Fandom or Obsession?

In my youth, I took my fandom very seriously. I would brook no criticism of the various objects of my affection. I would robustly defend them in lengthy forum comments, filled with the sort of detail and lack of self awareness that only an ardent fan can bring to bear. Nowadays, it’s a different story altogether (insert Airplane gag here). I still enjoy Thunderbirds, Star Trek, The Lord of the Rings but I do not consider them unassailable, sacred cows. If other’s scorn them, that is their prerogative. Age not only brings you more keys and things that require charging, it also grants the realisation that it doesn’t matter what others think. Furthermore, reboots, reimaginings and revivals cannot harm your memories or “ruin your childhood”. Has Gus Van Sant’s ill conceived 1998 remake of Psycho harmed in any way Hitchcock’s classic original. Any answer other than “no” is at the least spurious and at worst naval gazing bullshit, served on a platter of hyperbole and attention seeking.

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LOTRO: EG7 Community Update

Last December EG7 announced that it had purchased Daybreak Game Company and its portfolio. It subsequently became apparent that DGC was not just the publisher for Standing Stone Games but in fact their owner. Something that many players had suspected for a while. After an investor briefing was published, it became clear that EG7 were not just another corporate body out to asset strip and make a fast buck but were in fact genuinely interested in growing and improving the games that they now owned. For players of the MMORPG The Lord of the Rings Online, a wave of cautious optimism spread throughout the community. Hints at a graphical overhaul for the game and a potential console conversion were well received. Further news and specific details have been eagerly anticipated.

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A Month in Gaming

I usually write this recurring post at the beginning of each month, reflecting upon my gaming activities over the previous thirty odd days. I refrained from writing an instalment at the beginning of April as I really didn’t feel I had much to say. However, now that a further month has elapsed, I believe sufficient has happened for me to continue. I do worry that these posts get repetitive and simply writing “ I played MMO A or B” is not sufficiently engaging. Luckily, I do feel that I have more to say this time round as I’ve broadened my gaming horizons recently and feel that I’ve done more, compared to other months. So let me begin with my return to console gaming. Something I haven’t done since 1999 when I purchased a Sega Dreamcast. After some procrastination, I’ve finally bought a Nintendo Switch and it has proven quite a hit not only with me but my grandchildren.

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Tourism, Wye, Chilham Roger Edwards Tourism, Wye, Chilham Roger Edwards

Wye and Chilham

It has been eight month since Mrs P and I have enjoyed a day trip, due to the various travel restrictions imposed by the pandemic. However, now that some of the rules in the UK have started to be relaxed, we decided to plan a modest excursion out into the Kent countryside. Although some pubs and restaurants are now open for business, albeit outside only, we decided not to make a reservation anywhere as the weather was still somewhat cold and there was the possibility of rain. So we packed our picnic rucksack with a range of comestibles that were suitable for consumption inside the car and headed out towards Ashford, along the M20. I’ve been reliably informed that once you reach a certain age, it is extremely important to include the details of the route you took in any travel related anecdote. Far be it for me to fly in the face of tradition.

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Personal Health

Let’s not beat about the bush. 2020 proved detrimental to a lot of people’s physical and mental health. Myself included. I sustained an injury to my left arm roundabout May last year when I inadvertently lifted something excessively heavy while using the vacuum cleaner. The net result has been a tendon injury that has persisted for nearly twelve months. Its unpleasant longevity stems from the fact that long-term rest is required for the injury to heal and my lifestyle doesn’t lend itself to “not using an arm for 4 to 6 months. Hence this painful problem has dragged on far too long. Naturally, being in pain continuously takes a toll on one’s mental health. So I’ve not been in my usual focused state of mind. Hence my writing output has taken a nosedive, which then further feeds my dour outlook. Mercifully, the arm is finally on the mend. I’ve figured out a routine that allows me to function and fulfil my obligations, while resting the limb sufficiently to heal. Now it is time to focus and address two other health issues that have emerged over the last year.

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Twitch: The Gift that Keeps on Giving but Not Necessarily in a Good Way

Upon mature and sober reflection it is clear that I am not part of the core demographics associated with Twitch and the culture of live streaming. That is not to say that I don’t “understand it” in that tedious old person idiom, You know that cultural construct where people from one generation just arbitrarily decide to not get and deliberately be at odds with something the young folk do. Nope, I get the whole streaming thing. That’s it’s about communities, engaging and entertaining your audience in a way they find fun and accessible. Twitch can be many things to many people. So I do get it, okay. I just don’t especially care for it. That’s just me and my personal taste, shaped by my age and cultural baggage. I prefer longform content and intellectual rigour. Twitch is more weighted towards fun and the superficial. There’s nothing wrong with either of those things but I find people trying to be excessively upbeat, striving to be humorous (when so many of us patently aren’t) and “right on” to be a little wearing at times.

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LOTRO: The Further Adventures of Bilbo Baggins

I was hoping that 2021 would be a good year for the MMORPG, The Lord of the Rings Online. New owners, along with hints at a revised community relations policy and a recent roadmap for future content have all been positively received by the game’s stoic community. Furthermore, the recent demise of the LOTR based MMO by Amazon Game Studios has eliminated any immediate competition. Sadly, two things have occurred recently indicating that developer’s Standing Stone Games are still tone deaf to the player feedback and lacking in any tangible long term vision for the game. The first was a statement made by Executive Producer, Rob “Severlin” Ciccolini, regarding Legendary Items in the game and the subject of grind. The second was the new “Further Adventures” quest arcs, as described in February’s Executive Producer’s Letter, which uses the “missions” system that was added to the game in Update 28.

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LOTRO: A Golden Opportunity

Back in Summer 2019, Amazon Game Studios announced it was co-developing a new free-to-play MMO set in Middle-earth, along with Athlon Games. The latter was at the time a subsidiary of Chinese publisher Leyou Technologies. However, in December 2020, Tencent bought Leyou Technologies which led to a series of contract renegotiations and reviews of ongoing projects. According to Bloomberg these negotiations did not go well and as a result, the new MMO has been cancelled. A spokesperson for Amazon recently stated that “we have been unable to secure terms to proceed with this title at this time. We love the Lord of the Rings IP, and are disappointed that we won't be bringing this game to customers”. Hence, Amazon will not have a complimentary game for their upcoming $1bn Lord of the Rings television series. At this point, possibly the only people who are happy with this outcome are Standing Stone Games, the developers of The Lord of the Rings Online.

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Classic Movie Themes: An American Werewolf in London

An American Werewolf in London is a genre milestone and one of the few horror films that successfully manages to balance humour and suspense without mitigating the overall tone of the story. 40 years on from its theatrical release it still holds up well with its bitter sweet love story, tragic themes and ground breaking transformation effects by Rick Baker. Director John Landis never really bettered this concise and effective genre outing. It hits the mark in virtually every part of the production. However, there is one aspect of the film that does suffer as a result of the director’s personal choices. Whether it is to the detriment of the overall film is debatable. The point in question is the film’s soundtrack and the director’s focus upon the song Blue Moon by Richard Rodgers and Lorenz Hart.

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Gaming, Console Gaming, Nintendo Switch Roger Edwards Gaming, Console Gaming, Nintendo Switch Roger Edwards

Nintendo Switch: The Console That Keeps Charging You For Extras

Last September I considered buying a Nintendo Switch but decided to defer doing so. This was mainly because, despite having a unique back catalogue of games, I didn't feel at the time there was a single “must have” title. However since then, I have been subject to increased lobbying from my Granddaughters. They’re going to be six in June and are now at an age where instead of just watching others play games, they want to actively participate. Plus they have encountered console gaming at their Uncle’s house. At present, the only child friendly game I have on the PC is Fall Guys: Ultimate Knockout. This means playing in the office, which doesn’t easily facilitate one adult and two, fidgety children. So I finally capitulated and bought a Nintendo Switch yesterday. It arrived today.

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Star Trek Online: Delta Recruitment Event

Consider any MMORPG that has been around for a few years or more and you'll often find a game that is weighted towards the endgame and the players at level cap. New content often overlooks or even excludes players just starting out or those at intermediate levels. Furthermore, players that have drifted away from a game are often faced with the dilemma of returning to a character that they have forgotten how to play. The most practical solution to this is to simply create a new alt and start from scratch. However for a lot of players this is not a particularly inviting option. Repeating old content can be dull and singularly unrewarding. And for the new player, starting out and trying to catch up with the rest of the community or their friends who are at level cap, can frequently feel like an uphill struggle. It can be very frustrating when friends, colleagues and guild mates are playing the latest missions and you’re still mixing it down in the starter zones.

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Death Race (2008)

I must admit that I did not have particularly high hopes for Paul W S Anderson's remake of the 1975 Roger Corman produced cult classic. Anderson’s work varies greatly. Event Horizon and Soldier are solid genre films but I still have not fully come to terms with Alien vs. Predator. Jason Statham is also a name that divides the public, with solid material such as The Transporter and unfathomable tosh like Revolver. But despite these considerations, Death Race is in fact quite a surprise and does not follow the path that so many remakes do. It takes the basic themes and concept associated with the original and tries to do something different with them. It doesn’t reinvent the wheel nor is it a genre milestone. But it does offer a different spin on things, have some engaging action scenes and provide some dumb but enjoyable entertainment. When combined with snacks and some beer this is a passable way to kill 111 minutes.

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Nothing Further to Say?

Today, I was going to write a post about the controversy surrounding the video game Six Days in Fallujah. I read up on the relevant background material and then started making bullet points regarding my own personal opinion. While doing so I had a sense of deja vu, so I started looking back through previous posts I’ve written on comparable subjects. And my suspicions were confirmed. The basic points I wished to raise, I had previously explored in a post about “the trivialisation of World War II”. So I decided to abandon the planned post about Highwire Games new FPS, because I wasn’t really offering anything new to the debate, as far as I was concerned. Subsequent reflection upon this matter has led me to the inevitable conclusion that once you regularly write about certain subjects for a decade or so, you eventually reach a point where you don’t have a lot further to say because you’ve probably said it already. Well, I think that’s where I’m at.

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Same Meat, Different Gravy

Seeing Raph Koster back in the gaming news headlines has proven a timely reminder that no matter how things change, they remain the same. The video games industry has moved on in many ways with regard to technology and now enjoys mainstream appeal. However there are also areas where virtually no progress has been made. Hence Mr Koster’s protestations that the MMO genre has not yet reached its full potential. I started blogging about MMOs and other games around 15 years ago. I have an archive of my previous posts and spent some time recently looking at material I wrote back in 2007 and 2008. The subjects ranged from bad game launches, broken mechanics, staff redundancies, questionable business models, poor community relations and that perennial favourite, toxic communities. Many of which were written from the perspective of someone who was very invested in the genre and who had a degree of optimism for the future. Silly me to quote Paul Chuckle.

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The Happening (2008)

I revisited M Night Shyamalan's The Happening recently to try and determine whether he is indeed suffering from Orson Welles syndrome. IE that he has made all his best work at the beginning of his career. Because he’s never quite recaptured the critical or artistic success of The Sixth Sense, Unbreakable and Signs. I was one of the few that actually liked The Lady in The water but I could see why viewers would assume that he had become a victim of his own style and technique with that particular movie. Casting yourself as an author whose work will reshape society and change the course of history is at the very least, a little egotistical and at worst an act of immense hubris. Then in recent years we have had The Last Airbender and After Earth, both of which have performed poorly. However I thought I'd give The Happening another chance as it remains the directors only R rated movie to date.

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Technology, 24 Hours Without a, Smartphone Roger Edwards Technology, 24 Hours Without a, Smartphone Roger Edwards

24 Hours Without a Smartphone

I left my phone behind while visiting family this week. However, I was told not to worry as someone would drop it off to me. However, I wasn’t told that the person doing this good deed had to work their night shift first. So I had to wait 24 hours. C’est la vie. It was my mistake. In the meantime I had to adjust to life without a phone. Or to be more accurate, adapt to life without a smartphone. So I dug around in my cupboards and found an old handset that used to belong to my Father’s. It's a Maxi-Key model which is designed for the requirements of senior citizens who aren’t good with technology. It has large keys and 8-Bit style ringtones that sound like they come from some insane Super Nintendo game. It is functional so far as I can make and receive text messages and phone calls. However it has none of the internet functionality of my Samsung S10 5G and as a result I have become starkly aware of how much I've grown accustomed to the trappings of the modern smartphone.

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Gaming, Soft Launch, Beta Testing, Magic Legends Roger Edwards Gaming, Soft Launch, Beta Testing, Magic Legends Roger Edwards

Soft Launches

I thought Magic Legends was being beta tested when it appeared on my Arc launcher along with PWE’s other games. Silly me. Apparently, I was mistaken and Magic Legends is being soft launched. Because the game is selling stuff already. To date we have an unoptimized game suffering major performance issues and lag, with the added bonus of an egregious monetisation. People aren’t happy. There are all the technical issues associated with beta testing along with the early introduction of a predatory business model. Bravo. The idea of a soft launch is to maintain a relatively low profile, compared to a traditional hard “the game is totally ready” launch. That way you can tinker with your game client in a reactive fashion and introduce new features, ensuring that you keep your current customers onboard. However, if you do it wrong, you can piss off not only your existing customer base but cause a stink that prejudices future punters.

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Gaming, MMORPG, Living Worlds Roger Edwards Gaming, MMORPG, Living Worlds Roger Edwards

Do We Really Need "Living Worlds"?

There is a cogent argument to be had that the MMORPG genre has never really hit its full potential. Too many of them do the same thing and there is a long list of features that are conspicuously absent, that players habitually complain about. The debate is further “complicated” (like so many pop culture “debates” are) by one’s own relationship with the genre and what is best described as “personal baggage. Some players will eulogise about older games such as Ultima Online and EverQuest, extolling their lack of features and grindy nature as some sort of character building form of gaming self flagellation. Players with a more contemporary experience of MMOs are subsequently ambivalent towards social interaction and content gating. Hence if you ask a broad spectrum of MMO gamers what features they’d like to see in a new game, you’ll get a commensurate broad spectrum of answers. After 15 years of playing MMOs I’m not sure that I can adequately articulate my own thoughts on improving the genre. We all seem to want some sort of change but beyond that it all gets rather vague.

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Gaming, MMORPG, RPG, FPS, Choosing a New Game Roger Edwards Gaming, MMORPG, RPG, FPS, Choosing a New Game Roger Edwards

Choosing a New Game

I want to talk about how we choose a new game from the countless titles that are currently available. I am going to be candid about how I do this as well as my own personal biases and prejudices. Because I am not open to playing any type of game. Like so many other aspects of life, I have very clear likes and dislikes that can only be tempered so far with logic and rational thinking. Video games as far as I’m concerned are supposed to be engaging, entertaining and inherently enjoyable. I don’t mind a degree of challenge and I’ll grind to achieve a specific goal, if I feel the reward to effort ratio is acceptable. I will on occasions attempt to step tentatively out of my comfort zone. However, there are some things that I simply don’t like, so they will not be considered. I think the best analogy for this is food. There are certain meals that I have tried (sometimes several times) and disliked, so they won’t ever be eaten again. Then there are other meals that contain ingredients I dislike or that are cooked in a style that I don’t enjoy. These are also off the proverbial table (no pun intended).

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Gaming, Need or Greed, MMORPG, Loot Roger Edwards Gaming, Need or Greed, MMORPG, Loot Roger Edwards

Need or Greed?

In the dim and distant past when the world was young and the MMORPG genre still focused on the social element of multiplayer online gaming, there was a curious social etiquette associated with the acquisition of loot, enforced by the “need or greed” rule. This rule works as follows. When an item of loot drops after an enemy mob is killed, all members of the group that killed it have the option to claim the item. Upon doing so, they are presented with a choice of “need or greed”. If one or more persons in a group selects "need", they roll a virtual dice and the person with the highest roll gets the loot. If you choose "greed" when the majority of other players have chosen “need” you are effectively forfeiting any claim upon the loot item. If everyone selects "greed" then again, then there is a virtual dice roll and the player with the highest score receives the item. This system is intended to encourage players not to roll on items that they didn’t need (IE a ranged weapon for a melee character) and to foster an atmosphere of fair play and equanimity.

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