Gaming, MMORPG, LOTRO, Community Nostalgia Roger Edwards Gaming, MMORPG, LOTRO, Community Nostalgia Roger Edwards

LOTRO: Community Nostalgia

Next Thursday LOTRO officially starts its 11th anniversary celebrations. It’s an opportunity for “fun and larks” with a wealth of special in-game events to play or grind through, depending on your perspective. Standing Stones Games will no doubt espouse the MMOs achievements and if we’re lucky they may even elaborate further upon the games long term road map. However, anniversaries are also a time for reflection and I would like to take some time to explore several wider aspects of LOTRO and its community that are no longer with us. A lot has happened in eleven years and things are naturally not the same. Change is inevitable and not always bad, but some of the things that have gone from the LOTRO-verse are sorely missed. Others may be not so, but I would still argue that their presence at the time were born of an engaged and motivate playerbase.

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Gaming, MMORPG, Randon Number Generator Roger Edwards Gaming, MMORPG, Randon Number Generator Roger Edwards

The Deliberately Capricious Nature of the Random Number Generator

Although I enjoy Hand of Fate 2, due to the nature of the game’s underlying narrative, you frequently have to pick a card, roll a dice or select yet another card from a spinning wheel, to determine an outcome to an event or an encounter. Hence the game relies heavily on the use of a random number generator mechanic. Sometimes, depending of the speed of the card-based activities you can visually track the one you need to pick. However there reaches a point when you can’t do this. There are either too many cards to keep an eye on or the spinning wheel is simply going to fast. Then it becomes a matter of random chance. And if the odds are unfavourable a matter of repetition. And then frustration. And then a potential abandonment of the game.

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Gaming, MMORPG, Social Gaming Roger Edwards Gaming, MMORPG, Social Gaming Roger Edwards

Social Gaming Without the Gaming

Earlier this evening, I logged into my Discord server as I do each week, to catch up with some internet friends while playing The Elder Scrolls Online. For some technical reason, the game was unavailable, so we chatted among ourselves while pursuing other activities. I don’t think any of us actually played another game while we talked. However, despite the absence of any MMO related entertainment, we managed to keep ourselves amused for three hours. For me this anecdote highlights a point I’ve made many times in the past, that games do not create social interaction but merely facilitate it. Furthermore, the social element of the MMO genre is often misunderstood, misrepresented and over sold. Much of the enjoyment that we get from the social aspect gaming is from our interactions with friends. However, this is not solely dependent on the game which is ultimately nothing more than a conduit.

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Blogging, Thoughts on Blogging, Part 3 Roger Edwards Blogging, Thoughts on Blogging, Part 3 Roger Edwards

Thoughts on Blogging Part 3

I read a post over at Tobold’s Blog recently that got me thinking about blogging, popularity, and the ebb and flow of our passions. The reason being  is that Tobold, like many other long-term bloggers, has seen a decline in his audience over recent years. He certainly wasn’t carping about it, just simply observing the correlation between reducing your written output, the decline in popularity of his original subject matter and the number of visitors coming to his site. He also made a keen observation that blogging is not necessarily “where it’s at” with regard to cultivating an audience. If you are producing content specifically to grow and maintain a following, then You Tube and Twitch are better platforms for that. Especially if your content is part of the wider gaming scene. For better or for worse, I now associate gaming commentary with visual mediums rather than blogging. Yes, there is still long from criticism being produced but it’s aimed at a niche gaming audience. One that I would guess is older.

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Horror, Movies, Ghost Stories Roger Edwards Horror, Movies, Ghost Stories Roger Edwards

Ghost Stories (2017)

Adapting a stage play into a feature film can be a difficult task. If done poorly you’re left with a movie that feels stilted and confined due to its theatrically designed narrative. However, that is not the case with Ghost Stories, whose portmanteau format is inherently cinematic to begin with and has more than a whiff about it of the Amicus compendium horror movie from the seventies. Furthermore, the film adaptation provides even greater scope for genre references and homages to other classic supernatural movies. Director of photography Ole Bratt Birkeland creatively expands and embellishes the central story against a wider visual canvas. The shocks and scares are lovingly contrived, skilfully executed and genuinely unsettling. The film also maintains a very foreboding tone.

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Gaming, Action Role-Play, Hand of Fate 2 Roger Edwards Gaming, Action Role-Play, Hand of Fate 2 Roger Edwards

Hand of Fate 2

The basic premise of Hand of Fate 2 remains the same as the first game. However, Defiant Development have not just rehashed their action combat, table top inspired, card-based RPG. They’ve improved, refined and embellished the game, seizing upon its best aspects and bringing them to the fore, while beefing up the combat and adding wider features to bolster longevity. The sinister dealer returns but with a subtly different purpose this time. The player’s progression through the game is still filled with familiar fantasy tropes, random dice rolls, double-edged decisions and unexpected encounters. But this time the proceedings are contained within a more sophisticated framing device. There is a world map and a wider backstory to consider as you face 22 card-based challenges.

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Movies, Parker Roger Edwards Movies, Parker Roger Edwards

Parker (2013)

Parker is somewhat of a departure from Jason Statham's usual style of action movie. Based upon the character created by author Richard Stark (AKA Donald E. Westlake), Parker has an emphasis on plot and old school hard-boiled dialogue, over fights and mayhem. Although those elements are present in the film, they do sit rather awkwardly with the modern action idiom. Director Taylor Hackford seems to struggle in finding the right style for Parker and the indecision results in a very uneven movie. However, it should be noted that bringing this particular character to the screen has proven difficult in the past, although John Boorman successfully achieved this with Point Blank, starring Lee Marvin. 

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Podcast, Podcast Diary, Podcasting Roger Edwards Podcast, Podcast Diary, Podcasting Roger Edwards

Diary of a Podcaster Part 14

Today I did a little blog housekeeping. I’ve reposted the last five episodes of the Contains Moderate Peril on the podcast page, now that previous hosting account has been closed and the RSS feed is defunct. The files are held locally and can either be played via the embedded player or downloaded manually. There are also two episodes of the Burton & Scrooge Podcast still available on SoundCloud for posterity. The podcast page and selection of episodes available are for reference and as an example of my podcasting back catalogue, so to speak. I may not be actively creating content of this kind at present, but I see no reason not to promote my experience in the field. If circumstances change in the future, there may be resumption of service.

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Gaming, MMORPG, The Tedium of, April Fool's Day Roger Edwards Gaming, MMORPG, The Tedium of, April Fool's Day Roger Edwards

The Tedium of April Fool's Day

Many of the traditions that we maintain as a society, started off with honest intentions. Such things as public holidays, religious observance or the simple celebration of a particular group or ideal are prime examples. Inevitably the meaning of these traditions becomes diluted over time and they more often than not become exercises in marketing or tedious institutions perpetuated by those with a specific agenda. For me April Fool's Day is the embodiment of this concept. An exquisitely unfunny ritual that is inflicted upon us by those who don't realise (or care) that the activity is totally arbitrary. I hate the concept of organised fun. And that it’s something to be martialled and stage managed by self-appointed arbiters. Furthermore, I despise the accompanying mindset that if you somehow don't enjoy yourself, or wish to participate in the ensuing charade, you are somehow lacking or a "killjoy". Both concepts are flawed and morally oppressive. For me fun is something that occurs organically, and its dynamic nature eschews control and shepherding. It should not be at someone else’s expense either. 

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Documentary, Movies, The Truth is Out There Roger Edwards Documentary, Movies, The Truth is Out There Roger Edwards

The Truth Is Out There (2011)

Dean Haglund is best known for playing Richard Langly, one of the Lone Gunmen on The X-Files. In recent years has capitalised upon that role and has become closely identified with the realm of the paranormal and the world of conspiracy theories. The documentary The Truth Is Out There follows Dean as he travels the US and attempts to discover just what it means to search for the truth in a world where conspiracies theories, untruths and fake news abound. The documentary directed by Phil Leirness, humorously takes the viewer on a journey of discovery, talking to those who believe that the world is not what it seems.

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Gaming, MMORPG, The Next Big Thing Roger Edwards Gaming, MMORPG, The Next Big Thing Roger Edwards

The Next Big Thing

I was chatting with a few fellow gamers recently and was asked if I had pre-ordered any new up and coming titles, such as The Crew 2 and Anthem. They seemed surprised when I responded "no". I subsequently explained that I had reached a stage in my life where I was beginning to tire of hype, false expectations, the continual internet chatter and the crap that accompanies being an early adopter. I think that the whole Star Wars: Battlefront II debacle pretty much put it all into perspective for me and I just don't see the point in going through all that again. Then the subject of early access and soft launches came up and I similarly pointed out that I wouldn’t be jumping on the Sea of Thieves bandwagon either. I like to buy a game when it’s finished and therefore get an entire product. I don’t have to be part of the crowd that’s playing any game on day one of launch.

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The X-Files: I Want to Believe (2008)

I always enjoyed watching The X-Files and was bitterly disappointed by the way the series ended. It was abrupt, lacklustre and inconclusive. So naturally I was interested when I heard that the franchise was to be resurrected for another cinematic outing in 2008. I, like so many fans, was curious to see how the characters would be developed and whether if any of the more famous story lines would be developed for this second cinematic outing. The fact that series creator, Chris carter, was to direct the film increased my expectations. However, the film that was finally released (at the height of the summer, amid so much competition) was quite different from what the public were expecting. 

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Gaming, MMORPG, Let the Gamer Beware Roger Edwards Gaming, MMORPG, Let the Gamer Beware Roger Edwards

Let the Gamer Beware

Gaming is a very interesting and unique industry. It has evolved a great deal over the last three decades and now deals in virtual products. It’s a far cry from traditional notions of business. Yet despite its modern trappings it is still driven by the same processes and imperatives of any other sector. Therefore, should a customer really treat it any differently? The reason I ask is because it seems to me that gamers have a very different relationship with their respective vendors, compared to other groups of consumers. It is a relationship that I believe to be somewhat skewed and therefore detrimental to both parties. 

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Movies, The Tree of Life Roger Edwards Movies, The Tree of Life Roger Edwards

The Tree of Life (2011)

Having missed the film on its original theatrical release, I recently saw The Tree of Life as part of a retrospective of the director’s work. Contrary to what some may expect, I am not going to lambast Terrence Malick’s existential reverie. Frankly I applaud the fact that he has endeavoured to do something very different and more importantly very personal. Furthermore, the movie continues to polarise the wider cinematic community, which pleases me greatly. Sometimes there's nothing worse for contemporary cinema than popular consensus. The film certainly elicits an emotional response from viewers, often leading to a debate of the movies respective merits. Yet I consider this to be a good thing, compared to the overall indifference I often feel these days towards an increasing infantilised medium.

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FPS, Gaming, James Bond, 007 Legends Roger Edwards FPS, Gaming, James Bond, 007 Legends Roger Edwards

007 Legends

It's a curious thing that some of the most popular movie, TV and book franchises end up being made into the most tedious games. 007 Legends (released 2012) falls squarely into this category. It is woefully uninspired and lacking in any real substance. The previous game in the franchise, James Bond 007: Blood Stone released in 2010, was far from a masterpiece, but shines compared to the ineptitude of 007 Legends. Developers Eurocom seemed to have completely misjudged what it is about this particular intellectual property that the public enjoy. The results are a bastard hybrid FPS with just a thin veneer of 007 added to the proceedings. Curiously enough, this was the last game that Eurocom made before going out of business. Subsequently, 007 Legends has vanished from shelves and has been withdrawn from Steam. However, I still have a “hard” copy for the PC.

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Movies, Science Fiction, Interstellar Roger Edwards Movies, Science Fiction, Interstellar Roger Edwards

Interstellar (2014)

I have a suspicion that Interstellar is destined to be a movie that will polarise opinions for years to come. A quick visit to the IMDB already shows a divide between who hailed it as a masterpiece upon release in 2014 and others who left the movie theatre bitterly disappointed. I had mixed feeling about the film when I first saw it but was prepared to put aside its annoying foibles and embrace the bigger narrative picture. A recent second viewing has negated some of the problems I encountered first time round but overall, I still think it’s an enjoyable but cumbersome motion picture. Despite its science heavy plot and dialogue, Interstellar is very much a film about human nature. Director Christopher Nolan cleverly explores the perennial theme of how these two themes are seldom in accord. 

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Action, Movies, Dredd Roger Edwards Action, Movies, Dredd Roger Edwards

Dredd (2012)

Dredd is clearly a movie that has been made by people who fully understand and respect the source material. This is by far the films strongest asset and helps carry the production through some of its short comings. It should also be noted that this is one of the most gritty and violent comic adaptation you're likely to see. It was rated R in the US went so far as to achieve an 18 certificate in the UK. The 3D process that accompanied the theatrical release and which is also available on the Blu-ray disc does add a rather sensationalist element to the proceedings with bullets passing through people’s faces in slow motion and blood spattering across the screen. Yet it works quite well and is reminiscent of Judge Dredd's origin on the luridly coloured pages of 2000 AD. 

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Comedy, Movies, Will Hay, Ask a Policeman Roger Edwards Comedy, Movies, Will Hay, Ask a Policeman Roger Edwards

Ask a Policeman (1939)

I was raised on old black and white films as a child. My parents age and personal tastes meant that I had exposure to a lot of material that people today may be oblivious to. This was especially true with regard to pre-war UK comic luminaries such as Arthur Askey, Old Mother Riley and Will Hay. I am very grateful in a way, as it has afforded me the opportunity to broaden my cinematic horizons and cultural references. Comedy is also an interesting social barometer of the times and can be quite a useful tool for historians. Its curious how something change there are certain comic tropes that are timeless. Often these are fundamental aspects of the human character but not necessarily the best ones.

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Gaming, MMORPG, A Question of, Time and Patience Roger Edwards Gaming, MMORPG, A Question of, Time and Patience Roger Edwards

A Question of Time and Patience

Every couple of days or so, I log into Dauntless and spend an hour or two hunting beasties. I really enjoy the monster hunting but certainly feel that the quests, crafting and the general ancillary mechanics of the game still need working on. From what I can see the EU server appears to be pretty busy and there are certainly a lot of players in the main quest hub area. Yet despite this, I struggle at times in finding a group. It’s not that other player aren’t available. It’s that they seem unable to endure the five minutes it takes to form a four-man team. Often other players will join the group and immediately indicate that they’re good to go. However, I like to wait to see if we can get at least three players out of four, to improve the odds of combat going well. And it is this short period of waiting that seems to be a massive stumbling block for some. Hence it is all too common that some players will disappear within seconds of joining, if the game is not launched immediately.

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Gaming, MMORPG, Gold Roger Edwards Gaming, MMORPG, Gold Roger Edwards

Gold!

I shall be using the term “Gold” in this post for two reasons. First off, it’s a catch-all, generic phrase that encompasses the primary currency used in most MMOs (irrespective of whether it really is called gold or not). Secondly, it means I can gratuitously crow bar Spandau Ballet references into the proceedings if I see fit. Moving on, I currently have four traditional MMOs installed on my PC, all of which have a main currency that is earned through completing quests and the vendoring of loot. Some of these games make the acquisition of gold relatively easy and others do not. Furthermore, like real life, there are rich and poor players in any MMO and usually for the same reasons. IE Investment of time, at which point you enter the economy, fiscal prudence and the old adage of money going to money. Once you’ve accumulated wealth in an MMO it’s a lot easier to maintain the flow of revenue.

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