Gaming, MMORPG, Star Trek Online, Am I a Whale? Roger Edwards Gaming, MMORPG, Star Trek Online, Am I a Whale? Roger Edwards

Am I a Whale?

Whenever reading about game monetisation, I often come across the term “whale” and their alleged importance to the free-to-play business model. Primarily they seem to be associated with the mobile gaming industry, due to the way the games are constructed. Paying does more than enhance game play, it is required to facilitate it. However, the whale is no stranger to the MMO genre. The proliferation of cash stores, lock boxes and cosmetic customisation means that there’s always something that people want. Furthermore, gaming in many respects can be a more economic form of entertainment compared to others. Therefore, occasional expenditure is often seen as providing value for money. Fans also like to support the developers that create the games that they enjoy, so again spending money is perceived as a positive thing.

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Gaming, MMORPG, Star Trek Online, Beyond Endgame Roger Edwards Gaming, MMORPG, Star Trek Online, Beyond Endgame Roger Edwards

Star Trek Online: Beyond Endgame

The recent Arena of Sompek Event in STO was immense fun and presented me with an opportunity to fine tune the ground build on my primary character. Furthermore, the current return of the Phoenix Prize Pack has allowed me to spend a lot of my surplus Dilithium. I obtained a Kobali Samsar Cruiser [T6] last night which allowed me to complete the Kobali Space Set. It’s also nice to be able to finally own the iconic Red Matter Converter, which was only previously available in the Collector’s Edition of STO on launch. However, for me the best item available from the Phoenix Prize Pack is the special Phoenix Upgrade Tech (equivalent to multiple Universal Superior Tech Upgrades, with no Dilithium costs). I have used a hundred plus and have now managed to upgrade a lot of my gear to Epic quality. Finally, after months of tweaking and customising, I’ve broken the 30K DPS barrier.

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Gaming, Star Trek Online, MMORPG, Arena of Sompek Roger Edwards Gaming, Star Trek Online, MMORPG, Arena of Sompek Roger Edwards

Arena of Sompek Special Event

Star Trek Online regularly runs short term events with unique rewards to keep the player base engaged. The latest of these, the Arena of Sompek Special Event, has just gone live today and will run until to February 27th at 9:00 AM PST (17:00 PM GMT). Level 50 to 60 Captains can queue publicly or form bespoke groups to battle in the ancient Klingon tradition of the qaD HoS; an endless battle against allies and enemies alike. Set in a holodeck, teams of six players face waves of ever increasingly powerful enemies as well as environmental hazards. There are infinite respawns as long as there’s one active player. Once all players are incapacitated, the event ends and rewards are distributed based on how many rounds are completed. These include a choice of reputation marks, Dilithium, crafting materials and a voucher once per day, that can be applied toward a special reward, The Sompek Lightning Universal Kit Module.

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Gaming, DPS Meters, Star Trek Online Roger Edwards Gaming, DPS Meters, Star Trek Online Roger Edwards

The Return of the DPS Meter

Back in the Summer 2015 I wrote about my flirtation with DPS meters in STO and how they are both a boon and a bane. Eighteen months later I’m still of the same opinion. Chasing numbers is addictive and a source of frustration when you don’t see any significant change. And that is what has happened to me. My overall DPS on my main Federation character has increased from under 5K DPS to somewhere between 23K and 26K DPS. These are perfectly respectable numbers but I hit 30K once and I want to see it again to ensure it wasn’t a fluke. So, I’ve been tinkering with various aspects of my build and regularly parsing my output but the results have been inconsistent. This has led me to do some further research which has highlighted a new set of problems.

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Gaming, MMORPG, LOTRO, Star Trek Online, MMO Trinity Roger Edwards Gaming, MMORPG, LOTRO, Star Trek Online, MMO Trinity Roger Edwards

Star Trek Online and the MMO Trinity

Although I will happily espouse the virtues of Star Trek Online, the multiplayer element of this MMO is very much optional. The central mission arcs are all solo friendly and although you can play through this content in a group, there is no major incentive to do so. The only times I have grouped during standard PVE content has been to help another player new to the game and when replaying a specific mission for the rewards if offers. The latter can be done a lot faster when grouped. The space and ground queues that are available at level 50 are designed for 6, 10 or 20 players but again the multiplayer aspect of these is somewhat arbitrary. Players can either join a PUG via the group finding system or set up bespoke event themselves with friends of fellow Fleet members. Beyond that there is no compelling interaction between players.

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UI Customisation

Game complexity can be both a boon and a bane; a selling point and a source of irritation. There are many titles that I enjoy that have a wealth of systems and mechanics that add greatly to the overall immersion and entertainment. The MMORPG genre excels at this. However, this data all needs to be displayed visually, in an efficient and intuitive fashion. It has to be readily available and easy to navigate. Naturally, there’s a fine balance between making such a system accessible without becoming a source of distraction. This is the challenge that all developers face when designing a user interface. However this problem is compounded further by the human element. Regardless of how well crafted a game’s UI may be, players will always wish to change it to suit their own needs and requirements. 

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Gaming, LOTRO, Star Trek Online, 7th Anniversary Roger Edwards Gaming, LOTRO, Star Trek Online, 7th Anniversary Roger Edwards

Star Trek Online: Season 12 and the 7th Anniversary

There’s a lot going on in Star Trek Online at present. The game is currently celebrating its seventh anniversary which means there’s a chance to earn a new Tier 6 Lukari Ho’kuun Science Vessel, via the repeatable Omega Molecule Stabilization anniversary event. Season Twelve has also just launched, with the featured episode Of Signs and Portents. The story continues with Starfleet’s joint exploration with their new ally the Lukari, and features actor Tony Todd reprising his role of General Rodek. There is also the addition of the Lukari reputation faction, along with two new Tzenkethi Space Queues and Battlezone. If this wasn’t enough Cryptic have also added a new Kits and Modules Research School to the existing R&D system as well as a new lock box, featuring 23rd Century ships and technologies.

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Housing in MMOs

Having recently returned to The Elder Scrolls Online, there is a lot of excitement within the community regarding the introduction of housing in the next major game update in February. So far from the information that is available, there’s a wide variety of house styles and customisation options available. Properties can be bought furnished or unfurnished and players can further embellish their respective dwellings by crafting specific items for them. Housing also includes the usual fast travel options to and from their location and access can be shared among friends and alts. There’s a more detailed breakdown at The Elder Scrolls Online website and so far, ZeniMax seem to be offering all a comprehensive version of the current popular MMO mechanic.

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Cosmetic Uniform Controversy in Star Trek Online

Star Trek Online like many MMOs uses multiple in-game currencies. Reputation, fleet equipment as well as cosmetic items are purchasable using a variety of energy credits, dilithium and reputation tokens. Cryptic have therefore placed various restrictions governing these items to ensure that the game economy remains functional. However many players still amass sizeable quantities of these currencies overtime; especially those with multiple alts and sufficient time to invest in the game. At present although dilithium ore can be earned in multiple ways, a daily cap allows only 8,000 units to be refined each day. It is refined dilithium that can be used as a tradeable currency.

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Star Trek Online: Agents of Yesterday

The third free expansion for Star Trek Online, Agents of Yesterday, went live today and there was much merriment and rejoicing among TOS fans. Cryptic have done a fine job in capturing the essence of the sixties shows. The new faction has a starter zone set in the 23rd century which features several stories that link to specific episodes from the classic era. There are Gorn in Gornkinis, neural parasites and Rumulans in knitwear. The game aesthetic is spot on and features a wealth of sound effects that are lore appropriate. Mind you, if you spend too much time on Taurus II revelling in your tricorder readings, you may find yourself on the wrong end of a Folsom Point.

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Preparing for Agents of Yesterday

With the latest free expansion for Star Trek Online, Agents of Yesterday, launching on 6th July, I decided to do some in-game housekeeping in preparation today. Having only three alts this wasn’t too difficult and it didn’t take long to trawl through inventories, sell unwanted items and delete or dry dock unused ships. I also moved some energy credits into the shared bank so the new character I create on Wednesday is not without financial resources. I also receive my monthly Zen stipend round about the time of the new expansion launch, so overall I consider myself ready to enjoy the new content.

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Resetting the Market

Over the last five years Cryptic have introduced a variety of themed lock boxes into Star Trek Online. Each type of lock box has only been available for a limited period of time, thus making much of their contents quite rare. Naturally this has led to a booming market based on the trading these items. Consoles such as Plasmonic Leech and such ships at the Wells Temporal Science Vessel have regularly sold on the exchange for hundreds of millions of energy credits along with other scarce rewards. STO has long been a haven for commodity speculators and even led to an illicit trade outside of the game where rare items are sold for real money.

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Star Trek Online Skills System Revamp

The current skill system in Star Trek Online is both esoteric and somewhat clumsy. For many players rather than risk experimenting with a build that may prove ineffective and costly to undo, generic templates are frequently adhered to. I recently asked in fleet chat about a simple DPS build for a tactical Captain and was directed to one of the most common place skills point allocations there is. Furthermore it worked perfectly for me. However I am fully aware that there are players at the other end of the games spectrum that use the existing system in a way that grants them far more subtle and bespoke builds. Not only does this provide practical benefits but it’s also a source of pleasure for them and part of STO’s overall appeal. Therefore Cryptic’s announcement today that the skills system was due for a revamp has been met with mixed reactions.

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Gaming, Star Trek Online, Upgrade Weekend Roger Edwards Gaming, Star Trek Online, Upgrade Weekend Roger Edwards

Upgrading Gear in Star Trek Online

The recent upgrade weekend in Star Trek Online has proven to be an interesting experience. The 100% increase in technology points that the event offered meant upgrading gear has been a far more viable proposition than usual. So I decided to explore this aspect of the game and see if I could improve my overall build on my primary Federation character. However I am far from a knowledgeable player and was therefore initially unsure as to where to start. Should I upgrade my ship’s equipment such as deflector, warp core and shields first or focus on the various consoles.  Concern over spending precious resources incorrectly is often an issue in the MMO genre. So I decided to do some research before I proceeded.

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Gaming, MMORPG, Star Trek Online, Lockboxes Roger Edwards Gaming, MMORPG, Star Trek Online, Lockboxes Roger Edwards

Getting What You Want in MMOs

MMOs are all about the proverbial carrot on a stick. The carrot can take on many guises and not everyone is pursuing the same goal. However most players at some point have set their sight on something in particular and doggedly gone about pursuing it. The tale I am about to tell is regarding Star Trek Online, although I’m sure readers may well find parallels with other MMOs that they may play. Essentially this is about when you just decide that you want something in a game. It may be relevant to your overall gameplay and offer a significant enhancement. It may also be just a cosmetic item that has taken your fancy. Either way you’ve decided that you must have this specific thing and that you are going to get it, come hell or high water.

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Classic Game Themes: Star Trek Online

MMORPG genre frequently benefits from a robust and charismatic score. It helps greatly in establishing specific races, classes and regions within the game, giving them a unique identity and characteristics. Music can be used to provide the player with audio cues about the environment and the quests they are undertaking. The use of a leitmotif can be invaluable in establishing a games tone as the story progresses. Therefore many games in this genre have sumptuous scores by established composers. As so many are set within a traditional fantasy setting, many soundtracks seem to follow a particular pattern. Star Trek Online however is one of a handful of science fiction based MMOs and as a result its soundtrack is subtly different.

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A Year in Gaming Part 2

I started 2015 playing RPGs. Despite becoming bored with Dragon Age: Inquisition and its ponderous storyline, I still found this particular genre engaging. January and February are often slows months in my line of work, so it’s a good time of year to immerse oneself in games of this type. I played through both Arcania : Gothic 4 and Rise of the Argonauts and found them both to be enjoyable. Neither of these titles was revolutionary, being mainly “business as usual” RPGs. However both were bought as part of gaming bundles and the discounted price does have an impact upon my gaming expectations. For what they were, I enjoyed them.

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A Year in Gaming Part 1

This time last year I wrote a two part post called A Year in MMOs. Twelve months later I find myself writing a similar round-up of my gaming activities. However this time round the title has now become A Year in Gaming. One of the most significant changes for me over the course of 2015 has been my step away with the MMO genre. Where in the past I would seek out new titles and stay abreast of those in development, I now find myself no longer drawn to the genre by default. Traditional titles such as LOTRO have been sidelined. This is because both MMOs and I have changed over recent years. Although I still play this genre (mainly STO), I do so sparingly and it is no longer the apple of my eye or the mainstay of my gaming time.

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Star Trek Online: Q's Winter Wonderland!

Regular readers probably know by now that I'm not a huge fan of festivals in MMOs. Mainly because they never seem to offer rewards that I want. Some folk love to collect cosmetic items and will happily repeat content to obtain them. I prefer a more tangible carrot on the end of the stick but sadly that seldom occurs. However Star Trek Online launched its seasonal festival today, namely Q's Winter Wonderland! This offers players the chance to claim a new Tier 6 ship, a Breen Rezreth Dreadnought Cruiser. This is quite a prize as the latest vessels sell for 3,000 Zen in the in-game store, which equates to about £20/$30. 

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Building a Tactical DPS Guardian Cruiser – Advice Required

I recently acquired a Mirror Universe Guardian Cruiser for the princely sum of £4, thanks to the recent Pop Culture Hero Coalition charity auction. It would appear that this is a well-regarded vessel within Star Trek Online and worth experimenting with as my primary ship. So I have spent some time (and energy credits) of late, trying to put together an adequate Tactical DPS build. However I am not particularly knowledgeable in this aspect of STO and have so far not exceeded 9K DPS. Although I’m not seeking to join the ranks of the elite, I would at least like to achieve about 10K DPS plus. However researching a suitable loadout is proving somewhat frustrating. Most Reddit threads on the matter are pitched at too high a level for me and often use jargon I’m not familiar with.

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