Documentary, Gaming, Once Upon Atari Roger Edwards Documentary, Gaming, Once Upon Atari Roger Edwards

Once Upon Atari (2003)

Once Upon Atari is a documentary exploring the meteoric success of the Atari company during the seventies and eighties. It consists mainly of interviews with many original Atari 2600 game development staff. Made by Howard Scott Warshaw, a programmer and author of titles such as Yar’s Revenge, Indiana Jones and the infamous E.T. the documentary provides a fascinating insight into day-to-day life at what was one of the most iconic companies of its era. The work environment as described by those who laboured there is the polar opposite of the way many businesses are structured today. This was the age of the game auteur, where successful coders were indulged.

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Gaming, Jimmy Kimmel, Self-deprecation Roger Edwards Gaming, Jimmy Kimmel, Self-deprecation Roger Edwards

Gamers and Self-deprecation

Wisdom does not automatically accompany age. I know people who are just as dumb as they were twenty five years ago. Age does however offer a new perspective and an opportunity to reflect upon change. It’s down to the individual whether they choose to do this or not. I happily admit that I have shed a great deal of my nobler ideals over the years. I'm no longer passionate about many of the things I was in youth. I also tend not to get angry or irritated by things any more. Getting mad is not good for your health and seldom solves anything. Also why hand someone the ability to push your buttons on a plate. For me age has brought equilibrium and a degree of contentment because I don’t give a shit about lots of things any more.

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Editorial, Gaming, My Work Space Roger Edwards Editorial, Gaming, My Work Space Roger Edwards

My Work and Gaming Environment

I know a good bandwagon to jump on when I see one, so I’m also going to write about my personal work space. Joking aside I don’t consider this sort of post to be just filler. As a self-employed person my desk and PC set up has a major impact upon how I make my living. I spend a significant part of my week based at my desk, so it’s essential to me that it is an organised, efficient and healthy work space. As I use the same set up for recreational purposes, it is doubly important that this is an agreeable environment.

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Blaugust, Gaming, Retro Gaming Roger Edwards Blaugust, Gaming, Retro Gaming Roger Edwards

Retro Gaming

Despite having a robust gaming PC and a multitude of new titles to choose from, I have recently found myself returning to older games. I even went so far as to track down a SNES emulator recently so I could revisit some classic titles. Retro gaming is a curious phenomenon and a more complex subject than you may expect. Having examined my own motives and feelings I have concluded that it is not driven purely by a rose tinted view of my gaming past. So I thought it would be interesting to list some of the different factors that have encouraged me to look backwards, rather than forwards. I suspect they may strike a chord with other gamers.

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Blaugust, Gaming, Role-play Roger Edwards Blaugust, Gaming, Role-play Roger Edwards

The Enigma of Role-play

If there’s one thing that I’ve learned over the years from reading forums, blog posts and chatting online, it’s the fact that gamers play games for many different reasons. Furthermore these differences can be quite pronounced and often you’ll find each respective group equally dumbfounded by each other’s motivations and personal preferences. As a result gaming is a very broad church and certainly not the homogenous, stereotypical group that the some would have you believe.

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Blaugust, Gaming, Gaming & Cinema Roger Edwards Blaugust, Gaming, Gaming & Cinema Roger Edwards

The Relationship between Gaming and Cinema

The distinctions between film and games are have certainly blurred over the last decade. Modern games are often visually cinematic and frequently include soundtracks by established film composers. They are clearly influenced by prevailing style and trends that emerge from Hollywood. Yet simply plagiarising set pieces from popular cinema and revelling in excess for its own sake does not a necessarily make a good game. Involving mechanics is one of the keys to success. A strong narrative is another. The latter is often neglected, leaving a market littered with products based around excruciating clichés, hackneyed storylines and painful dialogue.

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Blaugust, Gaming, Movies, Game & Movie Music Roger Edwards Blaugust, Gaming, Movies, Game & Movie Music Roger Edwards

Discovering Music Through Games and Movies

Growing up in the seventies I was very fortunate to have exposure to a wide variety of music. My parents were older than most and therefore their personal frame of reference musically was the forties and fifties. During my youth there were a limited number of music programs on TV and radio, so I would often have to sit through an entire show just to hear the artists that I liked. As a result I have become familiar with a wide selection of musical genres and now have broad musical tastes. However although there is far more choice available these days, it doesn’t necessarily mean that audiences are more musically literate. Solely listening to a radio station or TV channel that exclusively plays a specific style or genre, can leave its listeners musically isolated.

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Blaugust, Gaming, Gaming Philosophy Roger Edwards Blaugust, Gaming, Gaming Philosophy Roger Edwards

Do You Have a Gaming Philosophy?

We all play games for different reasons. Some will argue that “fun” is the common factor that unites all gamers, but it’s an extremely subjective term. I would argue that we all experience fun in our own way and therefore it is not a universal experience for all. The things that I enjoy in a game and that motivate me may be the complete opposite of the things that you like. It is our individual personalities and personal tastes that shape our motivations, causing us to gravitate towards certain genres of games as well as types of game play.

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Gaming, Blaugust, The Future of MMOs Roger Edwards Gaming, Blaugust, The Future of MMOs Roger Edwards

The Future of MMOs

There is currently an AMA (ask me anything) over at Anook which is providing writing prompts for the ongoing Blaugust event. I was asked to share my thoughts about the MMO genre and where it is going by a Stropp who asked the following question: “Where do you think the MMO genre is heading in the next 5 years? The next 10? Beyond that?” I will most certainly try to address this conundrum because it’s one that MMO gamers frequently return to and with good reason. The MMO Genre has change tremendously since the late 90s when Ultima Online took this niche market game and made it popular. Furthermore it would appear that this evolutionary process shows no sign of slowing and change can often cause consternation.

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Gaming and Personal Health

Gaming and personal health at first glance appear to be mutually exclusive subjects. News coverage about these issues more often than not implies that gaming is detrimental to both ones physical and mental well-being.  Apart from titles that utilise motion sensing devices such as the Kinnect and require the player to physically move, gaming is a sedentary pastime. Combine that with a society that has an already broken relationship with food and their own personal health in general and there is scope for a wealth of medical problems.

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Gaming, Blaugust, DPS Meters, Star Trek Online Roger Edwards Gaming, Blaugust, DPS Meters, Star Trek Online Roger Edwards

DPS Meters – The Gateway Drug of Gaming?

DPS meters are often perceived as being controversial and divisive, especially in the MMO community. Like most tools the problem doesn’t lie with its function but how it is used. A claw hammer is not inherently evil per se but it can be used to bludgeon your Grandma to death. Similarly DPS meters provide data which can be used either positively or negatively. They can inform and prompt change or they can be used as a means of segregation and discrimination.

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Gaming, Gaming and Time, Blaugust Roger Edwards Gaming, Gaming and Time, Blaugust Roger Edwards

Gaming and Time

Time is a very unique factor in gaming. It is also a very personal commodity that is far from equitable. The player that has more time to invest in a game has an advantage. It is the one factor that game developers can’t really mitigate through game mechanics. In fact often the opposite is true. In the MMO genre most titles are positively skewed to favour those with more time at their disposal. Time is a gating device. If used wisely it motivates players to pursue in-game goals and keeps them engaged with the overall product. However, if time based gating is clumsily implemented it drives a wedge between the player and the game.

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