Gaming, MMORPG, LOTRO, Producer's Letter, 2022, Update 32 Roger Edwards Gaming, MMORPG, LOTRO, Producer's Letter, 2022, Update 32 Roger Edwards

LOTRO: The Producer’s Letter is Now Quarterly

On the 31st December 2021 (nine days ago), Oleg Brodskiy (AKA Raninia) posted his latest Producer’s Letter for the MMORPG The Lord of the Rings Online. As ever, it wasn’t exactly promoted with any enthusiasm, being mentioned just once by the official LOTRO Twitter account. So I only discovered it yesterday when it was referenced by Justin Olivetti in a post over at Massively Overpowered. The letter mentions broadly what is coming to the game in the not too distant future. No one was surprised by what’s on offer as much has already been alluded to or openly discussed over the course of last year. A new raid, housing in Erebor, the new Legendary Item reward track and a new zone in Southern Trollshaw; the Angle of Mitheithel which has level 40 to 45 content. However, one important change is that the Producer’s Letter is now to be a quarterly publication.

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Gaming, Wordle, Josh Wardle, Monetisation, Ethics Roger Edwards Gaming, Wordle, Josh Wardle, Monetisation, Ethics Roger Edwards

Wordle

Over the Christmas holidays, I started noticing lots of people posting images of some sort of grid composed of coloured squares in my Twitter timeline. Then the hashtag #wordle provided a name and it became apparent that all this activity was to do with some sort of game. Eventually my curiosity got the better of me and I did a Google search and discovered the exact nature of Wordle. The game was originally created by software engineer Josh Wardle for his partner, Palak Shah. Family and friends played the game and it proved popular. So Wardle then decided to make it available online, last October. By November 90 people were playing Wordle. However, after a share online button was added to the game the audience rapidly grew. As of 2nd January it had over 300,000 players with several high profile celebrities among that number.

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Why Play For Fun When You Can Play to Contribute?

In an open letter released on January 1st 2022, Square Enix president Yosuke Matsuda, presented a roadmap of the company’s intentions for 2022 and beyond. What made this communication so unusual was not so much the commitment to both NFTs (Non-Fungible Tokens) and blockchain which are the current industry wide flavour of the month, but the language employed to describe the established gaming status quo, its business model as well as player motivation. It also was a timely reminder that multi billion dollar corporations ultimately have no interest in anything that they cannot generate revenue from. And again we return to a recurring problem associated with video games culture. Many gamers still do not see themselves as consumers and still erroneously think that developers and publishers are their friends and they have a different kind of relationship with them. Hopefully this letter will help lift the scales from such peoples eyes.

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A Year in Gaming

Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.

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Gaming, NFT, Blockchain, Digits, Tezos, Ubisoft Roger Edwards Gaming, NFT, Blockchain, Digits, Tezos, Ubisoft Roger Edwards

Ubisoft and NFTs

Yesterday, Ubisoft announced Ubisoft Quartz, an NFT initiative which allows players to buy artificially rare digital items in-game, using a bespoke cryptocurrency. According to the press release, by using Ubisoft Quartz players can purchase “Digits”. “Digits” are items such as in-game weapons, vehicles and cosmetic items. Players can acquire these via limited drops and can either collect or sell them, via crypto wallets. The items have serial numbers to validate their unique or limited status. Ubisoft Quartz utilises Tezos, a proof-of-stake currency. Ubisoft plans to launch Quartz in Tom Clancy’s Ghost Recon: Breakpoint on December 9th, 2021. The first three of the “Digit” drops will be free to players who then sign up to the service via the company’s app. These items will be limited-time in their availability.

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LOTRO on Consoles

When EG7 bought the Daybreak Game Company over a year ago, they mentioned in a subsequent investor report that a console port was being considered for the MMORPG The Lord of the Rings Online. This was met with a degree of scepticism by the player community who saw it mainly as speculative marketing. However, one year on and EG7 has referenced a potential console version yet again. Their Q3 2021 investor report lists a “release on consoles” as a medium term goal. The fact that this idea has been mentioned twice within a 12 month period is interesting. Investor reports are public information so EG7 no doubt knew that this “talking point” would find its way into the wider gaming press. It certainly means that the concept now warrants some serious consideration from LOTRO players.

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Gaming, Forza Horizon 5, Player Segregation Roger Edwards Gaming, Forza Horizon 5, Player Segregation Roger Edwards

Forza Horizon 5: The Joy of Segregating Players

Sometimes ignorance can be bliss. Certain games are a lot more enjoyable when you play them with the minimum amount of prior knowledge and little or no expectations beyond looking for fun. Having recently watched Chris “Wolfy” Neal stream the open world driving game Forza Horizon 5, I created an Xbox account and installed it. Furthermore, thanks to fellow blogger Wilhelm Arcturus, I secured a deal on the Xbox Game Pass. The first month of the subscription was just £1. So for the last week I’ve been driving around a virtual representation of Mexico, indulging in all sorts of vehicular shenanigans. My driving skills are negligible beyond a basic understanding of how to accelerate, brake and steer using a Xbox controller. I am oblivious of the back story of this franchise and unfamiliar with the game’s seasons. But I’ve managed to figure things out as I go along (a major coup). And most importantly I’m having fun.

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You Can’t Sit on the Fence Forever

I was recently reading a post published on Massively Overpowered about Activision Blizzard CEO, Bobby Kotick. The majority of comments were not well disposed towards the man, especially in light of the fact that previous allegations made against him regarding harassment and intimidation have been settled out of court. However, there were one or two comments that flew in the face of the overall opprobrium. That’s not to say that they were supportive of Mr Kotick. They were from people who wanted to “just play games” and effectively not have to be exposed to any discussion or judgement upon the iniquities of the video games industry. It’s a common refrain from some gamers. They wish to keep the realities of the world out of the games that they play. To treat an MMO, FPS shooter or strategy games as a form of leisure devoid of any socio-political implications. Something they can immerse themselves in for a while to “escape the stress of real life”. It’s a concept that seems fair enough in principle but when considered in practical terms is abstract and unworkable.

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Gaming, MMORPG, LOTRO, Fate of Gundabad, Expansion Roger Edwards Gaming, MMORPG, LOTRO, Fate of Gundabad, Expansion Roger Edwards

LOTRO: Thoughts on Fate of Gundabad

I’ve spent the last week catching up with recent content in The Lord of the Rings Online. I started the Update 30: Blood of Azog and struggled with the PVE quests, due to the stats nerf and LI change. I got to level 132 and then decided to replace my two Legendary Weapons on my Lore-master. I would like to thank Linawillow for their advice via social media. So much for the new system being easier to understand and implement. I now have new LIs that have boosted my stats sufficiently enough for me to deal with the mobs above 130. Hence I completed the story set in the Battle of Azanulbizar, which was very well conceived and implemented. It has a great deal of canonical detail and is engagingly presented. By the time I finished the Epic Story and side quests in the area, my character had reached level 136, so I decided to go straight to Gundabad.

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Gaming, MMORPG, LOTRO, Legendary Items, Fate of Gundabad Roger Edwards Gaming, MMORPG, LOTRO, Legendary Items, Fate of Gundabad Roger Edwards

LOTRO: The Beginning of the End

The recent Fate of Gundabad expansion for the MMORPG The Lord of the Rings Online, has increased the game's level cap from 130 to 140. Mobs of 130 or above have seen a significant statistical increase. Hence if you play through PVE content or undertake an on level skirmish, you may well struggle to defeat your enemies. To compensate for this, if you create a new Legendary Item and replace your old weapons, you will see a boost in DPS that allegedly allows you to deal with the stronger mobs. In principle, this seems like an equitable quid pro quo. However, this is a very significant change to the game. What I and many other players find “surprising” is that the developers, Standing Stone Games, have done precious little to publicise this change in game dynamics. At present there is a major lack of information both in-game and on the official forums.

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Gaming, MMORPG, Play-to-Earn, Monetization Roger Edwards Gaming, MMORPG, Play-to-Earn, Monetization Roger Edwards

“Play-to-Earn” is Not a New Concept

Do you remember the days when you bought a game and then played it and that was the full extent of your financial dealings with the company that had produced it? I do. Sadly those days have pretty much gone. As video games have become a more mainstream leisure activity, the business model associated with them has similarly evolved. Microtransactions introduced charges for additional content, which then paved the way for the “live service”. Video games have ceased to be standalone products and become yet another online leisure amenity that requires continuous payment to access. I’m sure developers working at the coalface of video games still harbour sincere desires to make a “good game” but it is clear that is not the goal of the big triple A publishers that finance them.

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LOTRO: The Benefits of Being a VIP For a Month

I recently created a new Brawler class character in the MMORPG, The Lord of the Rings Online. This is the first time I’ve rolled a new alt while not subscribing. Hence I suddenly became aware that a great deal of features and functionality that I usually take for granted were not available. I started unlocking these services in a piecemeal fashion but soon realized that this wasn’t very cost effective. So I started digging around online to see what the exact benefits are of subscribing to LOTRO and becoming a VIP player. There is a comparison chart available if you do a Google search but it is far from comprehensive. For example a free player has to pay to unlock skill point set bonuses, which surprised me. Overall, the entire monetisation of LOTRO is somewhat arcane. However, if you subscribe for one month to become a VIP, when you stop paying you drop down to Premium player status, rather than return to that of a Free player. This has benefits.

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Gaming, MMORPG, LOTRO, Tying Up Loose Ends Roger Edwards Gaming, MMORPG, LOTRO, Tying Up Loose Ends Roger Edwards

LOTRO: Tying Up Loose Ends

I discovered an excellent thread on the official Lord of the Rings Online forums today, created by Tesalion Lortus, which tackles the complicated subject of outstanding and unresolved storylines within the game. It is a very well researched and comprehensive post. I try my best to keep abreast of the various ongoing stories within the MMORPG but this list of plotlines that have yet to be completed, is a timely reminder of the sprawling narrative that Turbine/Standing Stone Games have woven over the last 14 years. The story is a major reason for this game’s longevity and many players enjoy the way it references and compliments so much of Tolkien’s overall lore. But it would appear that there are numerous story arcs that have not reached fruition, going back as far as the Helm’s Deep expansion that was released in 2013. Naturally, now that this matter has been highlighted so well, I am curious to see what SSG intends to do to resolve the situation.

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LOTRO: Fate of Gundabad Bullroarer Preview

Yesterday afternoon (UK time) Standing Stone Games made the forthcoming expansion for the MMORPG, The Lord of the Rings Online, available on the Bullroarer test server. This new release, Fate of Gundabad, is due to launch on the 10th of November which is under two weeks away. However, I suspect that this expansion has been under development for a while as it appears fairly complete without very little or no placeholder material. Players have already been providing feedback on the official forums and it would seem that the nuts and bolts of the area are in place and functional. There appears to be a substantial amount of new zones in this expansion with areas both above and below ground. It is worth mentioning straight away that if you are a LOTRO player who didn’t especially enjoy navigating your way through Moria, you will probably find the new areas underneath Mount Gundabad as equally frustrating. There are dense groups of Orcs and other enemy mobs to get past and I suspect these areas will be quite taxing.

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LOTRO: Problems With the Revised Legendary Item Systems

NB. If you have a strong feeling of deja vu while reading this post, it’s not just you. Most of the points raised here were mentioned previously a few weeks ago when I wrote about my experiences during the beta testing of Update 30.3 on Bullroarer server. I’m sure long time LOTRO players will not be at all surprised by what is discussed in this post.

Developer’s Standing Stone released Update 30.3 for the MMORPG The Lord of the Rings Online today. This includes the new Brawler class and the revised Legendary Item system. The latter has proven to be problematic. Firstly, there has been no support information from SSG as to how the new system works. There is no in-game tutorial or quest that orientates the player. In fact unless a player opens up the LI window and discovers that there is a new “appraise” button added to the UI, they could easily continue playing totally oblivious to the revised system. Secondly, all the bugs and glitches that were highlighted by players on the test server have not been addressed and have been ported over to the live servers. Unless you are the type of player who is heavily invested in the game and has kept abreast of the various threads about the revised LI system on the official forums, you will have to muddle through the best you can. Furthermore, you will be at risk of making mistakes, wasting valuable in-game resources and potentially gimping your new LI.

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Gaming, MMORPG, MMO Tropes, Kill Ten Rats, Fetch Quests Roger Edwards Gaming, MMORPG, MMO Tropes, Kill Ten Rats, Fetch Quests Roger Edwards

MMO Tropes: “Kill Ten Rats” and Fetch Quests

“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”.

The MMORPG genre is a curious subset of video games. Not only is it predicated on violence against the individual, institutions and “others”, as so many video games are but also species-specific genocide and general mass extinction of fauna and flora. It is easy to understand how this gaming specific trope came about. Early MMOs often had very little or no narrative driven quests and players simply levelled their characters by gaining XP from any sort of combat. Be that against other players, mobs or general in-game wildlife. What is far more perplexing is why such an arbitrary mechanic still persists in the modern MMO. Is it simply due to “laziness” and the fact that it’s easy to implement and rely upon? Or is there more to it than that?

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LOTRO: Bullroarer Update 30.3 and Legendary Item Conversion

Bullroarer Update 30.3 - Beta 3 is currently live on The Lord of the Rings Online test server. This latest build focuses on Brawler Class and New Legendary Item System. As a player whose primary character (a level cap Lore-master) has two Legendary Items that are currently “maxed out”, I have been very interested in the revisions that developer’s Standing Stone Games have been working on. However, having logged into the test server last night and tried the new system, I now have reservations regarding the current build and concerns regarding several issues associated with converting an existing LI to a new one. I will try to keep my thoughts on the matter as clear and as simple as possible because despite changes, the new LI system is still very arcane. The average LOTRO player who struggles with the intricacies of the current game mechanics may possibly find the revised process just as complex.

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LOTRO: Following an Established Formula or Demonstrating a Lack of Vision?

Standing Stone Games have announced that Fate of Gundabad, the next expansion for the MMORPG The Lord of the Rings Online, will launch on November 10th. Pre-orders are now available and like the last three expansions, the latest will be available in three different versions. A Standard Edition which retails for £30. A Collector’s Edition with some additional items priced at £60. And then there’s the so-called Ultimate Fan Bundle which is loaded with trinkets and baubles. This costs £100. Whether the more costly versions offer anything tangible and of “value” is obviously subjective and is already up for debate. However, there are no real surprises here. This pricing model has been established since August 2017 and the release of Mordor. And the game content is similarly formulaic.

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Star Trek Online: Playing the Story Arcs in Order

Over the course of its eleven year lifespan, Star Trek Online has evolved from a rushed, incomplete MMO to a far more coherent product. Cryptic have done much over the years to revise the game and make it a more linear experience. However, these changes have not been without consequence. One of which is that the central storylines are now somewhat confused. This is because several missions have been removed from the game and several story arcs have been consolidated. Cryptic have stated that some of these missing missions will be remastered and returned at some point, although as time passes, this becomes less likely. Others which served as wrappers to story arcs have been replaced by alternative content produced in later revisions. The net result is that new players may find the various stories somewhat difficult to follow due to gaps in the plot or content being offered in the wrong order. That is not a good thing for a game founded on an intellectual property driven by complex, interconnected stories and themes.

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Star Trek Online: Bugs

All video games have bugs of some sort. It is impossible to release such complicated products without some technical issues getting past “quality assurance”. With regard to contemporary triple A releases, pre-sales and unmovable release dates means that games often launch in a quasi-finished state and are therefore marred by major problems. Hence we frequently see substantial “day one patches”. But such is the nature of the video games industry. Bugs, glitches and flaws are part of the landscape and we as gamers live in hope that they’ll get fixed over a titles lifecycle. Except they are often not. Take The Elder Scrolls V: Skyrim for example. It has been released on multiple platforms since its release in 2011 and yet the same bugs still persist in every iteration. And it’s no different in the MMORPG genre. If you want further evidence of this, look no further than Star Trek Online.

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