Separating Art from the Artist
In recent years, the #MeToo movement has made it abundantly clear that the film, TV and video games industries are far from idyllic work environments that pop culture implies that they are. Allegations of rape, sexual assault, bullying and general bullshit abound. There have been convictions and such matters are slowly being given the scrutiny they deserve. But it’s an uphill struggle for the victims because vested interests will always resist potential changes to the status quo. There are wider discussions to be had about many artistic and creative industries being glorified “boys clubs” and then there is the culture of “blaming the victim” but those are for another day. I don’t think they’re going to resolve themselves over night, sadly. On this occasion, I would like to reference the composer Jeremy Soule, because he is the latest artist to have serious allegations made against him. Naturally, this has caused a great deal of discussion among his fans. Soule’s work on The Elder Scrolls and Guild Wars franchises is very well regarded. Hence a common refrain that stems from these sorts of situations is “I now feel conflicted about this individual work”. It raises the old chestnut about separating art from the artist.
Classic Game Themes: Guild Wars 2
Jeremy Soule's score for Guild Wars 2 is an integral part of the games charm and appeal. It enhances the world of Tyria and is a character in its own right. As a player, whenever you visit one of the vast cities or travel the rolling countryside, it is Soule's music that breathes life into the finely crafted world that ArenaNet have made. Upon the games launch in 2012, the soundtrack for Guild Wars 2 was released in a four-disc box set, via Soule's own record label DirectSong. Sadly, this was a limited pressing and is now out of print. Copies now change hands for exceedingly large sums of money.