Spec Ops: The Line - Morally Ambiguous and Bleak Gaming
I first played through Spec Ops: The Line back in 2014 when I purchased it as part of a discounted 2K bundle. For once the actually selling point of this action game was the single player campaign, which had a reputation for being well conceived and written, with solid voice acting. After playing for a couple of hours it became apparent that there was a lot more to this third person, cover based shooter and that the praise its received from the gaming press was justified. I have seldom played through a title as compelling as this. This week I re-installed the game and completed it for a second time. This time round I was able to concentrate more closely on the subtleties of the story. For a five year old title, this is still a gruelling experience.
Game Maps
I've been pondering of late the subject of game maps and how they can vary quite radically from title to title. Size, content and instancing can all have an impact on a maps accessibility and the way they are perceived. Then there is the issue of individual player tastes and preferences. Those who like to explore will happily spend time attempting to access remote nooks and crannies. Others will quickly become frustrated if there is no direct route to their goal, as with Guild Wars 2: Heart of Thorns. A games genre also has a significant impact upon map design. A FPS or MOBA has different requirements from it virtual environment that an MMO. I'm sure there are far more variables involved in a maps creation. However, I think most gamers seem to inherently know when the developers have got it right.
Lockboxes
It would appear that lockboxes are being discussed once again. Bhagpuss wrote a post over at Inventory Full yesterday, which subsequently got used as a talking point on Massively Overpowered today. What made the debate a little different this time around, was that Bhagpuss doesn’t object to lockboxses per se, merely that in most games that have them, the content is frequently lacklustre and uninspiring. A point I am compelled to concur with. I too have no major objection to lockboxes in principle and partake of them from time to time in various games. However, they seldom seem to contain anything that I consider to be of tangible benefit to me. I want pets, gear and weapons. But because of vocal complaints from certain quarters, we are more often than not saddled with inconsequential convenience items and minor cosmetics baubles and trinkets.
Man of Steel (2013)
Although I was one of the few that actually enjoyed Superman Returns back in 2006, I can appreciate why it failed at the box office. It made the mistake of trying to bridge the gap between the iconic Christopher Reeve era and the post 9/11 world and ended up falling between two stools. Zack Snyder's Man of Steel does not make this mistake and reboots the franchise in completely the right manner for a modern audience. The movie takes quite a cerebral approach to its exploration of the character and wrestles with several weighty themes that previous adaptations elected not to tackle. However, as this is a very specific genre movie, the production has to make concession towards its core audience. Therefore, there’s a requirement for mayhem and destruction. As result the film does at times feel like it's pulling in different directions and the third act is more predictable and ponderous than the first two.
Tobe Hooper (1943 - 2017)
I was seven years old when The Texas Chainsaw Massacre was released in the UK. I used to regularly look at the movie listings in the Evening Standard each Thursday and ruminate upon the lurid posters for the latest releases. My young imagination would frequently run riot at what I saw, fuelled further by the inference of the tag lines. And the UK poster for The Texas Chainsaw Massacre left me utterly terrified. The horrors I conjured up in my mind. It is only in recent years that I learnt that the film was deemed too controversial by the head of the British Board of Film Censorship as it was known back then. Chief film examiner Stephen Murphy felt the films focus on “abnormal psychology” made it unsuitable for even an X certificate. Thus, the movie was denied a rating which amounted to a de facto ban. However, due to a legal loophole, the BBFC decision could be vetoed by local authorities and the Greater London Council granted the movie a rating and so the film was shown in London.
Gaming and Relationships
I stumbled across a lurid tabloid headline recently that read “Fed-up welder divorces his missus because she’s addicted to Candy Crush”. This reminded me about an article I read several years ago regarding gaming and relationships. Divorce Online, a website facilitating non-contested divorce proceedings, claimed that 15% of the cases it has administered in 2011 can be attributed to one party allegedly being addicted to gaming. As per usual, top titles World of Warcraft and the Call of Duty franchise were cited as examples. As I thought that this subject may make for an interesting blog post I decided to do some cursory Google searches on the matter. Within minutes I found numerous links to stories and research on the matter. It would appear that the impact that gaming has upon relationships is a common theme and is widely reported to varying degrees of intellectual and scientific rigour.
Game Pricing
Okay let’s begin with a poncey quote “plus ça change, plus c'est la même chose” which usually translated as “the more things change, the more they stay the same”. So said French critic, journalist, and novelist, Jean-Baptiste Alphonse Karr in 1849. This epigram seems especially applicable to the gaming industry because I regularly see the same topics of debate coming up, year after year. It would appear that both developers and gamers seldom learning anything along the way. On this particular occasion, the point in question is that old chestnut about game pricing. This debate was brought to my attention by a post from a fellow blogger Wilhelm Arcturus. Here’s the tweet made recently by Michael Hartman, CEO of Frogdice, a company that makes mobile games that started the debate.
How Videogames Changed the World (2013)
Considering the mainstream popularity of gaming, there is a distinct lack of related content on television. Journalist, writer and social commentator Charlie Brooker attempted to address this in 2009 with Gameswipe but the show remained a one-off production. Then again in late 2013, he had another crack at the subject with the documentary How Videogames Changed the World, providing a broad overview on the genre, exploring key events and titles from the past forty years. As ever with Mr. Brooker, the commentary was intelligent and acerbic. There was also an interesting and diverse selection of talking heads who spoke from personal experience, rather than the usual scripted garrulous inanities.
The Purge (2013)
Despite having a very interesting premise, The Purge squanders its potential early on in the proceedings, leaving viewers with a rather turgid and formulaic home invasion movie. Written and directed by James DeMonaco, the film touches upon many themes and ideas that could have been developed into a more cerebral and thrilling experience. Sadly, The Purge quickly loses the audience as the main characters makes illogical decisions and test viewers “suspension of disbelief”. Rather than exploring the social and moral implications of its core idea, the production opts for clichéd jumps scares and a smattering of violence. The Purge is ultimately more of a frustrating movie than a bad one, which is all the more annoying.
10 Cloverfield Lane (2016)
10 Cloverfield Lane blends several cinematic genres producing an interesting premise. Once it has established its narrative arc, it then dives head long into an exciting and tense one hundred and four minutes. The movie is not a direct sequel to Cloverfield (2008) but does touch upon some of the same themes and ideas. Made on a modest budget of $15 million, the claustrophobic setting of a nuclear bunker accommodates strong performances from the lead actors. It is not until the third act when the story movies back to the outside world, do we see any major visual effects. Overall, this is a very compelling film due to the strong screenplay and well defined central characters.
The Cat Lady's House
Earlier in the year I wrote about the Abandoned Graveyard that is located in Bree-land and how LOTRO has several curious locations that appear to be residual abandoned quest lines. Someone today left a comment and mentioned The Cat lady’s House in Bree. For those who are not familiar with landmark, it can be found as you enter Bree via the Eastern gate. As you proceed up the hill, you pass the stable to your left and the forge of Flint Oakhewer to you right. After the forge, there is a flight of stone steps going up through several terraces of houses. This is the Scholar’s Stair. At the top of the stair the passage widens. To the right is a door with a cat outside. It is opposite the recently added Scholars Hall.
Cloverfield (2008)
I did my best to avoid the hype surrounding the initial release of Cloverfield. Such media saturation and public interest can often cloud the issue of whether the actual film is any good. Five years later and having watched the movie twice, once in the theatre and once at home, I am still somewhat conflicted about this movie. The use of hand held video cameras is both a boon and a bane. The constant movement of the image has proven to cause motion sickness for some viewers, although this is not so overwhelming when viewed on a smaller screen at home. Yet the medium of news footage mixed with handheld cameras does create a palpable sense of immediacy. This helps immensely when trying to sell a fantastic concept, such as the one that Cloverfield features.
MMO Burnout
Although I have played numerous other online games, LOTRO has been my main MMO for the last nine years years. I have invested a great deal of time into it, which is hardly surprising as that is the entire raison d'etre of the genre. I recently purchased the Mordor expansion for the game which offers a wealth of new content. Yet despite having all this available I have done precious little in the game of late and have made no significant progress. Currently, I have Guilds Wars 2, The Elder Scrolls Online, Secret World Legends and Star Trek Online installed on my PC. I have dabbled with them all over the last few weeks, trying to rekindle a sense of enjoyment and pursue content that I have not completed. Sadly, none of them seem to hold my interest. I log in to them in the hope that something will grab my attention but I always seem to find myself just kicking my heels and aimlessly wandering through zones with no sense of focus.
The Woman in Black (2012)
James Watkins’ 2012 adaptation of The Woman in Black is quite a radical adaptation of Susan Hill’s story, yet it still manages to remain true to its central themes. Jane Goldman of Kick-Ass, X-Men: First Class fame, has crafted a screenplay which is both innovative yet strangely traditional. She boldly revises the central character from contented husband to desolate widower; a move that adds a very bleak under current to the story. The more ghoulish elements of the narrative have been greatly enhanced and the film works the best when the eponymous character makes an appearance via jump scares. Despite a modest budget of $15 million, The Woman in Black went to make over $127,730,736 worldwide making it the most financially successful British horror film in 20 years.
Diary of a Podcaster Part 7
Back in April I decided to relaunch the Contains Moderate Peril podcast for reasons of brand continuity. At the time, I was hoping to get back in to the podcasting saddle and return to producing weekly shows. However, the recording session was fraught with technical problems with Zencastr crashing regularly. I was left with nine separate audio tracks that weren’t in sync which made editing a major problem. There then followed a wealth or real-world issues that I had to address that meant for the next three months the podcast was put on hold. Finally, at the beginning of August I managed to complete the post production work on the show and publish it via Squarespace. I was hoping that using this existing website as a host for the show would save some money and reduce the work load. However, like most plans, it didn’t exactly work out that way
Blogging: Ten Years On
I was digging around in my email archive today trying to find something or other, when I found a receipt from the now defunct blog.co.uk hosting service. It was dated Friday 10th August 2007. So, it would appear that I have been blogging in some shape or form for a decade now. There have been a few disruptions along the way but broadly speaking, I’ve been writing every day for ten years now. I like to think that my writing style has improved over that time and the website traffic would seem to indicate that my output is relatively popular. All things considered I still enjoy writing about a broad spectrum of subjects and see no reason to stop at present. So, I guess that means I may well continue writing for another ten years.
The World's End (2013)
I was quite surprised by Edgar Wright's The World's End. Not by the fact that it is very funny, impeccably made, cinematically literate, with a cast of Britain's finest character actors. But by its very melancholic tone and sense of introspection. Behind the clever comedy and science fiction trappings, there is a rather pertinent examination of nostalgia and that fortysomething obsession with recapturing one’s youth. In some respects, the concept can be broadened into a wider notion of a nation that is still obsessed with its glory days. It should also be noted that this is not a romantic or rose-tinted exploration of the aforementioned themes.
Dark Skies (2013)
Consider the Bourbon biscuit. It comprises of two dark chocolate biscuits sandwiching a chocolate fondant. It is a straight forward recipe made from standard elements. Yet multiple companies manufacture the Bourbon biscuit and they're all slightly different in texture and taste due to minor variations in the base ingredients. You can make the same point about baked beans. Dark Skies is the cinematic equivalent of these products. It is competently made, offers what you know and expect in a slightly different fashion. That doesn't sound such a bad thing, does it? Well let me put it another way. It's generic and predictable.
Happy Birthday Hitch
Today is the 118th anniversary of the birth of Sir Alfred Hitchcock. The internet is subsequently awash with editorials and retrospective analysis of his work. The great man himself is always worth scrutinizing, so you'll also find a great many articles that explore his "inner demons" and such like. Such is the extent of Sir Alfred Hitchcock’s reputation and associated apocrypha, that we were given the cinematic biopic Hitchcock, starring Sir Anthony Hopkins in 2012. Not bad for someone who has been dead for thirty-seven years and who's last movie was made in 1976. I doubt if many of today's film directors will leave such a legacy and have their careers pawed over in the decades to come.
Sinister (2012)
Scott Derrickson’s Sinister is a curious blending of genres and classic plot devices. It certainly has some interesting ideas at the centre of its plot. Ethan Hawke plays a true-crime writer Ellison Oswalt, looking for his next big story and desperate to find fame again. After discovering a box full of Super 8 home movies in the attic of his new house, matters start to take a turn for the worst. The films appear to depict the real murders of several families and investigations lead to a series of strange unsolved crime and the possible involvement of supernatural forces. Could a pagan deity known as Bughuul, who allegedly preys upon the souls of children, be responsible? Is Oswalt’s own family in danger? Do bears conduct their personal business in deciduous forests?