The Social Etiquette of Quitting a Multiplayer Game
I was watching a YouTube video recently of someone trying the new Fennec SMG in Call of Duty Modern Warfare Multiplayer. It was a 5 versus 5 game and the player who made the video was clearly quite skilled. After quickly racking up multiple kills, 3 of the enemy team left mid game. He laughed and pointed out that they had “rage quit”, although that is just conjecture. They may have left the game for a multitude of reasons (a point I shall return to later). As ever this video began a train of thought which I would now like to explore. Multiplayer games often go hand in hand with a lot of informal social etiquette. Much of which stems from the original MMOs from two decades ago. However, these conventions are not in any way mandatory or enshrined in any games terms of service. Yet quitting in the middle of a multiplayer game is still frowned upon in certain quarters, often being seen as an act of selfishness and childish anger. However, like everything in life, I think it’s not as simple as that.
A Month in Gaming
I stopped subscribing to The Lord of the Rings Online in June. I’ve always had a very cyclical relationship with this MMO and at present I feel I need a break from the games somewhat linear formula. Plus the new content scheduled for release centred around the wedding of Aragorn and Arwen doesn’t exactly sound enthralling. So I’ve left my primary character in Langflood and will return to the game later in the year when I feel the need to catch up with content. I have also abandoned the ongoing events in Star Trek Online as they’re getting too repetitive. I would like to see a new longterm story arc rather than just a continuous cycle of short term events and repeatable content. I don’t mind working towards a goal but it has to be something I want and the rewards offered in this MMO are getting a little too generic for my liking. I shall return to the game at some point as I’m a lifetime account holder and I’m curious to see how developer’s Cryptic overhauls the Klingon story arc.
Ray Harryhausen
Today Ray Harryhausen would have been 100. Sadly he died on 7th of May 2013. He is one of a handful of creative artists who due to his skill, passion and good nature, influenced generations of fans and had a significant impact on filmmaking worldwide. In 2010 I had the pleasure of attending Ray’s 90th Birthday celebrations held at the British Film Institute. Hosted by charismatic director John Landis, all manner of celebrities, actors and filmmakers queued to heap praise on this quiet and retiring gentleman. It was a wonderful evening and a fitting way to honour a man who was not only a pioneer in the visual effects industry but a great source of inspiration for so many. His work was so influential that it has shaped many aspects of contemporary fantasy cinema. For six decades Ray Harryhausen made unique movies where he breathed life into monsters and mythical creatures. Through the medium of stop motion animation he endowed all of his creations with a unique character. He quite simply made dreams real. And that unique gift had a colossal impact
Dawn of the Dead: Complete Cut (1978)
Five years ago, I wrote about a fan edit of George Romero’s horror classic Dawn of the Dead that attempted to recreate the original rough cut of the movie. The so-called “Extended Mall Hours” cut was composed of the 139 minute Cannes edit of the film and the 117 minute Dario Argento version. It was a very interesting project but as it consisted of DVD quality material (including deleted scenes) it was not an optimal presentation. Being a fan edit, there were obvious issues regarding legality, so I never really expected to see anything comparable to this version being officially sanctioned or released. So I was therefore most surprised to learn that a recent Blu-ray boxset release by Austrian distributors XT Video included a “Complete Cut” which similarly combines all available material. This is presented in 1080p, at a ratio of 1:85:1 and runs 155 minutes. It is superior in quality to the “Extended Mall Hours” cut and is most likely the nearest any fan is ever going to get to seeing Romero’s initial edit of the film.
Community and Friendship
I joined Twitter back in 2010. Perhaps the most surprising thing I quickly discovered about the platform is the immediacy of communication that it offers. You can follow someone, reply to something they say or initiate a conversation with them in real time. Hence interacting with those who share a common interest becomes very accessible and enjoyable. It’s a far cry from going to a convention, wandering around and then plucking up the courage to speak to someone or join in a conversation that others are having. Social media removes those awkward “ice breaking” moments. Of course not every Twitter exchange is a pleasant experience but overall I’ve not encountered many problems using social media over the past decade. Twitter has broadly been a positive experience and introduced me to a wider community. It has provided me with an opportunity to meet new people and become part of something that is both social and positive.
Why Are So Many Gamers Assholes?
First off before we begin, I am not going to apologise for using the term “asshole”. Yes I could use more eloquent language but finding a non profane definition is complicated and potentially difficult to agree upon. Are we talking about antisocial gamers, the deliberately obtuse or those with specific prejudices and axes to grind? Is this all about tribalism, real world political affiliations or the whims and caprices of professional malcontents? Perhaps all these examples are correct and just different facets of the same problem? See, it’s easy to get bogged down just with the terminology. But most people know what is meant by the phrase “asshole”. Within the confines of gaming culture, we know exactly who and what they are. We also know where to find them and sadly they are not an endangered species.
ESO: Animation Cancelling and Weaving
Whenever you use a skill on your hotbar in The Elder Scrolls Online, there is an associated animation as it is inducted and utilised. These animations may vary in length from one to several seconds depending upon their nature. Although these animations add to the ambience of the game, they do come with a direct consequence. The player has to wait for the animation of one skill to complete before they can use another. For those seeking to optimise their performance or DPS output, these delays are an impediment. However, they can be negated through animation cancelling and weaving. Animation cancelling is as it states the stopping of a skill related animated sequence by the use of a follow up action such as bash/tap block/dodgeroll. Weaving is slightly different, in so far as instead of stopping the inducted animation immediately, it allows for the process to be cut short as another animation is started. Typically this is done by using a light attack and then immediately using a skill.
Mystery Blogger Award
“The Mystery Blogger Award is an award for amazing bloggers with ingenious posts. Their blog not only captivates; it inspires and motivates. They are one of the best out there, and they deserve every recognition they get. This award is also for bloggers who find fun and inspiration in blogging, and they do it with so much love and passion”. Okoto Enigma
The Rules:
Ensure the award logo is used in your post.
List the rules.
Thank whoever nominated you and provide a link to their blog.
Mention the original creator of the award and provide a link to their site.
Tell your readers 3 things about yourself.
You have to nominate 10 – 20 people.
Notify your nominees by commenting on their blog.
Ask your nominees any 5 questions of your choice.
Share a link to your best post(s).
Star Trek Online: Beginners Guide Part 1 - The Cost of Playing
I’ve mentioned in the past that a lot of important information regarding the MMORPG Star Trek Online is centralised within the official subreddit. That’s fine if you enjoy using this platform but it’s not for everyone. I’ve always found Reddit somewhat esoteric and I don’t really like the way it visually displays information. I have to use a browser addon to make it more user friendly. Unlike other communities, STO does not seem to have that many fan produced blogs. However, I may be wrong regarding this, so feel free to correct me (and provide URLs). In the meantime, I thought it may be useful to write a series of simple guides, offering practical information for those who are new to STO. Nothing fancy or in any way definitive. Just a few basic tips that may help orientate the new player. This time we’re going to look at the business model for STO and the cost of playing the game.
Classical Music in Movies
Classical music has often been used to great effect in cinema since the advent of sound. It has certain advantages over bespoke compositions, in that it can imbue a scene with a sense of gravitas and emotionally connect with viewers who may already be familiar with the piece being played. Legendary director Stanley Kubrick famously rejected Alex North’s score for 2001: A space Odyssey after finding the classical tracks he used for the temporary soundtrack complement the visuals perfectly. Over the years, some particular pieces of classical music have proven to be very popular and flexible, thus appearing in a wide variety of films across multiple genres. Hence, I have chosen two well known tracks that demonstrate this. I would also like to highlight contemporary classical music and have also selected one example that I feel demonstrates how the genre sublimely compliments cinema.
MMO Tropes: Shipwrecked
I have played more than “a few” MMORPGs over the years. It’s an enjoyable (and accessible) genre of video games. But like any other type of game, MMOs have a fairly standard formula based on a handful of game mechanics. There is levelling, gaining experience and the acquisition of skills and points. Gear such as armour, jewellery and weapons come and go as you progress through the game. Then there’s crafting, trading and gaining “gold”. Another key aspect is the social dynamic. Often there’s content specifically designed for groups to complete. But this homogeneity also extends beyond the systems that underpin the games. The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post.
Call of Duty Warzone Season 4 and Battle.net Patch Servers
Setting aside the debate regarding the rectitude of the Battle Pass system in Call of Duty Modern Warfare, I certainly enjoyed Season 3. I managed to find multiplayer games that suit my ability along with loadouts that allow me to hit something every once in a while. It was very much a learning process but from April 12th to June10th, I slowly improved my performance and re-acquainted myself with the fact that the FPS genre can be fun. I finally got to try a Battle Royale game and was pleasantly surprised by how accessible they are. However, (and there’s always a however) Activision Blizzard seem to be hell bent on losing the good will they seemed to have gained in recent months. Today’s release of Season 4 has been blighted by major performance issues with the patch servers. Furthermore, the developers still insist in removing certain maps and game modes to promote new ones. This “lottery” which results in a lack of choice for many players is especially galling when you’ve just bought the new Battle Pass.
ESO: Harrowstorms
I managed to find a very good deal on the Digital Upgrade version of Greymoor for The Elder Scrolls Online, so I bought it. The key included a pre-order bonus as well as a few other “trinkets and baubles” which clinched the deal. I wasn’t planning on returning to ESO this month plus I still have a bee in my bonnet about playing through the game in narrative order. However, after speaking to friends about the new expansion, I was curious about the new Harrowstorm events that occur in the new zone of Western Skyrim. So I logged into the game and after the obligatory “let’s spend 30 minutes fixing broken addons”, headed over to Solitude and waited for the next Harrowstorm to appear. As ever, Zone Chat is invaluable for determining what is happening and where, so it wasn’t long before I was riding headlong towards the Black Morass Ritual Site ready for my first Harrowstorm.
The Last Broadcast (1998)
The Last Broadcast is a curious beast that straddles both the “mockumentary” and “found footage” genres. Shot entirely on consumer level video equipment, it effectively captures the look and feel of public access cable TV from the times. Released before the massive commercial success of The Blair Witch Project, The Last Broadcast did not find a comparable mainstream audience at the time, although it remains a favourite with genre fans. However, the movie has been recently re-released on Amazon Prime and subsequently become a talking point once again. Elements of the plot have proven very prophetic, such as the popularity of “ghost hunting” reality shows and the integration of online interactivity into live television. But the one standout aspect of The Last Broadcast which polarises viewer opinion is its ending. This is often seen as either a clever “sting in the tail” or an ill considered “jumping the shark” cop out.
More Iniquities of the Video Games Industry
People often say that one of the reasons they play video games is to escape from the harsh realities of life. It’s a perfectly understandable aspiration; seeking to find a brief respite from the rigours, injustices and trauma of the real world in a potentially more tranquil environment. Yet it is ironic that the very industry that provides these virtual havens is steeped in all the failings and iniquities that stem from big business. Adding to the general shittiness of day to day life that so many wish to avoid. Which presents many gamers with an ethical dilemma, as they may well be supporting a company that indulges in morally abhorrent business practises. This isn’t the first time I’ve written about the iniquities of the video game industry and it certainly won’t be the last. Here are just some further examples of the sort of shenanigans that regularly occur among “Triple A” publishers
LOTRO: Free Quest Packs
At the beginning of March, Standing Stone Games very generously (and very wisely) decided to make all “quest, raid, and adventure area content” for The Lord of the Rings Online available for free. As a result, many players have returned to the MMO and all game servers have seen an increase in activity. Initially the offer was scheduled to end on April 31st but due to its success this has been extended to the end of August. Furthermore, SSG are now offering a coupon code that will permanently unlock all this content but players have to ensure that they use this by August 31st. This is a very generous offer which can save new and returning players a substantial amount of money. SSG have also promised a forthcoming sale on expansion quests (not a sale on entire expansions) and instance clusters. Effectively, a smart player will soon be able to own and access the majority of the game for under £10.
The Insincerity of Corporate Platitudes
For decades myself and others around the world have watched aghast at the state of race relations in the US. For a nation that exalts democracy, freedom and equality it seems to continuously fail to live up to such principles. In the last 4 years things have gotten demonstrably worse for obvious reasons and the outrages and injustices against the BAME community have increased further. The killing of George Floyd was the proverbial straw that broke the camel’s back and so for the last week the US has burned, figuratively and literally, in the fires of righteous indignation. A national wound has been laid bare and once again an opportunity presents itself to either address the matter and treat it, or to simply bandage it and ignore it. The major difference on this occasion is the presence of social media which for good or ill provides a platform to share information and express views as events unfold.
A Month in Gaming
I see by the financial data that is currently available and being pawed over by industry pundits, that April was a very good month for the video games publishers. Quelle surprise. Who would have thought it? The increase in leisure time has certainly meant that even I have had a greater opportunity than usual to invest in playing video games. And as I predominantly play the MMORPG genre that has proven to be a boon. Or at least it was initially. After two month plus that is fast becoming a bane. MMOs are great when you have new content to play through, stories to discover, goals to achieve and systems and items to advance. But once you’ve done all these things and find yourself doing dailies just out of obligation and a way to kill time, then it may well be time to move on to something else.
Time For a New Project (Again)
I am currently in a quandary with regard to my creative output. There’s a good chance that the lockdown has contributed to this state of mind and perhaps even the recent Blapril blogging event is partly to blame. I feel the need to do something at the moment but have no specific idea as to what it should be. I want to write but can’t think of anything at present that enthuses me sufficiently. I also want to return to podcasting, which is something I’ve always enjoyed. But I don’t especially relish producing a one man show. I’ve tried live streaming but don’t really think the medium plays to my strengths. Plus, I’m a little burnt out with gaming per se at present. Perhaps the answer lies in trying my hand at something completely new? This could potentially kill two birds with one stone as documenting the resulting learning curve could be a good source of blog posts. However, the first hurdle is deciding what my next project should be?
Is the Battle Pass Just as Egregious as Loot Boxes?
I bought and started playing Call of Duty Modern Warfare on the 13th of April when it was on sale. I purchased the game via the Battle.net launcher and not through a third party key seller. The game includes a Single Player campaign, Multiplayer and Co-operative gameplay as well as the new Warzone which includes various versions of the popular Battle Royale mode. Call of Duty Warzone can also be downloaded separately for free, without the need to buy the base game. Due to the recent controversies surrounding the use of loot boxes as a business model, Activision have instead implemented a Battle Pass system which is tied to the games “seasons”. A season runs for about 50 plus days. The current one (season 3) is scheduled to end on June 2nd. Here is the official blurb regarding how the Battle Pass system works.