Auto-manage

I’m sure I’ve mentioned this issue before in previous video game related posts. But I don’t think I’ve devoted an entire article to the matter, which is what I’m going to do today. So to provide some context, I logged into The Elder Scrolls Online today as I’m fast approaching that point in the year where I spend a few months subscribing to the game. Due to some recent patch, once again all my Champion Points have been refunded. Judging by the change in graphics, it may be that the entire Champion Point system has been updated. Whatever the reason, I have to re-allocate 501points into three skill trees. I wasn’t au fait with the last system, so I followed a build I found online. Now that it has changed, I’ll have to find a new one and copy it. Until I do, my character will be gimped. Shame the game doesn’t offer a selection of generic builds that can be easily implemented at the press of a button.

I’m sure I’ve mentioned this issue before in previous video game related posts. But I don’t think I’ve devoted an entire article to the matter, which is what I’m going to do today. So to provide some context, I logged into The Elder Scrolls Online today as I’m fast approaching that point in the year where I spend a few months subscribing to the game. Due to some recent patch, once again all my Champion Points have been refunded. Judging by the change in graphics, it may be that the entire Champion Point system has been updated. Whatever the reason, I have to re-allocate 501points into three skill trees. I wasn’t au fait with the last system, so I followed a build I found online. Now that it has changed, I’ll have to find a new one and copy it. Until I do, my character will be gimped. Shame the game doesn’t offer a selection of generic builds that can be easily implemented at the press of a button. 

Back in 2003, I used to play a superb, squad based, tactical shooter called Hidden and Dangerous 2. A major part of the game was picking your team and equipment for the upcoming mission. The player was given a great deal of choice with regard to weapons, explosives, ammunition and such like. If you were planning a stealthy approach you would choose gear pertinent to such an approach. If you favoured a more direct approach you would select heavier weapons. However, the developers were savvy enough to understand that where this facility delighted some players, it also bored the shit out of others. Hence in their infinite wisdom and bountiful generosity they gave us a button that would automatically equip the “recommended selection”. And there was much rejoicing. Furthermore, they weren’t the only ones that did this. 

Over the years many video games have included an “auto-manage” feature. I’ve never been a big fan of real time strategy games but I did play a lot of Star Wars: Rebellion in the late nineties. If the player found managing resources across multiple planets too tiresome or wished to focus on other elements of the game, you could assign your advisor droid to take care of these tasks. Naturally it didn’t yield the best results but it was adequate enough for new players or those who preferred other aspects of gameplay such as the epic real-time space battles. Again this comes down to a matter of personal choice, whether you wish to use such a facility. Naturally it will be an anathema to the purists and I totally understand such players being against such a game mechanic. From my perspective, I just like to have a choice and a means to bypass what I see as “chores” and unenjoyable “busy work”.

People who play video games do so for lots of different reasons. Some love to micromanage excessively complex systems, meticulously reading the text and crunching the numbers in the hope of finding an optimal build. Others like extensive choices so they can try a variety of permutations. As for me, I prefer to get straight into the action and start shooting things in the face. Anything that impedes that is a pain in the ass as far as I’m concerned. Which is why I’d like to see a lot more games implement some kind of auto-manage facility. It is these kinds of quality of life services that can make the difference between quitting out of petty annoyance and soldiering on, possibly to find one’s second wind. I can’t see how including auto-manage does any harm to a game, although I’m sure there are some gaming zealots who do. In the meantime, I shall continue to live in hope and lobby for this game mechanic.

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The Perils of Installing Old PC Games

This is a big subject with thousands of PC games from over a decade ago that could be referenced. However, for the sake of brevity, I am just going to mention three in this post. So to begin with let’s just bypass the entire “nostalgia versus current” debate. Simply put, I feel there is value and enjoyment to be found in older PC games. Graphics and game mechanics naturally date, but often the technical limitations that existed at the time made the game developers both innovative and creative. Therefore you will often find that there are older titles that still have merit and something to offer. I recently bought Mafia which is the first instalment of a franchise currently owned by 2K Games. I have only played the latter two iterations of the game, namely Mafia II released 2010 and Mafia III released 2016. I was aware that the original released back in 2002, had a good reputation for its story driven gameplay and that it is still considered both challenging and creative.

This is a big subject with thousands of PC games from over a decade ago that could be referenced. However, for the sake of brevity, I am just going to mention three in this post. So to begin with let’s just bypass the entire “nostalgia versus current” debate. Simply put, I feel there is value and enjoyment to be found in older PC games. Graphics and game mechanics naturally date, but often the technical limitations that existed at the time made the game developers both innovative and creative. Therefore you will often find that there are older titles that still have merit and something to offer. I recently bought Mafia which is the first instalment of a franchise currently owned by 2K Games. I have only played the latter two iterations of the game, namely Mafia II released 2010 and Mafia III released 2016. I was aware that the original released back in 2002, had a good reputation for its story driven gameplay and that it is still considered both challenging and creative.

So I purchased the game from Good Old Games and installed it via their Galaxy gaming client and installer. One of the major selling points of GOG as a game provider is the way they retrofit old titles to run on current operating systems. I could easily have picked up a copy of Mafia on physical media but installing and running the game from such a source is often problematic. Setting aside driver issues, compatibility mode and the like, many installation disks from this era use obsolete copy protection software. SafeDisc being one example. Thus playing Mafia from a CD installation is dependent upon removing a very specific Windows Update that disabled SafeDisc support. If you have a more recent build of Windows 10, you may find that it is integral to your operating system and cannot be uninstalled. I encountered this same issue with Hidden and Dangerous 2 recently which I installed from the original media. Without the necessary copy protection support the game’s main executable would not work.

However, despite GOG doing their best to resolve such technical issues with the older titles that sell, other problems can arise. For example Mafia has a soundtrack consisting of period Jazz music from such artists as The Mills Brothers, Louis Armstrong and Django Reinhardt. However, due to licensing complications the music is absent in the GOG release. Now some players may not think this relevant to their enjoyment of the game, but I feel that it is integral to the overall game experience. Hence, I spent an hour reading the GOG forums as to how to restore the game score. There is a way to do so and someone has posted a link to the “removed” files which they’ve sourced from the original installation CDs. Needless to say I have followed this process and all has gone well, but it does require you to put your trust in your fellow gamers and that is not something one does lightly.

Another problem arising from installing Mafia is that this is a game that hales from a time when screen resolutions were a lot lower and aspect ratios other than 4:3 were not commonplace. Thus, elements of the onscreen UI are distorted or broken when running the game at 1920 x 1200, which is my default screen setting. Again a search online will yield a list of workarounds and I found a suitable “mod” over at Nexus Mods, along with another to update the draw distance for modern PCs. Nexus Mods is a long-established site whose community ensures that bogus mods are eliminated, making their content more reliable than other third-party sites. Hence, I was finally able to play Mafia with the original score and at a contemporary screen resolution without and distortion. My initial impressions of the game are good. The story is indeed well written and the missions are quite taxing, although the vehicle handling is appalling.

Another favourite game of mine from the late nineties is the real-time tactical fantasy wargame, Warhammer: Dark Omen. This game was released in 1998 and used 3D generated terrains in which 2D sprites subsequently battled. The game was one of the first to include support for the first-generation Voodoo 3dfx 3D accelerator cards. Getting such a game, which was also designed to run on Windows 98 to function on a modern PC is a challenge. Unlike Mafia, if you want to play Warhammer: Dark Omen, then you have to do more than apply a few mods. There is an entire forum dedicated to this game with a very complex set of instructions to get the game working. Going to such lengths to play a game one feels nostalgic about may not viable option for everyone. Therefore, the casual gamer would be wise to bear in mind that purchasing a much beloved title from GOG does not guarantee an exact duplicate experience to what you may have had previously. Nor does trying to install and play a game using the original media. Unless you have access to older hardware with the appropriate operating system of the time, you’ll probably have to do some tweaking to get things running either way. Therefore, caveat emptor.

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Classic Themes, Gaming, Hidden & Dangerous 2 Roger Edwards Classic Themes, Gaming, Hidden & Dangerous 2 Roger Edwards

Classic Game Themes: Hidden & Dangerous 2

Hidden & Dangerous 2 is one of the most enjoyable, yet frustrating games I have encountered. There are some moments of brilliance to be had whilst playing it but sadly bugs and some questionable AI always seems to trip the proceedings up. Released late 2003 when World War II games were still very much in vogue, this third person squad based shooter still has many outstanding features to this day. One of which is the terrific score by Michal Szlavik and Martin Benes, performed by the Brno Philharmonic Orchestra from the Czech Republic.    

Hidden & Dangerous 2 is one of the most enjoyable, yet frustrating games I have encountered. There are some moments of brilliance to be had whilst playing it but sadly bugs and some questionable AI always seems to trip the proceedings up. Released late 2003 when World War II games were still very much in vogue, this third person squad based shooter still has many outstanding features to this day. One of which is the terrific score by Michal Szlavik and Martin Benes, performed by the Brno Philharmonic Orchestra from the Czech Republic.    

What makes the soundtrack so memorable is its musical idiom, which seems to reflect the styles and nuances we associate with classic war movies. The more than a hint of Ron Goodwin, Roy Budd and Elmer Bernstein permeating the score and it feels very appropriate. I have chosen two cues which I feel encapsulate composers best work from the game.  The first plays out at the end of the North African campaign, as your team escapes from a remote airport with German fighters in hot pursuit. It really does have an authentic aerial feel to it, putting one in mind of cues from The Battle of Britain movie.

Please note that the short running time is due to the track being intended to be looped during the game to reflect the fluid nature of the action.

The second is the rousing cue that plays after the successful completion of a mission. It has a very uplifting and positive tone and again reflects the overall quality of the score, which is played with a full orchestra. Many games at the time and even now elect for a score using contemporary synthesizer and sequencers.

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Gaming, Hidden & Dangerous 2 Roger Edwards Gaming, Hidden & Dangerous 2 Roger Edwards

Hidden & Dangerous 2

Hidden & Dangerous 2 was released in 2003, one of many WWII based tactical shooters that were a popular genre at the time. It was an indirect sequel to Hidden & Dangerous from 1999, which had met with moderate success. The game was developed by the Czech company Illusion Softworks and published by Gathering of Developers and Take-Two Interactive. Hidden & Dangerous 2 featured single player campaigns set around Europe and North Africa, as well as the option for online multiplay hosted via player created servers.

Hidden & Dangerous 2 was released in 2003, one of many WWII based tactical shooters that were a popular genre at the time. It was an indirect sequel to Hidden & Dangerous from 1999, which had met with moderate success. The game was developed by the Czech company Illusion Softworks and published by Gathering of Developers and Take-Two Interactive. Hidden & Dangerous 2 featured single player campaigns set around Europe and North Africa, as well as the option for online multiplay hosted via player created servers.

The game strived to be more than just a standard shooter and endeavoured to promote the tactical aspect of gameplay. The game fared well in the UK and built quite a cult following. Unfortunately it did not fare so well in the North American market. Despite receiving above-average reviews, partly because of the popularity of similar games, it failed to find an audience. It can be argued that the lack of any major US protagonists and the focus on European theatres of war were contributory factors. The game was plagued by bugs that persisted throughout its lifespan despite successive and often large patches.

Gameplay focuses upon a four man British Special Air Service team conducting a wide variety of operations behind enemy lines. This included such locations as France, Libya and Norway. The final mission was set in Czechoslovakia during the last days of the war, ending in a skirmish with the Soviet Red Army over German secret documents. An additional expansion pack with extra mission, “Sabre Squadron” was released a year later. This added co-operative online game play and new weapons to the game. Hidden & Dangerous 2 was a minor milestone in its genre at the time, due to realistic tactical approach and immersive environments. Weapon and vehicle physics were plausible and fairly accurate; more so than most games at the time of a similar genre.

This was one of the first video games that I bought that I became heavily involved with. I joined a clan, the “Devil’s Bridge Veterans” and hosted two dedicated multiplayer servers with custom weapon inventories. What I liked about the Hidden & Dangerous 2 was its British perspective and the involvement of the SAS. It also focused on several theatres of war that were seldom explored, such as Burma and Czechoslovakia. I enjoyed the diversity of missions and way you could switch between 1st and 3rd person views. The game featured a magnificent orchestral score by Michal Szlavik and Martin Benes at a time when a lot of competitors where still relying on electronic soundtracks.

I re-installed Hidden & Dangerous 2 on my PC a few years ago. It performed well under Windows 7 64 bit and the only drawback was the lack of support for 16 x 9 ratio resulting in a stretched image. Despite dated graphics the tactical elements were still engaging and the game still offers more than just an average point and shoots experience. There were still dedicated servers hosting co-op and death match games, last time I checked in 2011. Furthermore there are still websites resources for this game if you’re prepared to look.

Hidden & Dangerous 2 was a classic example of game that although it never became truly big, did gain a specific cult following. Its developers Illusion Softworks are now part of 2K Games. It is interesting to note that one of their other franchises, Mafia, is still in existence with a third instalment scheduled for a release in early 2016. Perhaps there is still a possibility Hidden & Dangerous 3 may be made and that the WWII tactical shooter genre will make a return.

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