Gaming, MMORPG, RPG, Remastered Games, Old is New Roger Edwards Gaming, MMORPG, RPG, Remastered Games, Old is New Roger Edwards

Old is New

If you keep up with news in the MMORPG community, you’ll be aware that there has been a recent resurgence in “rogue server” offering emulation services for titles that have officially closed. City of Heroes and Star Wars Galaxies continue to sustain a player base and the level of interest clearly indicates that this is not just due to mere nostalgia. Simply put these games maintain an audience because they are good. They’re well designed, engaging and rewarding to play. Similarly, remastered games are proving to be both popular and commercially successful. Resident Evil 2 which was released last year has sold over 5 million copies and received critical acclaim. It currently has a rating of 91% on Metacritic (for those who put stock in such things). Pundits are already predicting that the remake of Final Fantasy VII will enjoy similar success. Again when you analyse the reviews and critiques available online, you find that these remastered titles fare well due to their inherent quality. Is this something newer games are lacking?

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Gaming, RPG, Deathtrap Dungeon, Eddie Marsan Roger Edwards Gaming, RPG, Deathtrap Dungeon, Eddie Marsan Roger Edwards

Deathtrap Dungeon: The Interactive Adventure

I watched Welsh Troll stream Deathtrap Dungeon: The Interactive Adventure this morning and was instantly hooked by this bold new adaptation of a much beloved adventure gamebook. So I subsequently purchased the game via Steam for £7.99 which is a very reasonable price. Despite being in early access, this game’s old school appeal is instantly apparent. Based upon the 1984 book by Ian Livingstone, it perfectly captures the tone and spirit of source text. Rather than providing a visual depiction of navigating a dungeon as previous video game adaptations have done, the developers, Branching Narrative, have opted for a minimalist narrative interpretation. Hence we have actor Eddie Marsan sitting in a battered leather chair, telling the story of Baron Sukumvit's "Trial of Champions” and how those who undertake the challenge must traverse a dangerous subterranean labyrinth, from which none have ever returned. There are occasional illustrations to orientate the player but overall this is an intimate experience between the player and narrator, without an excess of visual distractions. It focuses on the power of imagination and storytelling.

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Two Worlds II: The Game That Keeps on Giving?

I’m suffering from a distinct sense of déjà vu as I write this post, as feel I’ve written something very similar before. Actually, I know perfectly well that I have and here’s the previous blog post. So, once again let’s recapitulate what was previously discussed. Back in 2014, I was searching for another RPG to fill that post Skyrim vacuum. I ended up buying Two Worlds II and its expansion, Pirates of the Flying Fortress. There was an exceptionally well-priced bundle available at the time. Furthermore, a little research showed that this game by German developers Reality Pump Studios, had quite a following. So I invested about 90 hours of my time into this franchise and enjoyed it far more than I expected. The game visually has a lot of rough edges. There are weird character models and a rather ponderous propensity of using faux "Olde English" in all dialogue. But the games core systems are great. Crafting and spells have a great deal of depth. There’s a wide variety of weapons and armour. Plus there’s sailing. I really dig this aspect of the game.

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The Lord of the Rings: Gollum in Development

In recent years there has been a shift in position of both Middle-earth Enterprises and the Tolkien Estate. Saul Zaentz died in 2014 leading to a relaxing in licensing requirements and Christopher Tolkien stepped down as the director of his father’s estate in late 2017, further contributing to increased commercial use of Tolkien’s intellectual property. Since then we have learned that Athlon Games are developing a new MMORPG set in Middle-earth and that Amazon Prime is producing a major TV show set in the Second Age. It would appear that the firm grip that has prevailed over the last forty years is now waning and that Middle-earth Enterprises and the Tolkien Estate are more disposed towards expanding the reach and financial potential of the Tolkien franchise.

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Cyberpunk 2077 Gameplay Reveal: 48-Minute Walkthrough

Two months ago, those attending E3 tradeshow were afforded a behind-the-scenes demo of Cyberpunk 2077 by developer CD Projekt Red. Finally, that same footage has been made available to the general public today. Here is the link. I do recommend that you watch the entire video and assimilate the details. Because, I’m sure there’s going to be a great deal of hyperbole, bluster and hype going around in the next 48 hours regarding the Cyberpunk 2077 Gameplay Reveal on You Tube. I’m sure there’ll also be a handful of professional malcontents who’ll immediately look to find fault or take a critical posture because, hey, that’s what some folks do. Speaking as a mature player of games, who takes a calm and measured approach to marketing and tries not to get sucked into the hysteria that can sometimes arise from the wider community, I must say I am intrigued by what I’ve seen so far.

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Story Driven Gaming

This is a collaborative post debating merits of emergent storytelling vs. static storytelling between myself and TheBro from MMOBro. After reading this, make sure to check out his side of the debate!

As I peruse my Steam library, it becomes very apparent that the titles I’ve spent the most time playing are those with complex and involving traditional, linear narratives. This is hardly surprising as I’ve always liked stories and have a strong affection for books with in-depth lore and complex faux histories. It is one of the reasons I enjoy Professor Tolkien’s work and therefore gravitate towards games that expand upon these intellectual properties. Games such as LOTRO and even Middle-earth: Shadow of War. Both endeavour to explore the mythology of Third Age from an alternative perspective. Through the Elder Scrolls V: Skyrim, I discovered a wealth of lore and entered a living, breathing world. Then of course there is the MMORPG Star Trek Online, that until recently has been the only source of new Star Trek content. All these diverse titles from multiple genres have one thing in common. A strong narrative that underpins each game.

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Gaming, RPG, Open World, Mafia 3 Roger Edwards Gaming, RPG, Open World, Mafia 3 Roger Edwards

Mafia 3

As I’m between MMOs at present, I decided to purchase a single player game to keep me occupied, until Middle-earth: Shadow of War is released. I settled on Mafia 3 as I had played the previous instalment of the franchise and enjoyed it. As this title came out last October it can now be picked up at a substantial discount if you’re prepared to shop around. There is no game of the year edition at present but I did manage to buy the digital deluxe version for £22, which is a good price. This includes a season pass so I have all the currently released DLC. There is sufficient content available to keep me busy for a month or so. So far, I’ve clocked up 40 hours in-game according to Steam.

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Gaming, MMORPG, RPG, FPS, Game Maps Roger Edwards Gaming, MMORPG, RPG, FPS, Game Maps Roger Edwards

Game Maps

I've been pondering of late the subject of game maps and how they can vary quite radically from title to title. Size, content and instancing can all have an impact on a maps accessibility and the way they are perceived. Then there is the issue of individual player tastes and preferences. Those who like to explore will happily spend time attempting to access remote nooks and crannies. Others will quickly become frustrated if there is no direct route to their goal, as with Guild Wars 2: Heart of Thorns. A games genre also has a significant impact upon map design. A FPS or MOBA has different requirements from it virtual environment that an MMO. I'm sure there are far more variables involved in a maps creation. However, I think most gamers seem to inherently know when the developers have got it right.

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Two Worlds II: New DLC After Seven Years

I bought a bundle of games in August 2014, which included the RPG Two Worlds II and its expansion, Pirates of the Flying Fortress. With such purchases, there is a tendency to adjust your expectations in accordance to your financial investment. However, I pleasantly surprised to find Two Worlds II a quirky and enjoyable role-playing game. The animations and combat are somewhat clunky but the loot system that allows you to break down every item into upgrade components, is useful. The game also boasts a customisable spell system, that utilises collectable cards as modifiers. It is quite an innovative mechanic and certainly allows players to create builds that suit their tastes. Two Worlds II benefits from a pleasing soundtrack and a standalone expansion that offers a superior story to the base game. Not every RPG can be a Skyrim or Witcher 3. Two Worlds II is an acceptable genre title to play between such releases.

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Looking for the Right RPG

Sometimes when you try something new, you can inadvertently enter the market at the top end. For example, if the first fantasy novel you read may be The Lord of the Rings or the first RPG game you play is either Skyrim or The Witcher 3: Wild Hunt, then you’re definitely dealing with A list products. Although this has the benefit of providing a high quality personal experience, it also comes with a downside. The bar for such content has now been set extremely high and subsequent forays into similar territory may not be as good or enjoyable. To use a clumsy analogy, once you’ve had Châteauneuf-du-Pape, your local stores economy brand may no longer suffice.

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Gaming, New Content, Or Rinse & Repeat, MMORPG, RPG Roger Edwards Gaming, New Content, Or Rinse & Repeat, MMORPG, RPG Roger Edwards

New Content or Rinse and Repeat?

Over the weekend I finally finished the Blood and Wine DLC for The Witcher 3: Wild Hunt. By which I mean I’ve completed the main story (and achieved the “best” of three possible outcomes) and all (allegedly) of the secondary quests. It’s hard to tell with this game; it may well still have surprises to spring within its open world. However pedantry aside, to all intents and purposes I’ve played through the game. This got me thinking about the thorny issue of game content because The Witcher 3: Wild Hunt and all its DLC contains a lot. Playable content is a subject that frequently comes up when discussing games because there is no standard quantity. Furthermore the nature of content itself varies. Some is meant to be unique where other is specifically designed to be repeated. Whatever a developers approach to this issue, a game’s content is certainly a key selling point.

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