Guilds Are Not Group Therapy

I was recently trawling through some screen captures from 2009, taken when I was a very active player in the MMORPG The Lord of the Rings Online. Several included the chat window as I hadn’t turned off the GUI when I pressed “print screen”. Hence I read a few fragments of chat which subsequently reminded me of a problematic situation our guild experienced for a couple of months. That being when someone joins your guild and at first seems like a good fit but later starts becoming difficult and unreasonable with regard to their expectations and online behaviour. The person in question in this instance eventually stated that they had mental health issues but by the time this was raised a lot of harm had been done to all parties concerned. They ended up leaving after an argument centred around perceived personal slights and a lack of support for their needs. It was an upsetting experience that was poorly handled, although it wasn’t any particular person’s fault.

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Gaming, Social Gaming, "Tryhards" Roger Edwards Gaming, Social Gaming, "Tryhards" Roger Edwards

"Tryhards"

I discovered the term “tryhard” recently after reading a game related blog post. Like many contemporary terms the definition seems somewhat fluid. So the one that I think fits best is “a person who is perceived as putting too much effort into something recreational, such as a game”. Although I think this succinctly distils the essence of the phrase, I do feel a little further qualification and contextualisation is required. I don’t think this term is applicable to legitimate competitive gaming, so it’s not a label I’d apply to someone playing any sort of esport. Nor do I think it is meant for those players that just seek to become well versed in an MMO or similar genre of game. I feel this epithet is the province of those who seek to excel in games where the focus is having fun and not just winning. The post in which I read this term was discussing Fall Guys: Ultimate Knockout and I think that is a perfect example. I have encountered other players that fit this category while playing this game and you’ll find plenty more on twitch.

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Social Gaming Alone

This post started out as something completely different. I was simply going to write about a popular new game, how it came to my attention and my impressions and thoughts once I had purchased it. But while reflecting on one aspect of the game; the social element that stems from playing with friends, I realised I had more to say about this rather than just writing a review. But such is the nature of writing. In my experience my train of thought is seldom linear. So this post has now morphed into some musings about social gaming and how it is an integral aspect of modern game design. Because playing games with friends is often regarded as a superior experience to playing alone. At least by game developers. I think that the reality is more nuanced and dependent on the game in question. However, I do think that some games are better played with people you know and that playing on your own or in a PUG is less fun. Because that has been my experience of late.

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Gaming, MMORPG, Social Gaming Roger Edwards Gaming, MMORPG, Social Gaming Roger Edwards

Social Gaming Without the Gaming

Earlier this evening, I logged into my Discord server as I do each week, to catch up with some internet friends while playing The Elder Scrolls Online. For some technical reason, the game was unavailable, so we chatted among ourselves while pursuing other activities. I don’t think any of us actually played another game while we talked. However, despite the absence of any MMO related entertainment, we managed to keep ourselves amused for three hours. For me this anecdote highlights a point I’ve made many times in the past, that games do not create social interaction but merely facilitate it. Furthermore, the social element of the MMO genre is often misunderstood, misrepresented and over sold. Much of the enjoyment that we get from the social aspect gaming is from our interactions with friends. However, this is not solely dependent on the game which is ultimately nothing more than a conduit.

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