Alien Blackout: A Mobile Game
Alien Isolation is one of many games that I started but never finished. This was mainly because I was very bad at it and was spoilt for choice with other titles at the time. Hence when I got frustrated with its stealth mechanic and the deliberately slow pace of the gameplay I moved on, rather than persevere with it. However, I certainly recognise that it was a unique and innovative title and deserved all the praise that it received at launch. The retro-futuristic art direction, sound design, and the xenomorph’s artificial intelligence where all key factors to the games appeal and success. Developers Creative Assembly deserved further plaudits for doing so well with a game that was substantially different from their established output. The studio has a strong reputation for producing quality Real Time Strategy games. Overall, Alien Isolation was one of the stand out titles of 2014 and therefore the possibility of a sequel has been keenly anticipated by fans.
The Iniquities of Mobile Gaming
The original title for this post was to be “the unfathomable iniquities of mobile gaming”, but when you pause to think about it, it’s hardly unfathomable from the publisher’s point of view. Mobile games are primarily designed to be money syphons, swathed in a superficial veneer of interactive entertainment. If you want a contemporary example, then look no further to the newly released Harry Potter: Hogwarts Mystery. The game capitalises on a popular franchise and quickly introduces a pay wall which hobbles those players who elect not to spend money. What I find “unfathomable” are those who do not consider this an egregious business model and are happy to sink substantial amounts of cash into this pitiful caricature of a game. Sadly, the core demographic for this and many other mobile titles, are the youth market, who therefore may not even be picking up the tab for the game. As a result, irrespective of my and other gamers disdain and subsequent boycott of mobile gaming, these sorts of products continue to be financially lucrative.
Super Mario Run
Super Mario Run is now available for Android smartphones, so I thought I’d show willing and check it out. Despite Nintendo’s shockingly inane business decisions in recent years and their dogged determination to still approach the video games market as if it were still the nineties, I like many others still have a degree of good will towards them due to their franchises. So, I downloaded the game from the Google Play Store to find that, despite it’s free moniker, it is effectively a trial. Players get access World Tour, Toad Rally, and Kingdom Builder modes, with a selection of courses. The full game requires a single in-app purchase of $9.99 after which there are no further micro-transactions.