LOTRO: Mordor Preview
I decided to take a look at the second Mordor preview today, that is currently available on Bullroarer test server. Due to technical issues, I could not initially log into the game. The game client stuck at installing “pre-reqs”. However, by the evening SSG had resolved the problem and I managed to successfully login and copy my level cap character from Laurelin. Access to Mordor is via a teleport horse at the Slag-Hills. As with Helm’s Deep and the Battle of the Pelennor fields, this system of transitioning between multiple phases set at different times, can be a little confusing. Irrespective of this, it was rather droll of SSG to have Boromir as the NPC that bestows access to the Mordor quest line. I subsequently spent several hours touring the region. This post is specifically about my initial impressions of the area and is not a critique of all the new features and systems.
LOTRO 10th Anniversary: Remembering LOTRO Part 2
When reminiscing about LOTRO, there are many personal highlights for me to consider. Raiding in the Rift, completing the epic story in Shadows of Angmar, or even getting my first mount. Yet, if I had to pick a personal favourite experience, it would be the great charge across the River Anduin, into Mirkwood. This happened on Gilrain server on Monday 25th of Janurary 2010, the night before Siege of Mirkwood expansion was launched. An enterprising player by the name of Mikeemoo arranged the event via the forums and at the designated time a hundred plus players assembled on the Western bank of The Great River. Once the signal was given we swam en masse to the Eastern shore and swarmed up the bank into the woods. As the zone was not yet accessible the developers had placed NPCs in the vicinity; Mirkeves Fell Arrows that could one shot any player. However, due to the sheer number of players in the zerg and the resulting lag, many made it across. Eventually the server kicked everyone but it was immense fun while it lasted.
Pick Up Groups
Out of all my recent gaming, Sniper Elite 4 has proved the most entertaining. The engaging mechanics and stealthy gameplay have held my attention and kept me engaged. So far, I spent over seventy-two hours playing through the campaign and DLC. After watching several You Tube videos I was tempted to try the co-operative mode, something that I don’t always do in these sorts of games. Overwatch allows two players to work together as sniper and spotter respectively, to complete objectives within a custom map. It requires communication and co-ordination. It should also be noted that multiplayer in Sniper Elite 4, is dependent on peer-to-peer connection rather than dedicated servers, with the players hosting the games themselves.
Fans and Communities
Over the years I have been a participant in several fan based communities. These have ranged from running film clubs, to creating and publishing fanzines in the pre-internet days. More recently this has included running websites, blogging and creating podcasts. It’s a curious thing the way fandom is cyclical and one’s involvement with such communities seems to ebb and flow. It’s something I’ve been thinking about a lot of late. Several of the You Tube channels I enjoy have reduced their output or stopped due, to changes in advertising policy and monetisation. The Newbie Blogger Initiative failed to manifest itself this year and many of my immediate colleagues in blogging and podcasting have also begun to fade away or moved on to pastures new. The sad thing is, the true value of many community contributors is never really realised until after they’ve gone.
LOTRO: Going Off Map
One of the greatest attractions of LOTRO is the opportunity to explore Middle-Earth. Standing Stone Games have done a very good job of interpreting Tolkien's world, offering a rich and diverse environment. I often like to cross reference the in-game environment against such books as Journeys of Frodo by Barbara Strachey and The Atlas of Middle-Earth by Karen Wynn Fonstad. Whenever a new region becomes available, I always like to see what lore based references I can find there. Overall the Middle-earth featured in LOTRO is remarkably faithful to the source text, given the practical compromises regarding scale that have to be made.
Contracting Out Work in LOTRO
I recently decided to focus upon crafting on my new Hunter. I’ve opted for the explorer professions on this character as refining raw material is always a good way of making in-game gold. However, over recent weeks I’ve focused on levelling and have not processed any wood or ore from the various zones that I worked through. Thus, last week I found myself in Eregion and I couldn’t mine any of the ore nodes or gather timber. If I wanted to progress, I had to consider the following options. I could return to the starter zones and farm the resources I needed then process them, unlocking the next levels. Or I could buy what stocks of wood and ore that I required from the auction house and again work through the crafting tiers. The first option didn’t really appeal to me and the second was dependent on stock levels of various resources on Auction House. So, after some thought I decided the best alternative was to contract out the gathering work.
LOTRO: The Codemasters Years
On 23rd February 2013 I was invited along with several other members of the LOTROCommunity (AKA the unofficial forums) to listen to an online talk from a former Codemasters employee. It was regarding their involvement with the European service of The Lord of the Rings Online between 2007 and 2011. Sincilbanks (their forum name at the time) was online customer services manager and during their tenure oversaw the daily administration and support of the game for non-US customers. The discussion provided a very interesting insight into the running of the MMO and and drew attention to clear ideological and business differences between Codemasters and Turbine at the time. It also highlighted the significance of EU customers to Turbine and answered some of the questions that have persisted over the years regarding the disparity between the two services.
Contains Moderate Peril Podcast to Celebrate 10 Years of LOTRO
Over the last ten years, both Brian and I have had a long and at times tumultuous relationship with the MMORPG, The Lord of the Rings Online. Yet we both have a great deal of affection for the game along with many fond memories. It has been a subject that we have regularly discussed on our various podcasts. Therefore, we thought it would be a great idea to dedicate an entire episode of the Contains Moderate Peril podcast, to LOTRO and reflect upon its highs and occasional lows. Furthermore, rather than just reminiscing from our own perspective, we feel it would be far more interesting to hear the opinions of fans and wider the community. Therefore, we are formally inviting you, as players of LOTRO, to tell us about your memories and experiences of this truly enduring MMO.
LOTRO 10th Anniversary: Remembering LOTRO Part 1
On Monday 22nd December 2008, I visited the Game store at Colliers Wood, South West London. I was working at St George’s Hospital in Tooting the time at and the nearby shopping centre was an ideal place to spend the lunch hour. As I perused the shelves in the PC gaming section, I spotted a “compilation pack” that contained not only the MMORPG The Lord of the Rings Online but it’s recently released expansion pack, Mines of Moria. Although I was aware of the MMO genre at the time, I had never played one beyond a trial of Star Wars: Galaxies. However, as I had recently moved and was living alone, I was in the perfect position to start playing such a game. So, I decided to take the plunge and buy LOTRO for the bargain price of twenty pounds. There was also a sizeable display for World of Warcraft in the shop, which was by far the market leader at the time. Yet because I’ve always been a Tolkien fan, I just naturally gravitated toward buying LOTRO and it never crossed my mind to buy another product.
The Geography of LOTRO: Part 3 Filling in the Gaps
I would like to once again return to the matter of the geography of Middle Earth. David Braben, co-creator of seminal video game Elite, called truly open-ended game design and sandbox gaming environments "The Holy Grail" of modern video gaming. He cited games like Elite and the Grand Theft Auto series as early steps in that direction. For many gamers, the idea of being able to freely roam a virtual world without any deliberate restrictions is a very enticing one. For Tolkien fans, the notion of being given complete freedom of movement throughout Middle Earth would be a dream come true. However, due to the way that LOTRO has been designed, Standing Stone Games vision of Middle Earth, although well-conceived is not such an environment.
Update 20: Battle of the Black Gate
Finally, ten years after the launch of LOTRO, we find ourselves outside the Black Gates of Mordor. Dagorlad is the latest zone to feature in Update 20, released today and it’s a stark contrast after the lush and verdant hills of North Ithilien. Yet as ever with LOTRO the new area is beautifully realised and filled with lore references. The fact that we’ve finally arrived before the Morannon and will be entering Mordor in the next expansion, compensates to a degree for the years of unnecessary diversion we’ve endured, with prior zones such as Mirkwood, Enedwaith and Dunland. I make no bones about the fact that I never liked these areas and felt the stories they told were somewhat superfluous. However, that is all behind us now and Mordor awaits.
What’s My Name Again?
A few Weeks ago, I created a new Dwarf Hunter in LOTRO and started playing through the game from scratch. Why? Because I wanted to. As ever with MMOs that have been around for a while, all the best names are taken. I spent at least thirty minutes trying various names that I had planned in advance. All were conspicuous by their absence, including Burton, which really irked me. I remember having a similar experience trying to secure a suitable name during the WildStar beta. I wanted Brother Numpsay but it was not available, so I had to settle for Captain Queeg. I guess WildStar players are more conversant with Eddie Murphy than Herman Wouk. But I digress. I ended up calling my new Dwarf Hunter Gryg, as a homage to a character in the film The Last Starfighter.
The Average LOTRO Player
Despite my claims to be a casual gamer, I tend to go all-in when a title takes my interest. Therefore, I will make it my business to read and learn about the various mechanics and systems in a game. I also like to be active in the wider community, so I write and podcast about the games I enjoy. Social media is an invaluable way to keep up-to-date with both developers and publishers. Forums and websites also play an integral role in keeping a player informed, by providing guides, press releases and a platform for sharing opinions. In recent years, many games have looked to Reddit as an additional way of communicating with their player base and fostering a community.
Starting from Scratch
I was watching a LOTRO stream this week by Kaz Travio who is currently levelling a Dwarf Hunter on the EU server Laurelin. The Hunter class is both enjoyable and straightforward to play. It can satisfy your “pew pew” itch and doesn’t have a particularly steep learning curve. It’s porting and poison curing skills use to be invaluable. Overall, the Hunter is a great way for a new player to discover and explore the Lord of the Rings Online. This becomes very apparent in Kaz Travio’s stream. So, to cut a long story short, I decided to create a new Hunter myself and go tool around in Middle-earth.
Burton & Scrooge Podcast #31
After a short hiatus, Messrs Burton and Scrooge make a welcome return to the world of podcasting with their lavishly tooled and finely crafted show. No expense has been spared upon the production as once again this esteemed broadcasting duo, bring you another erudite and august debate. As ever they focus on the relevant issues and ensure that their scholarly discussions are free from unnecessary phatic language and tabloid hyperbole. The podcast also sports a new introductory voiceover and complimentary epilogue at the close of the show. Liam Neeson has graciously endorsed Burton and Scrooge yet again.
Mordor or Bust: A Retrospective
My friend and regular podcast co-host, Brian, celebrates a significant birthday today. So first off let me wish him many happy returns of the day. Now while the Burton & Scrooge podcast is on hiatus, Brian has been pursuing his own side project; namely the Scrooge Uncut podcast. The latest episode is a retrospective look at Brian’s former LOTRO fansite and show, Mordor or Bust. The both these creative endeavours were a significant part of the LOTRO community, back in the halcyon days of the MMO. Brian had the unique experience of predicting LOTROs transition to F2P, days before Turbine’s announcement. He also caused a minor furore when he posted screenshots of every item in the LOTRO store while the beta test was going on.
Star Trek Online and the MMO Trinity
Although I will happily espouse the virtues of Star Trek Online, the multiplayer element of this MMO is very much optional. The central mission arcs are all solo friendly and although you can play through this content in a group, there is no major incentive to do so. The only times I have grouped during standard PVE content has been to help another player new to the game and when replaying a specific mission for the rewards if offers. The latter can be done a lot faster when grouped. The space and ground queues that are available at level 50 are designed for 6, 10 or 20 players but again the multiplayer aspect of these is somewhat arbitrary. Players can either join a PUG via the group finding system or set up bespoke event themselves with friends of fellow Fleet members. Beyond that there is no compelling interaction between players.
To Grind or Not to Grind?
As soon as I returned to LOTRO last October I immediately started replacing my level 100 gear with more appropriate items. I finally started using slotted armour and essences, using mainly the gear that dropped from quests along the way. As ever it’s not the best but it’s better than what I had. I never started the Dol Amroth repeatable quests that yield armour sets and as the gear is now only level 100, I’ve decided against that option. As I no longer have the time to regularly run instances, I can’t get a set from the Throne of Dread Terror (T2). Luckily, Turbine (now Standing Stone Games) introduced the Flora Barter system with Update 19: March of the King, which provides an alternative method of obtaining level cap appropriate gear.
UI Customisation
Game complexity can be both a boon and a bane; a selling point and a source of irritation. There are many titles that I enjoy that have a wealth of systems and mechanics that add greatly to the overall immersion and entertainment. The MMORPG genre excels at this. However, this data all needs to be displayed visually, in an efficient and intuitive fashion. It has to be readily available and easy to navigate. Naturally, there’s a fine balance between making such a system accessible without becoming a source of distraction. This is the challenge that all developers face when designing a user interface. However this problem is compounded further by the human element. Regardless of how well crafted a game’s UI may be, players will always wish to change it to suit their own needs and requirements.
The Geography of LOTRO: Part 2 Bree and Bree-land
In the second part of our look at the geography of Middle Earth, we shall be focusing of the town of Bree. It has a pivotal role in the events of the book and subsequently play a similar part Standing Stone Games Lord of the Rings Online. Before we start, let us remind ourselves exactly what Tolkien writes when introducing Bree to the reader. The following quote is the opening paragraph of chapter nine; At the sign of the Prancing Pony from The Fellowship of the Ring.