Gaming, MMORPG, Character Creation, LOTRO, Aion 2 Roger Edwards Gaming, MMORPG, Character Creation, LOTRO, Aion 2 Roger Edwards

Video Games and Character Creation

One of the things that I enjoy when playing a new video game is character customisation or character creation. I will spend hours trawling through settings, changing the most minute and consequential aspects of my avatars appearance. I am certain that there is a psychological aspect to this particular game mechanic and that it says something about you as a person. Are your creations shaped just by a need to look good in-game or is there more to it? Are they external manifestations of your sexual preferences or thoughts on body image. Do you treat them as characters from a book that exists in your mind. Do you aspire to recreate the likeness of people you know or admire? Do you strive to make your avatar look like you? Whatever the reasons, it would seem that character creation is something that a lot of gamers enjoy. Hence I am not alone in my borderline obsession. What you look like in-game is equally as important as your character’s name.

One of the things that I enjoy when playing a new video game is character customisation or character creation. I will spend hours trawling through settings, changing the most minute and consequential aspects of my avatars appearance. I am certain that there is a psychological aspect to this particular game mechanic and that it says something about you as a person. Are your creations shaped just by a need to look good in-game or is there more to it? Are they external manifestations of your sexual preferences or thoughts on body image. Do you treat them as characters from a book that exists in your mind. Do you aspire to recreate the likeness of people you know or admire? Do you strive to make your avatar look like you? Whatever the reasons, it would seem that character creation is something that a lot of gamers enjoy. Hence I am not alone in my borderline obsession. What you look like in-game is equally as important as your character’s name.

I recently created some new alts in an LOTRO, for test purposes. As time was off the essence, I just accepted the default character models that were offered with regard to class and race and it felt wrong to do so. So strong is my view that character creation is a fundamental aspect of a video game, that making no effort to do so felt like I was effectively “playing the game wrong”. Logically I was doing so but I couldn’t escape the way I felt. Conversely, I spent some time recently watching videos of the newly launched MMORPG, Aion 2 and the character creator in that game is outstanding and something I’d love to mess around with. Despite being a Korean game and having that androgynous aesthetic, there was scope to customise your avatar to a great degree and create a visually striking avatar. Equally you can go in the other direction and produce something that belongs in a Victorian freak show if you see fit. Again this highlights how character creation provides players with a means to standout.

However, despite my enjoyment of this game mechanic in video games, I am acutely aware of the inherent paradox that exists with it. All too often once you have have lovingly and painstakingly created your character, you then spend the majority of gameplay either viewing it from behind and slightly above, if its a third person perspective game. Or just looking at your hands if the game you’re playing has an old school first person perspective. If the game in question is an MMORPG or a multiplayer game, then at least other players can gaze in wonder at you creation. If it is a single player game, your beautiful avatar exists mainly for your own enjoyment in your own head and remains anonymous in on screen terms. You can change camera position in-game to address this, if such things are supported. However, combat usually demands a degree of situational awareness, hence a zoomed out field of view. Thus, you may only see your avatar during cutscenes, depending on how the game in question handles them.

It is ironic that gameplay can often be at odds with showcasing your character. Mind you, that is how it is in real life to. You can spend hours on your appearance but when you go out, you don’t really get to see yourself. However, video games have addressed this issue with the introduction of “photo mode”. In the past players had to rely on simple screen captures which often had limitations. Photo modes often provide a wealth of additional functionality. Not only can you pan around your avatar and zoom in close but you can change the focal distance, apply filters and remove any elements you do not like. All of which leads to another facet of gaming culture, the sharing of your screen captures. Again I think those trained in the study of the human mind and personality can have a field day analysing such material and what it says about us. Ultimately, if character creation wasn’t important to gaming, it would be replaced with something generic and arbitrary. The fact that it isn’t speaks volumes.

Read More