Nintendo Switch: The Console That Keeps Charging You For Extras
Last September I considered buying a Nintendo Switch but decided to defer doing so. This was mainly because, despite having a unique back catalogue of games, I didn't feel at the time there was a single “must have” title. However since then, I have been subject to increased lobbying from my Granddaughters. They’re going to be six in June and are now at an age where instead of just watching others play games, they want to actively participate. Plus they have encountered console gaming at their Uncle’s house. At present, the only child friendly game I have on the PC is Fall Guys: Ultimate Knockout. This means playing in the office, which doesn’t easily facilitate one adult and two, fidgety children. So I finally capitulated and bought a Nintendo Switch yesterday. It arrived today.
Nintendo Switch: The Best Console I Haven’t Bought
I recently wrote about the allure of console gaming and how exclusive titles can often be a big incentive to buy one. However, I’ve been a PC gamer for 25 years now and find that the biggest stumbling block regarding consoles is using the dual thumbsticks on the controller. I can cope with one but having to use two simultaneously is just not something I can do in a coordinated fashion. Hence I won’t be buying a Xbox of Playstation anytime soon. The Nintendo Switch is another matter altogether. This platform is unique in several ways. I like the immediacy of a handheld gaming option and of course Nintendo has the benefit of the Mario franchise. Many of the games for the Switch are more “benign”, lacking the inherent violence and destruction of other platforms' flagship titles. Like Nintendo itself, the Switch exists in its own specific niche.
The Allure of Console Gaming
The last console that I got genuinely excited about and subsequently purchased was the Sega Dreamcast. That was back in 1999 when it became available for European customers. Prior to this I had owned the NES, SNES and Sega Mega Drive (as the Genesis was known outside of the NA). I upgraded the latter with the SEGA CD and 32X addons. But I never got round to buying a Sony Playstation. However, a good friend of mine had one, so between us we had access to all the latest games across multiple systems. Therefore I can say wholeheartedly that console gaming was my platform of choice throughout the mid eighties up to the late nineties. Furthermore, due to my age (I was born in 1967), I wasn’t a child during my 15 year period of console gaming. I was employed and had an income, so could keep up with the latest releases and indulge in “novelty” peripherals such as the light gun for the SNES or the “maracas” for the Dreamcast.
Game Graphics: A Question of Aesthetics and Personal Taste
The "cartoon versus realistic graphics" debate is a perennial one and regularly appears on gaming websites, often on slow news days. A variation of this question appeared on Massively Overpowered yesterday and reminded me once again that a games aesthetic is a really important selling point and that players tastes are far from universal. There’s a lot of buzz at present associated with the indie run and gun platform game, Cuphead. The game has a striking visual design inspired by the work of Polish-American animator Max Fleischer. Think Betty Boop, Popeye and Color Classics (which were a direct rival of Walt Disney's Silly Symphonies). It certainly gives the game a charismatic look and feel, making it stand out from the crowd. However, choosing such a radical style can also have a very polarising effect. Where some may find a quaint charm in the graphic design, others may abhor it.