier and is equally erratic. However it does have some useful attributes and can be used as an aggro magnet, affording a speedy getaway for the Lore-master that pulls too many mobs. If used wisely (IE by a more competent player than me) it can be quite effective. The War Wolf is unlocked by spending skill points on the yellow talent tree and accessing the "riding companion" ability. Turbine should have done more with this and tried to extend it to all classes. It made mounted combat a little more interesting.

Epic Battles. This is a system that was introduced in the Helm’s Deep expansion in 2013. Although far from popular, the developer’s persisted for another two years adding further epic battles in Gondor. It’s a great idea on paper, just like mounted combat but the reality is quite different. Epic battles only start to get interesting once you have amassed sufficient points to upgrade your Role Traits (Officer, Engineer and Vanguard). You then have skills that can make a difference during the 30 minute long battles. Many players never get that far. When you first start playing the enemy mobs pretty much ignore you and head straight for the ally NPCs. You’re left begging for someone to fight you like Connor MacLeod in the Highlander.

Skirmishes. Skirmishes which were added to LOTRO in 2010. They remain an excellent form of scaling instance with multiple achievements and goals. They can accommodate  1 or upto 6 players. They provide a great alternative means of levelling and the skirmish vendors also had a very robust range of intermediate gear upto level 105. Plus it is fun to have an AI companion. However, skirmishes stopped being added to the game after the Siege of Mirkwood, apart from some simple seasonal variations that accompany festivals. I suspect that Turbine was focused on other content at the time and later found that the staff with the requisite skills had left the company. Missions are now a watered down, poor relation to skirmishes which are far less exciting, only allow 2 players and offer war less of any worth. 

Fellowship Manoeuvres. Players who are new to LOTRO may well forget that upon its release in 2007, the game was heavily based around group content. This MMO was meant to be played in balanced teams and much of the content could not be played solo. Also known as conjunctions, fellowship manoeuvres occur randomly, or are triggered by Burglars or Guardians. They require that the target be stunned or knocked down, in any group encounter with a signature or higher enemy. If the conditions are met a menu appears on screen and each player can contribute by selecting one of four skills. Specific combinations offer advantages such as a morale or power buff to the players, an increase in outgoing damage or they can debuff the enemy. They can contribute an invaluable supplement to group healing. However, as LOTRO became more focused upon solo PVE content over the years, this game system ceased to be relevant or even known about anymore.

To be continued.

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Gaming, MMORPG, LOTRO, Turbine, Riders of Rohan, Raiding, Hytbold Roger Edwards Gaming, MMORPG, LOTRO, Turbine, Riders of Rohan, Raiding, Hytbold Roger Edwards

LOTRO: The Hytbold Experiment

In 2012, developers Turbine embarked upon an interesting experiment as part of the Riders of Rohan expansion for the MMORPG The Lord of the Rings Online. I do not refer to mounted combat. Let us leave that debacle for another discussion. I was referencing the rebuilding of the burnt out village of Hytbold, which was promoted at the time as an alternative to raiding for solo players. Hytbold is a settlement located within the Sutcrofts in East Rohan, which was burned down in an attack by Orcs from the East Wall. Once a player reaches level 84 they can undertake repeatable daily quests, participate in mounted combat and other unique events. Over time a player can rebuild the two dozen buildings that make up Hytbold and access services such as Stable Master, Provisioner and Barber. The rewards for this task are class and trait-specific armour sets that are comparable to level 85 raid gear and the title of Thane of Rohan.

In 2012, developers Turbine embarked upon an interesting experiment as part of the Riders of Rohan expansion for the MMORPG The Lord of the Rings Online. I do not refer to mounted combat. Let us leave that debacle for another discussion. I was referencing the rebuilding of the burnt out village of Hytbold, which was promoted at the time as an alternative to raiding for solo players. Hytbold is a settlement located within the Sutcrofts in East Rohan, which was burned down in an attack by Orcs from the East Wall. Once a player reaches level 84 they can undertake repeatable daily quests, participate in mounted combat and other unique events. Over time a player can rebuild the two dozen buildings that make up Hytbold and access services such as Stable Master, Provisioner and Barber. The rewards for this task are class and trait-specific armour sets that are comparable to level 85 raid gear and the title of Thane of Rohan. 

At the time, there was a great deal of debate on the Official LOTRO Forums regarding access to top tier gear and that the developers were pandering too much to raiders. Casual players and non raiders requested alternative ways to receive raid quality gear and rebuilding Hytbold allegedly provided a solution. However, just like raiding, rebuilding Hytbold requires a substantial investment of time. Former Senior Game Designer Joe Barry argued the point thus. “The overall time commitment is on par though with the amount of play hours and overall time it would take to get a raid armour set from a cluster. However, instead of spending 5+ hours once a week for 6-8 weeks raiding, you're instead spending 30-45 minutes a day doing soloable dailies for a similar amount of weeks”.

  The main method of time-gating the rebuilding of Hytbold is via reputation factions. There are four in Riders of Rohan. The Wold, Norcofts, Sutcrofts and Entwash Vale. Reputation XP is gained through doing regional quests. Although Hytbold can be accessed with lower rep, some of the quests are gated behind Ally status. Regional quests will only provide rep XP upto a certain level, so if you want to reach kindred, then playing through Hytbold is mandatory. The fact that faction rep cannot be supplemented by tasks is a major hindrance. Managing the rebuilding of Hytbold is also quite complex in itself and shortly after release, several equally complex guides appeared on the forums (like this legendary one from Fredelas) as players tried to find an optimal selection of quests which could be completed quickly and efficiently on a daily basis.

As a dedicated LOTRO player at the time, I undertook the task of rebuilding Hytbold and if memory serves, I believe it took me about one and a half months. It was an enjoyable experience initially doing dailies and speculating about how Hytbold would look when rebuilt. The burned out buildings were replaced with new ones through phasing. However, after about twenty days or so, it became a chore, especially as some of the dailies were less enjoyable than others. Admittedly once complete it was rewarding to see the town rebuilt and to be able to purchase one of three class specific armour sets. But once this lengthy task was finished there was little or no reason to return to the town of Hytbold. Furthermore, twelve month later the next expansion Helm’s Deep saw an increase in level cap and so new sets of armour.

One of the worst failings of LOTRO is the way in which the game continuously invalidates gear and more importantly, the player’s hard work to obtain it as they progress through the game. I remember grinding through numerous Moria instances and raids to get a First Age Legendary Weapon back in Autumn 2009. I finally got my weapon a month before the release of Siege of Mirkwood. Once that expansion arrived it immediately became obsolete. My Hytbold gear suffered a similar fate although I did benefit from it a little longer. At present there are 221 stable-master in LOTRO. One of these is Hytbold and you only get it if you completely rebuild the village. I can’t remember the last time I went there but it’s a badge of honour that I have it. As LOTRO content doesn’t scale there often is no reason to go back to an older zone. Also because levelling is streamlined now, new players progressing through the game have no requirement to complete Hytbold if they don’t wish to.

Hytbold was an interesting experiment which genuinely attempted to address an issue that the player community had raised. Some people like progression, a clear path to a goal and repetition. Others don’t. Raiding doesn’t always guarantee obtaining the gear you seek but it probably offers a more exciting experience than the more structured path of Hytbold. Whatever your opinion, it should be noted that Turbine did not offer an alternative to raiding in later expansions. Perhaps they felt it was too much work or wasn’t particularly well received, just like mounted combat. Perhaps back in 2013, they were already considering an alternative system that could be monetised, as it is today with lootboxes and Embers of Enchantment. As for Hytbold, it remains one of many experimental systems that litter the game that have subsequently been abandoned. A curiosity from a decade ago.

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LOTRO: Changes to Embers, Motes and Figments Currencies

I dislike an excess of currencies in the MMORPG genre. I believe that such systems are implemented with a deliberate intention to obfusticate and dissemble. Especially if such currencies are bought with real money. Consider the following scenario. A player buys a specific currency and then uses that to purchase a second, different currency. They then use that to obtain an ingame item, The sole intention of such systems in video games are to disassociate the player from the fact that they have made a purchase which has a real cost. These are manipulative and predatory business practises but such is the nature of the video games industry and they are commonplace. You have to keep your wits about you when spending money ingame. Sadly those who don’t, end up falling foul of such practises.

I dislike an excess of currencies in the MMORPG genre. I believe that such systems are implemented with a deliberate intention to obfusticate and dissemble. Especially if such currencies are bought with real money. Consider the following scenario. A player buys a specific currency and then uses that to purchase a second, different currency. They then use that to obtain an ingame item, The sole intention of such systems in video games are to disassociate the player from the fact that they have made a purchase which has a real cost. These are manipulative and predatory business practises but such is the nature of the video games industry and they are commonplace. You have to keep your wits about you when spending money ingame. Sadly those who don’t, end up falling foul of such practises.

Which brings me on to The Lord of the Rings Online. A game with a plethora of barter currencies and unique monetary systems. Since 2017 and the release of the Mordor expansion, the game has had a bespoke currency that has been exclusively used for the provision of endgame gear. Five years on and this system has been overhauled several times and replaced with a new tier due to increases in the games level cap. At present Embers are the premium currency. This can be used to obtain level 140 gear, jewellery and essences. Motes are an older currency which can be used to obtain gear, jewellery and essences between levels 20 and 130. Figments of Splendour are the lowest tier of these currencies and iare mainly used to obtain cosmetic items, housing items and pets.

For many LOTRO players, Embers are the most important of these three currencies as they can be used to obtain very good gear. Effectively gear bought with Embers is the next best thing to that gained from raiding. When my primary character reached the new level cap recently, I replaced all their armour, jewellery and essences with gear bought with Embers. It is important to point out that Embers are obtained either by playing endgame content or by opening Adventurer's Steel-bound Lootbox. You have to buy Black Steel Keys to do so. Keys are paid for with LOTRO points. LOTRO points cost real money. It is also worth noting that items that are purchased with Embers can be deconstructed. If a lootbox gives an item you do not require or like, it can be “disenchanted” back into Embers. Hence Embers are an important part of Standing Stones Games ongoing monetisation of LOTRO.

Today, SSG announced that there will be changes coming to Embers, Motes and Figments currencies in Update 32, which is scheduled for February. Changes that SSG claim are designed “to clarify the value of each currency, better control their distribution, and improve the overall player experience when it comes to acquiring and spending these currencies”. Here is the short version of the proposed changes, specifically those associated with Embers of Enchantment, to give them their full title. If you want to read the more detailed account please click on the following link.

Embers continue to be our cap level currency used to barter for cap level gear.

The only gear in-game that will disenchant into Embers will come from Adventurer's (level cap) Lootboxes.

Embers will no longer barter into either Figments of Splendour or Motes of Enchantment.

In Update 32 and other large item level jumps we will version all existing Embers of Enchantment in your wallet into Motes of Enchantment. Any gear that could previously be acquired with Embers will also change to require Motes at the same time.

The Embers of Enchantment cap is being increased to 100,000 with Update 32.

According to LOTRO Producer Oleg Brodskiy (AKA Raninia), these changes are because of the imbalance between players undertaking level cap content that drops high end gear and those playing older, easier content, to obtain items that are disenchanted into Embers, that they then use to purchase level cap gear. However, as many LOTRO players have pointed out, the biggest obstacle for running top tier, endgame content, is the prohibitive time specific weekly lock. Ultimately both of these problems are of SSG own making and they are now trying to correct them by implementing a further flawed solution. Downgrading a player’s store of Embers, whenever there’s a level cap or gear change is a mistake. Taking away anything that a player has paid for is bad for business. Sadly, many of the problems and PR disasters that SSG have faced over the last five years have been of their own making. There is of course the chance that this isn’t a mistake but an intentional decision driven by a desire to increase monetisation. Whatever the reason, this decision is not going to be well received.

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Gaming, MMORPG, LOTRO, Producer's Letter, 2022, Update 32 Roger Edwards Gaming, MMORPG, LOTRO, Producer's Letter, 2022, Update 32 Roger Edwards

LOTRO: The Producer’s Letter is Now Quarterly

On the 31st December 2021 (nine days ago), Oleg Brodskiy (AKA Raninia) posted his latest Producer’s Letter for the MMORPG The Lord of the Rings Online. As ever, it wasn’t exactly promoted with any enthusiasm, being mentioned just once by the official LOTRO Twitter account. So I only discovered it yesterday when it was referenced by Justin Olivetti in a post over at Massively Overpowered. The letter mentions broadly what is coming to the game in the not too distant future. No one was surprised by what’s on offer as much has already been alluded to or openly discussed over the course of last year. A new raid, housing in Erebor, the new Legendary Item reward track and a new zone in Southern Trollshaw; the Angle of Mitheithel which has level 40 to 45 content. However, one important change is that the Producer’s Letter is now to be a quarterly publication.

On the 31st December 2021 (nine days ago), Oleg Brodskiy (AKA Raninia) posted his latest Producer’s Letter for the MMORPG The Lord of the Rings Online. As ever, it wasn’t exactly promoted with any enthusiasm, being mentioned just once by the official LOTRO Twitter account. So I only discovered it yesterday when it was referenced by Justin Olivetti in a post over at Massively Overpowered. The letter mentions broadly what is coming to the game in the not too distant future. No one was surprised by what’s on offer as much has already been alluded to or openly discussed over the course of last year. A new raid, housing in Erebor, the new Legendary Item reward track and a new zone in Southern Trollshaw; the Angle of Mitheithel which has level 40 to 45 content. However, one important change is that the Producer’s Letter is now to be a quarterly publication.

At first glance, publishing a quarterly Producer’s Letter is a great way to address the long term criticism that Standing Stone Games doesn’t handle its communication and community relationships very well. Posting a news missive every three months provides a vehicle for appraising players of forthcoming changes and an opportunity to address their concerns. It is more immediate than the previous yearly approach and highlights the ongoing work that the development team at SSG are doing. No doubt players will welcome this change. However, it can be argued that by following a quarterly press release schedule, longer term “goals” will not be discussed as they have been in previous yearly roadmaps. A more concise form of PR focused on three months periods is a more controlled form of PR. Many of the points that were raised by Raninia last July in the “delayed” yearly Producer’s Letter remain outstanding. Does the new schedule mean that they’ll be conveniently forgotten?

It should be noted that among the various content announcements mentioned in the latest producer’s Letter, there are still a few references to ongoing long term goals. Class rebalancing is one, although I can understand why SSG would wish to defer this for as long as possible because it really is a poison chalice. Class rebalances divide players and are seldom well received. More importantly, the letter specifically mentions lag which continues to plague the game. Currently new zones such as Gundabad suffer a lot of lag due to the numbers of players in the zone. However, lag still exists in both old and new content. Rohan and Minas Tirith are still areas with major stuttering and hitching. Plus missions are subject to lag both while playing and when trying to communicate with the associated NPC, afterwards. If this could be fixed, I’d happily take that as a 15th anniversary gift.

Another year on and I’m still very curious about the future of LOTRO. Comments left on a previous post that I wrote, by an informed source, has made me very sceptical about the likelihood of a console port anytime soon. It sounds to me as if the entire game would need to be re-written. In theory that would mean creating both a new PC and console version running on some contemporary game engine. Such an undertaking would be costly and time consuming. EG7 have indicated that they hope that the media attention generated by Amazon’s forthcoming Middle-earth TV show will translate into interest for LOTRO. As the show is due for release in Q4 2022, they will need to be prompt in delivering a product suitable for the tastes and needs of a modern gaming audience. I suspect that none of this will happen and that LOTRO as we know it, warts and all, will be all that greets potential new players. Looks like 2022 is going to be another year of watching and waiting. Hope can be a finite commodity.

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A Year in Gaming

Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.

Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.

Hence, I feel that there is now a moral dilemma in buying games from certain companies and that their products are in a way “tainted”. The same way as there is shopping at certain stores that are known for their unethical practises. However, a consumer boycott is not always the most effective form of protest and on occasions can do more harm to those parties one wishes to demonstrate a degree of solidarity with. However, one can still voice one’s unhappiness with the situation and that is what seems to be happening at present. Negative PR seldom goes unnoticed and as and when it impacts upon share prices, the message eventually reaches the top of the food chain. Action gets taken sooner or later but what the Activision Blizzard, Ubisoft and Bungie scandals highlight are a wider societal malaise. The abhorrent behaviour that we’ve read about seems to be ingrained in specific socioeconomic stratas. Fixing that is a much harder issue than just replacing a few managers and CEOs.

Moving on from how shitty the video game industry seems to be, personally speaking this has not been the most exciting year for my relationship with video games. As 2021 draws to an end my PC’s hard drive is filled with games that I’ve abandoned and become bored with. Cyberpunk 2077, GreedFall and Days Gone are a few examples of games that showed promise but became somewhat routine and pedestrian. I did enjoy my first major foray into the Assassin’s Creed franchise. Black Flag proved to have an engaging story and an unusual setting, hence I completed the game. My gaming mainstays, the MMORPGs The Lord of the Rings Online and Star Trek Online, also kept me busy this year. This was mainly due to the way this genre lends itself to “quick fix” gaming. STO in particular continuously runs events that afford the player a reason to log in and undertake a quick task. Yet despite this engagement, I don’t feel I’ve done anything significant in either game.

The jury is still out as to whether my Nintendo Switch has been a good or bad investment. It gets used mainly when my granddaughters come to visit and then Mario Kart is a firm favourite. But personally I have yet to find a game that enthrals me. I think I’m just culturally conditioned to do my gaming on a PC. And in other news, my love hate relationship with Fall Guys: Ultimate Knockout continues. There is fun to be had playing this game but the moment specific races and events appear, they instantly kill my passion. I have still yet to win a crown. This failure to achieve this particular goal bothers the heck out of me. I suspect that overall, my relationship with gaming is shifting. As a pastime it is becoming very much like mainstream cinema. There’s no shortage of content but it’s all rather generic, formulaic and mediocre.

As for 2022, well for the present I shall just continue to push on with LOTRO and STO. I have nearly finished the new expansion in LOTRO, Fate of Gundabad and have reached the current level cap of 140. I finally got on top of the new Legendary Item system and have managed to create a rather robust new weapon. I think I may soon make a return to The Elder Scrolls Online and see what content I have waiting for me. I usually enjoy playing for a few months continuously and feel that subscribing improves the overall experience. I shall also keep a weather eye on the video game industry to see if and how it bounces back from the recent scandals assailing it. It already looks like the player uptake of NFTs is not going to be as easy as some publishers have anticipated. Maybe I’ll chance upon some hidden video game gems in the next 12 months and my enthusiasm will be restored. Time will tell.

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