Identification and Bureaucracy
I spent several hours this week visiting banks, endeavouring to have my personal details added to my Father’s bank accounts. I was recently awarded power of attorney (LPA) and have now got a long list of companies, government departments and organisations that I need to notify so that I can administer his affairs. However, this process has proven a little more difficult than I expected. The problem doesn’t lie with the LPA, which is valid and in order. The main stumbling block lies with me, as I do not have either of the two commonest forms of identification used in the UK; a current passport or a driver’s license.
Luckily, the banks have a list of alternative ID that can be used and I have managed to find two others that I do have. So far, I have used my recent award notice for Carers Allowance from the Department of Work and Pensions (DWP) along with a current bank statement from Santander to verify my identity. However, there were many other alternative forms of ID that I do not have. For example, as I moved in with my partner, utility bills are all in her name. Many of the services that I do pay for myself, such as my mobile phone contract, are administered online and therefore do not provide any paperwork. Needless to say, this situation has given me food for thought about the entire issue of proving my identity.
Nothing Has Changed
On the 23rd of June 2016, the UK held a referendum on whether to remain or leave the European Union. The results were 51.89% to leave and 48.11% to remain. Due to the significance of the subject matter and the way the European question has been discussed in the media over the past decade, there was a high voter turnout of 72.21%. 33,577,342 people cast their vote out of a total electorate of 46,500,001. The levels of public engagement were far higher than those seen with local or general elections. However, despite a binary question yielding a binary result, the issue of Brexit has not been laid to rest. It can be cogently argued that the entire referendum was rushed, poorly thought through, with neither side running campaigns that provided all the relevant facts of the impact of leaving the EU. As ever the entire matter has been driven first and foremost by party politics and remains so today. Perhaps the biggest issue that stems from the 2016 vote is the size of the leave victory. A “win” of 1.89% is far from decisive and makes a nonsense of political rhetoric such as “the will of the people”. At the time, Nigel Farage, then leader of the UK Independence Party, stated that “a 52-48 referendum this would be unfinished business by a long way. If the Remain campaign win two-thirds to one-third that ends it”. Unfortunately, nearly three years on Brexit shows no sign of ending.
Personal Health
It’s hard to write about ones own personal health issues and how one addresses them without coming across as smug, sanctimonious or oblivious to the fact that it’s all relative. I wrote back in early March about how I was going to try and get my “house in order” by losing weight and also undertaking the NHS Health Check. A six weeks on and progress is being made. However, I would just like to re-iterate that what has proven to work for me, may not do so for others. We all have our own unique relationship with our own health and therefore there is a need to find ways that work for us as individuals. Therefore my dietary regime which seems some what easy to me, may prove to be far too draconian for others. Similarly my exercise targets are also suited to my temperament and limitations. But I hope that by sharing my progress I can at least provide some encouragement to others.
April Fool's Day
According to Wikipedia "April Fools' Day or April Fool's Day (sometimes called All Fools' Day) is an annual celebration commemorated on April 1 by playing practical jokes and spreading hoaxes. The jokes and their victims are called April Fools". It appears to be a pan-european custom, with many countries having a broadly similar tradition of playing pranks of creating bogus events. However, little is known about the origins of April Fools and what was its initial historical or social meaning. April Fool’s Day is another tradition that has been subsumed into the mainstream over time. Today various websites, TV stations and newspapers will be churning out faux stories and photoshopped pictures in an attempt to be amusing and join in the "fun". All to varying degrees of success. It can be seen as either mildly amusing or yet another example of the Pavlovian, emotional push button culture that we live in these days. Organised "fun" run by big business, which is soulless, aimed at the lowest common denominator and often achieving the opposite of what is seeks to do.
Get Your House in Order
Theoretically, the fallout from the Christchurch mass shooting should be far reaching. There is at present an opportunity to address numerous problems and issues while the tragedy still has both political and social momentum. Because “it is the doom of man that he forgets”. 24-hour news culture has severely strained the public’s attention span. Plus it is in the interests of numerous institutions for the news cycle to move on, because current scrutiny is highlighting how culpable they are. The tabloid press, media commentators, tech companies and internet communities have been found wanting for a while and last weeks carnage is now raising questions over their involvement in the growing culture of hate and therefore their potential regulation. This may be the last chance for many to put their own house in order before the establishment does. And considering the knee-jerk, ham-fisted nature of contemporary western politics, the latter is not likely to be either subtle, efficient or even beneficial.
Yet More Politics and Video Games
Setting aside Jim Sterling’s showmanship, which may not be to everyone’s taste, he is consistently astute in his ongoing analysis of the Triple A Video Games Industry. Today’s episode of the Jimquisition addresses how major publishers are using political and social issues as the basis for the plots of many of their most popular franchises, while simultaneously denying any political stance or affiliation. He highlights how Terry Spier (the creative director for Red Storm Entertainment who developed The Division 2), and David Cage (the writer and director of Detroit: Become Human), have tied themselves in knots claiming their games are apolitical. It makes for interesting viewing and as ever Sterling’s arguments are compelling and sound. Furthermore, it shows that all the vices and ethical failures of traditional leisure industries such as TV and movies, inevitably bleed into the video games. Namely, wanting to reference “grown up” subjects without being hampered by their accompanying baggage.
Thoughts on Work Part 1
During the course of my career (1986 – 2016) I have worked in numerous complex social environments. I worked for the UK civil Service and saw the final days of very traditional, formal employment hierarchy. There were people with academic titles such as Doctor or Professor and there were also those with honorary monikers such as Sir. I even met an ex-army officer who clung to the old school etiquette of still being referred to by his former military rank (which was Captain). I was later employed at the London corporate headquarters of a global Indian company. It was fascinating to see the cultural differences along with the class structure and prevailing social dynamics. Over 30 years, I’ve worked for numerous high-profile organisations such as HP, Fujitsu Siemens and Symbian as well as other smaller businesses. All provided gainful employment, acceptable financial remuneration and an opportunity to learn more. However, all of them suffered from two of the most common faults found in contemporary employment; namely office politics and problematic members of staff.
Personal Health
Personal health as a concept, refers to your overall well-being both physically and mentally. It is about taking charge of your health by making a conscious decision to improve and maintain it. It not only refers to your physical state but the respective wellness of the emotional, intellectual and even spiritual aspects of your life. Sadly it is something that many of us are not very good at dealing with or choose to ignore. All too often good intentions get sidelined by the realities of life. Sadly, physical and mental issues are usually only addressed after something bad has occurred. Furthermore, much of the most basic and practical information needed to improve our personal health is drowned out by the white noise of fads, quackery and those seeking to sell you a “solution”.
Politics and Video Games
I frequently read blog posts, forum comments and reddit rants that can be broadly filed under the heading “keep politics out of video games”. Actually, there’s a tendency to put a far more possessive inflection on the statement by saying “keep politics out of my video games”. It’s a rather unsophisticated response to a broader and more nuanced question about the whether it is both desirable or indeed possible to keep a socio-political subtext out of any gaming narrative. But as a lot of gamers don’t do “nuance” and there’s a growing aversion to thinking per se these days, debating such a position is often an uphill struggle. However, I saw a gaming news story today that addressed this issue head on, and it wasn’t the usual pussyfooting around the issue.
They Don't Work for Us
If you want a good quote to use as a starting point for a blog post then Bree Royce, the Editor-in-Chief and writer for the video game website Massively Overpowered, seems to have a good line in them. In the latest Massively OP Podcast, Bree and Justin Olivetti where discussing the recent round of layoffs that have seen over 800 Activision Blizzard staff lose their jobs. Like many others, Bree and Justin were far from impressed with these events, especially in light of the companies increased profits. When referencing the faux angst of CEO Bobby Kotick who claimed it was a “tough call”, Bree stated “they’ve definitely proven who they work for. It ain’t us”. A simple and inescapable conclusion about the triple A video game industry. Yet it is something that many gamers still struggle to come to terms with. Because so many do not see video games purely as a product, there seems to be an emotional blind spot associated with the game themselves, the developers who make them and the companies that publish them.
The Ongoing Gaming Divide
Love him or loathe him, Gevlon has been a fixed constant in the video games blogging community for over a decade. But he has recently seen fit to hang up his spurs and is no longer going to be maintaining his blog. Fair enough, if you see no value in what you do or feel that your pastime is no longer what it used to be, then I understand moving on. Gevlon likes games that offer challenge and then enjoys trying to find the formula for success. Many gamers do this enjoying coming to grips with a competitive game, mastering the underlying systems and then excelling in their gameplay. However, that is not the only approach to video games. Sadly Gevlon has always maintained a somewhat binary view on the subject and he cannot see beyond his own interpretations of what gaming is. The world has moved on and he has not. It is ultimately immaterial whether he or other gamers care for this or not. Life is predicated upon change and it happens in every aspect of our lives. Leisure activities included.
An Angry Discourse
“Video game discourse has gotten me down lately. Why are some people so shitty about their favorite hobby?” This comment from Jake Baldino, a presenter over at Gameranx, appeared in my Twitter timeline today and garnered some interesting responses. A lot of people stated it was all down to a “loud minority” of gamers, which is a very common refrain. But I’m not so sure. Whereas I may well have trotted out such a response a decade ago, recent events seem to indicate otherwise. I have a sneaking suspicion that “people” aren’t as nice as we may have previously thought and that includes gamers. Yes, the anonymity of the internet does encourage some hostility among “keyboard warriors”, but you only have to turn on your TV to see people happily being bellicose and objectionable in public. So perhaps it’s not just a case of the “the squeaky wheel” getting noticed. May be there has been and continues to be, a major cultural shift in the way we interact with each other.
Further Iniquities of the Video Games Industry
If you are naïve enough to think that the video games industry is an equal partnership between those a pursuing an artistic vision and their benevolent financial benefactors, then todays news that Activision Blizzard is laying off approximately 800 staff despite a enjoying a “record year”, must have comes as a surprise. For the rest of us who are fully conversant with the iniquities of the business, this sad news has an air of tedious inevitability to it. If you want a coherent distillation of the unsustainability of the triple A games industry, then Jim Sterling’s latest episode of The Jimquisition pretty much nails it. Simply put the current levels of revenue growth seen of late by a lot of the major publishers cannot be maintained and will eventually end in a hard crash, further job losses and a migration of venture capitalists looking to make a killing somewhere else. For those who work in games development it means job insecurity, stress and financial worries. For gamers it could lead to popular titles being shutdown because they don’t make “sufficient” revenue.
"TV Poverty"
Here’s a quick history lesson for those too young to remember or who reside elsewhere. During the seventies, there were only three analogue, terrestrial television stations available in the UK. BBC One, BBC Two and ITV. Actually, ITV at the time was a network of separate regional commercial television channels. Television stations usually only broadcast for 16 or so hours a day and home video recorders only started to become common place towards the end of the decade. Therefore, as a ten-year-old in 1977, if I wanted to watch something, I had to be physically present to do so. Furthermore, as there was at that time only one television set in the home and I was a child, my viewing was pretty much at my parent’s pleasure and discretion. “Viewing rights” were often used as a bargaining chip. But there were some positive sides to viewing TV in this fashion. Popular programs enjoyed viewing figures unheard of today. And television was a far more shared experience than it is now. Saturday evening’s episode of Doctor Who was naturally a major topic of discussion at school the following Monday. If you missed it or any other “essential viewing, you were effectively a social outcast.
Regulate Online Influencers, Community Specialists and Game Ambassadors
Thomas Cheung (AKA Elvine), an employee of Hi-Rez game studio and a partnered Twitch streamer, was arrested last weekend in Brookhaven, Georgia in connection an ongoing child sex investigation. Police charged him with using a computer service “to seduce, solicit, lure or entice” a minor, which is a felony in the state. Cheung is a prominent member of the World of Warcraft community and is generally a known "influencer" in specific gaming quarters. As a result of the ongoing investigation and charges, his corporate sponsors, SteelSeries, have withdrawn their support and Hi-Rez studios are distancing themselves from Cheung who was a community specialist for both Smite and Paladins Strike. Obviously, it is not appropriate to speculate and comment unduly on an ongoing criminal investigation, but I would like to articulate some wider points. With an issue as harrowing and sensitive as child sex abuse, it is understandable to tread cautiously and choose one’s words wisely. We certainly wish to avoid arbitrary “knee jerk” reactions as these tend to do more harm than good. But we must not shy away from big issues such as this although it is something that the gaming industry has been doing for too long.
The Iniquities of the Video Game Industry and Gamer Culture
Although I wrote several blog posts summing up my experiences with movies, blogging and social media in 2018, I didn’t get around to writing “a year in gaming”. There are several reasons for this. First off, it was a year in which I bought several games that just didn’t chime with me. No Man’s Sky and Monster Hunter: World were both white elephants. Also, I have yet to find a single player games that has had the impact of The Witcher 3: Wild Hunt, so overall my gaming experience was somewhat lacklustre in 2018. I did however rediscover my love of the MMO genre and therefore spent most my gaming time in The Lord of the Rings online and Star Trek Online. But secondly and possibly more importantly, as a fifty-one-year-old man, I find a lot of the shenanigans associated with the video game industry and so called “gamer culture” to be embarrassing and crass. We live in a time where fandom and openly expressing your interests is quite common place, mainly due to commercial. Having said that, why do I want to openly identify with an industry that has its mindset firmly stuck in the 1950s and with a fan community that is often insular and hostile to anyone who doesn’t “fit the bill”?
Goodbye 2018
One of the benefits that comes with age (for some people at least), if the gift of realistic expectations. Having reached 51 years, I no longer harbour thoughts that each year will be a rollercoaster ride of excitement, mirth and personal gain. Nor do I count on the stars aligning so that I make my fortune and retire peacefully to the Cayman Islands, to live the life of a tax exile. If New Year’s Eve rolls round and no one has died, I’m not looking at being tried for murder and there’s still gin in the drinks cabinet, then I usually deem the previous twelve months an acceptable year. However, despite even these fairly lose and undemanding criteria I feel compelled to say that 2018 was bollocks and that I won’t be sad to see the back of it.
A Divided Nation
I’ve heard some journalists and political pundits refer to Brexit as an insoluble problem. Technically that is not the case. A Hard Brexit would effectively meet the criteria of the 2016 referendum result and its binary question. What is insoluble is the government delivering a result that pleases all parties and more importantly doesn’t put the UK economy at risk. Brexit is a microcosm of everything that is wrong with UK politics at the present. The original very straight forward question on the ballot paper did not indicate in any way the logistical, procedural and legal complexities of extricating the UK from the EU after over forty years of major harmonisation and integration. The leave campaign openly stated that this very process would be easy and getting a good deal was not an issue. Both were lies. Hence, we now find ourselves in a situation where the realities of what Brexit entails are manifestly clear, and no one agrees as to what is the best way to proceed. And all of this is panning out against a background of broken, tribal and hostile politics. It is a recipe for disaster and now that the Brexit Pandora’s Box has been opened, there is no scenario that doesn’t lead to future problems and unrest.
Trial by Social Media
The upbeat social media buzz around popular reality TV show Strictly Come Dancing took a turn for the worse this week, after celebrity contestant Seann Walsh was photographed kissing his professional partner Katya Jones. To the casual observer, this is simply standard fare for the tabloid press; a storm in a tea cup and nothing of note. However, four days after publication the story has grown from celebrity tittle-tattle to a major topic of national debate. This is because of several reasons. Mr Walsh was at the time when the picture was taken, in a long-term relationship. Katya Jones is married to fellow Strictly Come Dancing professional dancer, Neil Jones. Subsequently, actress Rebecca Humphries split up with Seann Walsh and released a statement online citing deficiencies in the five-year relationship and alluding to “controlling” behaviour. It is this later aspect, rather than just faux prurient outrage by the tabloids about the celebrity indiscretion, which has made this “story” persist. It links into the ongoing debate over “toxic masculinity” and the #MeToo movement.
A Creature of Habit
I woke up on Saturday morning only to discover that my watch had stopped. I still wore it throughout the day as I don’t feel properly dressed without a wristwatch. As I was out for the day I wasn’t able to immediately resolve the issue. Today I decided rather than replace the battery, why not just buy a new watch. So, I went to my local branch of Argos and bought exactly the same make and model of watch. When I used to work in “the city” I wore a quality Rotary analogue watch that my wife had bought me as a gift. However, due to my work it kept getting scratched and damaged, so I swapped to something cheap and functional. This change has now become a habit and the fancy watch only gets worn on high days and holidays. Hence, I bought yet another a bog standard analogue black Casio watch today. It costs £7.99 which is about the same price I’d be charged for the battery to be replaced in the old one.