The Power of Nostalgia
Due to blog posts by Wilhelm Arcturus and Bhagpuss, I discovered that the MMORPG EverQuest has recently reached its nineteenth anniversary. That’s quite a prodigious feat, all things considered, that a genre title can endure so long. Especially when other similar titles have gone to the wall after far shorter life cycles. The games current owner, Daybreak Game Company have just launched a new progression server, proving that EverQuest is still making money and thus is worth investing in. Beyond this, I can’t comment any further specifically about this game as it’s a one I’ve never played in the past and its highly unlikely that I ever will. What I want from a game and what this one has to offer are two very different things. However, a story such as this will often instigate a debate regarding the key to a video games longevity. One of the most common explanations is nostalgia and many gamers urge to try and recapture the halcyons days of a much beloved, prior experience.
The Importance of Bots
The inclusion of AI bots in any multiplayer game is always an added bonus. Playing against bots is a great way of learning the basics of a game and practising your strategy. It also provides a welcome break from the human element of any game, which can become wearisome at times. It’s also a good insurance policy for the future, when a games popularity may have waned and finding an online game may prove difficult. Therefore, I am pleased to see this facility present in titles such as Call of Duty: Black Ops franchise, Overwatch, For Honor, and Friday the 13th: The Game. Bots are also present within the MMO genre. For example, these include your skirmish soldier in LOTRO or your away team in STO. When I played SWTOR I found that some companions were invaluable due to their role as a healer. And let us not forget combat pets. They may well be fluffy and cute or have large pointy teeth, but they’re bots no less.
The Borderlands (2013)
I audibly groaned when I discovered that The Borderlands was a found footage movie, as this is a genre that really has been flogged to death of late. However, I subsequently found out that the movie had seen the involvement of writer James Moran, albeit in a non-credited capacity, which piqued my interest. A subsequent positive review by UK critic Mark Kermode led me to seek out a copy of the film and I must concur with his sentiments. Low budgets often produce binary results when it comes to movies. They can either be derivative, formulaic and safe or they can revisit an established idea but do so with innovation and flair. The Borderlands strives to do something more with the confines of the genre and is a little more than the some of its parts.
LOTRO: Out of the Frying Pan, Into the Fire
Considering that the Mordor expansion for LOTRO was released on August 2nd last year, I’ve made precious little progress. I don’t like the zone for reasons I’ve mentioned in a previous blog post, yet I now find myself in a position where I need to clear through its content, so I can move on to the new regions that have become available with Update 22 – Legacy of the Necromancer. So, I decided to see if I could just get away with just completing the central Epic Story and ignoring the secondary quest lines. However, I have once again ground to a halt due to what I consider to be excessive grind. Having entered the fortress of Durthang, I found that rather than offer any sort of meaningful tactical challenge, I was instead just confronted with a series of rooms which are all densely packed with mobs. Furthermore, as the Mordor is effectively a gear check due to the additional ten levels that Standing Stone Games have added to the MMO, all mobs in Mordor have been arbitrarily adjusted. As a result, they are demonstrably harder to kill than those in the Dagorlad Waste or North Ithilien.
Skyfall (2012)
There's nothing better than being proved wrong and having your fears allayed. Sam Mendes was absolutely the right choice to direct the twenty third James Bond movie and delivered a film that embraces both the old and the new. Skyfall was an outstanding way to celebrate fiftieth anniversary of the franchise. This is one of the few occasions when the actual movie managed to live up to the respective hype and marketing. Skyfall is 143 minutes of pure Bond and much more. Seldom has series had this depth of story, characterisation and intelligence. It is a lot closer to Goldfinger than it is Moonraker and offers a fresh perspective on the iconic agent. This is not about defeating some villain in his volcano lair. Skyfall is about the very nature of espionage and the effects upon those who work in its twilight world.
A Good Day to Die Hard (2013)
Having passed at the chance to see A Good Day to Die Hard during its theatrical I finally caught up with the movie recently. The version I saw was the US theatrical version and not the extended edition that includes three and a half minutes of additional material. It's a curious thing that in an age when blockbuster movies become ever longer and more bloated, frequently running over two and a half hours, that the latest instalment of Die Hard is a brief ninety-nine minutes. That's about an hour and a half once you remove ten minutes or so of CGI credits. Is such brevity to the benefit of the movie? In a nutshell, no. A Good Day to Die Hard is light on plot, character development and viewer engagement. Frankly it’s a caricature of its former self. The notion of the likeable every-man, out of his depth and fighting against incredible odds has given way to a loud-mouth, bullet proof xenophobic who effortlessly moves from one improbable CGI action sequence to another.
Has World of Warcraft's Success Been Detrimental to the MMO Genre?
With the release of Battle of Azeroth due this autumn, I’ve been reflecting upon that MMO heavyweight World of Warcraft. I am not an active player of player of the game but have an interest based more upon its industry standing. I’ve tried World of Warcraft in the past and endeavoured to cultivate an interest in it for the sake of friends and colleagues, but the reality is that I’ve simply never warmed to this particular MMORPG. I don’t especially care for the games aesthetic, have no real interest in its lore or pop culture references and there are plenty of alternative MMOs that are far more appealing to me. So, let me state clearly, that I have no major prejudice against the game; it is just a question of personal taste. The same way I like horror movies, but I don't care for those that have an excess of humour or are dependent upon jump scares. I also fully recognise why World of Warcraft is such a successful MMORPG and appreciate its numerous merit, as well as the impact it has had upon shaping the MMO genre. The game is just not for me and I am content with that.
Olympus Has Fallen (2013)
Where film makers of note will often take the bull by the horns and address difficult aspects of US history and culture, Hollywood tends to do the complete opposite. Events are simply re-imagined having a more popular, and box office friendly outcomes. Olympus Has Fallen fits squarely into this category, being a post 9/11 denial movie. In this case, the White House, that national symbol of American power and democracy is ruthlessly attacked by evil North Koreans (are there any other kind?), resulting in another sub Die Hard scenario. This movie holds no surprises and seeks to offer nothing more than what is on the poster. However, contrary to what you might think, that is not a bad thing at all.
DIY Tech Support: A Cautionary Tale
Late in the evening of March 1st I noticed that my default photo viewer, Microsoft Photos, had stopped working. When trying to open a screenshot taken from ESO, the application would launch and then simply close immediately. As I went to shut down my PC I noticed that a Windows 10 update was installing and attributed the problem to this. I erroneously assumed that the matter would be resolved when I restarted my computer the following day. Needless to say, it did not. Now for those who are not especially IT savvy, or more to the point interested in problem solving, the easiest solution was to either assign another program or app as the default picture viewer or install a new one and move on. Sadly, I’m not wired that way.
Lifeless Planet
When I first saw the trailer for Lifeless Planet, I found its initial premise very intriguing. It put me in mind of seventies science fiction movies, especially the idea of travelling to a distant planet only to find evidence of human culture. Its minimalist approach also seemed a positive factor, as I tire of games with an excess of controls. So, I placed the title on my wishlist and waited for a suitable sale. It appeared recently as part of a bundle, so I ended up buying it for £4.12 which is ridiculously cheap. Now many of the reviews that I have read seem to be upset by the lack of game play within Lifeless Planet. It is fair to say that navigating the world and solving the puzzles certainly does take second place to the narrative. In fact, it may be better to classify Lifeless Planet as an interactive story. However, I am more than happy with this approach and do not feel that every title should be an arduous struggle of skill and twitch gaming. Things do get a little more taxing as you progress through the levels and advance through the story.
Knowing Your Audience
Whenever blogging is discussed, sooner or later the subject of readers and audiences raises its head. Blogging is a two way street and although I appreciate that writing exclusively for ones self can be of great theraputic value, I don’t believe that is why most of us do it. We write to communicate, share ideas and express ourselves. Blogging is also about creating or becoming part of a community. However, as ever with such discussions, you will find that a lot of the opinions aired are very subjective and pertinent to the individual blogger’s own experience. However, there are also some common-sense points that are universal to all writers, irrespective their individual style and position on the subject. So, I thought it would be useful to address the subject of "knowing your audience. Because having clear ideas about how you write and for whom, can make your writing a lot easier and far more satisfying.
Mortal Kombat - Finish Him!
I have fond memories of the original Mortal Kombat game. Upon its release for consoles in 1992, I promptly purchased the Sega Genesis/Mega Drive version, as this version featured all the fatality moves in their full and uncensored glory (The SNES version did not). I spent hours trying to learn the various key combinations to unlock the death blows. Often whenever the game uttered the phrase "Finish him" I would descend into a panic driven frenzy of random button mashing, in the pious hope that I would unleash the torrent of extreme violence that the game was so vilified for. Sadly, even at such a young age my reactions were still lousy, and my “technique” seldom worked. On the few occasions that it did it was a major cause of celebration. Bearing all this in mind, I recently I acquired Mortal Kombat XL for PC from a discount internet key seller. At the time of writing this post, you can pick up this version of the game for as little as £10.53 which is very cheap. Furthermore, this version includes all the DLC bonus characters for the game such as Jason Voorhees, Leatherface, the Alien Xenomorph and the Predator.
The Equalizer (2014)
Denzel Washington is one of those rare actors who can elevate a movie by his screen presence. It is his star quality, along with a better than average story that makes The Equalizer a cut above your average action movie. There is a half decent attempt to transcend the usual alpha male, revenge bullshit that permeates the vigilante sub-genre and explore deeper themes. The film takes it's time to focus on Robert McCall's wider motivation, philosophy and personal morality. It ponders the nature of ethics and alludes to the notion of "knights" in a time when they're no longer required or desirable. However rather than wallow in the notion of an existential crisis, the central theme is self-determinism. On top of all this weighty pondering there's also some very hard-edged violence and death by power tools.
Do Other People Spoil Multiplayer Games?
Despite its numerous flaws, I really like Friday the 13th: The Game. I enjoy the basic premise and have a great deal of love for the intellectual property. Sadly, like so many multiplayer games of this nature, its Achilles Heel is its player base. Every 20-minute round in Friday the 13th: The Game is a total lottery. Trouble often starts while waiting in the lobby for 8 people to join the game. By default, those with gaming headsets and mics are automatically “live”. Hence the garrulous inanities, trolling and abuse starts almost immediately. Thus, the first thing you have to do to make matters tolerable is to mute all those present. Once the game begins, again it’s a gamble as to whether anyone is interested in working collaboratively and actually achieving any of the in-game goals. If more than one player spawns near a building, it becomes a race to see who can plunder potential resources first. Use of the four-man vehicle can also be a bone of contention. It is not unusual to see one player abandon those that have contributed to repairing the car and just make off with it. Some players will subsequently runover their comrades just to steal their loot.
Star Trek Into Darkness (2013)
After a prodigious marketing campaign and a great deal of internet speculation about one specific character, Star Trek Into Darkness was released to broadly strong reviews and solid box office returns in early May 2013. Finally, all the questions that had kept fans and website pundits endlessly theorising, were answered. For a second time running, Paramount Pictures managed to produce an action-filled blockbuster which still offered a strong plot, with complex and adult themes, explored by well-rounded characters. Batman Begins seems to have set a trend of framing material from a traditional pulp background, within broader intellectual parameters. Star Trek: Into Darkness managed to do this while cleverly re-imagining iconic material from its own lore. However, as with any substantial franchise movies, not everyone was satisfied or pleased. Many fans railed against the new Kelvin Timeline and continue to do so.
Star Trek (2009)
The reinvention of any popular franchise certainly comes with many risks. Twelve years ago, Casino Royale was hailed as a triumph in rebooting the 007 brand. It was hard edged, back to basics movie that made the spy genre relevant to a contemporary audience, without diluting its source material excessively. Yet this process went a step too far with Quantum of Solace, with a film that simply didn't feel Bond enough. Needless to say, the rights holders corrected this error. The success of the BBC's relaunch of Doctor Who hinged on making the formula accessible to modern viewers. Yet the new format of standalone episodes, celebrity guest stars and an emphasis on action over story, can be difficult to maintain and requires the involvement of top writers to keep the momentum going. Then of course there are the fans.
Player Created Content
Seven years ago, Cryptic Studios released the Foundry toolset for players of Star Trek Online. The software is used to create custom missions, which are then submitted to a database for the community to review. Needless to say, over the years hundreds of new bespoke missions have been created. Despite concerns, the overall quality of content has been very high. Popular and notable creations are now showcased by Cryptic. A sensible ruleset has ensured that poor quality, lore-breaking or exploitative material is filtered out or prevented. Broadly this this works and works well, adding a great deal of new content to the game and effectively extending the life cycle of the MMO. The Foundry system can also be found in Cryptic’ other MMO, Neverwinter, where it has met with similar success.
This is Why We Can't Have Nice Things
"This is why we can't have nice things" is a well-established internet meme. Over time it has been over used and has become a bit of a cliché. Yet under certain conditions it can still be utilised in a pertinent fashion to make a salient point. Recently, something somewhat innocuous and trivial occurred that caused me to recollect this saying. The incident itself is not of any major importance but it resulted in me realising that this sort of thing happens more and more often these days. Allow me to explain myself. I like many of you frequent a few forums and subreddits. On one particular site, a thread was derailed by someone who decided to just simply name call. Nothing unusual there I hear you say. But for me personally, it was one time too many. Name calling serves no purpose in an adult debate, so I decided to point this out. Eventually, the problem post was removed as there were others that thought that such behaviour was crass. However, the person in question who posted the remark, would not concede the point in any way shape or form. They either did not want to or what was more likely, were totally incapable of comprehending their own transgression.
Diary of a Podcaster Part 13
I made a hard decision today. I cancelled my Podbean subscription and have effectively closed the Contains Moderate Peril podcast. Despite relaunching the show last September, I simply haven’t had the time to collate content for discussion or organise recording sessions with co-hosts. Hence, we are now two months into 2018 and a new show has not yet been produced. Furthermore, the listener numbers for the episode posted between September and December last year were disappointing. Upon mature reflection, I have reached the conclusion that the podcast peaked in 2014 when we had a strong and established audience. Rather than chase my own tail trying to recapture something that may well have been a product of circumstance, it seems prudent to finally draw a line under this show. I’m a little sad about this situation, as it does feel like the end of a personal era, but it is time to move on.
Movie Trivia: The Square Song
Steven Spielberg's Close Encounters of The Third Kind is not only a cinematic landmark in science fiction cinema, but a well-crafted exploration of man's compulsion to solve the mysteries of the universe. It is founded on a very seventies notion that there are concepts, ideals and aspirations that are greater than our individual need and that are worth pursuing regardless of any personal sacrifice required. In this instance the film ends with the lead character, Roy Neary (Richard Dreyfuss) happily abandoning his family and the life he has, for the opportunity to be part of something unique and greater than himself. Hence, at the iconic movies climax we see him board the mothership and leave with the aliens. It is a bold and challenging philosophical stance. One that Spielberg has stated he would not now champion, as a father.