A second LOTR based MMO – Do we need one?

Yesterday both Massively and MMOsite reported on Korean games developer Inplay Interactive allegedly signing a deal with Warner Bros. to develop Batman and LOTR based MMOs. However, it has subsequently come to light that the original press release issued by Inplay was incorrectly translated. Warner Bros. has indeed invested in Inplay Interactive but the specific IPs to be developed have not as yet been disclosed.

Now this entire situation raises some interesting questions and I’m sure like me, you have probably pondered a few of them. Here are a selection that have crossed my mind.

  • Would such a title be exclusively for the Far East market (as LOTRO is currently not available there) or would it be a global concern directly competing with Turbine’s LOTRO?
  • Exactly what sort of MMO would such a new LOTR based game be, as the very term MMO is extremely elastic these days. Would the focus be on RTS or PVP?
  • Would Warner Bros. run two games covering the same franchise simultaneously? Lucasarts did not and thus cancelled SWG before the launch of SWTOR.
  • Would a new LOTR based game be subscription based or F2P?
  • What exact franchise would any new LOTR MMO be based around. The Peter Jackson movies (like games such as Lord of the Rings: War in the North) or a unique vision of Middle Earth as with Turbine’s LOTRO.

However, all such questions are currently academic. At present, no such MMO as far as we know, has been sanctioned or is under development. So let us move on to consider some hypothetical questions. Do we need another LOTR based MMO? We’ll competition is a healthy thing and it is nice as a consumer to have choice. I am always interested in different peoples visions of Professor Tolkien’s work, such as artists like Alan Lee, John Howe and Ted Nasmith, so for me a new game would be welcome purely from an creative and aesthetic perspective. There is also the benefit of the wealth of lore that is available to be developed into new storylines, something that Turbine has managed to do successfully.

If such a game was created and marketed in direct competition to Turbine’s existing product, then I would expect it to offer something different with regard to it’s game mechanics or style. I would not see any benefit in simply creating an MMO that replicated what LOTRO does, but simply used a more modern game engine. However, most developers at present are somewhat loathe to deviate from the tried and tested models that are currently profitable, so there’s a good chance that is all we’d get. One only has to look at the launch of the two biggest MMOs of the last twelve months, Rift and SWTOR, to see the commonality that exists between them and the current marketed leader WoW.

I would like to see a less linear game with a far more open world environment, dynamic content that is proximity based and the chance to develop charterers that aren’t solely based around combat. To be able to lose oneself in a virtual Middle Earth, where you are free to explore, craft, farm, trade or simply wander would be a true marvel and a massive step forward for gamers and fans of the IP. But I am fully aware that such dreams purely that and are not really economically viable. The development costs required to create such a world would be substantial and more importantly, the risk of such an experimental project would be the biggest obstacle.

I’m sure that many interested parties will be keeping an eye on Interplay Interactive over the next year to see what emerges from their liaison with Warner Bros. Even if a new LOTR based MMO was given a green light, it would take several years to create it. Turbine’s LOTRO will be celebrating its fifth anniversary this year. In a further three years time it may be facing retirement or already have been decommissioned. If all goes well with Peter Jackson’s two Hobbit movies, then there could well be a renewed interest for all things Tolkien, among the wider public by that time. Would this then be the ideal opportunity for a new LOTR game?

 

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It was clearly a mistranslation, because WB, either as itself or via its subsidiary Turbine, simply DO NOT own the LOTR IP. The Tolkien IP is split between the Saul Zaentz Company, trading as Tolkien Enterprises, and the Tolkein estate: SZC owns the IP to the three LoTR books and The Hobbit (but not the LoTR appendices); the Tolkien Estate own the rest, and have some form of moral rights over the SCZ-owned IP. Both companies police their IP vigilantly and aggressively, and tightly control the licencing thereof. Why is there no real PvP in LOTRO? Because the IP explicitly forbids it (how do I know? I remember this being clearly stated in the beta, but somehow this knowledge has been lost). Why is the Lieutenant of Dol Guldur only referred to by his title, not by his name in LOTRO? Because he is only named in the appendices of LoTR, and Turbine's permission to use the appendices is so restricted they preferred to leave the last boss of the signature raid of the SoM expansion unnamed, rather than risk their licence. And while I'm at it, why do we continue to love LoTR so much? In part, because the IP owners have been so diligent in cotrolling the exploitation of the IP that it continues to have some sense of autenticity for us - Store excepted, of course >< . So no, WB doesn't own the LotR IP, thus are in no position to sell or sub-licence it, thus we will not - ever, I confidently predict - get a second LoTR-based MMO. In fact, I wouldn't be entirely surprised if SZC and TE refuse to extend the LOTRO licence when it expires in 2017 (and yes, I know it expires in 2014; but Turbine have an option to extend for 3 years more, so 2017 it is).

Interesting. So Turbine have the option to renew for another 3 years in 2014? I assume that renewing comes with a hefty fee, like any other form of licensing? So if LOTRO isn't producing the financial numbers that they want (or their corporate masters), then logically, they could elect to not renew and simply close the game. Hmmm. May be my 18 months prediction wasn't so far off the mark. We shall see. At the end of the day all decisions of this nature boil down to money.

it certainly will boil down to money... on the topic of the option, my understanding is that it's a one-sided option - as in, if Turbine choose to extend it, it's extended (with whatever annual licencing fees included) but without a big fee, because the 2014 date is not a renewal. The renewal date is 2017, that would certainly have a hefty fee attached, and for me would be the end of LOTRO, as I really can't see the various parties agreeing on a renewal (or at least, I hope not, lol :) ). Not 2014 though, as I understand it.

I wonder is it being developed for consoles rather then PC as I wouldnt imagine a second Lotr based mmo which would be competing against iteself would be good for either game...

If the translation is as much of a cock up as its sounds, then I'd like to bet that it may be WB has invested in them with the intention of developing a game, but actually releasing LOTRO to the asian market. Turbine may like the idea of doing this themselves, but lets be honest, their localisation to Europe has been less than ideal, and thats only German and French, and EU law, with the added complexity the Asian market and its laws brings, farming it out is probably the only sensible way. Its F2P and hybrid model would work over there. It'll be interesting to see if this is what it is. A new LOTR game would be cool, I'd love it if they went all 1st age on us, but I doubt there is much of a market for large scale selling of this sort of thing. Could be some other form of MMO as you suggest though.

Sorry, that last portion should say: 'with the intention of developing the game, but also actually releasing LOTRO to the asian market.' (I could see how them being taken on for 2 games- development of one, and development/localisation for the asian market of another, could get mistranslated into development fo 2 games.)