Playing Against Bots in Warzone

Warzone added a  new “casual mode” to its Battle Royale at the start of Season 4. This reduced the number of real players in-game and substituted them with AI bots. The ratio is approximately one fifth real players, four fifths bots. This new mode for Battle Royale solos, duos and quads was well received, especially among the mainstream players who are more focused on fun than progression. Veteran players who still wanted the challenge of playing against real players were free to continue playing the traditional BR modes. Hence all parties were pleased as they were both being catered for. However, and there is always a “however” when it comes to Call of Duty, the developers saw fit to remove the standard solo Battle Royale mode, leaving just the Battle Royale Casual mode with AI bots. Subsequently, a lot of players were perplexed and annoyed, as taking away choice is seldom good customer service. As a result of subsequent backlash, the mode was added back to the game mid-season.

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Gaming, FPS, Call of Duty, Warzone, Verdansk Roger Edwards Gaming, FPS, Call of Duty, Warzone, Verdansk Roger Edwards

Warzone: Verdansk Spoilt in Less Than a Month

When the Battle Royale Call of Duty: Warzone launched on March 10th 2020, the Verdansk map was one of the key elements of the game’s success. The subsequent lockdown due to the global pandemic was also a major shot in the arm for the game, with so many gamers being home. The Verdansk map along with the gameplay mechanics of the game at the time were a perfect combination and so Warzone was “just so”. It allowed both skilled and unskilled players to play together, without one group dominating the other. Gunfights could be intense but there were periods of downtime when traversing the map. Players also couldn’t continuously respawn if defeated, so there was a requirement to play with a degree of caution and strategy. I enjoyed the game immensely despite not being the biggest fan of PVP based gaming. It was a broadly equitable experience but sadly it didn’t remain that way.

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Gaming, FPS, Call of Duty, Activision Blizzard Roger Edwards Gaming, FPS, Call of Duty, Activision Blizzard Roger Edwards

Goodbye Call of Duty

I decided to play Call of Duty today as I wanted some undemanding entertainment. I was not surprised when the game client began an update, as I have not played for about three months. Hence, there was obviously new content to install. However, when I saw the size of the download, I knew this was more than just a season update. I therefore checked the Battle.net client and discovered that the game was installing Black Ops 6, the latest version of Call of Duty that is released on 25th October. A game I have decided not to buy for a multitude of reasons. Fortunately, you can modify your game installation on the fly, so I unchecked a few boxes and the download stopped. However, I was annoyed by the hubris of this “download by default” policy, so I decided to uninstall my existing installation of Modern Warfare 3 as it is no longer a mainstay of my gaming activities.

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Gaming, FPS, Call of Duty, Warzone 2.0, DMZ, Pay to Win Roger Edwards Gaming, FPS, Call of Duty, Warzone 2.0, DMZ, Pay to Win Roger Edwards

DMZ and "Pay to Win"

For those who are not familiar with this latest niche piece of “gaming outrage”, it regards the extraction shooter Warzone 2.0 DMZ, which is part of the Call of Duty franchise. When you enter the game (either solo or in a squad), you use gear that you have previously collected. A key part of the game is looting and upgrading your weapon, bullet proof vest (there are 3 tiers) and sundry support items. If you die, then you lose all the equipment you are currently carrying. With this in mind, Activision have recently added two purchasable gear bundles to the game store. One comes with a medium size backpack by default. The other comes with a 2 plate vest (tier 2) and two weapons that only have a 15 minute cooldown. This does offer a degree of convenience. Furthermore, the second bundle is tied to the Ghost operator skin, who within the game’s canon is an iconic figure. Hence there has been a great deal of debate over the rectitude of these bundles.

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How Important is Your Operator Skin?

I don’t mind buying an occasional bundle from the store in DMZ, although it is often the weapon blueprint that determines my choice. Today I bought Overgrown 2, which includes the Ghillie Monster operator skin, to see if it offered any significant advantage. However, as I am not what you would call a “top tier” player, my subsequent experience and anecdotal evidence is hardly compelling. If you go prone in the desert, a shrubbery or among general herbidacious flora then it does offer a degree of camouflage. However, in suburban areas and the outlying villages of Al Mazrah, you look like a Wookie on a daytrip and I can’t see any advantage. So upon reflection, two questions spring to mind. Firstly, do any of the skins currently available in the game offer any tangible benefits? If not is it just a question of operator skins are 100% cosmetic and just about tickling a players fancy and getting them to put their hand in their pockets. 

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A Month in Gaming

Here we are again with another summary of my gaming activities in recent months. Or in this case since last September. It’s been a while but I’ve been on a blogging hiatus until recently. However, I’ve kept myself busy gaming wise and often I find the hunt for news video games, just as entertaining as I do playing them. Perhaps that could be a future blog post. Back to the matter in hand. Gaming wise, pretty much all things related to the MMORPG genre are currently on the back burner. I’ll give specifics later but I am taking a break from these for the present. I am currently looking at trying games outside my usual comfort zone and also trying to test whether you can or cannot teach an old dog new tricks. Fortunately, the answer appears to be yes you can. Enough summation, on to the specifics.

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Gaming, FPS, Call of Duty, Warzone 2.0, DMZ Roger Edwards Gaming, FPS, Call of Duty, Warzone 2.0, DMZ Roger Edwards

Warzone 2.0 DMZ

I like an analogy as a literary device, so here’s one for you. Video games are like parties. How so? In the following ways. They quite never live up to your expectations. The best ones are the ones you never go to, according to the “anecdotes” you’re told afterwards. And there’s always someone crying and throwing up at 2:00 AM. Okay, the last one isn’t quite relevant but the overall sentiment of the first two is sound. The reason I have used this visual metaphor is because both parties and multiplayer video games sell themselves on the alleged quality of their respective social dynamic. They supposedly offer you fun with your friends and a unique, memorable experience. However, the reality is a lot more lacklustre. Warzone 2.0 DMZ is a prime example. What enjoyment there is to be had in playing this game is offset by the iniquities of many of its players as they race to the proverbial bottom.

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A Month in Gaming

September has been and gone and the nights are now drawing in. Usually this time of year is ideal for gaming but sadly I’ve had a lot on over the last 30 days and as a result there’s been precious little time for gaming or indeed writing. Such is life. When I did have some leisure time, MMOs were the easiest way to get a quick gaming fix, as per usual. Standing Stone Games announced that the next expansion for The Lord of the Rings Online would be released in November and that a revision of the Legendary Item system would be coming prior to that. Hence I took a look at the beta builds on the Bullroarer test server and then started prepping my various alts on the live servers, to get ready for this major change. I also managed to complete the latest event in Star Trek Online. However, beyond these straightforward tasks I didn’t really get to do much more.

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Never the Twain Shall Meet?

Video games can offer a great opportunity for personal growth. If you are the sort of player who likes to prove themselves and continuously test one’s mettle, then some titles can provide the challenge required to be the best of the best. Hence many games are competitive, have league tables and other formal structures for measuring success. It is one of the reasons why esports have become so popular. But this desire to excel and master a particular play style extends beyond competitive games. For some players part of a games allure is understanding the numbers and stats that drive the game mechanics. Because these are often the key to optimising your build and maximising DPS output. Hence you will find skilled and learned players in a variety of games across multiple genres. Although they are often motivated for different reasons, they all strive to be elite players.

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Call of Duty Modern Warfare

I originally climbed aboard the Call of Duty bandwagon in 2009 when Modern Warfare 2 came out. I enjoyed the campaign and the multiplayer so much I promptly bought the first instalment. I then stuck with the franchise up until 2013. I didn’t especially like Ghosts, although I enjoyed the option to play as a dog which was different. Overall I was somewhat tired of the FPS genre from then on and so didn’t keep up with any further releases. For me the best iteration of the game was Black Ops in 2010. The campaign had a densely plotted story and the multiplayer was extremely polished. The multiplayer maps were well conceived allowing for fluid and engaging gameplay. Six years on and I recently got an itch to play Call of Duty again. The soft reboot of the franchise with Modern warfare in November 2019 promised a return to basics. The recent inclusion of a battle royale mode with the release of Warzone finally clinched the deal. So I bought a discounted version of the standard game recently and dived back in.

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The Trivialisation of World War II?

I have enjoyed Sniper Elite 4 and all of the sundry DLC immensely since its release in Spring. The game presents an interesting alternative to the traditional shooter with its stealth based level design. The latest instalment, Obliteration (the third part of an ongoing story), is set in an empty Bavarian town and has an intricate map with an authentic period feel. It offers opportunities for both long range sniping and close quarters stealth kills. Overall, I have found that the franchise provides engaging and complex gameplay, as well as satisfying the players baser need for blood and violence. However, playing this and other similar titles got me thinking. It would appear that World War II, one of the defining periods of the last century that still has ramifications today, is in certain quarters now simply a setting, a plot device or a Hitchcockian MacGuffin. Is the broader subtext of this major event now irrelevant to a generation of players because they have no immediate connection to this period in history? If that is the case, exactly when does it become acceptable for something of this magnitude, to be trivialised in this manner (if that is indeed the case).

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Running Around Shooting Things

I took advantage of the current summer sales and pre-ordered the next instalment of Call of Duty, succinctly named WWII, due to be released in Autumn. After straying far from the established model, it’s nice to see CoD returning to its roots. The Second World War is a tried and tested formula and will no doubt be well received by fans of the franchise.  As I have said before, COD is not a revolutionary product and as far as I know has never claimed to be. It provides a standard formula with sufficient variation, which is commercially viable and demonstrably popular. Those gamers that constantly rail against these games are on a hiding to nothing. You might as well complain about pop music being mainstream and accessible. 

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