Cyberpunk 2077 and Third-Person Perspective
There’s no point in dancing around the issue, Cyberpunk 2077 has failed to maintain a hold on me and I have not touched the game for over a week. I have niggles about the combat system and navigating the wonderfully realised world of Night City. The biggest selling points for the game are the central story and the wealth of well conceived side quests. Sadly all of these positive attributes are hamstrung by one fact that ultimately spoils my enjoyment. I don’t care for the first person perspective that developers CD Projekt RED have chosen for the game. I understand that they feel that combat is better served by this mechanic and that the entire FPS genre provides credence to their argument. However, I find that this decision comes at the expense of your character. This is a Role Playing Game with a complex character customisation system. It strikes me as incongruous that after lovingly creating your own concept of V, the main protagonist, that you spend your entire game unable to see them.
Cyberpunk 2077: Too Much Information
In 1979 I started learning French, as it was a standard part of the UK school curriculum then. For the first year or two, I remember learning the rules of French grammar and keeping pace with what was being taught. And then in the third year, something odd happened. I was asked a question one day and my mind was blank. This wasn’t a case of forgetting something that one can recall when prompted. No. This was due to an informational void. I found myself at a point where I was suddenly and totally out of my depth. Somehow in the months prior, I had reached a point where I had stopped comprehending and absorbing what was being taught. And I had now strayed beyond and was no longer equipped to deal with the situation. For those wondering where I am going with this analogy, allow me to clarify. I found myself in a similar situation with the role playing game, Cyberpunk 2077, within hours (not years) of starting it.
Cyberpunk 2077 Gameplay Reveal: 48-Minute Walkthrough
Two months ago, those attending E3 tradeshow were afforded a behind-the-scenes demo of Cyberpunk 2077 by developer CD Projekt Red. Finally, that same footage has been made available to the general public today. Here is the link. I do recommend that you watch the entire video and assimilate the details. Because, I’m sure there’s going to be a great deal of hyperbole, bluster and hype going around in the next 48 hours regarding the Cyberpunk 2077 Gameplay Reveal on You Tube. I’m sure there’ll also be a handful of professional malcontents who’ll immediately look to find fault or take a critical posture because, hey, that’s what some folks do. Speaking as a mature player of games, who takes a calm and measured approach to marketing and tries not to get sucked into the hysteria that can sometimes arise from the wider community, I must say I am intrigued by what I’ve seen so far.
Hearts of Stone
The Witcher 3: Wild Hunt was a gaming milestone in many ways and was by far the best game I played in 2015. For me an RPG is all about character and plot first, followed by gaming mechanics. The Witcher 3 has a rich and varied narrative that doesn’t shy away from difficult issues. The plot is nuanced and doesn’t offer glib binary dialogue options. I actually cared about the characters and was moved by the tragedy of some storylines. It’s the nearest I’ve come to an interactive novel. The open world is enthralling and combat is accommodating of different play styles. Overall I feel that the £27.48 I spent on the base game and season pass has been incredible value.