Gaming, Action Role-Play, Hand of Fate 2 Roger Edwards Gaming, Action Role-Play, Hand of Fate 2 Roger Edwards

Hand of Fate 2

The basic premise of Hand of Fate 2 remains the same as the first game. However, Defiant Development have not just rehashed their action combat, table top inspired, card-based RPG. They’ve improved, refined and embellished the game, seizing upon its best aspects and bringing them to the fore, while beefing up the combat and adding wider features to bolster longevity. The sinister dealer returns but with a subtly different purpose this time. The player’s progression through the game is still filled with familiar fantasy tropes, random dice rolls, double-edged decisions and unexpected encounters. But this time the proceedings are contained within a more sophisticated framing device. There is a world map and a wider backstory to consider as you face 22 card-based challenges.

The basic premise of Hand of Fate 2 remains the same as the first game. However, Defiant Development have not just rehashed their action combat, table top inspired, card-based RPG. They’ve improved, refined and embellished the game, seizing upon its best aspects and bringing them to the fore, while beefing up the combat and adding wider features to bolster longevity. The sinister dealer returns but with a subtly different purpose this time. The player’s progression through the game is still filled with familiar fantasy tropes, random dice rolls, double-edged decisions and unexpected encounters. But this time the proceedings are contained within a more sophisticated framing device. There is a world map and a wider backstory to consider as you face 22 card-based challenges.

The initial tutorial stages, has your token move across a map of cards triggering an encounter on each one it lands upon. At times these are just story text, but others result in a decision or an outcome based upon the roll of a dice. Some encounters will end in combat, where the game adopts a third person Arkham-style fighting perspective. Combat this time round has been beefed up with companions and a greater variety of skills. You can also change the gender of your avatar and make some basic cosmetic changes. Beyond the tutorial, the importance of customising your deck and selecting appropriate cards ahead of the challenge becomes apparent. Picking the right selection leads to greater loot acquisition. Completing challenges and winning tokens provides new cards and new ways to explore and play the game. But you have to be on your toes. If you die in combat or due to a bad run of cards, then you fail and have to replay the entire challenge.

It is the greater depth of Hand of Fate 2 that makes it a superior sequel. The challenges often have sub-requirements that must be met before you progress. The new companions have their own unique backstories as well as engaging personalities. One is not especially bright and is afflicted with a potato fixation. The expansion of the narrative along with the augmented role of the dealer (once again brilliantly voiced by actor Anthony Skordi), means that the game is even more immersive this time round. The new mechanics means that replaying failed challenges is not as repetitious as expected. The in-game combat is still relatively simple compared to games based entirely upon this mechanic, but it is an improvement over the first game. There is more to do and those who are not great twitch gamers have the option of building a deck of buffs and debuffs.

Unlike many contemporary titles, Hand of Fate 2 has a unique quirky charm and character. Both the sound design and a subtle score by Jeff van Dyck enhance the game and contribute to its brooding atmosphere. However, out of all the games embellishments, it is the saturnine soliloquies of the dealer that are the most enjoyable and effective changes. He hints at a broader lore and sinister purpose behind the players progress across the virtual game board. It is these characteristics as well as a credible and balanced use of random chance that makes the game exciting. Overall Hand of Fate 2 is a worthy successor to the previous instalment in the series and a step forward in the games development. Mister Lionel may be absent this time round but there is still plenty of alternative Goblin based mirth to be enjoyed.

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Gaming, Hand of Fate, Action Role-Play Roger Edwards Gaming, Hand of Fate, Action Role-Play Roger Edwards

Hand of Fate: A Tale of Cards and Pickled Onions

I stepped outside of my gaming comfort zone when I bought Hand of Fate back in spring 2015. Furthermore, this is a game I purchased purely on the strength of watching a couple of "let's play" videos on You Tube. I don't usually gravitate towards card based video games, although I have always played traditional card games such as Cribbage and Nine Card Brag with my family. If I ever choose to gamble I tend to favour Blackjack. But Hand of Fate with it's curious hybrid mixture of deck based gaming, RPG action combat and story driven narrative just seemed to strike a chord with me. It is definitely more than the sum of its parts. 

I stepped outside of my gaming comfort zone when I bought Hand of Fate back in spring 2015. Furthermore, this is a game I purchased purely on the strength of watching a couple of "let's play" videos on You Tube. I don't usually gravitate towards card based video games, although I have always played traditional card games such as Cribbage and Nine Card Brag with my family. If I ever choose to gamble I tend to favour Blackjack. But Hand of Fate with it's curious hybrid mixture of deck based gaming, RPG action combat and story driven narrative just seemed to strike a chord with me. It is definitely more than the sum of its parts. 

Hand of Fate includes several other mechanics that would usually deter me from purchasing such a game. Despite there being an element of skill and common sense required to play successfully, random chance also has a role. Curses can be dealt and slowly sap your health, draining your gold and food supply. Therefore, there is scope to fall at the last hurdle simply by starving to death or by being unable to purchase a superior weapon. Usually I would balk at such mechanics, yet it seems to work well here within the context of the game and its own internal logic. There is also no specific save facility, so death results in an entire "hand" of card being replayed. Yet this feels like a credible approach to a deck based game.

The actual combat that stems from the card play itself. It is straightforward and is best played with a game controller. You need to be able to dodge attacks and build up your hit count to unleash superior skills. Sometimes the animation can be a little choppy and the camera views a little counter-intuitive but overall it works and adds to the flow of the proceedings. Then there is the character of the dealer himself, who is very entertaining. The voice acting here is good and enhances the atmosphere. The game soundtrack is relatively low key but is used effectively. Some of the cards in the deck are quirky and enliven the story. I look forward to an appearance by Mister Lionel and his inevitable theft of one of my pickled onions.

Hand of Fate has quite a punishing denouement that I’ve yet to beat, although I find this to be an incentive rather than a deal breaker. I am pleased that this experiment in trying something new has worked out well for me. It has also once again shown the importance that You Tube and Twitch have upon my (and others) purchases. It is also interesting to see such a casual and mainstream gamer as myself, beginning to look outside of the traditional market in to the independent sector, for more of my entertainment. Despite my love of franchises, I am finding more enjoyment and engagement with these smaller more niche market titles. As a result, I am increasingly looking beyond the boundaries I have previously imposed upon myself. 

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