Gaming, MMORPG, LOTRO, Catching Up With Content Roger Edwards Gaming, MMORPG, LOTRO, Catching Up With Content Roger Edwards

LOTRO: Catching Up With Content

I regularly fall behind the latest content release for The Lord of the Rings Online. So it is not uncommon for me to “binge play” in an attempt to catch up with others in my kinship. The November release of the Minas Morgul expansion (which I have now grudgingly purchased) raised the level cap to 130. I managed to gain nearly 5 levels recently by repeating the Yule Festival daily quests and supplementing them with skirmishes. I used a lot of rested XP and bought a lot of progression perks with Destiny Points. However, as I mentioned in a previous blog post, I was struggling in the skirmishes as I was geared for level 120, so I decided to return to playing PVE content in the Vales of Anduin. As this content is designed for players at level 120, it has proven a more equitable player experience; especially as I was level 125 when I returned to the Wolf-denes. I was able to progress through the zone, focusing on the various quests stories and not having to continuously worry about being underpowered and at risk of defeat. Last night I completed Update 24 and have managed to reach level 128 with my Lore-master. I now feel that I am adequately prepared for the new expansion.

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Restricting Player Representation in Video Games

Belghast wrote a succinct and personal rebuttal today regarding the iniquities of restricting player representation with video game characters. Escape from Tarkov creator’s Battlestate Games, are currently involved in a rather tired and predictable controversy over the lack of playable female characters in the aforementioned title. If you want chapter and verse about this sorry state of affairs then visit The Verge who have all the salient information. Part of me can’t help feeling that it’s 2020 so shouldn’t we all be done with kind of bullshit? Apparently that’s not the case and some parts of society and indeed the world, still think its the 1950s. Sadly the video game industry seems to be a habitual offender when it comes to these sorts of debacles. Their desire to self flagellate and elect to be continuously on the wrong side of history is perplexing. So once again it is time to counter yet another false narrative and shed some light via the medium of facts, rational thinking and logic on that increasingly lonely place known as reality.

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Star Trek Online: Ten Years On

Star Trek Online had a troubled development. Originally the rights to develop an MMORPG based upon the Star Trek franchise were held by Perpetual Entertainment. However, the company ran into financial difficulties and the project subsequently stalled in 2007. The license, as well as any game content were subsequently transferred to Cryptic in early 2008 but this did not include any existing game code. Hence, after gaining little more than some concept art, Cryptic had to create an entirely new game from scratch. Furthermore as part of the deal in acquiring this coveted license, they were tied to the launch date that had been set for the previous developers.Therefore when Star Trek Online was released in early 2010 it was far from perfect. The game was weighted towards Federation characters and the Klingon faction could only be unlocked once you had taken a Starfleet Officer to the then level cap of 40. However, the game at launch did feature voice acting from Zachary Quinto, Chase Masterson and Leonard Nimoy.

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Gaming, James Bond, 007, Blood Stone Roger Edwards Gaming, James Bond, 007, Blood Stone Roger Edwards

James Bond 007: Blood Stone

Over the Christmas Holidays, I inevitably watched a selection of James Bond movies because it is one of my seasonal rituals. As a child a Bond movie was always one of the TV highlights of Christmas or Boxing Day. Subsequently this habit has stuck with me over the years and so I dutifully watched On Her Majesty’s Secret Service, The Living Daylights and Licence to Kill. Naturally this raised my interest in all things Bond, so I decided to dust of the video game James Bond 007: Blood Stone. I originally bought this game upon release back in November 2010, unaware that the Bond franchise has always been an utter lottery when it comes to tie-in games. I initially played through it for a month or so, then deleted it from my hard drive. It was a classic example of me simply losing interest in a game and then removing it in one of my regular PC housekeeping exercises. To be fair I had a lot of other games on the go at the same time, so there was a good chance that I didn't give it the level of attention it deserved. So yesterday I decided to give it another go and re-installed the game via Steam. Thanks to the miracle of the internet, I downloaded the 9GB game in twenty minutes. 

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The Pace of Combat in MMOs

This is going to be a very subjective post because much of what I am about describe isn’t based upon measurable data (although I’m sure there are players who would do so) but more how something feels. Ironically, due to my nature I’m usually more disposed towards fact-based analyses but even I have to recognise that humans are driven by emotions and other esoteric factors. And with regard to this subject matter I hate to say it but how I feel greatly shapes my opinion. So let me begin by referring back to the MMO The Secret World, which has evolved into Secret World Legends. One of the main reasons I stopped playing the original version of the game was because the combat was tedious. By which I mean it took too long. I would use an assault rifle and blast away at a mob, only for it to pursue me as its health meter slowly went down. Hence, I would have to reverse while attacking and slowly back peddle until the mob died. As a method it worked but it was extremely unsatisfactory. The weapon felt under powered and the style of attack lacked grandeur. The revised iteration of the game failed to address this so I didn’t stick with playing that either.

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A Year in Gaming

Life is often cyclical, if you don’t believe me go watch The Lion King. I started 2018 playing The Lord of the Rings Online and by writing a post about how gamers collectively seem to repeat the same mistakes. And as the year and indeed the decade ends, I find myself once again playing the Yule Festival in LOTRO and reflecting upon how some games that garnered criticism over their egregious business models, have ended up as huge hits. It would appear that gamers are their own worst enemy. I shall leave the psychological analysis of paradox to others. From my perspective, irrespective of the iniquities of the video game industry and certain quarters of the gaming community, it has been a good year, gaming wise. I have enjoyed my time playing MMOs such as Star Trek Online, The Elder Scrolls Online and the aforementioned LOTRO. These and other titles have entertained me, provided me with an opportunity to unwind as well as affording me some much-needed social interaction. I particularly enjoy Wednesday evenings when I log into my Discord server and then chat and play collaboratively with longstanding gaming friends.

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Gaming, MMORPG, LOTRO, Yule Festival Roger Edwards Gaming, MMORPG, LOTRO, Yule Festival Roger Edwards

LOTRO: Levelling via the Yule Festival

As I haven’t yet bought the recently released Minas Morgul expansion for The Lord of the Rings Online, I am presently faced with the problem of looking for alternative ways to gain ten levels, now that the cap has been increased to 130. The most obvious answer is to play the various skirmishes that exist within the game, however I noticed that at level 120 I’m somewhat under geared and not doing as much DPS as I would like. Consequently, skirmishes have ceased for the present to be a cake walk and are more of a strategic undertaking, requiring attention to one’s skills rotation and a generally cautious strategy. I could also just return to the Vales of Anduin and clear some of the outstanding story quests but due to the time of year, I prefer shorter play sessions, rather than get bogged down in lengthy narrative chains. Hence, the current Yule Festival presents the most practical solution to my needs.

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A Solution to the Single Games Launcher Conundrum

Back in April I wrote about the proliferation of video game launchers and how more and more companies are offering their own. The dream of Steam being a one stop platform for gaming has long gone and gamers now have to install multiple clients to access their various game libraries. As I indicated in that post, I’m personally not that outraged or inconvenienced by having to use different game launchers. There are far bigger problems facing the video games industry at present, such as aggressive monetisation, the decline of game ownership in the traditional sense and growth of “live services” and the associated bullshit that goes with such business models. Having to use separate launchers (I have 10 installed at the last count) is therefore lower on the list of transgressions and sins. However, that doesn’t mean that I’m averse to a solution if one presents itself and it looks like one may have just done so.

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Gaming, Crafting, Elder Scrolls Online Roger Edwards Gaming, Crafting, Elder Scrolls Online Roger Edwards

The Esoteric Nature of Crafting in MMORPGs

I was initially going to call this post “crafting can fuck right off” but I felt that was a somewhat bellicose opening gambit and a little hyperbolic. So I’ve toned it down to “the esoteric nature of crafting in MMORPGS”. Now to begin with, I tend not to craft when playing MMORPGs. The effort to reward ratio is often insufficient and I have yet to find a crafting system that is engaging and fun. However, for me the biggest sin that crafting can commit is being deliberately arcane and obtuse “with malice of forethought”, if I may invoke legal analogy. Don’t get me wrong, I have no problem with game systems and mechanics being complicated. Intricacy can be both intriguing and rewarding if presented correctly. However, all too often game developers cross over the line, stepping from “complexity” to “fucking annoying”. For example some card games such as Poker can have complex rules but mastering them transforms the proceedings from random chance into a game of skill. But at the other end of the spectrum there’s Fizzbin, which was invented purely to be frustrating due to its arcane nature. I frequently find that crafting in MMOs is just like Fizzbin. Except they’re not amusing or ironic, just tedious and irritating.

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One Potential PC Fix for Red Dead Redemption 2

I wrote yesterday about how the PC version of Red Dead Redemption 2 had gotten off to a shaky start, with the game failing to run on some systems. Rockstar Games released a substantial 2.98 GB patch late last night UK time but it made no difference whatsoever to my situation. I and many other players were still unable to start the game from the launcher and were still getting the ubiquitous “The Rockstar Games Launcher exited unexpectedly” error message. This morning I checked on the official support website to see if any new advice had been added. Sadly, the troubleshooting guidance remained arbitrary to say the least (and still does even now). Update Windows 1O, upgrade your graphics drivers, run the RDR2.exe file as an Administrator etc. None of these “solutions” have worked for me so far.

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Red Dead Redemption 2 Has a Problematic Launch on PC

As of May this year, Red Dead Redemption 2 has sold 25 million copies collectively on both PlayStation 4 and Xbox One. Considering that is just six months on from the games initial release in late October 2018, that's an impressive figure. What will it be by the end of the year? Time will tell whether the western game can beat the milestone set by Rockstar Games previous hit, Grand Theft Auto V. Since its release in 2013 GTA V has sold over 110 million copies on console and PC. The popularity of its multiplayer component, GTA Online, being the primary reason driving sales. However, Rockstar Games have been enthusiastic about the launch of the PC version of Red Dead Redemption 2. A year on from the console release, an enhanced version of the game has been developed for the PC market. Furthermore, Rockstar Games have joined a host of other developers and created their own launcher. This along with the yesterday’s PC launch of Red Dead Redemption 2 was intended to renew interest in the game and hopefully boost sales across all platforms. But “there's many a slip 'twixt the cup and the lip” as the old proverb goes.

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A Month in Gaming, MMORPG, October 2019, Gaming Roger Edwards A Month in Gaming, MMORPG, October 2019, Gaming Roger Edwards

A Month in Gaming

October has been and gone. And as ever the MMORPG genre has been the mainstay of my gaming activities over the last thirty days. Furthermore, it has been a productive month. I managed to complete the Daggerfall Covenant narrative arc, along with the main story on my Dragonknight in The Elder Scrolls Online. I find that completing Coldharbour is the biggest obstacle in progressing. It’s an atmospheric zone but once you’ve experienced it, it doesn’t really lend itself to repeat playing. But having done all this my Dragonknight hit level cap. I had taken the precaution of buying appropriate gear ahead of this achievement, so I managed to acquire some decent armour and jewellery that provide robust set bonuses. Despite focusing mainly on ESO, I did manage to progress further in The Lord of the Rings Online. I got as far as the Wolf Denes in the Vales of Anduin update. I also took the time to visit the LOTRO test server and checked out the Minas Morgul expansion preview. As for Star Trek Online my daily visits have been focused upon completing Task Force Operations and grinding for a free ship (again).

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Gaming, The Five Games Challenge Roger Edwards Gaming, The Five Games Challenge Roger Edwards

The Five Games Challenge

Naithin over at Time to Loot set an interesting thought experiment. In a nutshell, if you could only pick five games to play in one year, what would they be. There are some minor caveats regarding choice. The games can be across multiple platforms. Any game chosen also includes all available DLC as well as mods. However, if you pick multiple games from a franchise, they each count as an individual choice. But beyond these minor rules, you’re free to choose what you want. So theoretically you can pick a classic game on the SNES such as Donkey Kong Country, as well as something newly released on the PC such as Call of Duty: Modern Warfare. Judging from Naithin’s post, he feels the idea of being limited to just five games is quite restrictive. I, however, don’t really have an issue with this, as I tend not to play too many games concurrently to begin with. I’ll expand upon this point later. Firstly here are the five games I would play. I have chosen games I have previously or currently play and not included forthcoming titles, as I cannot say with any certainty whether they would prove a hit with me.

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ESO: The Imperial City Storyline

I raised the question in a previous post as to what’s the best way to follow the various stories in The Elder Scrolls Online in an orderly, coherent fashion. After some further research, it would appear that the most practical solution is to play through all the games DLC and chapters in release order. Hence, after finishing the main and faction storylines (in my case the Daggerfall Covenant), the next place to go is The Imperial City. Now I was under the impression that Cyrodiil was just a pure PVP zone but it would appear that there are 8 PVE quests that have a narrative arc. I was most pleased to learn this as I don’t like to miss out on content, especially if it sheds light on the lore and advances existing plot and themes. However, the problem with this series of quests is that despite being PVE content that requires you to kill Daedra mobs, you are still operating within an PVP zone. So you’re at risk of getting picked off by other players of differing factions while undertaking these quests.

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LOTRO: The Calm Before the Storm

I have been absent from The Lord of the Rings Online for several month, only checking in intermittently. When I do, I still tend to focus on levelling my High Elf Guardian who is currently tentatively progressing through the dour and grindy Mordor expansion. Since July my primary character, a level cap Lore-master, has been standing outside Beorninghús idly staring at Grimbeorn with only a few quests in the Vale of Anduin completed. However, because The Elder Scrolls Online was down for emergency maintenance today, I decided to return to LOTRO and see if I could make inroads into this outstanding update in preparation for the release of the Minas Morgul expansion on November 5th. As a zone, the vales of the Anduin and is the polar opposite of the grim, rocky environment of the Grey Mountains. It is verdant, spacious and often has clear blue skies. Yes there are fog banks and areas of shaded woodlands but it is far from a brooding and oppressive region.

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Taking What You Don’t Need

Every couple of weeks, I log into the Epic Store to see what free games they are giving away. As they’re really trying to secure their share of the market and establish themselves as a clear alternative to Steam, there are plenty of exclusives games and freebies to be found. The ethics of this business approach is a separate issue and not one that I shall address in this post. Let it suffice to say that the concept of the “Loss Leader” is a long standing business tactic. When I logged in today, I saw that both Alan Wake’s American Nightmare and Observer were available for free. The latter interested me because it features voice acting by the late Rutger Hauer. So I duly added them to my game library. The same game library that currently consists of 30 games but only one of which I have paid for. A library that despite its size and wide variety of genres, I’ve only played two of the titles therein. Furthermore, there’s a similar story to tell with regard to Twitch Prime. I log in and check to see what freebies are of on offer, so I can also add them to another redundant library.

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Progressing in an Orderly Fashion in ESO

Whenever I start a new MMO I tend to research the various classes and make an informed decision about which one to choose as my primary character. This policy has worked out well over the years and therefore compared to other players, I don’t have multiple alts across numerous games. That’s not to say that I’m averse to creating a new character, I simply need a good reason to do so. When I do, its usually because there’s an option to experience a different story. Hence, I currently have three alts in The Elder Scrolls Online. Last night I reached the current level cap of 50 with my Imperial Dragonknight, having recently completed the Daggerfall Covenant storyline. I have now experienced all three faction stories (which I have enjoyed) and more importantly, have learned what is the best way for me to progress through the game. ESO offers players the chance to play the MMO in a manner that suits them. If you want to simply travel Tamriel and do things as you go along, then you may. It’s a very flexible in this respect. But if you want to play in a more structured way, it can be a little confusing navigating a linear path. So here are a few tips I’ve learned the hard way.

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We Are Our Own Worst Enemy

Over the last five years, there has been an ever-increasing degree of monetisation in mainstream video games. The situation has sparked debate not only among gamers but also in the mainstream press. Loot boxes and the entire business model of “pay to start” has finally reached the scrutiny of several national governments. Furthermore, the triple A video games industry has been held to account and pressed to justify such practises. Yet despite the public attention and a degree of pushback from some gamers, the situation doesn’t in anyway look like it’s going to be resolved. In fact sales data seems to show that despite some negative coverage both in the video games media and the traditional press, games with egregious business models are far from being rejected by customers. Quite the opposite. Ironically two of the worst offenders that have recently been held up as games that exploit gamers financially, have just achieved record sales. Both Mario Kart Tour and NBA 2K20 have proven to be massive hits.

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Gaming, MMORPG, LOTRO, Minas Morgul Preview Roger Edwards Gaming, MMORPG, LOTRO, Minas Morgul Preview Roger Edwards

Minas Morgul Preview

I spent several hours today on the Bullroarer test server, checking out the preview of the forthcoming Minas Morgul expansion for The Lord of the Rings Online. From a lore perspective this is a great zone and it neatly fills the geographical gap between Morgul Vale in North Ithilien and Gorgoroth in Mordor. As ever the visual style and sense of continuity is very good and Standing Stone Games have gone all in on atmosphere and ambience. The new area is often dimly lit, filled with fog and Minas Morgul itself has an eerie supernatural phosphorescence. Once again, I simply contented myself with just exploring the area and did not attempt any quests (apart from one to access a new instanced area). Let us not forget that this is a preview and therefore there is always potential for change. The new areas at present appear to be relatively clear of mobs and other sundry threats, so initially navigation between stables was relatively straight forward. However, the main fortresses of Minas Morgul and Bar Nirnaeth are densely populated with robust mobs.

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