Pokémon GO – Ten Days Later
Ten days on from the launch of Pokémon Go the game has finally been officially released in the UK. However judging by the amount of gyms that have been claimed in my neighbourhood, it would seem that many people have already opted to download and install the client unofficially, like myself. Pokémon Go has gone beyond being just a popular mobile game and quickly morphed into a pop culture phenomenon. It’s everywhere at present and Nintendo are obviously enjoying the fruits of their labour. However it will be interesting to see in the weeks to come whether the level of enthusiasm the game currently enjoys can be sustained.
Pokémon GO – The Madness Spreads
Well the world seems to be going crazy for Pokémon GO at present, myself included. I must admit the first thing I did today when I woke up was reach for my phone and log into the game. I ended up catching a Drowzee in my bedroom which came as a surprise to me. So much for me trying to temper my smart phone “addiction”. Just five days after the release of Pokémon GO, the Nintendo Corporation is enjoying a $7.5 billion increase in their market value. The game itself is certainly gaining a lot of media attention as well as traction with the player base, despite performance issues and bugs. I hope that Niantic release an updated client soon with various fixes.
Pokémon GO
"Okay, it's 1 AM in Seattle, and I saw no fewer than 12 other people roaming the downtown Seattle streets looking for Pokémon" Tweeted by Talarian 7th July 2016.
I’ve never been a big Pokémon fan. My exposure to the franchise was mainly through my son who was obsessed with it during the late nineties. Over the years I’ve played a few of the games on handheld devices and like so many other Nintendo products found them to be engaging and polished. In recent times I’ve watched with both sadness and fascination as Nintendo’s fortunes have waned, both within the console and handheld markets. For a company with so many good products and customer goodwill, they certainly seem to make a lot of poor business decisions. So when they finally announced a year ago that they would enter the mobile game market my interest was piqued.