A Month in Gaming
The last 31 days have gone by really fast, or at least that’s the way it feels. Despite having bought several new games recently and acquired yet more for free from the Epic Store, I did not embark on anything new throughout October. Due to the unexpectedly prompt release of the new “mini expansion” for The Lord of the Rings Online and the launch of a new event in Star Trek Online, I found myself focused upon the MMORPG genre, yet again. And after playing continuously for six months, Call of Duty Modern Warfare/Warzone has finally begun to lose its lustre. I didn’t especially enjoy the Halloween event, not that there was anything inherently wrong with it. It just wasn’t for me. I played a little Fall Guy: Ultimate Knockout but quickly discovered that the “season” system is just another gear treadmill, although the gear in this instance are novelty cosmetic outfits. I don’t want to be tied to too many games in this fashion (it’s bad enough with MMOs), so this is another title that has been relegated to occasional play when the fancy takes me.
A Month in Gaming
September has been a difficult month. A family crisis and subsequent bereavement meant that gaming got pushed down the daily agenda. However, after the various chores and duties were done I did need some downtime and means to relax. Hence I did play some games in a limited fashion. Nothing fancy, just stuff like Fall Guys: Ultimate Knockout and Gang Beasts, which are light-hearted and undemanding. I also took the time to log on to The Lord of the Rings Online test server and check out the preview of the forthcoming “mini-expansion”. Not only was this informative but it provided material for a blog post. But overall I didn’t really achieve anything substantial with my gaming throughout September. Gaming was relegated to being just a convenient diversion from the immediate problems I’ve been facing but as such, it did fulfil that role well.
Quickscoping
Developers do like to gate access to the best gear and equipment in video games. Often there will be an achievement or deed required to unlock the object that you desire. Now I have no objection to this concept in principle. It’s just that every now and then, the criteria required to access an item is beyond my abilities. Take Call of Duty Modern Warfare/Warzone. Infinity Ward recently added the Rytec AMR to the game. It is a semi-automatic sniper rifle that can use thermite and explosive rounds. It has a significantly higher rate-of-fire than the HDR and AX-5, and performs better at range than the Dragunov. I’ve been itching to get my hands on this weapon for a while. However, to unlock it, you have to complete the following achievement. "Get 2 quickscope kills using sniper or marksman rifles in 15 different matches". For me this is effectively one of the labours of Hercules.
A Month in Gaming
I’m still somewhat shocked that August has been and gone. Even by 2020 standards it’s been an odd month. Due to illness in the family, my schedule has been turned on its head and subsequently there has not been as much time for gaming as I’ve previously enjoyed. However, I tried to put what time I had to good use. I attempted to return to the MMORPG The Lord of the Rings Online once again, to see if I could continue through the epic story. Sadly, the game has run into further server related issues, just as it did last month. Standing Stone Games community manager Jerry Snook was a little “snippy” in responding to players' concerns and at present there are no details regarding what the problem is and when it will be resolved. If this issue persists I suspect that it is going to do some genuine harm to both the player base and community relations. I hope matters improve for SSG and LOTRO over September.
Choo Choo
Adding a train to a Battle Royale game is hardly a new concept. Both Apex Legends and PlayerUnknown’s Battleground have successfully done this. So it was only a matter of time before one was added to Call of Duty Warzone. We were tipped off by the addition of train tracks last season. The launch of Season 5 this week finally made the “choo choo” a reality. I must admit, I’m quite surprised at how adding something as straightforward as a freight train has reinvigorated the game. That and the fact that you can now access the stadium seems to have really enthused the playerbase. Since Tuesday, whenever you play Warzone or one of its variants, a large number of players head straight to the stadium or the station where the armoured freight train starts its journey around the map. As a result of this, new players or those who aren’t so skilled in combat can navigate the outlying areas of Verdansk with a greater degree of freedom and safety. Everyone else is at either of those locations.
Never the Twain Shall Meet?
Video games can offer a great opportunity for personal growth. If you are the sort of player who likes to prove themselves and continuously test one’s mettle, then some titles can provide the challenge required to be the best of the best. Hence many games are competitive, have league tables and other formal structures for measuring success. It is one of the reasons why esports have become so popular. But this desire to excel and master a particular play style extends beyond competitive games. For some players part of a games allure is understanding the numbers and stats that drive the game mechanics. Because these are often the key to optimising your build and maximising DPS output. Hence you will find skilled and learned players in a variety of games across multiple genres. Although they are often motivated for different reasons, they all strive to be elite players.
OK Gesture Removed From Call of Duty: Modern Warfare
Call of Duty: Modern Warfare and Warzone have a wealth of customisation and cosmetics options. One of which is the ability to assign hand gestures to your character. These can be used as a means of giving instructions when playing in a squad but more often they’re just used for fun or humorously. Players will use them after a kill or sometimes make them part of a trick shot, such as making a gesture with the left hand while firing from the hip with the right. I’ve not noticed a lot of use of gestures while playing nor do I use them myself. It takes all my concentration to stay alive. However, they do seem to feature in the various CoD clip shows I watch on YouTube, so they’re more of an affectation used by “top tier” players. Recently, developers’ Infinity Ward removed the OK gesture from the game. This minor change was not mentioned in the patch notes and the gesture was replaced with a new one called "crush".
The Social Etiquette of Quitting a Multiplayer Game
I was watching a YouTube video recently of someone trying the new Fennec SMG in Call of Duty Modern Warfare Multiplayer. It was a 5 versus 5 game and the player who made the video was clearly quite skilled. After quickly racking up multiple kills, 3 of the enemy team left mid game. He laughed and pointed out that they had “rage quit”, although that is just conjecture. They may have left the game for a multitude of reasons (a point I shall return to later). As ever this video began a train of thought which I would now like to explore. Multiplayer games often go hand in hand with a lot of informal social etiquette. Much of which stems from the original MMOs from two decades ago. However, these conventions are not in any way mandatory or enshrined in any games terms of service. Yet quitting in the middle of a multiplayer game is still frowned upon in certain quarters, often being seen as an act of selfishness and childish anger. However, like everything in life, I think it’s not as simple as that.
A Month in Gaming
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
Call of Duty Warzone Season 4 and Battle.net Patch Servers
Setting aside the debate regarding the rectitude of the Battle Pass system in Call of Duty Modern Warfare, I certainly enjoyed Season 3. I managed to find multiplayer games that suit my ability along with loadouts that allow me to hit something every once in a while. It was very much a learning process but from April 12th to June10th, I slowly improved my performance and re-acquainted myself with the fact that the FPS genre can be fun. I finally got to try a Battle Royale game and was pleasantly surprised by how accessible they are. However, (and there’s always a however) Activision Blizzard seem to be hell bent on losing the good will they seemed to have gained in recent months. Today’s release of Season 4 has been blighted by major performance issues with the patch servers. Furthermore, the developers still insist in removing certain maps and game modes to promote new ones. This “lottery” which results in a lack of choice for many players is especially galling when you’ve just bought the new Battle Pass.
A Month in Gaming
I see by the financial data that is currently available and being pawed over by industry pundits, that April was a very good month for the video games publishers. Quelle surprise. Who would have thought it? The increase in leisure time has certainly meant that even I have had a greater opportunity than usual to invest in playing video games. And as I predominantly play the MMORPG genre that has proven to be a boon. Or at least it was initially. After two month plus that is fast becoming a bane. MMOs are great when you have new content to play through, stories to discover, goals to achieve and systems and items to advance. But once you’ve done all these things and find yourself doing dailies just out of obligation and a way to kill time, then it may well be time to move on to something else.
Is the Battle Pass Just as Egregious as Loot Boxes?
I bought and started playing Call of Duty Modern Warfare on the 13th of April when it was on sale. I purchased the game via the Battle.net launcher and not through a third party key seller. The game includes a Single Player campaign, Multiplayer and Co-operative gameplay as well as the new Warzone which includes various versions of the popular Battle Royale mode. Call of Duty Warzone can also be downloaded separately for free, without the need to buy the base game. Due to the recent controversies surrounding the use of loot boxes as a business model, Activision have instead implemented a Battle Pass system which is tied to the games “seasons”. A season runs for about 50 plus days. The current one (season 3) is scheduled to end on June 2nd. Here is the official blurb regarding how the Battle Pass system works.
“Cheating”, “It’s Not Fair” and Other Spurious Phrases That Gamers Love to Use
You would think that a subject such as cheating in gaming is very clear cut. But it’s not. Like everything in life, the more you ponder the subject, the more you can conceive of situations where it all becomes ambiguous.Yes, once again the complexity and inherent nuance of life totally undermines binary, knee jerk positions. Take for example third party “cheat programs” such as Cheat Engine. Using an external program that alters the behaviour of a multiplayer game is clearly cheating and a breaking of the Terms of Service. However, using the same facility to provide yourself with a degree of convenience in a single player game is a different matter altogether. It affords you an opportunity to experience parts of a game that you may not do so under default playing conditions. Those who trot out the tired mantra that you “cheated yourself” and “didn’t learn anything” fail to see that gamers do not share a universal philosophy.
The Problem with Voice Chat
I was reading on Kotaku (as a Vic Reeves fan I always want to say Uvavu) about yet another internet brouhaha. This one stemmed from comments made by live streamer and social media commentator Steph “FerociouslySteph” Loehr (no, I have no idea who they are either), about the use of voice chat in video games. Her comments were willfully taken out of context by the usual suspects and yet another internet drama kicked off. As I have only a passing interest in live streaming and the competitive gaming scene, I don’t feel obliged to wade in and express an opinion about this particular situation and those involved. But the actual sentiments that were originally expressed about voice chat are of interest to me, although they’ve long been forgotten in this particular drama which has now become yet another culture war bunfight.
It's Okay to be a Bad Player
According to the ESA “Over 164 million adults in the United States play video games and three-quarters of all Americans have at least one gamer in their household. As the leading form of entertainment today, video games are an integral part of American culture”. So when you factor in the rest of the world, I think it’s safe to say that a lot of people play video games and that still surprises some people. Now it’s been known for a long time now by video game developers that two thirds of their customers never complete a single player game. It’s a similar story in other game genres. The majority of MMO players never play any endgame content such as raids. A lot of players don’t make it to level cap either. Yet, so much of the game related content produced by gamers themselves does not represent this. So much of the gameplay videos you find on YouTube comes from technically adept players. Similarly, many popular live streamers gain their audience through being competent.
Call of Duty Warzone Matchmaking
I’ve been playing Call of Duty Warzone for about a month now and have documented my progress through the game and my attempts to improve my performance. It would be generous to categorise me as a distinctly average player. But I don’t worry too much about this as I am not alone. Not everyone is a high end player, although one’s perspective on this can be skewed as it is the most competent players that tend to dominate games. However, through simply playing CoD WZ regularly, despite my low body count per game I have slowly progressed through the ranking system. I am currently ranked 103 (the cap is 155). CoD WZ is generous with XP and each game’s score is not just based upon your kills. Your final position out of 150 other players is also a factor. There are additional marks for damage and a lot of other superfluous factors that the devs had added to ensure that even the weakest players move forward through the rankings.
Call of Duty Modern Warfare
I originally climbed aboard the Call of Duty bandwagon in 2009 when Modern Warfare 2 came out. I enjoyed the campaign and the multiplayer so much I promptly bought the first instalment. I then stuck with the franchise up until 2013. I didn’t especially like Ghosts, although I enjoyed the option to play as a dog which was different. Overall I was somewhat tired of the FPS genre from then on and so didn’t keep up with any further releases. For me the best iteration of the game was Black Ops in 2010. The campaign had a densely plotted story and the multiplayer was extremely polished. The multiplayer maps were well conceived allowing for fluid and engaging gameplay. Six years on and I recently got an itch to play Call of Duty again. The soft reboot of the franchise with Modern warfare in November 2019 promised a return to basics. The recent inclusion of a battle royale mode with the release of Warzone finally clinched the deal. So I bought a discounted version of the standard game recently and dived back in.
Video Games and Voice Acting
I think it’s a fair assessment that here are several genres of game that don’t have any requirement for in-depth voice acting. If there is no substantial narrative to tell or a necessity to deliver a lot of complex instructions, then plain text or simple audio soundbites will suffice. However, games such as an RPG or an MMORPG, which tend to have complex stories and multiple characters, benefit immensely from good quality voice acting. Now some gamers are not interested in intricate plots and find dialogue and cutscenes an impediment but I do not believe them to be a majority. If they want to skip dialogue and such like, then that is their prerogative and I support their right to do so. I actually think that both dialogue and cutscenes should wherever possible be “skippable”. But I am often heavily invested in the narratives of the games I play. I enjoy good dialogue when its available and feel that voice acting reinforces the plot and credibility of the various characters. I sorely miss it when it is not present.
007 Legends
It's a curious thing that some of the most popular movie, TV and book franchises end up being made into the most tedious games. 007 Legends (released 2012) falls squarely into this category. It is woefully uninspired and lacking in any real substance. The previous game in the franchise, James Bond 007: Blood Stone released in 2010, was far from a masterpiece, but shines compared to the ineptitude of 007 Legends. Developers Eurocom seemed to have completely misjudged what it is about this particular intellectual property that the public enjoy. The results are a bastard hybrid FPS with just a thin veneer of 007 added to the proceedings. Curiously enough, this was the last game that Eurocom made before going out of business. Subsequently, 007 Legends has vanished from shelves and has been withdrawn from Steam. However, I still have a “hard” copy for the PC.
Destiny 2: Level 20
I bought Destiny 2 on a whim and have so far enjoyed playing through the campaign. My approach to the game has been somewhat casual, so I’ve equipped gear based upon common sense, rather than an in-depth knowledge of the games mechanics. This approach has proven adequate until today, when I finally hit level 20. Now I find moving forward through the game that I feel somewhat under powered and that combat is more taxing. I don’t feel that I’m doing sufficient damage to enemies. That subsequently has an impact upon my enjoyment of the game because I always find that there’s very fine line to tread when it comes to combat. If you can one shot everything then it quickly becomes quite dull. However, if it takes too long to grind down a target the game tips over into becoming a chore. It’s difficult to ascertain exactly where the sweat spot is, and it may vary from gamer to gamer. However, I distinctly feel that I’ve been struggling so today I decided to remedy the problem.