Pokémon GO
"Okay, it's 1 AM in Seattle, and I saw no fewer than 12 other people roaming the downtown Seattle streets looking for Pokémon" Tweeted by Talarian 7th July 2016.
I’ve never been a big Pokémon fan. My exposure to the franchise was mainly through my son who was obsessed with it during the late nineties. Over the years I’ve played a few of the games on handheld devices and like so many other Nintendo products found them to be engaging and polished. In recent times I’ve watched with both sadness and fascination as Nintendo’s fortunes have waned, both within the console and handheld markets. For a company with so many good products and customer goodwill, they certainly seem to make a lot of poor business decisions. So when they finally announced a year ago that they would enter the mobile game market my interest was piqued.
"Okay, it's 1 AM in Seattle, and I saw no fewer than 12 other people roaming the downtown Seattle streets looking for Pokémon" Tweeted by Talarian 7th July 2016.
I’ve never been a big Pokémon fan. My exposure to the franchise was mainly through my son who was obsessed with it during the late nineties. Over the years I’ve played a few of the games on handheld devices and like so many other Nintendo products found them to be engaging and polished. In recent times I’ve watched with both sadness and fascination as Nintendo’s fortunes have waned, both within the console and handheld markets. For a company with so many good products and customer goodwill, they certainly seem to make a lot of poor business decisions. So when they finally announced a year ago that they would enter the mobile game market my interest was piqued.
One year on we now have Pokémon GO, a game that despite much publicity somehow managed to stay off my radar until Wednesday when my twitter timeline became filled with curious tweets such as that at the top of this post. Naturally I did some investigating and decided that this augmented reality game sounded like a lot of fun and I should join in. However Pokémon GO has not been officially released in the UK. For the present the game is only available in the US, Australia and New Zealand. However I see no reason why the regional marketing policy of Nintendo should stand in the way of me and casual gaming, so I found a third party website that hosted the appropriate APK file and installed the game manually.
So the first thing I noticed about Pokémon GO is that there aren’t any instructions with the game, or at least not with the version I installed. So I had to figure the basic mechanics of the game out for myself. It took me a while to work out how to throw the Poké Ball and capture the various beasties. It would also seem that some of the features of the game won’t load or have details missing. For example there is a Pokéstop at the end of my road but when I get there it doesn’t show anything other than the base template. It should also be noted that I haven’t yet encountered anyone else who plays the game. This aspect of Pokémon GO has the potential to be both great fun and problematic. Interfacing with other carbon based lifeforms is so often fraught with risk these days. How long will it be before we hear of the first Pokémon GO related assault or murder.
But enough of these moral conundrums and societal concerns; one of the biggest issues that comes with the launch of a new game is picking a cool name. The best ones go very quickly. I won’t burden you with the tortuous events and factors that lead to my current screen name but needless to say Uncle Trumpet was not my first choice. Furthermore, beyond a few circuits of my local streets, I’ve done precious little than capture a few low level Pokémon. Again, possibly due to the version I’ve installed there doesn’t seem to be a way to cleanly close the game. It may be prudent to re-install the game client once an official version becomes available in the UK.
From what I’ve experienced myself (which is somewhat limited) and read on other people’s blogs, it looks like Pokémon GO is proving to be a major shot in the arm for Nintendo. The game includes a ubiquitous cash store and shares in the company have risen over the last 24 hours. If I can convince my son to install the game then I think I should be able to get a much better handle on what Pokémon GO can offer. It must admit what I’ve seen so far is fun and I really like the way the game links to your location. If this provides an incentive for people who are usually housebound to venture outside, then so much the better. Mind you I wouldn’t be surprised to read of someone being run over while playing Pokémon GO; as if smart phones weren’t absorbing enough already.
Star Trek Online: Agents of Yesterday
The third free expansion for Star Trek Online, Agents of Yesterday, went live today and there was much merriment and rejoicing among TOS fans. Cryptic have done a fine job in capturing the essence of the sixties shows. The new faction has a starter zone set in the 23rd century which features several stories that link to specific episodes from the classic era. There are Gorn in Gornkinis, neural parasites and Rumulans in knitwear. The game aesthetic is spot on and features a wealth of sound effects that are lore appropriate. Mind you, if you spend too much time on Taurus II revelling in your tricorder readings, you may find yourself on the wrong end of a Folsom Point.
The third free expansion for Star Trek Online, Agents of Yesterday, went live today and there was much merriment and rejoicing among TOS fans. Cryptic have done a fine job in capturing the essence of the sixties shows. The new faction has a starter zone set in the 23rd century which features several stories that link to specific episodes from the classic era. There are Gorn in Gornkinis, neural parasites and Rumulans in knitwear. The game aesthetic is spot on and features a wealth of sound effects that are lore appropriate. Mind you, if you spend too much time on Taurus II revelling in your tricorder readings, you may find yourself on the wrong end of a Folsom Point.
The game writers then cleverly linked the old with the new via Temporal Agent Daniels who featured in Star Trek: Enterprise. Through this plot device your newly created character is brought forward in time to the 25th century of the prime Star Trek universe. However the latest expansion has even managed to find a way to include the alternative timeline from the recent Trek movies. There’s also a ton of new gear, a new skills specification and rep faction. Plus there’s a wealth of new ships including the Kelvin Timeline Heavy Command Cruiser [T6] (the JJ-verse Enterprise) and Intel Dreadnought Cruiser [T6], also known as the Vengeance-class. If that wasn’t enough to get excited about Cryptic have once again secured voice acting from the actors associated with the various shows both canonical and non-canonical, including Walter Koenig, Chris Doohan and Vic Mignogna.
If you’re looking for a new MMO to play and like the Star Trek IP, or if you’re a former player who’s drifted away, then now is an ideal time to return to the game. Regardless of some of Star Trek Online's faults, namely a somewhat clunky game engine and a lack of polish here and there, the game has constantly improved over the last five years. The stories are incredibly lore friendly and creative, space combat is immense fun and the much lambasted ground combat is not half as bad as it’s claimed. As for that tedious mantra that’s regularly trotted out about the lack of exploration, all I can say is try watching a lot of the TV shows both old and new. Exploration usually means flirting with a green chick, flying chest kicks, ripping t-shirts and blowing shit up.
Like many MMOs, STO has lots of game mechanics and systems that don’t immediately become apparent. However there is a wealth of information available online, via Reddit and Gamepedia. Plus if you join a fleet you’ll find lots of like minded players happy to share their knowledge. STO also benefits from not having to rely upon all the default sword and sorcery tropes you find in most other games of the MMO genre. At present, five years into its lifecycle, STO has a healthy player base and plenty of new content. It’s a game you can spend money on if you see fit, or play quite happily as a F2P player. It’s also has managed to keep me continuously occupied for the last year. Agents of Yesterday has just added to that and done so with a degree of panache. Not many MMOs can boast such a claim.
Update: I was fortunate once again when it came to opening a few lock boxes (okay another 20) and managed to secure a Vengeance class Dreadnought Cruiser. It really is a beast of a ship, although it handles like a sonofabitch, so it may be time to swap to the Pilot Specialisation to improve its mobility. I also ran both the new Special Task Force missions that have been added to the game, one of which "Days of Doom" is based in the TOS era and features the iconic Doomsday machine. It even includes music cues by Sol Kaplan from the original show.
Blood and Wine
Blood and Wine, the swansong DLC for The Witcher 3: Wild Hunt, is yet another exquisitely crafted blend of quality adult narrative and action gaming. As ever with this franchise there’s a central story that drives the game but the devil is in the detail of the secondary quests, witcher contracts and treasure hunts that occur along the way. Blood and Wine oozes both beauty and mystery during its thirty plus hours of content. It’s also a fitting denouement for Geralt of Rivia; a character I’ve warmed to over the four hundred plus hours I’ve played. Future RPGs will have a tough act to follow now that CD Projekt Red has set the bar so high.
Blood and Wine, the swansong DLC for The Witcher 3: Wild Hunt, is yet another exquisitely crafted blend of quality adult narrative and action gaming. As ever with this franchise there’s a central story that drives the game but the devil is in the detail of the secondary quests, witcher contracts and treasure hunts that occur along the way. Blood and Wine oozes both beauty and mystery during its thirty plus hours of content. It’s also a fitting denouement for Geralt of Rivia; a character I’ve warmed to over the four hundred plus hours I’ve played. Future RPGs will have a tough act to follow now that CD Projekt Red has set the bar so high.
Set after the events of the main game, Blood and Wine finds Geralt of Rivia summoned to the Duchy of Toussaint to investigate the slaying of the regions elite by a creature dubbed “The Beast”. The new region bears a striking resemblance to Southern France, with a warm climate, vineyards and picturesque villages. It’s a striking contrast to the windswept and rainy forests of Velen and Novigrad. As with the main game the superficially straightforward plot soon become complex, filled with duplicity, difficult decisions and multiple story outcomes. Toussaint is also a dangerous zone which can be taxing even at the default difficulty level. Bandits and monsters are considerably more robust requiring a more considered approach to combat. Alas, Superior Grapeshot is no longer the get out of jail card it was in previous DLC.
Blood and Wine not only offers new content but a wealth of upgrades to the UI, quest trackers and such like, which greatly enhance the game. Sorting your inventory is now far easier as is managing your abilities. The DLC adds a new mutation mechanic that allows you to create specialised ability modifiers. It certainly adds to the combat system and levels the playing field against some of the sturdier monsters. Blood and Wine also embraces the cosmetic allowing colour customisation of Geralt’s armour, of which there is now a Grandmaster tier. Early on in the game you are awarded a vineyard and an estate that can be upgraded. It boasts an alchemy table, armour bench and stable for Roach.
Irrespective of the fine tuning, which is most welcome by the way, the foundation of Blood and Wine as well as the main game is the quality of the stories it tells. When I first started playing The Witcher 3: Wild Hunt, I was not overly familiar with the character of Geralt of Rivia. I had played through some of the first game in the franchise and had skipped the second. At first I thought Geralt was going to be another gravel voiced anti-hero in the classic Clint Eastwood idiom. I was greatly surprised by breadth of his backstory and depth of his character. Due to the dialogue options there is scope to play Geralt as an insensitive dolt, if you so please. However if you embrace the emotional quandaries that the story offers and go with your gut feelings, you’re rewarded with the tale of a decent and humane individual that flies in the face of the stereotype that witchers are emotionless.
Blood and Wine offers several storylines that have moral choices and these tend to be complex and nuanced, as opposed to arbitrary and trite. I found the side quest involving the Spotted Wight especially tragic yet the option to be merciful has a satisfying outcome. There is sentiment in the game from time to time but it is tempered and often bitter sweet. Life is frequently depicted as a bleak struggle, especially for those of the lower classes. Yet it is through the prism of this flawed and brutal world that CD Projekt Red explores the finer points of humanity. Games seldom have this level of maturity and intellectual honesty.
Games reviewer Tom Senior over at PC Gamer effectively sums up how I feel about The Witcher 3: Wild Hunt and its DLC. “Frankly if one of these expansions came out every year I'd still be playing The Witcher 3 in 2020”. Sadly this is the last we’ll be seeing o the Northern Realms and Geralt of Rivia for the immediate future. Developers CD Projekt Red naturally wants to focus on new games and fresh ideas. In the meantime I shall content myself with finishing all available content in Blood and Wine and ensuring that I’ve left no stone unturned. It’s the little things in The Witcher 3: Wild Hunt that are the most rewarding. The notes and journals that you read with their snatches of people’s lives or the rhymes the children sing as they play in the streets. The pop culture references that you find along the way often raise a wry smile. So I intend to enjoy every last part of the game as I suspect it will remain a high point, not to be bettered for a long time.
Preparing for Agents of Yesterday
With the latest free expansion for Star Trek Online, Agents of Yesterday, launching on 6th July, I decided to do some in-game housekeeping in preparation today. Having only three alts this wasn’t too difficult and it didn’t take long to trawl through inventories, sell unwanted items and delete or dry dock unused ships. I also moved some energy credits into the shared bank so the new character I create on Wednesday is not without financial resources. I also receive my monthly Zen stipend round about the time of the new expansion launch, so overall I consider myself ready to enjoy the new content.
With the latest free expansion for Star Trek Online, Agents of Yesterday, launching on 6th July, I decided to do some in-game housekeeping in preparation today. Having only three alts this wasn’t too difficult and it didn’t take long to trawl through inventories, sell unwanted items and delete or dry dock unused ships. I also moved some energy credits into the shared bank so the new character I create on Wednesday is not without financial resources. I also receive my monthly Zen stipend round about the time of the new expansion launch, so overall I consider myself ready to enjoy the new content.
While undertaking these tasks, I decided to see if the recent economy adjustment caused by the introduction of the Infinity lock boxes, has yet had an impact upon the various third party vendors that trade in STO consumables. It would appear that it has and one site has already started heavily discounting the various items it sells. As a result I was able to buy both the Delta Rising Operations Pack and the Legacy of Romulus Legacy Pack for $40, which is about £30 at the current exchange rate. Needless to say this was a ridiculous bargain as these items collectively retail at £130 at present.
As well as the multitude of ships that these bundles offer, the Legacy of Romulus Legacy Pack also comes with thirty lock box keys. So I took this opportunity to open twenty Infinity lock boxes which proved to be very lucrative. Not only did I make one hundred and nine Lobi but I also gained over a half a dozen items that sell well at present on the exchange. However the jewel in the crown was obtaining a T6 Tholian Tarantula Dreadnought Cruiser. I managed to sell this for 150 million energy credits and promptly bought the T6 Wells Temporal Science Vessel, a ship I’ve been after for a while.
Agents of Yesterday certainly offers a wealth of account wide benefits if you create a new faction alt and play through the existing game content once again. One year on from returning Star Trek Online, I’m still enthused and engaged by this MMO and happy to spend time in what is at present my primary game. STO is also great for people watching as it seems to have a higher proportion of über fans and whales, compared to some of the other MMOs I’ve played. It’s more than likely due to the IP. Whatever the reason it’s reassuring to know that at the present, STO seems to be thriving which is not bad for a five year old game.
Resetting the Market
Over the last five years Cryptic have introduced a variety of themed lock boxes into Star Trek Online. Each type of lock box has only been available for a limited period of time, thus making much of their contents quite rare. Naturally this has led to a booming market based on the trading these items. Consoles such as Plasmonic Leech and such ships at the Wells Temporal Science Vessel have regularly sold on the exchange for hundreds of millions of energy credits along with other scarce rewards. STO has long been a haven for commodity speculators and even led to an illicit trade outside of the game where rare items are sold for real money.
Over the last five years Cryptic have introduced a variety of themed lock boxes into Star Trek Online. Each type of lock box has only been available for a limited period of time, thus making much of their contents quite rare. Naturally this has led to a booming market based on the trading these items. Consoles such as Plasmonic Leech and such ships at the Wells Temporal Science Vessel have regularly sold on the exchange for hundreds of millions of energy credits along with other scarce rewards. STO has long been a haven for commodity speculators and even led to an illicit trade outside of the game where rare items are sold for real money.
However on Tuesday 28th of June Cryptic took steps to address the matter of lock box rarity and in doing so also reset the in-game market. The introduction of The Infinity Lock Box offers players “the prizes from nearly all retired boxes in a single, massive prize table”. Until now if you were hoping to obtain a Jem'Hadar Heavy Escort Carrier, you would have to open a Dominion Lock Box. Similarly the Tholian Tarantula Dreadnought Cruiser was exclusive to the Mirror Incursion lock box. The new system allows players who have won a top tier prize to pick the specific item of their choice from a comprehensive list. Scarcity of specific types of lock boxes is no longer a factor.
Naturally this has caused prices of previously rare and obscure items to plummet on the exchange. Those who play the in-game market are peeved but many players, including myself, are extremely pleased with this supply and demand re-calibration. I have already taken advantage of the situation and bought several personal space traits and news abilities such as Kemocite-Laced Weaponry. All of which have had a positive impact upon my current ship build and its overall DPS output. It will be interesting to see if this market change will impact as quickly upon the third party traders that exist outside of STO and whether it spells an end for this illegal cottage industry.
Cryptic have made a positive improvement to Star Trek Online with the introduction of The Infinity Lock Box. However these are not to remain in the game indefinitely. It would appear that the developers still intend to release further themed lock boxes in the future, with the Kelvin Lock Box due for release on the 6th of July in conjunction with the new expansion, Agents of Yesterday. It would appear that The Infinity Lock Box will continue to appear from time to time in-game to ensure that new and returning players can still potentially access items they may have previously missed.
A Gamer By Name and Nothing More
I have played video games since I was a child. I use to play arcade games, then home consoles in my youth during the late eighties. I moved to PC gaming in the mid-nineties and have remained there ever since. I play a variety of game genres but the common factor has always been that I play for fun, amusement and entertainment. There is an element of personal challenge involved and I do like some of the social interaction that comes with certain genres. However I'm don't game to be the best of the best, nor am I looking to be excessively stretched with a steep and complex learning curve. Although I like being part of the gaming community it is not the centre of my social activities. For me games are just a pleasant pastime and an amusing diversion.
I have played video games since I was a child. I use to play arcade games, then home consoles in my youth during the late eighties. I moved to PC gaming in the mid-nineties and have remained there ever since. I play a variety of game genres but the common factor has always been that I play for fun, amusement and entertainment. There is an element of personal challenge involved and I do like some of the social interaction that comes with certain genres. However I'm don't game to be the best of the best, nor am I looking to be excessively stretched with a steep and complex learning curve. Although I like being part of the gaming community it is not the centre of my social activities. For me games are just a pleasant pastime and an amusing diversion.
Because I play games, I believe that makes me a "gamer" but beyond that being a functional description, I don't ascribe any further significance to the term with regard to myself. However I am fully aware that some people identify with the term a lot more than I do, seeing it as a wider social moniker with broader connotations. Sadly because some of those connotations are now associated with ideologies and attitudes that I don't support, this simply reinforces my choice to distance myself from any wider definition of "gamer".
I have no major prejudice against gaming as a leisure activity. It has its merits and pitfalls, the same as any other hobby or pastime. One can spend too much time fishing, or stamp collecting just the same as gaming excessively. However something I do find odd about gaming is the huge amount of time and energy some people devote to negative or trivial aspects of the gaming scene. You'll find no end of blog posts, podcast and You Tube videos berating gaming minutiae or the perceived transgressions of a developer and publisher. If only there was a similar amount of dedication shown towards pressing real world issues.
Simon Pegg courted controversy last year with his comments (which were grossly taken out of context) about "the infantilisation of society", postulated by French cultural theorist, Jean Baudrillard. This along with the growing phenomenon of the "man child" causes me concern, because I feel that gaming culture includes large numbers of people in both these camps. These are not things I want to be associated with as I don't see them as being especially edifying for gaming per se or benefical for society. If it is essential to pigeonhole people, then I wish to be defined by something with a far more robust criteria and less divisive nature than "gaming".
So I'm a gamer, the same way that I'm a reader, a listener and a viewer. Like those mediums, gaming can also provide a degree of insight and an opportunity to learn new skills. However I don't buy into the notion that gamers are an untapped resource of elite problems solvers. Sure video games require a degree of lateral thinking and an aptitude for puzzles solving, but so do crosswords, sudoko and chess. Don't get me wrong, I like a lot of my fellow gamers, but I see no evidence that they’re a group of Nietzschean Übermensch.
There's a chance that some see this post as being "anti-gamer". I don't believe that to be the case, although I am certainly against the cult of the self-aggrandizing, malcontent, savant gamers. Sadly this seems to be the group that gets all the media attention these days. However regardless of these quibbles and distinctions, I'll probably continue to game well into my autumn years and beyond, simply because gaming is an everyday aspect of life now, the same way that social media and the internet are. If an EMP ever puts pay to gaming as we currently know it, I will simply put a colander on my head and play Nine Mens Morris using stones. It would just be a case of same meat, different gravy.
J.R.R. Tolkien's The Lord Of The Rings Volume 1
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
In a fit of nostalgia I recently found myself perusing several retro gaming websites, pondering on some of the titles that I use to play on the Super Nintendo Entertainment. During the early nineties when this platform was my primary source of gaming I use to meticulously research new titles before purchasing. This was the pre-internet age and console cartridges came at a premium price, so you did not want to waste valuable money on a poor game. Magazines featuring previews and in-depth reviews were the main source of information. The other would be your local gaming boutique where you could hang out and discuss such matters with fellow gamers. Broadly this system worked and I enjoyed most of the games I played on the SNES.
However one title bypassed this screening process. It did so because I allowed my love of a particular intellectual property to cloud my vision. I refer to Interplay's J.R.R. Tolkien's The Lord of the Rings Volume 1. This was an adventure game from 1994, loosely tied in with both the Tolkien’s books and the 1978 animated feature film. Certainly part of the games aesthetic was influenced by Ralph Bakshi’s movie and the game used the font and logo from that film. At the time my default sense of scepticism was not as finally honed as it is now, so I foolishly allowed my optimism and imagination to side step the facts. Thus I purchased the said game and in a short period of time discovered it was one of the worse titles based on a license created for the SNES.
As memory serves, J.R.R. Tolkien's The Lord of the Rings Volume 1 played more like a Zelda game and had very little to do with The Lord of the Rings in narrative terms. In fact the game showed a complete disregard to the lore. Within the confines of this game Bilbo gives the ring to Frodo at his leaving party and tells him to take it to Rivendell. Prior to the player actually embarking upon the said quest the game requires you to help Sam find his Gaffer's spectacles that have been lost in some local caves. These topographical features have fallen under the malevolent influence of Sauron (for some particular reason). Tedium ensues as the player pursues arbitrary task designed to extend a poorly designed games lifespan and plays through bland cookie cutter environments. I can distinctly remember naively hoping that matters would improve as the game progressed. Sadly they did not.
The game mechanics were very clunky, even by console standards of the console time. Characters would often get caught in the environment and the bulk of the quests were mainly of the "fetch multiple items" variety. The game graphics were far from original with many of the sprites and backgrounds sporting a generic look. Apart from some superficial attempts to make the main characters look vaguely like their counterparts from the movie, it was hard to see exactly how this was anything to do with Tolkien’s work. The game soundtrack was that tiresome Celtic style "Diddly Dee" nonsense that still seems to be de rigueur when developers try to interpret The Shire and other parts of Middle-earth. You could mash your controller endlessly in the vain hope of killing an enemy but more often than not, you’d simply die randomly for no discernible reason. The game also offered the facility to save access to completed levels via a serious of codes, but unfortunately unless you were a former employee of Bletchley Park, then the system was quite impenetrable.
Twenty two years on I still flinch while reflecting upon J.R.R. Tolkien's The Lord of the Rings Volume 1. It was and remains an excruciating game and insulting franchise cash in. Needless to say there was never a Part 2 as I believe there was a universal consensus that this was a shoddy product. It’s a curious thing that the platform that spawned Super Mario Kart, which is considered the embodiment quality design, also produced such nonsense as J.R.R. Tolkien's The Lord of the Rings Volume 1. Now in the age of console emulators there may well be a few Tolkien enthusiasts that want to check this game out of some sort of idle curiosity. I would strongly advise them not to. A quick visit to You Tube will demonstrate the folly of such a notion.
Star Trek Online Skills System Revamp
The current skill system in Star Trek Online is both esoteric and somewhat clumsy. For many players rather than risk experimenting with a build that may prove ineffective and costly to undo, generic templates are frequently adhered to. I recently asked in fleet chat about a simple DPS build for a tactical Captain and was directed to one of the most common place skills point allocations there is. Furthermore it worked perfectly for me. However I am fully aware that there are players at the other end of the games spectrum that use the existing system in a way that grants them far more subtle and bespoke builds. Not only does this provide practical benefits but it’s also a source of pleasure for them and part of STO’s overall appeal. Therefore Cryptic’s announcement today that the skills system was due for a revamp has been met with mixed reactions.
The current skill system in Star Trek Online is both esoteric and somewhat clumsy. For many players rather than risk experimenting with a build that may prove ineffective and costly to undo, generic templates are frequently adhered to. I recently asked in fleet chat about a simple DPS build for a tactical Captain and was directed to one of the most common place skills point allocations there is. Furthermore it worked perfectly for me. However I am fully aware that there are players at the other end of the games spectrum that use the existing system in a way that grants them far more subtle and bespoke builds. Not only does this provide practical benefits but it’s also a source of pleasure for them and part of STO’s overall appeal. Therefore Cryptic’s announcement today that the skills system was due for a revamp has been met with mixed reactions.
I found Cryptic’s lengthy post and explanation regarding the new skills system very confusing and because I do not play STO to such a level, a lot of the data went over my head. I then went to the official forums and STO subreddit to see if I could gauge the communities overall reaction. The prevailing opinion seemed to be one of “wait and see” and as soon as the new system was available for beta testing on the Tribble server, meaningful feedback would be provided. However there was concern that a move to a more traditional skills tree, as seen in most other MMOs would mean that there would ultimately be less choice. The one size fits all approach is beneficial for players like myself but the loss of some of the flexibility of the current system would be a tangible blow to more invested players.
The only comparison I can draw is with LOTRO and when Turbine carried out a similar skills revamp with the Helm’s Deep expansion. I was well acquainted with the old skills system and although it was unwieldy it did lend itself to a wide degree of choice. I could equip skills from various lines, which is something I lost when the system was revised. Skills became tied to specific trees and I lost access to some the moment I committed to a specific build. It would be disappointing to see a similar situation arise in STO. I appreciate that there is a need for a degree of simplicity in some of the games core mechanics but to do so at the expense of variety and choice isn’t necessarily a good trade. So like many others I shall be monitoring this situation over the months to come to see if skills system revamp can be implemented with minimal fallout.
Goodbye Bingo Boffin
When Turbine introduced the episodic content, The ballad of Bingo Boffin to LOTRO last June, I was fully aware of its underlying purpose. The weekly story is a tour guide around the ageing games various zones and serves as a marketing campaign for free players to either subscribe or buy quests packs. The story has at times had its charms and despite its fundamental lore breaking premise, has proven intermittently entertaining. However the current instalment episode 21 First Breakfast is perhaps the most lacklustre undertaking to date. Firstly we now find ourselves in Mirkwood, perhaps the most lamentable zone in LOTRO and secondly the narrative and quest parameters are by far the most arbitrary. I feel that the game that I’ve played consistently since 2008 has now crossed a line and I no longer see any reason to continue logging in for the immediate future.
When Turbine introduced the episodic content, The ballad of Bingo Boffin to LOTRO last June, I was fully aware of its underlying purpose. The weekly story is a tour guide around the ageing games various zones and serves as a marketing campaign for free players to either subscribe or buy quests packs. The story has at times had its charms and despite its fundamental lore breaking premise, has proven intermittently entertaining. However the current instalment episode 21 First Breakfast is perhaps the most lacklustre undertaking to date. Firstly we now find ourselves in Mirkwood, perhaps the most lamentable zone in LOTRO and secondly the narrative and quest parameters are by far the most arbitrary. I feel that the game that I’ve played consistently since 2008 has now crossed a line and I no longer see any reason to continue logging in for the immediate future.
On mature reflection, I would have thought it would have been one of the larger issues that have arisen since LOTRO went F2P that would’ve proven to be the straw that broke the camel’s back. I was unhappy about the move to a consolidated skills tree that came with Helm’s Deep, yet I managed to look beyond this. I also thought the cessation of paid expansions was a poor decision yet found a degree of compensation with the bi-annual update system. Loyalty and a sense of idle curiosity about LOTRO’s fate has kept me playing for the last eighteen months but today has starkly highlighted just how far the game has declined. To call LOTRO an interactive travelogue is frankly too generous. The game in its current state is treading water. A new player may well enjoy the original content from The Shadow of Angmar and the Mines of Moria but those languishing at level cap are faced with a uninspiring regional quests a numerous, monotonous reputation grinds.
So for the time being I shall no longer log into LOTRO. The game no longer offers anything that I want to do. Yes there is content but none of it seems to provide any anything of any worth and even the so called “journey” can no longer suffice as an incentive. The journey is simply now a chore and as gaming is supposed to be “fun”, I will have to seek that fun elsewhere. It would appear that the recent server upgrades have failed to address any of the technical issues that have plagued the game’s performance since mounted combat was introduced. As a result many players have decided to vote with their feet. When you consider the size of the current development team and the resources they have available to them, it is highly unlikely there will be some sort of LOTRO renaissance. Perhaps leaving Middle-earth now is a smarter choice than enduring a long and protracted decline.
SWTOR - Knights of the Fallen Empire
I decided to return to SWTOR today, not because I wanted another MMO but instead required a narrative driven RPG. I’ve been convinced by several websites and podcast that BioWare has effectively given us KOTOR 3 via Knights of the Fallen Empire and so I decided it was time to revisit the proverbial galaxy far, far away etc. I initially played SWTOR upon its launch in late 2011 and returned to the game after the F2P conversion, when Rise of the Hutt Cartel expansion was released. Although I enjoyed the game more second time around I still felt that it sat somewhat uncomfortably between an old school MMO and a more contemporary variation. The less said about Galactic Starfighter the better, as that expansion just wasn’t to my liking. Essentially my return to the game is based on the promise of a single player RPG experience and the underlying appeal of the franchise.
I decided to return to SWTOR today, not because I wanted another MMO but instead required a narrative driven RPG. I’ve been convinced by several websites and podcast that BioWare has effectively given us KOTOR 3 via Knights of the Fallen Empire and so I decided it was time to revisit the proverbial galaxy far, far away etc. I initially played SWTOR upon its launch in late 2011 and returned to the game after the F2P conversion, when Rise of the Hutt Cartel expansion was released. Although I enjoyed the game more second time around I still felt that it sat somewhat uncomfortably between an old school MMO and a more contemporary variation. The less said about Galactic Starfighter the better, as that expansion just wasn’t to my liking. Essentially my return to the game is based on the promise of a single player RPG experience and the underlying appeal of the franchise.
Overall re-installing the game wasn’t too difficult. I managed to download the entire game client within an hour and forty minutes. To get the benefits of the latest expansion, a subscription is required which meant logging into the official SWTOR website. The one time password verification system quickly became trying but I sorted out a month’s fees while the game was installing. Once the game client was updated I logged in to find all three of my old characters. I had a brief look at them all but soon concluded that I had absolutely no idea how to play them or navigate around the game. So rather than waste time with these and play through the slightly older, more traditional MMO content, I decided to create a level 60 character for the new storyline. However before I proceeded I checked my cartel coins and found that I had nearly 5,000. So I bought some account wide inventory space and unlocked the Sith Pureblood skin.
Despite having played SWTOR before I’ve never explored either the Jedi or Sith classes, so this time round I decided to go all in and create a Red Sith Juggernaut. As ever the only stumbling block during character creation was trying to find a suitable name that hadn’t been already taken. This game mechanic has often been one of the MMO genre’s Achilles Heel. However once a name was secured I jumped straight into the action and played though the first chapter of Knights of the Fallen Empire. Despite many familiar aspects such as the GIU and the basic game mechanics, the story takes a far more dominant place in the proceedings and the narrative moves events forward very much like a single player RPG. Checkpoints are regularly reached and as a player I can log out of the new story and return to the more traditional MMO content should I see fit. However for those wishing to avoid the usual trappings of an MMO such as other players, chat and people just generally getting under your feet, then there is a large onscreen button to return you to the instanced episodic content.
So far although I have not gone far into the story, I am enjoying my return to SWTOR. It has the usual Star Wars ambience with its strong idiomatic soundtrack and quality voice acting. As I didn’t play through the last expansion Shadow of Revan, I’m not up to speed with the plot. However I have spent some time perusing the Star Wars wiki and this has helped no end. After all Knights of the Fallen Empire is virtually an RPG and for me the appeal of that genre lies mainly with their narrative content. I don’t have many negative comments at present, although I do feel that SWTOR still has an excess of skills. The time I spent in Guild Wars 2 in recent years has certainly taught me that less is more. My hot bars in SWTOR are already awash with icons and I really don’t think that all of them are essential. I guess time will tell. At present I have a month to decide if Knights of the Fallen Empire is to my liking and it has only cost me £8.99, which means that if it goes ill, I won’t feel especially out of pocket.
Upgrading Gear in Star Trek Online
The recent upgrade weekend in Star Trek Online has proven to be an interesting experience. The 100% increase in technology points that the event offered meant upgrading gear has been a far more viable proposition than usual. So I decided to explore this aspect of the game and see if I could improve my overall build on my primary Federation character. However I am far from a knowledgeable player and was therefore initially unsure as to where to start. Should I upgrade my ship’s equipment such as deflector, warp core and shields first or focus on the various consoles. Concern over spending precious resources incorrectly is often an issue in the MMO genre. So I decided to do some research before I proceeded.
The recent upgrade weekend in Star Trek Online has proven to be an interesting experience. The 100% increase in technology points that the event offered meant upgrading gear has been a far more viable proposition than usual. So I decided to explore this aspect of the game and see if I could improve my overall build on my primary Federation character. However I am far from a knowledgeable player and was therefore initially unsure as to where to start. Should I upgrade my ship’s equipment such as deflector, warp core and shields first or focus on the various consoles. Concern over spending precious resources incorrectly is often an issue in the MMO genre. So I decided to do some research before I proceeded.
As ever with MMOs, there is seldom a universal answer. A lot of the advice available on the various STO subreddits is determined by such factors as class, ship preference and the level to which a player pursues the game. I also learned via the upgrade panel in the game that not all stats on an item can be upgraded. The preview facility is invaluable in this respect. So I pursued a common sense approach to my upgrade policy and augmented equipment that gave stats boost that I could clearly see and understand, such as EPS. Fortunately I had more resources than I anticipated and managed to upgrade all my ground gear set to Mark XIV, as well as my ships equipment. I then upgraded all my fleet engineering and science consoles as well as all of my tactical consoles. Fortunately all my weapons were already at the maximum tier.
I am quite a goal orientated player in Star Trek Online and although I do not aspire towards playing the game to its highest level, am pleased at the results that I have achieved in recent months. The upgrade weekend has meant that I’ve now attained a respectable 15K DPS and have a build that can adequately handle PVE content. Pursuing any further equipment and gear upgrades is not a priority at present because outside of the event bonus, the cost is a prohibitive. I simply do not have the resources required and am not prepared to grind to the level required to obtain them. So for now I am content with my current statistics and if I am to change anything, I may experiment with using different ships from my existing roster.
MMOs - Look to the Future, Not the Past
My local High Street has numerous restaurants of all varieties. A few years ago one such establishment changed ownership and re-opened serving traditional Italian cuisine. It was family run and subsequently had a great atmosphere with a very personal touch. The food was excellent and the chef endeavoured to do things differently, rather than slavishly churn out the usual UK interpretation of Italian cuisine. Naturally this had an impact on prices but I was happy to accommodate this because I felt I was getting a superior product and experience. Sadly L’Angelo’s closed because it couldn’t compete with the chain restaurants that subsequently opened up. Quality and ambience fell victim to corporate market domination.
My local High Street has numerous restaurants of all varieties. A few years ago one such establishment changed ownership and re-opened serving traditional Italian cuisine. It was family run and subsequently had a great atmosphere with a very personal touch. The food was excellent and the chef endeavoured to do things differently, rather than slavishly churn out the usual UK interpretation of Italian cuisine. Naturally this had an impact on prices but I was happy to accommodate this because I felt I was getting a superior product and experience. Sadly L’Angelo’s closed because it couldn’t compete with the chain restaurants that subsequently opened up. Quality and ambience fell victim to corporate market domination.
I read a post today over at Wolfshead Online regarding the decline of the traditional MMO. It covers a lot of familiar ground and does so well. It is an article driven by emotion and a personal ideology. Furthermore I’m sure a lot of gamers will share a similar world view and I am not going to argue that such an outlook is totally wrong. However the author’s arguments are based upon the notion of games being more than just products and that they should aspire to be more than just mediums of entertainment. He argues that virtual worlds should live up to their name and offer some sort of meaningful social contract with the player. It’s a nice concept. Sadly it is highly unlikely to happen within the current free market system.
There are many noble ideas and concepts that are impractical in reality; unilateral disarmament, non-selective education and universal state pensions. Gaming is no longer the preserve of a select few but a mainstream industry. It is no longer solely driven by concepts of art or creating the best game that you can. Those days are gone, the same way the movie industry has moved on from the seventies and the concept of the auteur director. It’s all about brands, franchises and maximum monetisation. A good game is a secondary consideration. It’s a sad reality and I am not necessarily endorsing it. However it is a reality that I accept and as a result I have changed my relationship with the MMO genre.
I think most entertainment industries go through a period where creativity and artistic aspiration briefly reigns. Our perceptions of such industries are also contextual so many gamers opinions are shaped by when they started gaming and the era they experienced. Although I am aware of this bias, I try not to be governed by it. I prefer not to let my heart over rule my head and philosophically always try to look forward rather than back. Yes there are deficiencies in the MMO genre but there is also scope for positive change. Those changes will simply happen within a smaller market. It’s true that many of us feel we haven’t gotten what we wanted but such is life. Do we not have to eventually reconcile ourselves to this concept? So although it’s prudent to consider what “may have been” with regard to this genre, it’s not ultimately beneficial to dwell on it excessively.
I started this post with an anecdote to illustrate a point so I’ll close with one. I use to drink in a pub in Bromley in the middle eighties that showcased a lot of live music. There were several ex- musicians and individuals that at one time had worked within the music industry. A common refrain from many of them was that the music of the time was “not as good” as it used to be. Yet the eighties are now considered to be a decade with a rich and diverse music history. Regardless of one’s stance all things change. It’s something else we have to come to terms with I life. I don’t see any benefits in being the gaming equivalent of the old Muso, habitually looking back or pondering “what if” scenarios. If we all adopted such a stance nothing would ever change, for good or ill. Sometimes it's good to draw a line under something and move on.
*Stats via SuperData
Getting What You Want in MMOs
MMOs are all about the proverbial carrot on a stick. The carrot can take on many guises and not everyone is pursuing the same goal. However most players at some point have set their sight on something in particular and doggedly gone about pursuing it. The tale I am about to tell is regarding Star Trek Online, although I’m sure readers may well find parallels with other MMOs that they may play. Essentially this is about when you just decide that you want something in a game. It may be relevant to your overall gameplay and offer a significant enhancement. It may also be just a cosmetic item that has taken your fancy. Either way you’ve decided that you must have this specific thing and that you are going to get it, come hell or high water.
MMOs are all about the proverbial carrot on a stick. The carrot can take on many guises and not everyone is pursuing the same goal. However most players at some point have set their sight on something in particular and doggedly gone about pursuing it. The tale I am about to tell is regarding Star Trek Online, although I’m sure readers may well find parallels with other MMOs that they may play. Essentially this is about when you just decide that you want something in a game. It may be relevant to your overall gameplay and offer a significant enhancement. It may also be just a cosmetic item that has taken your fancy. Either way you’ve decided that you must have this specific thing and that you are going to get it, come hell or high water.
If there is a spectrum of players in STO, I guess I’m somewhere in the middle. I have three characters at level cap and have a fairly well kitted out primary Federation alt. I’m not really interested in pursuing top tier status with a ship outputting 50K plus DPS because it means too much work. However I’m not a casual player content with just getting by via just in-game drops. So I have bought ships from the in-game store and equipped them with reputation and fleet items. Also I like to customise the look of my vessel and my crew; personalising your MMO experience is a major part of its selling point.
Last year after perusing the STO wiki, I discovered the Wells Temporal Science Vessel and for no particular reason it became the object of my affection. I don’t even play a Science class, preferring the pew-pew approach of a Tactical Captain. Yet this didn’t matter, as the Wells Temporal Science Vessel is a fine looking ship. That’s pretty much what it boiled down to. I decided I wanted something shiny. Furthermore this ship is not available for purchase in the in-game store. It can only be obtained via a Temporal Lockbox. In STO lockboxes are opened by keys that can be purchased or exchanged for in-game currency. It should also be noted that the chance of getting the aforementioned vessel from a lockbox is 0.41% or thereabouts.
To cut a long story short, after a several months of stockpiling my Zen stipend and also converting Dilithium into more Zen, I opened thirty one Temporal lockboxes. Let it suffice to say that apart from some indifferent duty officers, a smattering of Lobi crystals and some minor boost tokens I did not secure the ship I was looking for. Had I purchased the lockbox keys with cash I would have spent about $30 or so, which gave me pause for thought. Naturally my lack of success increased my desire for the ship in question and I considered the possibility of spending real money on purchasing a further batch of keys. However another option came to mind and after a quick Google search I decided upon an alternative plan.
Lockboxes give Lobi crystals when opened. This can be anything between four and fifty. The crystals can then be exchanged via a vendor for gear and ships. One such ship is the Mobius Temporal Destroyer, a Mirror Universe variant of the Wells Temporal Science Vessel. It has a tactical build so is actually more suitable for my type of game play (which is not sophisticated). Through spurious logic I quickly made this ship my new objection of obsession. However it costs 800 Lobi crystals and I have only 166. The random nature of lockboxes meant I could potential spend a fortune on keys before I had sufficient currency. So I opted to buy the ship for $28 from an online vendor instead. That works out at about £15 which I thought was a fair price.
Now buying from such sources always comes with an element of risk. These sort of online traders that primarily deal in gold are far from legitimate. However I saw the risk as being no more than that of buying a bunch of lockbox keys and not getting lucky, so I bought the ship via PayPal. It was delivered to me in-game about half a day later (due to the time differences between the UK and China). Let it suffice to say that I now have the ship I desired and not only is it a fine looking vessel but it performs well. Being a Tier 5 ship from a lockbox, I was entitled to a free Tier 5U upgrade and I now have all the ship’s mastery skills unlocked. I have also managed to increase my DPS output to 11K which is not too shameful.
In writing this account it is curious to reflect upon the way we latch on to certain items or pursue specific goals in MMOs. I’m sure someone, somewhere has written a study about such behaviour. This recent situation with the ship has put me in mind of when I was determined to get the skeleton horse in LOTRO when the Haunted Burrow event went live for the first time. I also obsessed for hours regarding the Charzooka in Guild Wars 2. I’m still not exactly sure what drives these needs and desires to get what we allegedly want. Bragging rights is one answer or may be the satisfaction of earning something after a long grind. I simply got what I wanted by spending money so perhaps that makes we feel that I’ve gamed the system. Either way, I wouldn’t be in the least bit surprised if I find myself doing this gain in the future, either in STO or some other MMOs.
Note:
Both the Wells Temporal Science Vessel and the Mobius Temporal Destroyer, being unbound items can be exchanged or sold on the in-game auction house. Their respective prices are 400 million and 175 million Energy Credits, which for those who do not play STO, is a lot.
LOTRO – Update 17.2 Adds New Quests in Minas Tirith
Having recently completed Update 17 for LOTRO one of my main complaints was a shortage of quality quests in the new area. The Epic Story dominates the proceedings and I was quite surprised by the lack of secondary quest hubs both inside and outside of the Pelennor Fields. However update 17.2 that was deployed today has addressed this issue by adding several new quest lines. These can be found near the Stone Theatre (in the northern 1st Tier), inside the Houses of Lore, inside the Houses of Healing, at the Citadel, at the Training Ground, and near the Baths of Belecthor (in the 4th Tier). A new public endgame space is available in the city Cisterns.
Having recently completed Update 17 for LOTRO one of my main complaints was a shortage of quality quests in the new area. The Epic Story dominates the proceedings and I was quite surprised by the lack of secondary quest hubs both inside and outside of the Pelennor Fields. However update 17.2 that was deployed today has addressed this issue by adding several new quest lines. These can be found near the Stone Theatre (in the northern 1st Tier), inside the Houses of Lore, inside the Houses of Healing, at the Citadel, at the Training Ground, and near the Baths of Belecthor (in the 4th Tier). A new public endgame space is available in the city Cisterns.
The patch has also added a comprehensive list of all emotes that are available in the game. These can be perused and previewed via the collections panel. There have been nominal changes to some of the barter currency requirements and tweaks to the housing system. All mounted combat melee skills now do more damage (including melee auto-attack). Melee damage should be approximately doubled. There are now more stable travel options within Minas Tirith. It would also appear that Turbine have added a further “Chicken Run” via Sandson's Farm. Comprehensive patch notes can be found on the official LOTRO forums.
This patch certainly seems to be more generous than the usual bug fixes that are released. Perhaps Turbine are trying to make amends after their woeful datacentre move last week that is still proving problematic for some players. Furthermore, as many tech savvy players have stated, although improving the server performance issues may well improve gameplay to a degree, it doesn’t address the bottlenecks that exist within the game client that remains un-optimised. May be LOTRO players can take comfort in the fact that Turbine are currently recruiting for the following roles; Database Administrator, Senior Big Data Engineer and Senior Performance Engineer. Perhaps there are further performance improvements on the way.
LOTRO Server Issues
Monday’s datacentre migration has unsurprisingly proven problematic for Turbine. As a result major issues continue to affect LOTRO players with faults such as severe lag, bad rubberbanding and random crashes to desktop and server disconnects being common place. Players have also had to endure loss of housing items, loss of friend lists and disconnection from chat servers. Five days later, despite hotfixes and continuing maintenance many players still find the game “problematic”. Turbine are naturally trying their best to keep the community informed but the longer this problem persists the more damage it potentially does.
Monday’s datacentre migration has unsurprisingly proven problematic for Turbine. As a result major issues continue to affect LOTRO players with faults such as severe lag, bad rubberbanding and random crashes to desktop and server disconnects being common place. Players have also had to endure loss of housing items, loss of friend lists and disconnection from chat servers. Five days later, despite hotfixes and continuing maintenance many players still find the game “problematic”. Turbine are naturally trying their best to keep the community informed but the longer this problem persists the more damage it potentially does.
A side issue that has emerged from this situation is the fact that the five remaining European LOTRO servers will now not be relocated to Amsterdam. Instead they will be joining the five US servers in New Jersey in the new datacentre. Naturally players based outside of the US have already voiced concerns as to whether the increase in latency and exacerbates the ongoing technical problems. Furthermore Turbine have not yet confirmed a revised date for the proposed EU server move bringing in to question whether it was ever a genuine proposal.
Turbine have struggled in the past to make good on some of their promises and commitments. Like many businesses those dealing with the public are not necessarily privy to policy decisions being made at senior levels. It has been suggested by some more canny industry commentators that perhaps the company is reticent to move infrastructure to Europe in light of recent changes to consumer protection legislation, which are more robust and customer friendly than its US counterpart. Whether this is the case or not is uncertain at present but certainly both the change in decision regarding the servers and the impact that the migration has had is pause for thought for all concerned.
Downtime and login issues impact ultimately on the bottom line. A player that does not log in to the game is a player that is not spending and I have suspicion that LOTRO is a game that survives purely because it hits a specific financial target each quarter. Despite what some gamers may think there is seldom any sentiment in business and the moment the numbers aren’t favourable then hard decisions are made. Let us hope that the folk at Turbine can find a speedy solution to the ongoing issues currently affecting LOTRO. I cannot help but think that given the reduced size of the production team that they may have overreached themselves. Let us hope that is not the case.
Hearts of Stone
The Witcher 3: Wild Hunt was a gaming milestone in many ways and was by far the best game I played in 2015. For me an RPG is all about character and plot first, followed by gaming mechanics. The Witcher 3 has a rich and varied narrative that doesn’t shy away from difficult issues. The plot is nuanced and doesn’t offer glib binary dialogue options. I actually cared about the characters and was moved by the tragedy of some storylines. It’s the nearest I’ve come to an interactive novel. The open world is enthralling and combat is accommodating of different play styles. Overall I feel that the £27.48 I spent on the base game and season pass has been incredible value.
The Witcher 3: Wild Hunt was a gaming milestone in many ways and was by far the best game I played in 2015. For me an RPG is all about character and plot first, followed by gaming mechanics. The Witcher 3 has a rich and varied narrative that doesn’t shy away from difficult issues. The plot is nuanced and doesn’t offer glib binary dialogue options. I actually cared about the characters and was moved by the tragedy of some storylines. It’s the nearest I’ve come to an interactive novel. The open world is enthralling and combat is accommodating of different play styles. Overall I feel that the £27.48 I spent on the base game and season pass has been incredible value.
I returned to The Witcher 3 last week as I had time in my schedule to tackle the first expansion, Hearts of Stone that was released last October. As the benchmark for story telling had been set so high with the initial game, I was somewhat sceptical if CD Projekt Red could maintain the standard with this standalone tale. However my concerns were misplaced and Hearts of Stone has proved to be another intelligent, thought provoking, bittersweet tale. The expansion also strives to add more variety to the questline and I found such events as the wedding celebration to be a particularly different. Interacting with guests, playing party games and dancing make a pleasant change from the usual carnage. The vault break in was also a departure from the norm and I liked the way I got to choose my crew. I purposely antagonised the Dwarf Cassimir Bassi so he blew himself up.
There is naturally new armour and weapons available if you need to upgrade. I still find the Superior Wolven Witcher Gear to be a good set, even at level 39. The only change I’ve made is with my primary weapon. After defeating The Caretaker, I looted his spade which is an unusual weapon that heals you for 10% of all damage inflicted on enemies. I’m still experimenting with Runewords and Glyphwords system. They give large bonuses to weapons and armour but destroy the slots that they’re applied to. It’s something I want to ensure that I get right so a little more research is required before I’ll commit to a specific build. I recently started using bombs in combat, especially when fighting large groups of bandits or pirates. The Superior Grapeshot really does cause a lot of carnage if used pre-emptively.
As Hearts of stone have proven to be such a good expansion, I am now very optimistic regarding the next content update Blood and Wine. It allegedly offers twenty hours plus of narrative set in the all-new in-game region of Toussaint. I’m therefore looking forward to another involving tale and the pleasure of exploring a new part of “The Continent”. As plaudits continue to be heaped upon The Witcher 3, perhaps a few more game developers will take note of all the things that CD Projekt Red seem to be getting right. Commercial success does not have to be at the expense of creativity, quality or priced prohibitively.
Teddy Floppy Ear - Kayaking
I saw a trailer for this game last year and for some reason found it amusing. I did some digging around online and discovered that Teddy Floppy Ear or Miś Uszatek was an established character from Polish children’s literature. There was a TV show using stop motion animation, which ran from the mid-seventies to the late eighties similar to the likes of Paddington or The Clangers. There’s also a statue dedicated to Miś Uszatek Piotrkowska Street in Łódź, so it would seem that he’s held in high regard and considered to be cultural significance in Poland. So when a gaming bundle appeared recently at Indie Gala, including the above game and two others featuring Teddy Floppy Ear, I considered it rude not to buy them.
I saw a trailer for this game last year and for some reason found it amusing. I did some digging around online and discovered that Teddy Floppy Ear or Miś Uszatek was an established character from Polish children’s literature. There was a TV show using stop motion animation, which ran from the mid-seventies to the late eighties similar to the likes of Paddington or The Clangers. There’s also a statue dedicated to Miś Uszatek Piotrkowska Street in Łódź, so it would seem that he’s held in high regard and considered to be cultural significance in Poland. So when a gaming bundle appeared recently at Indie Gala, including the above game and two others featuring Teddy Floppy Ear, I considered it rude not to buy them.
So to begin with, Teddy Floppy Ear – Kayaking is a children’s game aimed at five to eight year olds, according to the developers notes but certainly it has appeal beyond those parameters. This point and click adventure game mixes an enjoyable story with puzzles and healthy dose of learning. There’s a strong moral subtext to the proceedings and good manners are extoled at all times. During this particular adventure, Teddy Floppy Ear takes advantage of the beautiful spring weather and goes on a kayaking trip with his friend Piglet. He soon finds out that there is a problem with Mr. Catfish who acts a little too bossy, and needs to be taught a lesson in kindness. During his trip, our hero solves numerous puzzles testing mathematical skills, eye-hand coordination, logical thinking and perceptiveness.
The game can be completed in a few hours but could be spread out over a week or so, if played in measured sessions. I must admit I did enjoy this concise, amusing adventure and found the central character rather likable. Some of the time based puzzles proved challenging to a gentleman of my mature years but children will more than likely complete them with ease. The simple kayaking sections of the game are restful, as is the ambient sound track by Michał Wasilewski. Overall I think the phrase “charming” is very appropriate for Teddy Floppy Ear – Kayaking. I look forward to playing both the Mountain Adventure and The Race, which seems to be a Teddy Floppy Ear themed kart game.
Oculus Rift to Retail at $599
The consumer electronics industry has been labouring on virtual reality for decades, pursuing what they see as the next major technological innovation of our time. I have never doubted that VR has many practical applications that are both beneficial and profitable. Gaming is certainly one of them, offering a new medium in immersive entertainment. However I have never felt especially enthralled the prospect of VR and what it has to offer. I don’t like experiences that isolate my senses and so the idea of placing a device over my head that does just is far from inviting.
The consumer electronics industry has been labouring on virtual reality for decades, pursuing what they see as the next major technological innovation of our time. I have never doubted that VR has many practical applications that are both beneficial and profitable. Gaming is certainly one of them, offering a new medium in immersive entertainment. However I have never felt especially enthralled the prospect of VR and what it has to offer. I don’t like experiences that isolate my senses and so the idea of placing a device over my head that does just is far from inviting.
However the development of the Oculus Rift in recent years has been a fascinating process to watch. The project was originally crowd funded in 2012 and those involved with its development had many laudable aspirations. The idea was to create something that was reasonably priced, customisable and accessible to as broader customer base as possible. Virtual reality and specifically the Oculus Rift were seen as part of the ongoing “democratisation” of technology. Sadly that perception took a major knock in July 2014 when Facebook acquired the Oculus VR for $2 billion and the hip indie ideology was replaced by corporate imperatives.
As of today consumers can finally pre-orders the CV1 version of the headset via the Oculus website. The unit price is $599 (£410) and orders will ship in March. This move was timed to coincide with the CES tech show in Las Vegas, where Oculus is demoing the headset. Although the technology on display has been broadly praised the price has not been well received among consumers, especially gamers. Costing $100 more than a next-gen console the device is not going to be universally adopted immediately. It is interesting to note that Oculus have not elected to sell the device at a discounted price to secure a foothold in this new market, despite the presence of competitors.
There are a few other things to consider with regard to the Oculus Rift and the whole VR idea per se. As of yet there is not a killer app for this medium; no essential game that showcases why we need VR. The headset also requires an extremely robust PC to showcase its abilities. Buying one may also require a similar cash outlay on a computer upgrade. There also doesn’t seem to be an immediately obvious ancillary market the developers can rely upon to raise further revenue, such as a licensing scheme or app store. All these factors could work against the Oculus Rift. If the device does not find its predicted market then it could end up being this year’s 3D TV.
An Unpleasant Truth
A few years ago I was listening to talk radio presenter Nick Ferrari discussing violence in video games. It’s a perennial subject that often fills the phone in schedules. Nick is in his mid-fifties, is not a gamer and struggles to understand its appeal. While talking to a caller, the conversation continuously came round to the fact that killing plays such an integral role in so many games. The caller did their best to highlight the other aspects of gaming, such as the challenge of attaining achievements, the development of new skills and the social dimension. To which Mr Ferrari simply said “so why not play chess?” which also offers all of the above. Now I considered this to be a good question at the time. Then recently I purchased a game that stated as a selling point that it contained absolutely no violence, which brought this subject back to mind.
A few years ago I was listening to talk radio presenter Nick Ferrari discussing violence in video games. It’s a perennial subject that often fills the phone in schedules. Nick is in his mid-fifties, is not a gamer and struggles to understand its appeal. While talking to a caller, the conversation continuously came round to the fact that killing plays such an integral role in so many games. The caller did their best to highlight the other aspects of gaming, such as the challenge of attaining achievements, the development of new skills and the social dimension. To which Mr Ferrari simply said “so why not play chess?” which also offers all of the above. Now I considered this to be a good question at the time. Then recently I purchased a game that stated as a selling point that it contained absolutely no violence, which brought this subject back to mind.
Obviously not all games are centred on killing. However let us proceed on the understanding that a sizeable portion do. Pick any premium title FPS then take a moment to consider its attractions. I’m sure such things as personal achievement, bragging rights and an adrenaline rush, come to mind. I’m sure catharsis and letting off steam also play a part. However, is there not an elephant in the room? And would not that said pachyderm be violence? It is a very emotive point. The moment that term is introduced into the equation, people will naturally start to backpedal. We are modern gamers. We are reconstructed, renaissance men and women. We are no longer knuckle trailing cellar dwellers. We’re well rounded, fully functional, emotionally connected human beings. As such, do we really wish to admit to a facet of our nature that is considered taboo?
Well most of us don’t. So we will spin as much bullshit as possible to avoid being linked to this aspect of gaming. Perhaps it would help if I admitted a few things, that possibly a lot of gamers do to a greater or lesser degree. When playing an FPS, I frequently give vent to the less seemly aspects of my personality. For example, I become extremely angry if things do not go my way, or if I am “one shotted” by some gaming savant. Furthermore I relish not just the defeat of an enemy but the very act of violence itself that is used; the more extreme and outrageous the better. Rational behaviour goes out the window and I become a potty mouthed, ill tempered, boiling cauldron of emotions. I revel in the exhilaration of this state. There is nothing like adrenaline and strong emotions to make you feel alive.
Gaming often inspires a broad spectrum of emotional responses. Be it the touchy-feely warmth of social gameplay, or throwing a complete fit because you got beat at Mario Kart once again. But it is the FPS that affords you the opportunity to act in a manner that you normally would never countenance, that elicits the strongest response. Society runs on a strict set of rules and a requirement that the public adheres to them. Unlike some people, I am happy to accept that everybody has the capacity to behave in the opposite fashion. These negative facets of our personality may well be baggage from our evolutionary past, but they cannot be ignored. I am not in any way endorsing that we should embrace these passions and allow them to govern our lives, but I do feel it is important that we at least acknowledge them.
At times gaming has shown me some of the less pleasant facets of my own nature. However rather than encourage these traits, I believe that gaming allows me to identify them, manage them and even purge them. Now I know a lot of people will reject this notion, as it offends their moral sensibilities to admit that within every human being a monster lurks. Yet has history not shown us that the most heinous crimes that we’ve committed against each other have frequently been carried out by regular people such as you and me? Therefore I believe it beneficial that gaming can provide a conduit for the channelling of aggression in a positive manner, in the same way that sports can.
Classic Game Themes: Star Trek Online
MMORPG genre frequently benefits from a robust and charismatic score. It helps greatly in establishing specific races, classes and regions within the game, giving them a unique identity and characteristics. Music can be used to provide the player with audio cues about the environment and the quests they are undertaking. The use of a leitmotif can be invaluable in establishing a games tone as the story progresses. Therefore many games in this genre have sumptuous scores by established composers. As so many are set within a traditional fantasy setting, many soundtracks seem to follow a particular pattern. Star Trek Online however is one of a handful of science fiction based MMOs and as a result its soundtrack is subtly different.
MMORPG genre frequently benefits from a robust and charismatic score. It helps greatly in establishing specific races, classes and regions within the game, giving them a unique identity and characteristics. Music can be used to provide the player with audio cues about the environment and the quests they are undertaking. The use of a leitmotif can be invaluable in establishing a games tone as the story progresses. Therefore many games in this genre have sumptuous scores by established composers. As so many are set within a traditional fantasy setting, many soundtracks seem to follow a particular pattern. Star Trek Online however is one of a handful of science fiction based MMOs and as a result its soundtrack is subtly different.
Many fans have had their musical association with Star Trek shaped by such composers as Sol Kaplan, Alexander Courage, Dennis McCarthy and Jay Chattaway, who contributed to the scores of the various TV shows. However it is the movie spinoffs and their iconic themes from the likes of James Horner and Jerry Goldsmith that perhaps have made the most lasting impressions. Naturally when Star Trek Online launched in 2010, players were expecting something inherently in the idiom of the established franchise and suitable epic considering the scope of the game. Thankfully composer Kevin Manthei musically literate score managed to address expectations and remains a very engaging and varied game soundtrack.
Kevin has a strong background in composing for games as well as television. He also studied at the University of Southern California under Jerry Goldsmith, which possibly gives him a further insight into the existing sound of Star Trek. Certainly a lot of his work for STO still retains an inherently nautical theme which both Goldsmith and Horner explored with their movie soundtracks. There is also a healthy dose of tribal percussion to cues associated with the Klingons. But it is in space and through the ambient music that plays whilst exploring that really seems to evoke the heart of Star Trek. Through a diverse selection of themes, the player really gets a sense of the enormity of respective quadrants and the thrill of boldly going where no one has gone before.